Ivan Savenko
fb739e7186
Merge beta -> develop
2023-04-26 22:48:08 +03:00
heroesiiifan
a190dbbb17
add color
2023-04-23 18:39:48 +00:00
heroesiiifan
5c2205184e
add colors
2023-04-23 18:37:15 +00:00
Ivan Savenko
5c9ae8aafc
Implemented spell range overlay for Dimension Door and Scuttle Boat
2023-04-20 14:15:08 +03:00
Ivan Savenko
44b83b2e11
Merge master -> develop
2023-04-14 16:51:35 +03:00
Ivan Savenko
c2a0cf4cf3
Extended some templates to support larger maps (G+U / H+U)
2023-04-14 00:24:13 +03:00
Ivan Savenko
b1158a16c5
Version bump for vcmi mod
2023-04-13 16:37:52 +03:00
Ivan Savenko
4f8890d866
Moved RMG templates from vcmi-extras into core mod
2023-04-13 16:25:36 +03:00
nordsoft
bfc75ccd39
Merge remote-tracking branch 'upstream/develop' into battle-dialog
2023-04-11 02:22:42 +04:00
krs
1644cab938
Added combat option Highlight Movement on Hover
2023-04-08 20:40:30 +03:00
krs
9012a25276
Stub For Max Movement Range highlight
...
When a creature is hovered., besides movement, for max possible movement, a hex in center of map is now highlighted.
2023-04-08 20:39:59 +03:00
krs
e1c388465a
HD mod highlighting of movement for hovered stack.
...
Does not work as intended in tactics mode.
2023-04-08 20:39:59 +03:00
nordsoft
52b53ab307
Feature and setting implemented
2023-04-08 01:49:59 +04:00
nordsoft
b1d06b6141
Complete quick combat feature
2023-04-06 22:49:38 +04:00
Ivan Savenko
307065a633
Merge beta into develop
2023-04-04 16:06:20 +03:00
Ivan Savenko
cfe4cad8cb
Merge pull request #1818 from rilian-la-te/beta-fixes
...
config: CATAPULT_EXTRA_SHOTS should be hidden
2023-04-01 23:09:38 +03:00
Konstantin
766f599e41
config: CATAPULT_EXTRA_SHOTS should be hidden
2023-04-01 00:21:34 +03:00
Ivan Savenko
816d47ca01
Merge pull request #1802 from dydzio0614/polish-translations-patch
...
Polish translations patch
2023-03-31 23:17:40 +03:00
Konstantin
35e8ce2ead
vcmi: update russian translation
2023-03-31 01:01:25 +03:00
Ivan Savenko
4f703df4ac
Removed old bonuses data
2023-03-31 00:16:27 +03:00
Dydzio
93c9632814
Minor readability fix
2023-03-30 21:19:05 +02:00
Dydzio
e70dd599bb
Update / tweak translations
2023-03-30 18:58:31 +02:00
Ivan Savenko
974be97e6d
Merge pull request #1792 from IvanSavenko/happy_dydzio
...
Fixes for beta - graphical artifacts
2023-03-30 00:11:19 +03:00
Ivan Savenko
8a3e1b0230
Merge pull request #1789 from IvanSavenko/beta_fixes
...
Fixes for 1.2 release
2023-03-30 00:09:51 +03:00
Ivan Savenko
abecda52b6
Merge pull request #1793 from heroesiiifan/patch-1
...
Update german translation
2023-03-30 00:09:40 +03:00
Ivan Savenko
f5a54d7e53
Removed no longer used field
2023-03-29 14:34:19 +03:00
heroesiiifan
8ea33d892f
Ingame strings - german
2023-03-28 23:18:45 +00:00
krs
3a4066a644
Minor tweak to PressKeyToSkipIntro
2023-03-28 23:06:29 +03:00
krs
c180878dc6
Some rewordings according to review
2023-03-28 22:46:39 +03:00
krs
f8fe56e8b3
English.json strings revisited
2023-03-28 22:10:22 +03:00
Ivan Savenko
ae242be180
Fix indexing of wog experience ranks
2023-03-28 17:03:47 +03:00
Ivan Savenko
b3b2426b19
Updated mod.json schema
2023-03-27 22:33:36 +03:00
Ivan Savenko
6a3f4fd73d
Merge pull request #1771 from IvanSavenko/beta_fixes
...
