Michał W. Urbańczyk
42fade07dc
Fixed #13 and #339
2010-02-10 21:31:54 +00:00
Michał W. Urbańczyk
c1cb2c223f
Fixed #46 , #323 , #328
2010-02-10 03:21:23 +00:00
Michał W. Urbańczyk
0fdbe787dc
* New file: lib/HeroBonus.cpp - updated project files for MSVC
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* Updated changelog
* Support for Lighthosues and Obelisks
* Bonus system extended on players
* Army speed won't affect movement points when sailing
* Picking grail position (digging not implemented though, puzzle map only partially)
* Minor improvements
2010-02-10 02:56:00 +00:00
mateuszb
d0bf334394
* reading of .h3c headers
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* a bit of readNormalNr deduplication
* minor changes
2010-02-09 13:48:14 +00:00
Frank Zago
ba80ba4f6e
Compile fix + updated makefile.
2010-02-09 02:17:38 +00:00
OnionKnight
790a77c280
Locks for combination artifacts largely implemented, only one or two bugs when moving them around in a certain way. Artifact assembly still remaining.
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To make sure these artifacts get (un)equipped properly the functions CArtHandler::equipArtifact and CArtHandler::unequipArtifact should be used instead of modifying artifWorn manually.
2010-02-08 21:17:22 +00:00
mateuszb
4d9d54735f
* campaigns, part 1
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* minor changes
2010-02-08 14:38:06 +00:00
mateuszb
ba51824710
* next part of thieves' guild window
2010-02-07 17:56:06 +00:00
DjWarmonger
53365af90e
Last part of Seer Hut & Quest Guard code:
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1.Required artifacts & army are now taken on completion.
2.Hoover tooltip.
3.Fixed bugs.
2010-02-07 16:05:27 +00:00
mateuszb
69bed4a8d6
* small changes
2010-02-07 15:06:14 +00:00
mateuszb
5fbde49bfb
* another part of thieves' guild
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* den of thieves
2010-02-06 13:49:14 +00:00
Ivan Savenko
fa735b6a67
- partial implementation of scholar skill (spell exchange works, but no message)
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- some fixes
2010-02-06 13:27:58 +00:00
OnionKnight
137ab65a13
Fixed artifact screens so only local changes are made. Some ugly const casting, for now.
2010-02-05 22:28:31 +00:00
mateuszb
5fe80d89ef
* warning fixed (use of an uninitialized variable)
2010-02-05 10:54:59 +00:00
mateuszb
bc6cba565e
* next part of thieves' guild window
2010-02-04 18:40:40 +00:00
Ivan Savenko
3aefb896fe
- Created config file for true type fonts (disabled by default)
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- Implemented buildings with bonuses for defending hero (glyphs of fear, fountain of fortune, some grails)
- Minor fixes
2010-02-04 15:50:59 +00:00
DjWarmonger
ce00ceaf08
Next part of Seer Hut code, including large number of Components, packs and help functions.
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Mapa now contains separate vector of monsters to avoid linear search trough all objects.
2010-02-02 17:05:03 +00:00
Ivan Savenko
3dbeaa5ef8
- Moved most of text output to original fonts
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- Temporary disabled ttf output
2010-02-02 16:24:53 +00:00
Michał W. Urbańczyk
49e56e3749
7 days without castle loss condition. Minor fixes.
2010-02-01 23:30:03 +00:00
mateuszb
f5a719c2da
* next part of thieves' guild window
2010-02-01 17:51:33 +00:00
Michał W. Urbańczyk
94fa59cf45
* Compilation fix (missing includes, do not remove)
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* New settings.txt file (needed for kingdom overview to work)
* Last remainings of h3m format: hero placeholders parsing
* Minor improvements
2010-02-01 17:07:46 +00:00
mateuszb
9c404c5c14
* compilation fix
2010-02-01 13:52:17 +00:00
Frank Zago
cf03071de5
g++ compile fix.
2010-02-01 05:45:44 +00:00
Ivan Savenko
ddd0786739
forgot to fix line endings and one file
2010-01-31 23:30:47 +00:00
Ivan Savenko
eefdd686de
- Almost finished kingdom overview window
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- modified garrison to allow placing it in 2 rows
- some fixes to hero and exchange windows
2010-01-31 23:22:25 +00:00
mateuszb
0f21d9c762
* first part of Thieves' Guild window
2010-01-31 18:41:22 +00:00
mateuszb
6d6fe748d0
* compilation fix
2010-01-31 12:10:13 +00:00
Ivan Savenko
6f0f6564d7
- partial implementation of kingdom overview:
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-- moved some kingdom overview values to config
-- small fix to garrison window
-- small fix to button class
2010-01-30 19:08:26 +00:00
Michał W. Urbańczyk
6803d08c6c
Further victory conditions supported:
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Transport artifact
Find artifact
Gather army
Gather resource
Build city
2010-01-30 12:46:15 +00:00
Michał W. Urbańczyk
5279e2e9fc
First part of support for victory & loss conditions.
