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Commit Graph

112 Commits

Author SHA1 Message Date
Tomasz Zieliński
a8545935c3 ThreadPool implementation. It runs, but dies from race conditions. 2023-05-06 18:54:19 +02:00
Tomasz Zieliński
d22ec0ee0c Move Modificator to separate file. 2023-05-06 10:49:18 +02:00
Tomasz Zieliński
d137f7157c Merge remote-tracking branch 'origin/develop' into parellel_rmg
# Conflicts:
#	lib/rmg/CZonePlacer.h
#	lib/rmg/TreasurePlacer.h
2023-05-05 09:00:44 +02:00
nordsoft
ce80c83ca2 Merge remote-tracking branch 'upstream/develop' into town-buildings
# Conflicts:
#	lib/CTownHandler.cpp
#	lib/rewardable/Interface.cpp
2023-05-04 22:23:44 +04:00
Konstantin
05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h 2023-05-03 18:01:06 +03:00
Konstantin
a6de9097be vcmi: rename HeroBonus.h to Bonus.h 2023-05-02 11:20:58 +03:00
Konstantin
3df5a8e415 vcmi: split selectors from HeroBonus.h 2023-05-02 00:54:53 +03:00
Konstantin
29c76fb9bf HeroBonus: split BonusList 2023-05-02 00:54:53 +03:00
Konstantin
4866c2fe5c vcmi: split IBonusBearer 2023-05-02 00:54:53 +03:00
Konstantin
1d34c73c2d vcmi: split CBonusSystemNode, BonusParams and prop
More splitting of HeroBonus.h
2023-05-02 00:54:53 +03:00
Konstantin
713e3004df vcmi: rename updater and limiter files 2023-05-02 00:53:51 +03:00
Konstantin
34c1d4f3e9 vcmi: move CBonusProxy and friends to new file
To decouple HeroBonus.h more
2023-05-02 00:53:51 +03:00
Konstantin
e37f798a68 vcmi: split bonus updaters 2023-05-02 00:53:50 +03:00
Konstantin
416faf521e vcmi: move limiters outside of HeroBonus.cpp
This will help for recompilation.
2023-05-02 00:53:50 +03:00
Konstantin
6fa1b2b19f vcmi: move bonuses to its own folder 2023-05-02 00:53:50 +03:00
nordsoft
ddb683e237 Fix typo 2023-05-01 00:14:53 +04:00
nordsoft
1b4d117790 deeper decoupling 2023-04-30 17:13:07 +04:00
nordsoft
ac8f390cf8 Dividing rewarbadle objects into separate files 2023-04-30 04:39:31 +04:00
nordsoft
421bbab1cc Split CGTownInstance file 2023-04-28 05:30:49 +04:00
Tomasz Zieliński
80b5c53815 Place quest artifacts after all the treasures are already created. 2023-04-23 10:08:16 +02:00
Ivan Savenko
3738171b21 Refactoring of H3M loader to make HotA format support easier
- extracted low-level reader from MapFormatH3M class
- added separate structure to define version-specific values
- cleared up some H3M format edge cases
- replaced witch hut skill vector with set
- converted several fields to enum type
2023-04-15 17:20:38 +03:00
Ivan Savenko
ff66592fad
Merge pull request #1882 from rilian-la-te/native-terrain-refactor
Native terrain refactor
2023-04-11 02:14:37 +03:00
nordsoft
9371f013e9 Rename outer caster 2023-04-10 20:56:50 +04:00
Konstantin
0f5f4c69ec vcmi: specialize native terrain entity
Specialize native terrain entity for all object that have
native terrain. Allow creatures to take global bonuses into
account when checking for native terrain.
2023-04-10 19:28:16 +03:00
nordsoft
56b0e900d8 Add outer caster class 2023-04-10 05:39:25 +04:00
Ivan Savenko
307065a633 Merge beta into develop 2023-04-04 16:06:20 +03:00
Ivan Savenko
6dac15c5b2
Merge pull request #1706 from rilian-la-te/moats-landmines
Proper moats: mechanincs
2023-04-02 20:12:33 +03:00
nordsoft
b70b4b5c4f Add missing includes 2023-04-02 16:43:32 +04:00
Konstantin
cd1730b1fb vcmi: remove obstacle caster logic
It is possible now to cast something via obstacle
Immune creatures should not trigger an obstacle trigger now
and should not reveal it.
2023-03-30 14:41:40 +03:00
Konstantin
57c35f39ca WIP: Moat placer 2023-03-30 14:41:40 +03:00
Tomasz Zieliński
401f2342c0 Place Mines after Towns and Monoliths. 2023-03-29 16:54:22 +02:00
Tomasz Zieliński
18a87d1ec0 Distribute limited objects evenly in zones with matching terrain 2023-03-27 09:09:58 +02:00
Ivan Savenko
dc099b2a35 Implemented support for multi-spell casters 2023-03-25 00:48:14 +02:00
Ivan Savenko
383387ef29 Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
Ivan Savenko
65c020ef34 Moved Unicode namespace out of GeneralTextHandler file 2023-03-05 17:30:38 +02:00
Ivan Savenko
320a44ca3c Moved common language data into a new file 2023-03-05 17:30:38 +02:00
Andrey Filipenkov
4c19d8794d add option to compile AI code into libvcmi directly
- used on Android by default
- AI sources and libs are propagated to upper level with set(... PARENT_SCOPE)
2023-03-02 12:09:48 +03:00
Andrey Filipenkov
970bd6ed34 adjust project for Android (except AI) 2023-03-02 12:09:47 +03:00
Ivan Savenko
fbbfa29030
Merge pull request #1561 from rilian-la-te/modernize-serializer-spells
VCMI: modernize lib/serializer and modernize lib/spells
2023-02-14 12:12:39 +02:00
Andrii Danylchenko
9f55666931 rework netpacks to avoid double typeinfo 2023-02-13 20:26:39 +02:00
Konstantin
8661496f6c vcmi: modernize lib/serializer 2023-02-12 21:23:00 +03:00
Konstantin
cffdabf48e lib: replace SDL usage to Boost one
It is safer and header-only, and can be removed after C++23 is accepted.
There is no need for SDL in non-GUI.
2023-02-02 23:58:22 +03:00
Konstantin
70786f4963 lib: remove unused header
This an unused header with empty class. Just remove it.
2023-02-02 23:50:50 +03:00
Ivan Savenko
42df5626d9 Added Color class to replace SDL_Color 2023-01-30 00:12:43 +02:00
Ivan Savenko
9a30484183 Point and Rect now reside in library 2023-01-20 16:11:43 +02:00
Ivan Savenko
b86969909a Fixes compilation due to changes in callback interface 2023-01-20 15:18:10 +02:00
Ivan Savenko
e48bd39b9c Moved road & river handlers into a separate file 2023-01-11 15:17:24 +02:00
Ivan Savenko
4f3ea0d1d9 Renamed Terrain.h/cpp -> TerrainHandler.h/cpp 2023-01-10 00:01:35 +02:00
Ivan Savenko
325c29da0d Merge remote-tracking branch 'vcmi/develop' into battle_improvements 2022-12-23 14:51:34 +02:00
Ivan Savenko
9248e06ae0 Demon summon is now a spell. DEMON_SUMMONING bonus has been removed 2022-12-22 23:11:55 +02:00
Ivan Savenko
d13bbabf08 Made copying of config & mods directories on build optional
Added option COPY_CONFIG_ON_BUILD, if set to OFF then post-process
command that copies config & mods directories to build destination will
be disabled.