Fixes for issues discovered in beta
2023-03-26 01:36:38 +02:00
Ivan Savenko
c8fe079294
Added Chinese in-game translation from forum user 'By003'
2023-03-25 23:54:51 +02:00
Dydzio
c04fad5de5
Translate new damage format
2023-03-25 21:54:15 +01:00
Ivan Savenko
6f631a0aa7
Merge pull request #1759 from IvanSavenko/kills_in_tooltip
...
Show potential kill amount in attack tooltip
2023-03-25 20:03:27 +02:00
Ivan Savenko
970981cfc9
Show information on potential kills in attack tooltip
2023-03-24 17:18:47 +02:00
Dydzio
1e646d7c29
Fix missing translation
2023-03-22 19:42:26 +01:00
Andrey Filipenkov
6382e0a3a0
Merge pull request #1743 from rilian-la-te/russian-translation
...
vcmi: russian
2023-03-22 13:48:48 +03:00
Konstantin
a0a6f4ff94
vcmi: russian
2023-03-22 13:53:30 +03:00
Dydzio
1181f03b1f
Update polish translation
2023-03-21 23:19:20 +01:00
Ivan Savenko
4919550a19
Show a message that battle intro can be skipped
2023-03-20 21:58:32 +02:00
Ivan Savenko
921c5d647e
Fix Spanish translation
2023-03-16 18:42:47 +02:00
Ivan Savenko
17520b70ce
Merge pull request #1518 from rilian-la-te/arcane-intuition
...
Skills rework: separate bonus for each skill - part 1
2023-03-16 16:12:42 +02:00
Konstantin
34a26580a7
vcmi: skill-agnostic resistance
...
Uses exiting bonus and new PERCENT_TO_TARGET_TYPE value type
2023-03-16 16:46:41 +03:00
Konstantin
496c1def12
vcmi: remove FULL_HP_REGENERATION bonus
...
Just set HP_REGENERATION to high number
(in OH3 doubled stack health is sufficient)
2023-03-16 16:46:41 +03:00
Konstantin
62e579f672
vcmi: replace KINGx bonuses to one KING bonus
...
val = level of slayer which require to affect.
Can break saves.
2023-03-16 16:46:41 +03:00
Konstantin
1e73c2e1e6
vcmi: configurable charge
...
There is no reason not to make charge configurable.
Just do it.
2023-03-16 16:46:41 +03:00
Ivan Savenko
35aa6914c5
Merge pull request #1659 from macomarivas/spanish_translation
...
Spanish translation
2023-03-16 15:37:23 +02:00
Asirome
672a1fef04
spanish mod description
2023-03-15 20:49:15 +01:00
Asirome
3081e3a2cf
Merge branch 'vcmi:develop' into spanish_translation
2023-03-15 20:46:14 +01:00
Asirome
62ca82467b
some translation fixes
2023-03-15 20:44:25 +01:00
Ivan Savenko
f5f303202a
Update localization
2023-03-14 22:04:08 +02:00
Konstantin
a0c644a0e5
vcmi: actually implement AUTO for CInfoWindow
...
This is possible to use infobar interactions now.
2023-03-11 21:41:57 +03:00
Konstantin
f2167904ed
update russian translation
2023-03-11 21:41:57 +03:00
Asirome
c47b2351a3
Spanish translation
...
