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Commit Graph

1673 Commits

Author SHA1 Message Date
Andrii Danylchenko
adfcb650e2 NKAI: object graph fixes 2024-03-25 21:04:08 +02:00
Andrii Danylchenko
3820f6f78b NKAI: fix headless and compilation 2024-03-24 13:16:46 +02:00
Andrii Danylchenko
419d6a648b NKAI: optimize clusterization and pathfinding for object graph 2024-03-24 09:32:54 +02:00
Andrii Danylchenko
017fb204a1 NKAI: remove 5th dimension 2024-03-24 09:32:54 +02:00
Andrii Danylchenko
e66ceff154 NKAI: object graph improved and optimized 2024-03-21 12:13:36 +02:00
Andrii Danylchenko
bec2c0cac2 NKAI: fix sonar and refactoring 2024-03-10 15:14:15 +02:00
Andrii Danylchenko
6245adb9a4 NKAI: configurable object graph 2024-03-08 14:39:16 +02:00
Andrii Danylchenko
5f8a157c6d NKAI: rollback changes with removing scan depth 2024-03-03 10:21:17 +02:00
Andrii Danylchenko
fb6fd63a58 NKAI: water paths in graph 2024-03-02 15:55:36 +02:00
Andrii Danylchenko
b236384356 NKAI: graph add battle layer 2024-03-02 15:54:05 +02:00
Andrii Danylchenko
a090441672 NKAI: object graph second layer not operational yet 2024-03-02 15:54:03 +02:00
Andrii Danylchenko
376a17409f NKAI: initial implementation of object graph 2024-03-02 15:52:45 +02:00
Andrii Danylchenko
35429eab52 NKAI: moddable configuration 2024-03-01 22:03:07 +02:00
Alexander Wilms
2ea78a5883 Fix float comparisons
Replace this "==" with a more tolerant comparison operation.
Floating point numbers should not be tested for equality cpp:S1244
2024-02-14 23:30:29 +01:00
Ivan Savenko
c23953eac5 Remove custom casts 2024-02-14 12:56:37 +02:00
Ivan Savenko
45c971a405 Replace throws() with nothrow 2024-02-14 12:07:07 +02:00
Ivan Savenko
7359b66f99 Do not use floating point equality checks 2024-02-14 12:07:07 +02:00
Ivan Savenko
9ebd194ab1
Merge pull request #3609 from IvanSavenko/single_process
Allow running server as part of client process
2024-02-14 12:06:22 +02:00
Alexander Wilms
678cacbd25 Remove more redundant virtual specifiers
`grep -nr "virtual " | grep -v googletest | grep " override" | grep -v overriden > ../redundant_virtual.txt`

```python
import os

with open("../redundant_virtual.txt") as f:
    for line in f:
        print()
        line: str = line.strip()
        print(line)
        tmp = line.split(":",2)
        file = tmp[0].strip()
        code = tmp[-1].strip()
        print(file)
        print(code)
        new_code = code.replace("virtual ", "", 1)
        # https://superuser.com/a/802490/578501
        command = f"export FIND='{code}' && export REPLACE='{new_code}' && ruby -p -i -e \"gsub(ENV['FIND'], ENV['REPLACE'])\" {file}"
        os.system(command)
```
2024-02-13 15:21:30 +01:00
Ivan Savenko
4c70abbeb5 Reduced usage of global variables - removed or made const / constexpr 2024-02-12 13:49:45 +02:00
Ivan Savenko
c03196257f Fix "identical expressions on both sides of comparison" 2024-02-12 12:32:35 +02:00
Ivan Savenko
c577ea3e8d Fix potentially uninitialized values 2024-02-12 12:31:27 +02:00
Ivan Savenko
a909d7ddde Removed cmake_modules/VCMI_lib macro, use it directly in place 2024-02-11 20:38:24 +02:00
Ivan Savenko
f08c9f4d59 Renamed ENABLE_STATIC_AI_LIBS option to match its actual effect 2024-02-11 17:55:02 +02:00
Alexander Wilms
522cb571b3 Remove redundant virtual specifiers
`grep -nr virtual | grep -v googletest | grep override > ../redundant_virtual.txt`

```python
import os

with open("../redundant_virtual.txt") as f:
    for line in f:
        print()
        line: str = line.strip()
        print(line)
        tmp = line.split(":")
        file = tmp[0].strip()
        code = tmp[-1].strip()
        print(file)
        print(code)
        new_code = code.replace("virtual ", "", 1)
        # https://superuser.com/a/802490/578501
        command = f"export FIND='{code}' && export REPLACE='{new_code}' && ruby -p -i -e \"gsub(ENV['FIND'], ENV['REPLACE'])\" {file}"
        os.system(command)
```
2024-02-10 20:46:13 +01:00
Andrii Danylchenko
ec5c44bb92
Merge pull request #3594 from vcmi/fix-3550
#3550 - fix case when unit is in reachability map but only next turn
2024-02-04 10:07:44 +02:00
Andrii Danylchenko
c66de29550 #3550 - fix case when unit is in reachability map but only next turn 2024-02-03 17:48:52 +02:00
Ivan Savenko
f329bfbe71
Merge pull request #3582 from IvanSavenko/campaign_fixes
Campaign fixes
2024-02-01 11:30:38 +02:00
Ivan Savenko
626087ab14
Merge pull request #3561 from MnHebi/develop
Try to improve VCAI building build order
2024-01-31 21:48:36 +02:00
Ivan Savenko
2e4895766a Implemented tracking of objects destroyed by players 2024-01-31 01:37:33 +02:00
Ivan Savenko
a9866bb5c6 Added RandomGeneratorUtil::nextItemWeighted convenience method 2024-01-31 00:17:40 +02:00
MnHebi
8b24b0e9a7 Add Marketplace, Blacksmith into extra buildings category to ensure they get built. Misc changes. 2024-01-26 00:56:36 +02:00
Laserlicht
7f58333ef9
quick combat vs ai 2024-01-25 23:44:41 +01:00
MnHebi
4318b25399
Merge branch 'vcmi:develop' into develop 2024-01-25 21:27:06 +02:00
Ivan Savenko
2a193effcc Merge branch 'master' into 'develop' 2024-01-25 16:23:13 +02:00
MnHebi
a668dc2721 Try to improve VCAI building build order. Testing reveals extra structures still get done before intended build order(seen Market being built when Dwellings were expected). 2024-01-25 03:26:42 +02:00
Ivan Savenko
284273379e
Merge pull request #3536 from IvanSavenko/serialization_refactor
Refactoring of serialization versioning handling
2024-01-22 19:49:24 +02:00
Andrii Danylchenko
bf54a6a7d3
Merge pull request #3537 from vcmi/nkai-fix-pathfinder-commited-tiles
NKAI: avoid writing to commited tiles when calculating hero chain
2024-01-21 14:51:33 +02:00
Andrii Danylchenko
708e0d1107 NKAI: avoid writing to commited tiles when calculating hero chain 2024-01-21 10:18:39 +02:00
Andrii Danylchenko
cb297793e0 NKAI: fix lock 2024-01-21 10:05:40 +02:00
Andrii Danylchenko
0c1664dbe7 NKAI: various AI fixes after tests in headless 2024-01-20 22:55:30 +02:00
Andrii Danylchenko
1db43a509e NKAI: fix casting FLY several times during path calculation 2024-01-20 22:55:28 +02:00
Andrii Danylchenko
36bc9ddcec NKAI: mutex for internal AI state 2024-01-20 22:55:27 +02:00
Andrii Danylchenko
cc7fc4a2c6 Fix headless mode 2024-01-20 22:55:27 +02:00
Ivan Savenko
0c07384293 Refactoring of serialization versioning handling
- Removed 'version' field from serialize() method
- Handler classes - Binary(De)Serializer now have 'version' field
- Serialization versioning now uses named enum

