Tomasz Zieliński
a8545935c3
ThreadPool implementation. It runs, but dies from race conditions.
2023-05-06 18:54:19 +02:00
Tomasz Zieliński
d22ec0ee0c
Move Modificator to separate file.
2023-05-06 10:49:18 +02:00
Tomasz Zieliński
d137f7157c
Merge remote-tracking branch 'origin/develop' into parellel_rmg
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# Conflicts:
# lib/rmg/CZonePlacer.h
# lib/rmg/TreasurePlacer.h
2023-05-05 09:00:44 +02:00
nordsoft
ce80c83ca2
Merge remote-tracking branch 'upstream/develop' into town-buildings
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# Conflicts:
# lib/CTownHandler.cpp
# lib/rewardable/Interface.cpp
2023-05-04 22:23:44 +04:00
Konstantin
05eccbc2bb
vcmi: split bonus to enumerator and HeroBonus.h
2023-05-03 18:01:06 +03:00
Konstantin
a6de9097be
vcmi: rename HeroBonus.h to Bonus.h
2023-05-02 11:20:58 +03:00
Konstantin
3df5a8e415
vcmi: split selectors from HeroBonus.h
2023-05-02 00:54:53 +03:00
Konstantin
29c76fb9bf
HeroBonus: split BonusList
2023-05-02 00:54:53 +03:00
Konstantin
4866c2fe5c
vcmi: split IBonusBearer
2023-05-02 00:54:53 +03:00
Konstantin
1d34c73c2d
vcmi: split CBonusSystemNode, BonusParams and prop
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More splitting of HeroBonus.h
2023-05-02 00:54:53 +03:00
Konstantin
713e3004df
vcmi: rename updater and limiter files
2023-05-02 00:53:51 +03:00
Konstantin
34c1d4f3e9
vcmi: move CBonusProxy and friends to new file
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To decouple HeroBonus.h more
2023-05-02 00:53:51 +03:00
Konstantin
e37f798a68
vcmi: split bonus updaters
2023-05-02 00:53:50 +03:00
Konstantin
416faf521e
vcmi: move limiters outside of HeroBonus.cpp
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This will help for recompilation.
2023-05-02 00:53:50 +03:00
Konstantin
6fa1b2b19f
vcmi: move bonuses to its own folder
2023-05-02 00:53:50 +03:00
nordsoft
ddb683e237
Fix typo
2023-05-01 00:14:53 +04:00
nordsoft
1b4d117790
deeper decoupling
2023-04-30 17:13:07 +04:00
nordsoft
ac8f390cf8
Dividing rewarbadle objects into separate files
2023-04-30 04:39:31 +04:00
nordsoft
421bbab1cc
Split CGTownInstance file
2023-04-28 05:30:49 +04:00
Tomasz Zieliński
80b5c53815
Place quest artifacts after all the treasures are already created.
2023-04-23 10:08:16 +02:00
Ivan Savenko
3738171b21
Refactoring of H3M loader to make HotA format support easier
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- extracted low-level reader from MapFormatH3M class
- added separate structure to define version-specific values
- cleared up some H3M format edge cases
- replaced witch hut skill vector with set
- converted several fields to enum type
2023-04-15 17:20:38 +03:00
Ivan Savenko
ff66592fad
Merge pull request #1882 from rilian-la-te/native-terrain-refactor
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Native terrain refactor
2023-04-11 02:14:37 +03:00
nordsoft
9371f013e9
Rename outer caster
2023-04-10 20:56:50 +04:00
Konstantin
0f5f4c69ec
vcmi: specialize native terrain entity
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Specialize native terrain entity for all object that have
native terrain. Allow creatures to take global bonuses into
account when checking for native terrain.
2023-04-10 19:28:16 +03:00
nordsoft
56b0e900d8
Add outer caster class
2023-04-10 05:39:25 +04:00
Ivan Savenko
307065a633
Merge beta into develop
2023-04-04 16:06:20 +03:00
Ivan Savenko
6dac15c5b2
Merge pull request #1706 from rilian-la-te/moats-landmines
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Proper moats: mechanincs
2023-04-02 20:12:33 +03:00
nordsoft
b70b4b5c4f
Add missing includes
2023-04-02 16:43:32 +04:00
Konstantin
cd1730b1fb
vcmi: remove obstacle caster logic
...
It is possible now to cast something via obstacle
Immune creatures should not trigger an obstacle trigger now
and should not reveal it.
2023-03-30 14:41:40 +03:00
Konstantin
57c35f39ca
WIP: Moat placer
2023-03-30 14:41:40 +03:00
Tomasz Zieliński
401f2342c0
Place Mines after Towns and Monoliths.