By ChatGpt
2023-03-08 21:19:55 +01:00
Michael
0450587ecc
synced with english & extended
2023-03-07 23:55:54 +01:00
Ivan Savenko
674711c959
Fix missing texts in RMG mod
2023-03-07 15:28:27 +02:00
Ivan Savenko
d7e914d0eb
Fix resolution selection menu texts
2023-03-07 15:27:54 +02:00
Ivan Savenko
58cfea02f1
Added option to skip validation of mods
2023-03-07 00:06:58 +02:00
Ivan Savenko
b7025125d5
Added map swipe option
2023-03-05 23:53:06 +02:00
Ivan Savenko
95440ad540
Minor fixes
2023-03-05 19:55:38 +02:00
Ivan Savenko
d34268d7d5
Split "Show available creatures in town" into two buttons
2023-03-05 19:55:38 +02:00
Ivan Savenko
403730d1a3
Updated Ukrainian localization
2023-03-05 19:55:38 +02:00
Ivan Savenko
17dfd3d34a
Updated English translation
2023-03-05 19:55:38 +02:00
Ivan Savenko
14e0ae32c7
Remove no longer used images
2023-03-05 19:55:38 +02:00
Ivan Savenko
b2e5e55c1e
Added labels that indicate current option values
2023-03-05 19:55:37 +02:00
Ivan Savenko
2f556ccf60
Improved General options tab layout presentation
2023-03-05 19:53:27 +02:00
Ivan Savenko
33603f87f3
Finalized general layout
2023-03-05 19:53:27 +02:00
Ivan Savenko
b298895e61
Added placeholders for missing options
2023-03-05 19:53:27 +02:00
Ivan Savenko
f01d6daef3
Remove no longer used background
2023-03-05 19:53:27 +02:00
Ivan Savenko
919af720a8
Formatting cleanup
2023-03-05 19:53:27 +02:00
Ivan Savenko
c976176453
Added additional buttons for movement speeds
2023-03-05 19:53:26 +02:00
Ivan Savenko
c011a5a9cf
Added lines to window to separate UI elements into groups
2023-03-05 19:51:42 +02:00
Ivan Savenko
273a06a878
Added frame for movement speed & map scrolling
2023-03-05 19:51:42 +02:00
Ivan Savenko
f23186f47d
Slightly better layout for new settings window
2023-03-05 19:51:42 +02:00
Ivan Savenko
7ef5163d9d
Merge pull request #1581 from IvanSavenko/map_render_rewrite
...
Adventure Map - rendering rewrite
2023-03-05 19:51:07 +02:00
Ivan Savenko
d21c41e436
Fix caching
2023-03-05 17:48:02 +02:00
Ivan Savenko
16e7f860ff
Added debug rendering
2023-03-05 17:48:02 +02:00
Ivan Savenko
974dd3a3db
Updated Ukrainian localization
2023-03-05 17:30:38 +02:00
Ivan Savenko
cc84bed0c0
Merge pull request #1540 from dydzio0614/settings-rework
...
Settings rework
2023-02-26 22:56:35 +02:00
Olexandr Nesterenko
a368a067ee
Update ukrainian.json
2023-02-24 11:29:03 +02:00
Dydzio
7e409df3cb
Apply manual changes from code review
2023-02-18 16:35:07 +01:00
Dydzio
c2ef3331ef
Change main settings tabs to toggle group + fix json commas
2023-02-16 21:37:37 +01:00
Dydzio
1d37f8a62e
New buttons graphics, add info about ESC key to battle intro option
2023-02-16 20:39:11 +01:00
Dydzio
9101f05835
Fixes for new battle settings
2023-02-15 22:38:41 +01:00
Dydzio
775db89241
Fix battle settings UI labels, add "dont show battle intro" setting
2023-02-15 20:29:29 +01:00
Dydzio
1d153f4ee9
"ForceMovementInfo" support + make other settings tab
2023-02-14 23:45:45 +01:00
Dydzio
daa2b63dde
Further UI improvements
2023-02-14 22:22:11 +01:00
Dydzio
be9c71934c
Merge remote-tracking branch 'origin/develop' into settings-rework
2023-02-14 21:00:17 +01:00
Dydzio
fb06aca0bb
Further progress - UI tweaks, new settings etc
2023-02-14 20:30:06 +01:00
Dydzio
80a5595d6c
Adding some settings options, minor UI fixes
2023-02-13 23:53:28 +01:00
Konstantin
203b7ed364
vcmi: russian translation
2023-02-12 22:05:25 +03:00
Dydzio
2f171fcc0e
Merge branch 'develop' into settings-rework
2023-02-12 15:03:33 +01:00
Ivan Savenko
c8c38ac922
Merge pull request #1386 from IvanSavenko/resolutions_filter
...
