Tomasz Zieliński
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8bfa34e97b
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Allow routing road behind objects not visitable from top if that's absolutely neccessary.
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2023-07-21 14:55:34 +02:00 |
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Tomasz Zieliński
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e2940d2b0c
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Fix Subterranean Gates incorrectly placed outside the map
(cherry picked from commit acf455a1c3b02c0f8d5085c23fe2230779b7560b)
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2023-07-18 19:28:36 +02:00 |
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Tomasz Zieliński
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545f047cae
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Fix HoTA guard once again
(cherry picked from commit 138a7c8024573f46962ad0f6e8e03ba53fa56076)
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2023-07-18 19:28:20 +02:00 |
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Tomasz Zieliński
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a968903c51
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Fix HoTA guard offset in RMG
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2023-07-14 16:45:13 +02:00 |
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Tomasz Zieliński
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fabad20aa1
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Compile fixes, cleanup
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2023-07-08 10:21:36 +02:00 |
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Tomasz Zieliński
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3711ce846e
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Check road settings for connections
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2023-07-08 09:11:20 +02:00 |
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Tomasz Zieliński
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730b36612c
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Respect GUI settings for roads. By default, all road types are enabled.
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2023-07-08 08:44:10 +02:00 |
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Tomasz Zieliński
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27c4882237
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Compile fix
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2023-07-07 21:40:55 +02:00 |
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Tomasz Zieliński
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7e07ed65c8
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- Check road connection for Shipyards
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2023-07-07 21:27:24 +02:00 |
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Tomasz Zieliński
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1cad64c470
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Move road flag to placeObject() method
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2023-07-07 20:17:20 +02:00 |
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Tomasz Zieliński
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3889193a48
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Reorganize namespaces
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2023-07-07 16:32:17 +02:00 |
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Tomasz Zieliński
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0d3ac4a502
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- Add new option for connection
- Store info about objects and roads in RequiredObjectInfo
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2023-07-06 22:15:00 +02:00 |
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Tomasz Zieliński
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9f2bfbc1d8
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Improve serialization of IDs from mods, so they are resolved correctly after all mods are loaded.
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2023-07-05 20:53:00 +02:00 |
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Tomasz Zieliński
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cb4d818241
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Inherit terrain types only after all terrain Ids are resolved.
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2023-07-02 09:28:51 +02:00 |
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Tomasz Zieliński
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04e2cf728e
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Allow all terrains from mods by default (including Wasteland).
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2023-07-02 08:13:06 +02:00 |
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DjWarmonger
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a560eaea51
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Merge pull request #2237 from vcmi/fictive_connections
Wide, fictive, repulsive connections
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2023-06-25 19:57:08 +02:00 |
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Tomasz Zieliński
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43d666a2ff
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Refactor duplicated code
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2023-06-25 18:31:54 +02:00 |
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Tomasz Zieliński
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a5ddc225ac
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Place objects away from connection even if it's empty (not guarded)
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2023-06-23 21:43:49 +02:00 |
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Ivan Savenko
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6f743916db
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Moved CGCreature to a new file
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2023-06-20 19:37:27 +03:00 |
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Tomasz Zieliński
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8510af487e
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Place objects away from wide connection
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2023-06-18 19:20:12 +02:00 |
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Tomasz Zieliński
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47726625c2
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Do not generate passable connections for virtual connections.
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2023-06-18 12:03:41 +02:00 |
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Tomasz Zieliński
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acc141d626
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Fix unused variable
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2023-06-17 19:31:16 +02:00 |
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Tomasz Zieliński
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65d10cf9f2
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+ Handle Wide Connections
+ Possibly hide fictive and repulsive connections, needs testing
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2023-06-17 19:09:38 +02:00 |
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DjWarmonger
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02ea798c97
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Merge pull request #2229 from vcmi/zone_placement_improvements
Zone placement improvements
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2023-06-17 08:53:08 +02:00 |
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Ivan Savenko
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58661fc8ec
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Moved DwellingInstanceConstructor to a new file
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2023-06-16 17:59:50 +03:00 |
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Ivan Savenko
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77b58bc66d
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Cleaned up object constructors to reduce duplicated code
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2023-06-16 17:59:50 +03:00 |
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DjWarmonger
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c52b5d3bd0
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Merge pull request #2216 from vcmi/water_prison_tavern
Water Prison & Tavern
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2023-06-16 16:30:05 +02:00 |
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Tomasz Zieliński
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f1356dd5bf
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Merge remote-tracking branch 'origin/develop' into water_prison_tavern
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2023-06-14 20:58:02 +02:00 |
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Tomasz Zieliński
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ce25ed4de2
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Fix crash which coudl occur if we can't add any Seer Hut to RMG pool (Fear template).
