Michał W. Urbańczyk
1b73678b7c
Fighting with includes.
2008-07-02 08:39:56 +00:00
Michał W. Urbańczyk
b0002ff50b
* added files for future server
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* make code compiling
* broken objects scripts
2008-07-01 08:01:02 +00:00
Michał W. Urbańczyk
ea8562a6b1
Rest of commit: broken battles, starting hero, town displaying and linker errors.
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Further changes for netcode.
2008-06-30 00:06:41 +00:00
Michał W. Urbańczyk
b26024e607
First part of commit
2008-06-30 00:05:48 +00:00
Michał W. Urbańczyk
11e1b69bcd
* version set to 0.62
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* taking last stack from the heroes army should be impossible (or at least harder)
2008-06-29 23:54:19 +00:00
Michał W. Urbańczyk
c351496a47
* moved map reading to the map.cpp
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* merged changes from trunk (since r461)
2008-06-21 13:27:52 +00:00
Michał W. Urbańczyk
c7dde147c3
More moving / minor changes
2008-06-19 06:08:05 +00:00
mateuszb
ab421ea960
* bugfix: splitting stacks works in hero window
2008-06-18 13:06:35 +00:00
Michał W. Urbańczyk
d251597617
Moved objecthandler / minor
2008-06-17 17:48:32 +00:00
Michał W. Urbańczyk
3988767329
* BitmapHandler thread-safe
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* multi-threaded loading main graphics
2008-06-16 14:56:48 +00:00
Michał W. Urbańczyk
d5b0bdcf9e
A little threading and minor changes.
2008-06-16 10:51:14 +00:00
mateuszb
2dfb521602
* console is closed when application exits
2008-06-15 16:39:35 +00:00
mateuszb
7bb67cd711
fixed memory leak
2008-06-14 18:51:55 +00:00
Michał W. Urbańczyk
300d540663
More changes / project files.
2008-06-14 10:20:18 +00:00
mateuszb
bad05fee50
* fixed pathfinder
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* fixed problem with battles
2008-06-14 09:54:57 +00:00
mateuszb
bd13d80df0
small pathfinder fix (please test a bit)
2008-06-13 18:56:30 +00:00
Michał W. Urbańczyk
6ad729148e
Continuation of splitting.
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(don't try to compile this revision)
2008-06-13 08:16:51 +00:00
Michał W. Urbańczyk
7df624d919
More changes for splitting
2008-06-12 21:08:04 +00:00
mateuszb
afe2bc4cfa
small fix
2008-06-12 14:14:59 +00:00
Michał W. Urbańczyk
4347996353
Cleanups + started splitting
2008-06-12 06:45:51 +00:00
mateuszb
c13f596d1d
* stack at the limit of unit's range can now be attacked
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* range of unit is now properly displayed
* battle log is scrolled down when new event occurs
* dead stacks don't lock hexes
* living units on hexes with corpses are properly displayed
* dead units cannot be attacked now
2008-06-11 10:27:30 +00:00
Michał W. Urbańczyk
dd9b506293
Merged changes from trunk (since r452)
2008-06-11 01:58:18 +00:00
Michał W. Urbańczyk
dbca25df74
Cleanups/refactoring
2008-06-11 01:53:57 +00:00
mateuszb
4f0ce359f6
almost complete close range attack (only choosing direction is to be done)
2008-06-10 11:34:20 +00:00
mateuszb
f4ebf74fda
improvements in battles (attacking)
2008-06-09 12:53:45 +00:00
Michał W. Urbańczyk
798fd11f65
radical cleanups
2008-06-08 00:58:29 +00:00
Michał W. Urbańczyk
feaa2396a6
Code cleaning/refactoring
2008-06-07 17:16:52 +00:00
Michał W. Urbańczyk
a308a2e04f
* corrupted map file won't cause crash on initilializng main menu
2008-06-07 16:44:56 +00:00
mateuszb
d0798670ad
* better code handling attack animation in battles
2008-06-06 13:53:33 +00:00
Michał W. Urbańczyk
608dc62ee8
* version set to 0.61
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* Splitting: when moving slider to the right so that 0 is left in old slot the army is moved.