Do not allow selecting resolutions not supported by display
2023-02-12 14:33:39 +02:00
Dydzio
fc7d2b9778
Merge remote-tracking branch 'origin/develop' into settings-rework
2023-02-12 11:55:21 +01:00
Dydzio
b9030fe9cc
Better name for bonus
2023-02-05 00:56:37 +01:00
Dydzio
719a11bdf6
Translate VCMI essential files
2023-02-04 18:51:30 +01:00
Dydzio
a9f279d1ab
Add polish translations, tiny improvement of english translations
2023-02-04 18:45:32 +01:00
Ivan Savenko
01322aa4c5
Do not allow selecting resolution no supported by display
2023-02-03 12:57:38 +02:00
Dydzio
9dd692cea4
Initial draft of tabbed settings window
2023-01-30 20:18:59 +01:00
Ivan Savenko
17b510703e
Added german, polish, and ukrainian translations
2023-01-25 12:36:03 +02:00
Ivan Savenko
35775b90f8
Moved bonus names to translation
2023-01-25 12:36:02 +02:00
Ivan Savenko
39131eba3e
Added translation support for mods. VCMI translations are now in mod.
...
Moved existing (English) translation to vcmi mod
Added translations for:
- German
- Polish
- Ukrainian
2023-01-25 12:33:54 +02:00
Ivan Savenko
e4e5278f60
Merge with vcmi/develop
2022-12-25 23:10:52 +02:00
Ivan Savenko
a0c78e8ecb
Added german translation by Laserlicht
2022-12-25 21:58:20 +02:00
Ivan Savenko
1696db8a3c
Launcher translation upgrade, still WIP:
...
- launcher can be re-translated without restart
- mod info (name/description/etc) can have localized versions
2022-12-25 13:19:16 +02:00
Ivan Savenko
e8daf4033f
Added missing files
2022-12-20 01:55:59 +04:00
Ivan Savenko
5ae17cb1ff
Moved tower shooters info to "vcmi" mod
...
Required for file presence validation checks to pass since tower shooter
icons reside in vcmi mod
2022-12-20 01:55:59 +04:00
Ivan Savenko
4a42ef29d9
VCMI mod version bump
2022-11-29 19:07:21 +02:00
Ivan Savenko
3d1f6df0e2
Added simple icon for tower shooter creature, fixes #791
2022-11-29 12:18:27 +02:00
Nordsoft91
99a9680f62
Final preparations for merge into develop ( #780 )
...
* version updated, change log updated from release draft
* horse sounds for terrains
* Update and freeze essential files
2022-09-11 11:31:27 +03:00
AlexVinS
ecaa9f5d0b
Entities redesign and a few ERM features
...
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00
Dydzio
e3f52d74af
Stop launcher from asking to update essential files
2019-07-21 09:01:57 +02:00
AlexVinS
0b70baa95e
Spells configuration version 2 (effect-based)
...
* Indirect spell effects loading
* Json serializer improvements
* spell->canBeCastAt do not allow useless cast for any spell
* Added proxy caster class for spell-created obstacles
* Handle damage from spell-created obstacles inside mechanics
* Experimental GameState integration/regression tests
* Ignore mod settings and load only "vcmi" mod when running tests
* fixed https://bugs.vcmi.eu/view.php?id=2765 (with tests)
* Huge improvements of BattleAI regarding spell casts
* AI can cast almost any combat spell except TELEPORT, SACRIFICE and obstacle placement spells.