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2023-06-14 20:50:14 +02:00 |
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Tomasz Zieliński
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14d46cbed8
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Keep the distance between zone guards and other objects, while trying to place them closer to zone centers at the same time.
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2023-06-14 14:12:42 +02:00 |
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Tomasz Zieliński
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e1f8ae94ac
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+ Do not limit treasures to make space for more treasures if there are none ;eft
+ Make sure RMG won't get stuck in infinite loop for weird treasure values (eg. 0).
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2023-06-12 22:15:59 +02:00 |
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Tomasz Zieliński
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3d3c97bf93
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Fix potential infinite loop
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2023-06-12 20:32:58 +02:00 |
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Tomasz Zieliński
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65a8478b74
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Fix override
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2023-06-10 15:07:03 +02:00 |
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Tomasz Zieliński
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8ef25155df
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Remove dependencies of surface and underground zones
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2023-06-10 14:58:12 +02:00 |
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Tomasz Zieliński
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b65870f31e
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A bunch of magic formulas to assure nice balance of blocked areas and obstacles on every template
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2023-06-10 14:57:25 +02:00 |
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Tomasz Zieliński
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1bb2b5b571
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+ Maintain clear perimeter of a treasure pile.
+ Make sure that separate blocked areas remain unconnected so it's possible to pass between them.
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2023-06-10 14:56:03 +02:00 |
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Tomasz Zieliński
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d5b799278e
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Allow center Town touch the blocked area, it's no longer a problem with correct pathfinder.
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2023-06-09 21:22:44 +02:00 |
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Tomasz Zieliński
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682e9ae297
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Unused variable
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2023-06-08 20:05:51 +02:00 |
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Tomasz Zieliński
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52d33fc7a6
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Generate all treasures of certain value beforehand and try to place them all, don't interrupt at first failure.
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2023-06-08 19:51:21 +02:00 |
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Tomasz Zieliński
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66b6fba51f
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Use all tiles covered by treasure pile to determine distance to other treasures.
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2023-06-08 19:31:38 +02:00 |
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Tomasz Zieliński
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d92ac6bcbe
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Do not exceed rolled treasure value - matches OH3.
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2023-06-08 19:23:23 +02:00 |
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Tomasz Zieliński
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3e9e6aab2b
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Fix prison distribution
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2023-06-07 15:08:50 +02:00 |
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Tomasz Zieliński
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7922d8be16
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Prison from HoTA will be placed on water.
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2023-06-07 13:00:24 +02:00 |
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DjWarmonger
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e98a50b45a
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Merge pull request #2123 from Warzyw647/rmg-split-enum-monster-strength
Refactor enums and add zone monster strength "none" in rmg
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2023-06-06 20:40:35 +02:00 |
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Ivan Savenko
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1e9eea30e1
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Merge remote-tracking branch 'soundsgood/CArtHandler-rework' into develop
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2023-06-05 18:53:17 +03:00 |
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Ivan Savenko
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d6a357fd17
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Split some map object files into smaller files. Reduced includes usage.
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2023-06-02 21:47:37 +03:00 |
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Ivan Savenko
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acac42291e
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Remove excessive CMap.h includes
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2023-05-31 23:18:38 +03:00 |
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Warzyw647
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bc4755a89a
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Merge branch 'develop' into rmg-split-enum-monster-strength
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2023-05-31 19:53:19 +02:00 |
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Tomasz Zieliński
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cd9bd491e0
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Add option for single-thread generation. Still doesn't guarantee excactly identical maps :?
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2023-05-24 18:02:11 +02:00 |
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Tomasz Zieliński
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4e927f644d
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Missing precompiled header
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2023-05-20 15:41:03 +02:00 |
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