Save compatibility with 1.4.X saves should be intact
2024-01-20 20:34:51 +02:00
Ivan Savenko
62935b4ba4 Fix crash on using StupidAI for player actions 2024-01-20 17:15:51 +02:00
Ivan Savenko
d04241b10a Code cleanup 2024-01-19 23:02:00 +02:00
Ivan Savenko
ea1f05d15a Stabilization 2024-01-19 13:55:22 +02:00
Ivan Savenko
60ffb81b33 Replaced remaining placeholder code with callbacks 2024-01-19 13:55:22 +02:00
Ivan Savenko
a15366f5a5 Make IObjectInterface::cb non-static 2024-01-19 13:55:21 +02:00
Ivan Savenko
2c4cad7d9c Slight simplification of bonus system node class 2024-01-19 13:54:49 +02:00
Ivan Savenko
d5c4478816 Remove most of non-const access to VLC entities 2024-01-19 13:54:49 +02:00
Ivan Savenko
bd5682ecc3 Merge remote-tracking branch 'vcmi/master' into develop 2024-01-19 13:49:54 +02:00
Alexander Wilms
73019c204d Replace redundant types with auto for the lvalues of template factory functions for smart pointers
grep -r --include \*.h --include \*.cpp "= std::" * | grep -v auto | grep -Po ".*[^ ]+ [^ ]+ [^ ]*[ ]*=.*;" | grep -v "auto\|int\|char\|bool\|float|\double\|for\|if\|googletest\|fuzzylite\|size_t\|using\|return" | grep -v double | grep -v si64 | grep -v si32 | grep -v ui32 | grep \< | grep -v float | tr -d '\t' | grep -v assert > redundant_types.txt