* Possible fix for https://bugs.vcmi.eu/view.php?id=1811
* CStack factored out to several classes
* [Battle] Allowed RETURN_AFTER_STRIKE effect on server side to be optional
* [Battle] Allowed BattleAction have multiple destinations
* [Spells] Converted limit|immunity to target condition
* [Spells] Use partial configuration reload for backward compatibility handling
* [Tests] Started tests for CUnitState
* Partial fixes of fire shield effect
* [Battle] Do HP calculations in 64 bits
* [BattleAI] Use threading for spell cast evaluation
* [BattleAI] Made AI be able to evaluate modified turn order (on hypothetical battle state)
* Implemented https://bugs.vcmi.eu/view.php?id=2811
* plug rare freeze when hypnotized unit shots vertically
* Correctly apply ONLY_MELEE_FIGHT / ONLY_DISTANCE_FIGHT for unit damage, attack & defense
* [BattleAI] Try to not waste a cast if battle is actually won already
* Extended JsonSerializeFormat API
* fixed https://bugs.vcmi.eu/view.php?id=2847
* Any unit effect can be now chained (not only damage like Chain Lightning)
** only damage effect for now actually uses "chainFactor"
* Possible quick fix for https://bugs.vcmi.eu/view.php?id=2860
2018-02-08 11:37:21 +03:00
FeniksFire
1331c81a8b
Update graphics for QuickRecruitmentWindow
...
Adding graphics maded by edeksumo
2018-01-13 09:49:29 +01:00
FeniksFire
bf4024c3ac
Adding bacground for QuickRecruitmentWindow
...
Adding bacground for CreaturePurchaseCard in QuickRecruitmentWindow
2017-12-23 13:15:05 +01:00
DjWarmonger
db13d7a708
Version 0.99 updates.
2016-11-01 18:25:09 +01:00
DjWarmonger
6122186efa
Removed old template duplicated by new package.
2016-09-04 13:31:04 +02:00
AlexVinS
0c21efb202
Start integration of map format into engine
2016-02-09 20:20:03 +03:00
DjWarmonger
c6f714db9c
Fixed generation of CPU teams.
2015-06-01 21:57:43 +02:00
DjWarmonger
34a59a2788
- Fixed issues with number of players selection
...
- Added new template for testing multiple players
2015-05-27 18:58:14 +02:00
DjWarmonger
4388566342
Now each map template is separate submod
2015-05-26 19:04:15 +02:00
DjWarmonger
2e70d8a084
- VCMI will now read templates from mods
...
- Added partial schema for RMG template
2015-05-26 18:19:41 +02:00
ArseniyShestakov
7dc0fbcca7
Improved Quest Log window graphics
...
Source can be found in vcmi-assets repository
2015-02-14 00:47:22 +03:00
AlexVinS
53016300ca
Restore files accidentely deleted in 01491f9f1e
2014-11-06 22:23:49 +03:00
DjWarmonger
01491f9f1e
Fixed #1718
2014-10-01 14:20:00 +02:00
Ivan Savenko
b1285bc506
Merged GUI refactoring into develop, fixed conflicts
2014-08-09 15:01:55 +03:00
DjWarmonger
0763b9a758
- Implemented object per zone limit
...
- Various tweaks for Travis & repo
2014-07-15 22:33:51 +02:00
Ivan Savenko
9f5704f8ba
Uploaded recreated stack queue backgrounds
2014-07-14 22:38:13 +03:00
Ivan Savenko
52da593292
New resolution selection button
2014-07-14 21:49:52 +03:00
Ivan Savenko
5111bff6cc
Implemented new button for commander window
2014-07-14 20:43:38 +03:00
Ivan Savenko
7f790f9d6a
Quest window now uses new background, using same gfx sources as creature window
2014-07-14 18:07:57 +03:00
DjWarmonger
a076277e2b
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
...
Conflicts:
Mods/WoG/mod.json
2014-07-05 15:27:47 +02:00
DjWarmonger
2b0b6cca61
Merge branch 'RMG' of https://github.com/vcmi/vcmi into RMG
2014-07-05 15:25:47 +02:00
Ivan Savenko
60e5815014
Implemented stack artifact handling, no tested yet
2014-07-05 01:22:56 +03:00
Ivan Savenko
079866d99d
Implemented leveling up abilities. TODO: implement visible selection/descriptions
2014-07-03 19:05:19 +03:00
DjWarmonger
60a5c764b8
Correct zone placement & sizing for underground maps.
