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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-16 10:19:47 +02:00
Commit Graph

84 Commits

Author SHA1 Message Date
Laserlicht
cf4384071d
use CIntObject instead of IShowActivatable 2024-04-19 23:11:24 +02:00
Laserlicht
19b75c3d88
possibility to disable dimming of small windows 2024-04-19 22:50:05 +02:00
Ivan Savenko
320469d773 Cleanup 2024-04-10 20:04:08 +03:00
Ivan Savenko
8353bca34f Small refactoring of adventure map spell casting:
- Removed duplicated checks for DD possibility
- Moved most of spell-specific code from AdventureMapInterface to library
code
- AdventureSpellMechanics class now provides methods to check whether
spellcast is possible, similarly to battle spells
- If it is not possible to cast adventure map spell (e.g. no mana or no
move points) game will show infowindow immediately on clicking spellbook
instead of on cast attempt
- If hero does not have movement points for a DD, game will show correct
error message
- Added game settings 'dimensionDoorFailureSpendsPoints' due to
discovered H3 logic
2024-04-10 20:04:08 +03:00
Dydzio
3f94d316cb Fix cursor & add way to access danger info for HotA-like DD cursor 2024-04-01 20:18:35 +02:00
Dydzio
3bb66de551 Serverside validation, setting for terrain compatibility before cast etc 2024-04-01 18:12:38 +02:00
Dydzio
e69c096f94 Move dimension door FoW limit check to lib 2024-04-01 15:13:18 +02:00
Dydzio
25f9e6a3e9 Add setting to allow previous VCMI mechanics of dimension door 2024-03-27 23:39:08 +01:00
Dydzio
048fb1867d Merge remote-tracking branch 'origin/develop' into dimension-door-changes 2024-03-27 23:03:33 +01:00
Dydzio
38659abcb8 Fix wrong cursor assignment for uncovered tiles beyond DD range 2024-03-27 22:48:53 +01:00
Dydzio
4f0a286167 Fix checks for tile visibility in tile click/hover handlers 2024-03-27 22:06:31 +01:00
Dydzio
807035c321 temporarily add TODO's 2024-03-25 09:21:42 +01:00
Dydzio
982e67cea8 Working version of SoD dimension door spell 2024-03-24 23:58:04 +01:00
Ivan Savenko
c23953eac5 Remove custom casts 2024-02-14 12:56:37 +02:00
Ivan Savenko
bd5682ecc3 Merge remote-tracking branch 'vcmi/master' into develop 2024-01-19 13:49:54 +02:00
Laserlicht
a1f4fcb78a
hide adventuremap 2024-01-18 00:47:18 +01:00
Alexander Wilms
cca08e29da Remove duplicate semicolons 2024-01-16 19:02:39 +00:00
Ivan Savenko
b9f4c557fa Fix cursor on visiting sea objects from land 2024-01-16 00:12:51 +02:00
Ivan Savenko
b453b9d6d0 Fix UI lock on ending turn while simturns are active 2024-01-13 23:38:43 +02:00
Ivan Savenko
a08546e964 Correctly update hero list on reordering via radial menu 2023-12-23 18:13:55 +02:00
Ivan Savenko
da9c0feebc Reworked timer widget to show timers for all players 2023-12-22 18:40:28 +02:00
Ivan Savenko
3b3c4860b2 Avoid creation of new threads without mutex protection 2023-12-03 15:58:03 +02:00
Andrii Danylchenko
26b6d1cf74 NKAI: fix capturing shipyards 2023-12-02 14:03:54 +02:00
Ivan Savenko
3880ea58b9 Merge branch 'josch/dos2unix' into develop 2023-10-22 18:39:03 +03:00
Johannes Schauer Marin Rodrigues
a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
Mixed line endings cause problems when exporting patches with
git-format-patch and then trying to "git am" a patch with mixed and
non-matching line endings. In such a situation git will fail to apply
the patch.

This commit runs the dos2unix tools on the remaining files with CRLF
(\r\n) line endings to convert them to line-feeds (\n) only.

Files that are Windows specific like *.vcxproj and *.props files were
not converted.

Closes: #3073
2023-10-19 16:23:21 +02:00
Laserlicht
e05102192b
heroes and more buttons 2023-10-17 21:13:08 +02:00
Laserlicht
4528f42cdf
fix segmentation fault; update townlist on adventuremap 2023-10-15 15:53:19 +02:00
Laserlicht
53ee843e7e
fixes problem with radial menu 2023-10-10 22:33:22 +02:00
Laserlicht
72e4941982
dimlevel as class variable 2023-09-24 12:08:27 +02:00
Laserlicht
b143c2786f
use dimming to hide screen 2023-09-24 00:58:48 +02:00
Ivan Savenko
c8e6a7cd27 Fixed most common cases of movement actions 2023-09-16 20:07:26 +03:00
Laserlicht
19693d251d comments 2023-09-15 15:15:33 +02:00
Laserlicht
6d69326c1a alternative implementation 2023-09-15 15:15:33 +02:00
Laserlicht
8d160101ed alt mode to select instead of changing path 2023-09-15 15:15:33 +02:00
Laserlicht
2cb28178ae
code review 2023-09-10 20:52:35 +02:00
Michael
20fd0d8901
fix cursor issue 2023-09-02 18:35:32 +02:00
Ivan Savenko
cab2bddf7e
Merge pull request #2712 from Laserlicht/dim_map
Dim adventuremap
2023-09-01 22:37:10 +03:00
Michael
1721fe1ad6
optimize if disabled 2023-08-31 21:03:54 +02:00
Michael
3593911dde
improve readability 2023-08-31 21:00:02 +02:00
Michael
31e0558809
remove unneeded headers 2023-08-30 21:43:59 +02:00
Michael
e650f0100b
setting + all non popups 2023-08-30 21:41:28 +02:00
Michael
1d6469ab36
battlewindow 2023-08-29 22:43:37 +02:00
Michael
40c7ddcaf4
dim adventuremap 2023-08-29 22:22:22 +02:00
nordsoft
4ee47b01ae Make possible to play with different timers independently 2023-08-28 19:45:15 +04:00
Ivan Savenko
edd029c79c Replace "currentPlayer" from gamestate with "activePlayers"
- Allows multiple active players at once, e.g. simturns
- Cleared up validation of netpacks by server, e.g. always check for
pack sender
2023-08-25 18:56:15 +03:00
Ivan Savenko
62cd8b12d4 Converted several namespace enums to enum class 2023-08-25 13:38:02 +03:00
nordsoft
d50edc28ab Merge remote-tracking branch 'upstream/develop' into turn-timer
# Conflicts:
#	server/CGameHandler.cpp
#	server/CGameHandler.h
2023-08-22 00:54:38 +04:00
Ivan Savenko
ec0a51bd5c Fixed border scrolling when game window is maximized 2023-08-17 12:25:02 +03:00
nordsoft
3c9c302fd2 TurnTimerInfo 2023-08-14 02:16:25 +04:00
nordsoft
4b1224ec8c Implement turn timer feature 2023-08-13 14:07:48 +04:00