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Commit Graph

58 Commits

Author SHA1 Message Date
Tomasz Zieliński
8bfa34e97b Allow routing road behind objects not visitable from top if that's absolutely neccessary. 2023-07-21 14:55:34 +02:00
Tomasz Zieliński
e2940d2b0c Fix Subterranean Gates incorrectly placed outside the map
(cherry picked from commit acf455a1c3b02c0f8d5085c23fe2230779b7560b)
2023-07-18 19:28:36 +02:00
Tomasz Zieliński
545f047cae Fix HoTA guard once again
(cherry picked from commit 138a7c8024573f46962ad0f6e8e03ba53fa56076)
2023-07-18 19:28:20 +02:00
Tomasz Zieliński
a968903c51 Fix HoTA guard offset in RMG 2023-07-14 16:45:13 +02:00
Tomasz Zieliński
fabad20aa1 Compile fixes, cleanup 2023-07-08 10:21:36 +02:00
Tomasz Zieliński
3711ce846e Check road settings for connections 2023-07-08 09:11:20 +02:00
Tomasz Zieliński
730b36612c Respect GUI settings for roads. By default, all road types are enabled. 2023-07-08 08:44:10 +02:00
Tomasz Zieliński
27c4882237 Compile fix 2023-07-07 21:40:55 +02:00
Tomasz Zieliński
7e07ed65c8 - Check road connection for Shipyards 2023-07-07 21:27:24 +02:00
Tomasz Zieliński
1cad64c470 Move road flag to placeObject() method 2023-07-07 20:17:20 +02:00
Tomasz Zieliński
3889193a48 Reorganize namespaces 2023-07-07 16:32:17 +02:00
Tomasz Zieliński
0d3ac4a502 - Add new option for connection
- Store info about objects and roads in RequiredObjectInfo
2023-07-06 22:15:00 +02:00
Tomasz Zieliński
9f2bfbc1d8 Improve serialization of IDs from mods, so they are resolved correctly after all mods are loaded. 2023-07-05 20:53:00 +02:00
Tomasz Zieliński
cb4d818241 Inherit terrain types only after all terrain Ids are resolved. 2023-07-02 09:28:51 +02:00
Tomasz Zieliński
04e2cf728e Allow all terrains from mods by default (including Wasteland). 2023-07-02 08:13:06 +02:00
DjWarmonger
a560eaea51
Merge pull request #2237 from vcmi/fictive_connections
Wide, fictive, repulsive connections
2023-06-25 19:57:08 +02:00
Tomasz Zieliński
43d666a2ff Refactor duplicated code 2023-06-25 18:31:54 +02:00
Tomasz Zieliński
a5ddc225ac Place objects away from connection even if it's empty (not guarded) 2023-06-23 21:43:49 +02:00
Ivan Savenko
6f743916db Moved CGCreature to a new file 2023-06-20 19:37:27 +03:00
Tomasz Zieliński
8510af487e Place objects away from wide connection 2023-06-18 19:20:12 +02:00
Tomasz Zieliński
47726625c2 Do not generate passable connections for virtual connections. 2023-06-18 12:03:41 +02:00
Tomasz Zieliński
acc141d626 Fix unused variable 2023-06-17 19:31:16 +02:00
Tomasz Zieliński
65d10cf9f2 + Handle Wide Connections
+ Possibly hide fictive and repulsive connections, needs testing
2023-06-17 19:09:38 +02:00
DjWarmonger
02ea798c97
Merge pull request #2229 from vcmi/zone_placement_improvements
Zone placement improvements
2023-06-17 08:53:08 +02:00
Ivan Savenko
58661fc8ec Moved DwellingInstanceConstructor to a new file 2023-06-16 17:59:50 +03:00
Ivan Savenko
77b58bc66d Cleaned up object constructors to reduce duplicated code 2023-06-16 17:59:50 +03:00
DjWarmonger
c52b5d3bd0
Merge pull request #2216 from vcmi/water_prison_tavern
Water Prison & Tavern
2023-06-16 16:30:05 +02:00
Tomasz Zieliński
f1356dd5bf Merge remote-tracking branch 'origin/develop' into water_prison_tavern 2023-06-14 20:58:02 +02:00
Tomasz Zieliński
ce25ed4de2 Fix crash which coudl occur if we can't add any Seer Hut to RMG pool (Fear template). 2023-06-14 20:50:14 +02:00
Tomasz Zieliński
14d46cbed8 Keep the distance between zone guards and other objects, while trying to place them closer to zone centers at the same time. 2023-06-14 14:12:42 +02:00
Tomasz Zieliński
e1f8ae94ac + Do not limit treasures to make space for more treasures if there are none ;eft
+ Make sure RMG won't get stuck in infinite loop for weird treasure values (eg. 0).
2023-06-12 22:15:59 +02:00
Tomasz Zieliński
3d3c97bf93 Fix potential infinite loop 2023-06-12 20:32:58 +02:00
Tomasz Zieliński
65a8478b74 Fix override 2023-06-10 15:07:03 +02:00
Tomasz Zieliński
8ef25155df Remove dependencies of surface and underground zones 2023-06-10 14:58:12 +02:00
Tomasz Zieliński
b65870f31e A bunch of magic formulas to assure nice balance of blocked areas and obstacles on every template 2023-06-10 14:57:25 +02:00
Tomasz Zieliński
1bb2b5b571 + Maintain clear perimeter of a treasure pile.
+ Make sure that separate blocked areas remain unconnected so it's possible to pass between them.
2023-06-10 14:56:03 +02:00
Tomasz Zieliński
d5b799278e Allow center Town touch the blocked area, it's no longer a problem with correct pathfinder. 2023-06-09 21:22:44 +02:00
Tomasz Zieliński
682e9ae297 Unused variable 2023-06-08 20:05:51 +02:00
Tomasz Zieliński
52d33fc7a6 Generate all treasures of certain value beforehand and try to place them all, don't interrupt at first failure. 2023-06-08 19:51:21 +02:00
Tomasz Zieliński
66b6fba51f Use all tiles covered by treasure pile to determine distance to other treasures. 2023-06-08 19:31:38 +02:00
Tomasz Zieliński
d92ac6bcbe Do not exceed rolled treasure value - matches OH3. 2023-06-08 19:23:23 +02:00
Tomasz Zieliński
3e9e6aab2b Fix prison distribution 2023-06-07 15:08:50 +02:00
Tomasz Zieliński
7922d8be16 Prison from HoTA will be placed on water. 2023-06-07 13:00:24 +02:00
DjWarmonger
e98a50b45a
Merge pull request #2123 from Warzyw647/rmg-split-enum-monster-strength
Refactor enums and add zone monster strength "none" in rmg
2023-06-06 20:40:35 +02:00
Ivan Savenko
1e9eea30e1 Merge remote-tracking branch 'soundsgood/CArtHandler-rework' into develop 2023-06-05 18:53:17 +03:00
Ivan Savenko
d6a357fd17 Split some map object files into smaller files. Reduced includes usage. 2023-06-02 21:47:37 +03:00
Ivan Savenko
acac42291e Remove excessive CMap.h includes 2023-05-31 23:18:38 +03:00
Warzyw647
bc4755a89a Merge branch 'develop' into rmg-split-enum-monster-strength 2023-05-31 19:53:19 +02:00
Tomasz Zieliński
cd9bd491e0 Add option for single-thread generation. Still doesn't guarantee excactly identical maps :? 2023-05-24 18:02:11 +02:00
Tomasz Zieliński
4e927f644d Missing precompiled header 2023-05-20 15:41:03 +02:00