2014-07-03 12:28:51 +02:00
Ivan Savenko
b58bbcbdd8
Leveling up commander skills seems to be working. Optimized some png's to decrease size
2014-07-02 21:38:38 +03:00
Ivan Savenko
617ea79d3c
Button overlays are now more generic (not necessarily text), removed old version of creature window
2014-07-02 21:38:38 +03:00
Ivan Savenko
7a9547bb44
New creature window made without use of H3 graphics
...
This is import of ancient unfinished branch from svn. As of now window is largely finished but commander-related elements are still TODO.
Note that I also uploading graphical content - this is intended and necessary for final goal - to make VCMI functional without any additional graphical pack.
2014-07-02 21:38:38 +03:00
Ivan Savenko
150933d1a1
Updated WoG files to 0.96
...
- converted remaining bank configs to object format
- implemented missing dwellings from wog, fixes #1819
2014-07-02 20:57:57 +03:00
DjWarmonger
fb5152254d
Merge branch 'develop' of git://github.com/Macron1Robot/vcmi into WarmysBackup
...
Conflicts:
client/CKingdomInterface.cpp
2014-05-02 12:03:02 +02:00
alexvins
4203d69525
Part 2 of new spell configuration
...
1) spell handler refactored to support modding in general way
2) imunnity icons moved to WoG as they depends on wog`s graphics
3) introduced new class template for handlers (todo: use this in other handlers)
4) save format changed
5) introduced "absolute immunity" - unaffected by "the Orb" etc. (todo: use it in config)
6) new format documented on wiki, added json schema.
* more split of registertypes - fixes 32 mingw build
2014-03-07 13:21:09 +00:00
Ivan Savenko
7d7e65a316
changes in hero class format:
...
- new property: affinity (might/magic) since in mods it is impossible to
rely on odd/even numeric indexes
- property commander is now part of hero class
2013-12-13 18:27:54 +00:00
Ivan Savenko
2b3405fa50
- minor optimizations
...
- fixed incorrect error reporting in launcher
- set WoG version to "0.0.0" so full version will be installed from repo
in future
- updated debian required packages list
- launcher will be enabled by default
2013-11-14 13:21:09 +00:00
Ivan Savenko
c4716d0a9a
- reordered files in cmake so files with long compile times will be
...
compiled first.
- changed format of modSettings.json, VCMI should properly update file
on the first run.
- implemented property "defaultTavern" that acts as default value for
"tavern" entry in hero class and town formats.
2013-11-03 12:07:23 +00:00
DjWarmonger
c3e75b799e
Fixed reverted changes from old files.
2013-10-13 11:17:39 +00:00
DjWarmonger
78264a625a
WoG creature abilities by Kuririn.
2013-10-13 10:12:45 +00:00
Ivan Savenko
208df34fc2
bigfixing & new file: launcher/jsonutils.cpp
...
- launcher uses json parser from vcmi lib instead of one from Qt #1469
- fixed abilities overrides for some creatures #1476
- fixed hero portraits in seer huts #1402
- ttf fonts will render text in utf-8 mode. Not really useful at this point
- new settings entry, available in launcher: encoding. Unused for now.
2013-09-21 18:29:26 +00:00
Ivan Savenko
cf4b3c91cb
- updated wog/vcmi mod.json files
...
- found situation where JsonNode parser won't report warning: comma after last element in arrays or objects. Fixed this in our config files but parser change is disabled for now due to huge number of warnings from mods.
2013-08-20 19:32:21 +00:00
DjWarmonger
479d63288e
WoG will no loger override module settings, which is confusing and not useful, unfortunatelly.
2013-08-20 07:43:45 +00:00
Ivan Savenko
5654fef901
- ZipArchive namespace for operations with zip archives, located in CZipLoader.h/cpp.
...
- new fields in mod format, for use with mod manager (check config/shemas/mod.json for details)
- removed some 0.92 compatibility from mods loading
- several compile fixes
2013-08-19 11:50:53 +00:00
Ivan Savenko
c81a31c74a
- catapult attacks should be identical to H3
...