This command may be convenient in most cases, but when only config file is
edited CMake won't trigger this command since lib was not changed.

At least on Linux, symlinks are more reliable alternative
2022-12-05 22:26:59 +02:00
Andrii Danylchenko
c2cc801f60
Merge pull request #1073 from kambala-decapitator/ios-conan
[Conan] add iOS support, bump dependencies, improvements
2022-10-22 12:40:48 +03:00
Andrey Filipenkov
f10e5e3b99 [Conan] add iOS support 2022-10-16 13:25:38 +03:00
Andrii Danylchenko
82a9f82e1c BattleAI: retreat 2022-10-14 12:00:56 +03:00
Andrii Danylchenko
8f599ed043 NKAI: android fixes 2022-10-03 09:01:15 +03:00
Andrey Filipenkov
380100f90b compile Version.cpp only when ENABLE_GITVERSION is ON
Co-authored-by: Johannes Schauer Marin Rodrigues <josch@mister-muffin.de>
2022-09-26 23:04:05 +03:00
Andrey Filipenkov
e1c9903a45 extract iOS helpers into a shared lib 2022-09-24 15:55:24 +03:00
Andrey Filipenkov
5e838008df merge launcher and client
launcher is a static lib now
2022-09-24 15:55:22 +03:00
Andrey Filipenkov
6642592567 install main lib only if it's shared 2022-09-24 15:55:22 +03:00
Andrey Filipenkov
0a1f824add fix installing shared Boost libraries 2022-09-24 15:55:21 +03:00
Andrey Filipenkov
2d3002bc1d add standard lib target back
- the moved CMakeLists.txt is turned into a macro (adds whitespace difference)
- now uses absolute paths to the lib and include dirs
- refactors iOS install section to use "early continue" in the foreach loop
2022-09-24 15:55:21 +03:00
Andrey Filipenkov
267e8df7db move lib/CMakeLists.txt to cmake_modules/VCMI_lib.cmake
preparation to be able to duplicate the lib target
2022-09-24 15:55:21 +03:00