import re

with open("redundant_types.txt") as f:
    for line in f:
        line = line.strip()
        path = line.split(":", 1)[0]
        original_code = ":".join(line.split(":")[1:]).strip()

        print()
        print(path)
        print(original_code)
        prefix = "auto "
        if original_code.startswith("static"):
            static = True
        else:
            static = False

        cpp_type = " ".join(original_code.split("=")[0].strip().split(" ")[0:-1])
        print(cpp_type)

        if static:
            new_code = "static auto "+ " ".join(original_code.split(" ")[2:])
        else:
            new_code = "auto "+ " ".join(original_code.split(" ")[1:])
        print(new_code)

        if True:
            with open(path, "r") as f:
                filedata = f.read()

            filedata = filedata.replace(original_code, new_code)

            with open(path, "w") as f:
                f.write(filedata)
2024-01-17 12:50:00 +00:00
Ivan Savenko
e849e4170a
Merge pull request #3486 from Alexander-Wilms/replace-redundant-types-with-auto
Replace redundant types with `auto`
2024-01-17 13:31:05 +02:00
Alexander Wilms
1b85abb508 Use auto instead of redundant type in initializations using new
grep -r --include \*.h --include \*.cpp "=" * | grep -v "auto\|int\|char\|bool\|float|\double\|for\|if\|googletest\|fuzzylite\|size_t\|using\|return\|{\|}\|= \"\|= tr(\|virtual\|void" | grep -Po ".*[^ ]+ [^ ]+ [^ ]*[ ]*=.*;" | grep -v "float\|nullptr" | grep "new" | grep -v "AI/FuzzyLite" | grep \( | grep "= new" > redundant_types.txt

import re

with open("redundant_types.txt") as f:
    for line in f:
        line = line.strip()
        path = line.split(":", 1)[0]
        original_code = line.split(":")[1].strip()
        if "new " in original_code:

            cpp_type = original_code.split(" ")[0]
            if original_code.count(cpp_type) == 2:
                print()
                print(path)
                print(original_code)
                new_code = "auto "+" ".join(original_code.split(" ")[1:])
                print(new_code)

                with open(path, "r") as f:
                    filedata = f.read()

                filedata = filedata.replace(original_code, new_code)