2023-03-29 16:54:22 +02:00
Tomasz Zieliński
18a87d1ec0
Distribute limited objects evenly in zones with matching terrain
2023-03-27 09:09:58 +02:00
Ivan Savenko
dc099b2a35
Implemented support for multi-spell casters
2023-03-25 00:48:14 +02:00
Ivan Savenko
383387ef29
Integrated defaultMods into mod system
2023-03-16 17:55:09 +02:00
Ivan Savenko
65c020ef34
Moved Unicode namespace out of GeneralTextHandler file
2023-03-05 17:30:38 +02:00
Ivan Savenko
320a44ca3c
Moved common language data into a new file
2023-03-05 17:30:38 +02:00
Andrey Filipenkov
4c19d8794d
add option to compile AI code into libvcmi directly
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- used on Android by default
- AI sources and libs are propagated to upper level with set(... PARENT_SCOPE)
2023-03-02 12:09:48 +03:00
Andrey Filipenkov
970bd6ed34
adjust project for Android (except AI)
2023-03-02 12:09:47 +03:00
Ivan Savenko
fbbfa29030
Merge pull request #1561 from rilian-la-te/modernize-serializer-spells
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VCMI: modernize lib/serializer and modernize lib/spells
2023-02-14 12:12:39 +02:00
Andrii Danylchenko
9f55666931
rework netpacks to avoid double typeinfo
2023-02-13 20:26:39 +02:00
Konstantin
8661496f6c
vcmi: modernize lib/serializer
2023-02-12 21:23:00 +03:00
Konstantin
cffdabf48e
lib: replace SDL usage to Boost one
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It is safer and header-only, and can be removed after C++23 is accepted.
There is no need for SDL in non-GUI.
2023-02-02 23:58:22 +03:00
Konstantin
70786f4963
lib: remove unused header
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This an unused header with empty class. Just remove it.
2023-02-02 23:50:50 +03:00
Ivan Savenko
42df5626d9
Added Color class to replace SDL_Color
2023-01-30 00:12:43 +02:00
Ivan Savenko
9a30484183
Point and Rect now reside in library
2023-01-20 16:11:43 +02:00
Ivan Savenko
b86969909a
Fixes compilation due to changes in callback interface
2023-01-20 15:18:10 +02:00
Ivan Savenko
e48bd39b9c
Moved road & river handlers into a separate file
2023-01-11 15:17:24 +02:00
Ivan Savenko
4f3ea0d1d9
Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
2023-01-10 00:01:35 +02:00
Ivan Savenko
325c29da0d
Merge remote-tracking branch 'vcmi/develop' into battle_improvements
2022-12-23 14:51:34 +02:00
Ivan Savenko
9248e06ae0
Demon summon is now a spell. DEMON_SUMMONING bonus has been removed
2022-12-22 23:11:55 +02:00
Ivan Savenko
d13bbabf08
Made copying of config & mods directories on build optional
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Added option COPY_CONFIG_ON_BUILD, if set to OFF then post-process
command that copies config & mods directories to build destination will
be disabled.
This command may be convenient in most cases, but when only config file is
edited CMake won't trigger this command since lib was not changed.
At least on Linux, symlinks are more reliable alternative
2022-12-05 22:26:59 +02:00
Andrii Danylchenko
c2cc801f60
Merge pull request #1073 from kambala-decapitator/ios-conan
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[Conan] add iOS support, bump dependencies, improvements
2022-10-22 12:40:48 +03:00
Andrey Filipenkov
f10e5e3b99
[Conan] add iOS support
2022-10-16 13:25:38 +03:00
Andrii Danylchenko
82a9f82e1c
BattleAI: retreat
2022-10-14 12:00:56 +03:00
Andrii Danylchenko
8f599ed043
NKAI: android fixes
2022-10-03 09:01:15 +03:00
Andrey Filipenkov
380100f90b
compile Version.cpp only when ENABLE_GITVERSION is ON
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Co-authored-by: Johannes Schauer Marin Rodrigues <josch@mister-muffin.de>
2022-09-26 23:04:05 +03:00
Andrey Filipenkov
e1c9903a45
extract iOS helpers into a shared lib
2022-09-24 15:55:24 +03:00
Andrey Filipenkov
5e838008df
merge launcher and client
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launcher is a static lib now
2022-09-24 15:55:22 +03:00
Andrey Filipenkov
6642592567
install main lib only if it's shared
2022-09-24 15:55:22 +03:00
Andrey Filipenkov
0a1f824add
fix installing shared Boost libraries
2022-09-24 15:55:21 +03:00
Andrey Filipenkov
2d3002bc1d
add standard lib target back
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- the moved CMakeLists.txt is turned into a macro (adds whitespace difference)
- now uses absolute paths to the lib and include dirs
- refactors iOS install section to use "early continue" in the foreach loop
2022-09-24 15:55:21 +03:00
Andrey Filipenkov
267e8df7db
move lib/CMakeLists.txt to cmake_modules/VCMI_lib.cmake
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preparation to be able to duplicate the lib target
2022-09-24 15:55:21 +03:00