- catapult may miss and attack another part of wall instead (this is how it works in H3)
- minor fixes
2013-08-06 11:20:28 +00:00
DjWarmonger
886ef13bec
Levels for WoG neutral creatures - fixes #1282 .
...
Renamed Myriad and Medusa Queen (sic?) to Arctic & Lava Sharpshooter.
2013-07-12 19:13:39 +00:00
Ivan Savenko
1c0ccd2b02
- fixed some bugs with artifacts icons
2013-05-31 11:46:19 +00:00
Ivan Savenko
09e2f0f021
minor fixes:
...
- fixed duplicated bode dragon ability
- fixed enchanter animation
- removed plural ID from wog sorceress
2013-05-25 11:01:27 +00:00
Michał W. Urbańczyk
0eb19dc16d
WoG map version is 0x33, not 33.
2013-05-09 11:45:20 +00:00
Ivan Savenko
b3bbe27089
- ignore wog maps if wog is not present
2013-05-04 19:20:32 +00:00
Ivan Savenko
8be801a6dc
- CMappedFileLoader class to remap WoG files to h3 names
...
- WoG should be optional, all remapped files are listed in WoG/config/wogFileOverrides.json
- fixed several cases of incorrect positioning of creatures in battles
- some missing sounds for battle effects
- negative luck support, disabled by default
- a bit hackish detection of WoG presence, VCMI should work on SoD-only installs
2013-05-04 13:14:23 +00:00
Ivan Savenko
8297102350
- some groundwork for wog optionality
...
- moved wog artifacts to wog mod
2013-04-25 21:50:55 +00:00
Ivan Savenko
8273f323b1
- it is possible to edit data of another mod or H3 data via mods
...
- mods can access only ID's from dependenies, virtual "core" mod and itself (optional for some mods compatibility)
- metadata field for JsonNode, used to track source mod
- moved wog creatures into wog mod
- (linux) convertMP3 option for vcmibuilder for systems where SDL_Mixer can't play mp3's
2013-04-25 14:03:35 +00:00
Ivan Savenko
3285f1910b
- finally, solution for imageIndex fields. All image lists will be generated in runtime
...
- iconIndex fields from json are no longer used
- simple check for missing icons on startup
2013-04-22 19:51:22 +00:00
Ivan Savenko
ff4b05ccdd
- missing changes
2013-01-16 16:19:45 +00:00
Ivan Savenko
5deb499e7e
Last breaking change into mod system (will explain on forum)
...
- paths in "filesystem" node are now relative to mod directory
- "filesystem" entry in mod.json is now optional
- made "register object" log messages visible only in log
- minor fixes, including #1173
2013-01-16 14:28:49 +00:00
Ivan Savenko
7e7d12095b
- basic support for dependencies\conflicts for mods
...
- adventure map objects transparency should be more similar to h3
2013-01-10 18:53:49 +00:00
Ivan Savenko
04358ed0c6
multiple changes in config system, breaks existing mods. See upcoming post on forums.
...
- filesystem initialization works in conjuction with modHandler
- (config) split buildings.json in multiple files in "factions" directory
- (mods) merged filesystem.json and config/mod.json into mod.json
2012-12-12 11:13:57 +00:00
Ivan Savenko
1c5a4c669c
- merged minimap.json into terrains.json
...
- removed no longer used fields from Graphics + portraits.json
- work on pregame:
- - new code for map options window icons + popups
- - fixed bugs related to new towns
- - less hardcoded magic numbers
2012-12-10 14:28:27 +00:00
Ivan Savenko
fcc66b7bb9
- fixed RPATH in cmake
...
- minor fixes
2012-10-08 15:21:59 +00:00
Ivan Savenko
b0f669a764
- moved Sprites and Data directory to vcmi "mod'
...
- some bugfixing:
- - teleporting animation fixed #1087 , partially - #818
- - gui adjustments for #1093 and #1090
2012-09-29 08:35:31 +00:00
Ivan Savenko
99dcb73a72
- filesystem.json files for wog and vcmi data
...
- merged puzzle map into town configuration (todo: sieges, adventure map, icons)
2012-09-20 21:28:18 +00:00