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Implemented and tested are
victory:
Defeat hero
Capture town
Defeat monster
Flag dwellings
Flag mines
Lose:
Loss hero
Time expire
**
Some others may work but not has been tested yet.
I've added a new page in VCMI Status spreadsheet with status of various victory/loss conditions.
2010-01-29 20:52:45 +00:00
mateuszb
23a32ebf7a
* fixed bug #20
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* minor changes
2010-01-29 16:19:12 +00:00
mateuszb
b0a587ff08
* fixed #282 , #295 and partially #299
2010-01-28 17:23:01 +00:00
Ivan Savenko
6fbcdf63eb
Small compile issues in previous revision
2010-01-28 16:28:55 +00:00
Ivan Savenko
c6408f5b4b
- Full support for Mystic Pond (Rampart)
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- Fixed converHordes issue
- Partial implementation of kingdom overview window
2010-01-28 16:15:46 +00:00
mateuszb
3648a6189b
* fixed #325
2010-01-28 14:14:43 +00:00
mateuszb
1708894790
* compilation fix under VC++
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* fix for a bug that prevented from loading a map (convertHordes cannot be called before town field is set)
* normalized line endings in CBitmapHandler.cpp
2010-01-28 13:56:48 +00:00
DjWarmonger
88e42828da
Added missing (?) includes from last revision.
2010-01-26 11:56:29 +00:00
Ivan Savenko
0f22ba0c0f
- First part of kingdom overview window (not a 100% stable)
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- Implemented town buildings: dwarven treasury, ballista yard, partially - mystic pond
2010-01-25 21:25:14 +00:00
Frank Zago
3ec6cfd115
(linux) Meved version to 0.75 (at last) and regenerated the makefiles.
2010-01-25 03:19:55 +00:00
Frank Zago
7affd71443
(linux) Saved games are not in the data directory.
2010-01-25 03:09:42 +00:00
Michał W. Urbańczyk
226935fd89
More missing virtual d-tors. GCC should be pleased.
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Moved some code.
2010-01-02 01:48:44 +00:00
Ivan Savenko
58d1ec7ac5
2010-01-01 18:54:31 +00:00
Michał W. Urbańczyk
5be449b6ca
Fixed crash on closing. Fixed #326 . Max movement points values follow H3 more closely. Minor fixes.
2009-12-31 11:04:29 +00:00
OnionKnight
ef5b1ca1de
* Fixed bug #112
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* Improved the security checks for ExchangeArtifact and SetArtifact, but have also come to realize that SetArtifact is inherently broken and can be used for cheating. :(
* Preliminary work for combination artifacts, it's now possible to identify artifacts that are combined and what they're made up of.
* Happy New Year!
2009-12-30 15:33:28 +00:00
Michał W. Urbańczyk
5d74e61e3e
Hopefully fixed compilation. Unified line endings.
2009-12-30 07:49:25 +00:00
DjWarmonger
63ba552d87
-Fixed Pyramid bug and incorrect behaviour of specific banks
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-Commited some old scraps of better InfoWindow with scrollbar
2009-12-29 17:13:40 +00:00
Ivan Savenko
def041a8c9
#39 and #106 - fixed cosmetic buildings behaviour
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#102 - fixed config + requirements system
#161 - extended clickable rectangle
and some minor fixes
2009-12-29 13:40:16 +00:00
Michał W. Urbańczyk
eb6f7fffc9
Support for smart pointer serialization. Fixed creature banks serialization. Minor fixes.
2009-12-29 01:07:17 +00:00
Michał W. Urbańczyk
01831e912a
Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
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Restructured thread structure: no new thread on yourturn, instead of that introduced update() method called by thread dispatching GUI events.
Further changes are planned.
2009-12-28 04:08:24 +00:00
Michał W. Urbańczyk
f4dd78507c
Patch from Ivan ( http://vcmi.antypika.aplus.pl/forum/viewtopic.php?p=4089#4089 )
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"I've noticed that on town screen left-bottom info panel doesn't behave like in H3 and it looks that I fixed this as well as some connected issues:
-all elements now response like in H3 on mouse moves\clicks
-town status bar was not cleaned when nothing is selected
-growth calculation was a bit wrong (in case of town with grail)
-in H3 legion statue effect does not include effect of its components - only global +50% "
2009-12-23 01:46:15 +00:00