2008-06-06 12:35:23 +00:00
Michał W. Urbańczyk
92525f6d31
* version set to 0.61
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* Splitting: when moving slider to the right so that 0 is left in old slot the army is moved.
2008-06-06 12:35:23 +00:00
Michał W. Urbańczyk
78d5839f4c
New branch for me to experiment with network code
2008-06-04 13:05:57 +00:00
Michał W. Urbańczyk
7e12926baa
* VCMI won't crash when r-click neutral stack during the battle
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* water won't blink behind shipyard in the Castle
* in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
* fixed memory leaks
* properly displaying two-hex creatures in recruit/split/info window
* minor improvements
2008-06-04 13:00:56 +00:00
Michał W. Urbańczyk
61ce0c915c
* "%s substitutions in Right-click information in town hall
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* windmill won't give wood
* hover text for heroes
* good background for the town hall screen in Stronghold
* fixed typo in hall.txt
* support for ZSoft-style PCX files in /Data (using SDL_image)
* minor improvements
2008-06-03 18:16:54 +00:00
mateuszb
0b16616d7a
Better pathfinder - it's not fixed completely as arrows for move in adventure map aren't always in appropriate color but it's significantly better. I'm not also sure how this pathfinder deals with different costs of straight and diagonal costs of move through a tile.
2008-06-03 14:44:09 +00:00
mateuszb
25ab2e5d8b
* animations won't go in the same phase ( resolved #55 )
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* small upgrades
2008-06-03 13:15:34 +00:00
Michał W. Urbańczyk
697f26529a
New pathfinder by Spasarto
2008-06-01 14:55:31 +00:00
Michał W. Urbańczyk
b53c01ab92
* fixed estate problems ( #57 )
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* fixed blinking mana vortex (#52 )
* grail increases creature growths
2008-06-01 13:42:29 +00:00
Michał W. Urbańczyk
7d7abbb68d
* no more divison by 0 in slider
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* little more code for upgrades
* version set to 0.6
* "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
* minor changes
2008-05-31 20:37:54 +00:00
mateuszb
88a29416da
improvements in battles
2008-05-30 11:53:04 +00:00
mateuszb
21a8d87796
small upgrade
2008-05-27 15:16:12 +00:00
mateuszb
1aa758a737
* partially done attacking in battles
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* screen isn't now refreshed while blitting creature info window
* r-click creature info windows in battles
* a few minor things
2008-05-27 13:16:35 +00:00
Michał W. Urbańczyk
b00cc9c628
* more code for creature info window and upgrades (still not finished)
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* minor fixes
2008-05-23 19:50:11 +00:00
Michał W. Urbańczyk
00929126d5
* started making creature info window
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* callback for buttons/lists based on boost::function
* new file AdventureMapButton.cpp - update your project files
2008-05-18 17:33:39 +00:00
Michał W. Urbańczyk
5b077531cd
* improvements in recruitment window (slider won't allow to select more creatres than we can afford)
2008-05-12 05:46:04 +00:00
Michał W. Urbańczyk
2f2169b71f
* improved slider ( #58 )
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* fixed problems with horde buildings (won't block original dwellings)
* giving primary skill when hero get level (but there is still no dialog)
* if an upgraded creature is available it'll be shown as the first in a recruitment window
* creature levels not messed in Fortress
* war machines are added to the hero's inventory, not to the garrison
* support for H3-style PCX graphics in Data/ (not tested)
* started doing support for ZSoft PCX graphics in Data/
* VCMI won't crash when is unable to initialize audio system
* fixed displaying wrong town defs
* minor fixes and improvements
2008-05-03 15:30:11 +00:00
mateuszb
33e3bf4849
better battle pathfinder and unit reversing
2008-05-03 15:18:48 +00:00
mateuszb
62952e3163
a bit of refactoring (removed variable ekran as we have screen which is the same as ekran)
2008-04-25 09:25:59 +00:00
Michał W. Urbańczyk
53b201c63f
Fixed wrong creatures def names
2008-04-24 01:27:37 +00:00
mateuszb
9674343453
* fixed memory leak in battles
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* blitting creature animatoins to rects (not tested!)
* a few minor improvements
2008-04-20 15:56:03 +00:00