                with open(path, "w") as f:
                    f.write(filedata)
2024-01-16 21:40:53 +00:00
Alexander Wilms
cca08e29da Remove duplicate semicolons 2024-01-16 19:02:39 +00:00
Ivan Savenko
a582cb554e
Merge pull request #3500 from IvanSavenko/fix_dendroid_bind
[1.4.3] Fix handling of Dendroid's Bind ability
2024-01-15 12:02:06 +02:00
Ivan Savenko
b4a1a755a4
Merge pull request #3498 from IvanSavenko/simturns_pathfinder
[1.4.3] Fixes for simultaneous turns
2024-01-15 12:00:54 +02:00
Ivan Savenko
0d0d3d8c80 Renamed speed -> getMovementRange, remove misleading default parameter 2024-01-14 17:14:36 +02:00
Alexander Wilms
bc781c28e0 Remove trailing semicolon from NET_EVENT_HANDLER macro 2024-01-14 14:49:25 +00:00
Andrii Danylchenko
3602be5eab BattleAI: remove adjustPositions method as it gives more troubles than usefulness 2024-01-14 10:23:44 +02:00
Ivan Savenko
8303ce5d13 Added option to ignore guards in pathfinder
Used for simturns contact detection, by default disabled for player
pathfinding
2024-01-13 19:44:37 +02:00
Alexander Wilms
f3277b7953 Define each identifier in a dedicated statement 2024-01-10 00:22:23 +00:00
Andrii Danylchenko
1a1ae5cd8b BattleAI: fixes 2024-01-02 17:35:10 +02:00
Joakim Thorén
daf9f9f7f5
Re-add const that was erronously removed with 88ec4fa
Co-authored-by: Andrey Filipenkov <kambaladecapitator@gmail.com>
2023-12-30 11:01:21 +01:00
Joakim Thorén
88ec4fa0e7 Use getTileThreat-helper instead of directly accessing hitMap with tile coordinates 2023-12-29 23:12:06 +01:00
Joakim Thorén
61314a36f6 Fix copy-paste mistake 2023-12-27 22:35:43 +01:00
Joakim Thorén
406d136cdc Fixes warnings about possibly dangling references 2023-12-27 22:24:58 +01:00
Ivan Savenko
85de3143ff Fixed Genie spellcasting logic to account for spell immunities 2023-12-24 01:13:19 +02:00
Dydzio
fe39faf36c Add UNTIL_OWN_ATTACK bonus duration and use for berserk 2023-12-19 19:52:40 +01:00
Andrii Danylchenko
26b6d1cf74 NKAI: fix capturing shipyards 2023-12-02 14:03:54 +02:00
Ivan Savenko
d326c53b9a AI will now respect current value of "Use spells in autocombat" setting 2023-11-28 15:48:35 +02:00
Ivan Savenko
60ca6f968c Fix hero limit check in AI 2023-11-27 14:08:49 +02:00
Ivan Savenko
ff6260e5c5
Merge pull request #3195 from IvanSavenko/identifier_string_serialization
Serialize Identifiers that can be added by mods as strings
2023-11-20 14:07:24 +02:00
Ivan Savenko
b58301849b Pass functor via reference to avoid costly copies 2023-11-18 19:43:11 +02:00
Ivan Savenko
9b8145f522 Compute creature speed only once during evaluation 2023-11-18 19:41:29 +02:00
Ivan Savenko
9f906ff1d2 Remove pointer to CGObjectInstance from map header 2023-11-17 16:39:15 +02:00
Ivan Savenko
76956cfe3a
Merge pull request #3188 from IvanSavenko/remove_identifier_implicit_int_conversion2
Remove implicit conversion of identifier to integer
2023-11-16 17:26:32 +02:00
Ivan Savenko
52050d0ef1 Fix build 2023-11-15 15:55:19 +02:00
Ivan Savenko
96c81be68e Win/loss conditions now use VariantIdentifier. Removed non-implemented
options
2023-11-15 15:55:19 +02:00
Ivan Savenko
20ef3a69e7 Fix most of memleaks discovered by valgrind 2023-11-13 16:27:15 +02:00
Ivan Savenko
4a7fa9bf8c Simplified CTypeList class 2023-11-08 22:05:36 +02:00
Ivan Savenko
6b81012f31 Use variant identifier in netpacks where applicable 2023-11-08 14:00:23 +02:00
Ivan Savenko
10e50548e7 Converted Component class to use VariantIdentifier instead of int 2023-11-02 12:00:04 +02:00
Ivan Savenko
8346d71c98 Remove more subID access 2023-11-01 14:44:05 +02:00
Ivan Savenko
7107b3202f
Merge pull request #3069 from SoundSSGood/artifact-location-id
ArtifactLocation now use ID for artHolder identification
2023-11-01 14:41:36 +02:00
SoundSSGood
ab2f6abb87 ArtifactLocation now use ID for artHolder identification part2 2023-10-29 17:46:13 +02:00
SoundSSGood
61fc236d79 ArtifactLocation now use ID for artHolder identification part1 2023-10-29 17:46:13 +02:00
Alexander Wilms
5cbc75d3b7 Merge remote-tracking branch 'upstream/develop' into develop 2023-10-29 13:35:37 +00:00
Alexander Wilms
ed86a917eb AI/BattleAI/BattleAI.cpp: Use Class template argument deduction for wallParts array
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2023-10-29 13:34:19 +00:00
Alexander Wilms
0232ae5327 AI/BattleAI/BattleEvaluator.cpp: Convert this integer literal to a bool literal.
Integer literals should not be cast to bool
2023-10-29 13:34:19 +00:00
Alexander Wilms
bfddc90ff4 AI/BattleAI.cpp: Use "std::array" or "std::vector" instead of a C-style array.
Variables of array type should not be declared cpp:M23_356
2023-10-29 13:34:19 +00:00
Ivan Savenko
0169c65937
Merge pull request #3100 from IvanSavenko/split_net_packs
Split netpacks.h into multiple files
2023-10-29 13:46:40 +02:00
Alexander Wilms
0a6c82c639 AI/Nullkiller/Behaviors/DefenceBehavior.{h,cpp}: treat -> threat 2023-10-27 23:34:11 +00:00
Alexander Wilms
457e73ed12 AI/BattleAI/BattleExchangeVariant.cpp: Do not assign data members in a constructor. Initialize members in an initialization list.
Member data should be initialized in-class or in a constructor initialization list
2023-10-27 23:34:11 +00:00
Alexander Wilms
b10b1a5444 AI/BattleAI/BattleExchangeVariant.cpp: This function should be declared "const".
Member functions that don't mutate their objects should be declared "const"
2023-10-27 23:34:11 +00:00
Alexander Wilms
af330ff038 AI/BattleAI/BattleEvaluator.cpp: Remove this redundant cast.
Redundant casts should not be used
2023-10-27 18:19:17 +00:00
Alexander Wilms
f01ec55d21 Use the "nullptr" literal.
"nullptr" should be used to denote the null pointer
2023-10-27 18:18:59 +00:00
Alexander Wilms
bcaa2e5966 AI/VCAI/VCAI.cpp: Remove "e" from "throw" statement to rethrow the original exception.
The original exception object should be rethrown
2023-10-27 14:29:44 +00:00