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Commit Graph

1888 Commits

Author SHA1 Message Date
Michał W. Urbańczyk
001868652a Two minor fixes 2008-07-27 20:00:41 +00:00
Michał W. Urbańczyk
62b0365e70 Improvements for netcode. AI is working. Townlist won't crash. Moving hero is wrong but won't crash. Giving starting hero is working properly. Town defs are wrong but displayed. 2008-07-27 17:07:37 +00:00
Michał W. Urbańczyk
b3c5f19c0d Proper initialization of the first turn. 2008-07-26 13:57:32 +00:00
Michał W. Urbańczyk
88c9d8d72d Forgot to add this file 2008-07-26 06:42:12 +00:00
Michał W. Urbańczyk
b72d065265 Minor changes/cleanups. Adventure map is shown :) 2008-07-26 06:39:44 +00:00
Michał W. Urbańczyk
0c139e72f5 More changes for netcode/serialization
Removed not needed stuff
2008-07-25 17:28:28 +00:00
Vadim Glazunov
8209e7d090 Added new files from previous commit 2008-07-20 10:36:52 +00:00
Vadim Glazunov
8b53778417 Very little changes to compile under linux and other unix-like OS. Added autoconf/automake scripts to easy compile on all unix-like OS(try autoconf; automake --add-missing;./configure) 2008-07-20 10:32:36 +00:00
Andrea Palmate
e0755aa7b3 Standard GCC Makefile for AmigaOS4 (Linux/Macosx) 2008-07-17 07:20:56 +00:00
Michał W. Urbańczyk
d371f14ad2 More endianess checking / minor 2008-07-16 22:40:16 +00:00
Michał W. Urbańczyk
6f7b29afcc GCC/AmigaOS compatibility changes by Andrea Palmaté. 2008-07-16 18:26:15 +00:00
mateuszb
4bd39202c2 * first part shooting in battles (units cannot shoot yet)
* minor improvements
2008-07-11 09:43:13 +00:00
Michał W. Urbańczyk
358ab062eb Base for netcode 2008-07-09 17:22:28 +00:00
Michał W. Urbańczyk
c983adecc0 Compiles now 2008-07-03 16:23:11 +00:00
Michał W. Urbańczyk
9422b0d9ca Experimantal parts of netcode 2008-07-03 15:03:32 +00:00
Michał W. Urbańczyk
1b73678b7c Fighting with includes. 2008-07-02 08:39:56 +00:00
Michał W. Urbańczyk
b0002ff50b * added files for future server
* make code compiling
* broken objects scripts
2008-07-01 08:01:02 +00:00
Michał W. Urbańczyk
ea8562a6b1 Rest of commit: broken battles, starting hero, town displaying and linker errors.
Further changes for netcode.
2008-06-30 00:06:41 +00:00
Michał W. Urbańczyk
b26024e607 First part of commit 2008-06-30 00:05:48 +00:00
Michał W. Urbańczyk
11e1b69bcd * version set to 0.62
* taking last stack from the heroes army should be impossible (or at least harder)
2008-06-29 23:54:19 +00:00
Michał W. Urbańczyk
c351496a47 * moved map reading to the map.cpp
* merged changes from trunk (since r461)
2008-06-21 13:27:52 +00:00
Michał W. Urbańczyk
c7dde147c3 More moving / minor changes 2008-06-19 06:08:05 +00:00
mateuszb
ab421ea960 * bugfix: splitting stacks works in hero window 2008-06-18 13:06:35 +00:00
Michał W. Urbańczyk
d251597617 Moved objecthandler / minor 2008-06-17 17:48:32 +00:00
Michał W. Urbańczyk
3988767329 * BitmapHandler thread-safe
* multi-threaded loading main graphics
2008-06-16 14:56:48 +00:00
Michał W. Urbańczyk
d5b0bdcf9e A little threading and minor changes. 2008-06-16 10:51:14 +00:00
mateuszb
2dfb521602 * console is closed when application exits 2008-06-15 16:39:35 +00:00
mateuszb
7bb67cd711 fixed memory leak 2008-06-14 18:51:55 +00:00
Michał W. Urbańczyk
300d540663 More changes / project files. 2008-06-14 10:20:18 +00:00
mateuszb
bad05fee50 * fixed pathfinder
* fixed problem with battles
2008-06-14 09:54:57 +00:00
mateuszb
bd13d80df0 small pathfinder fix (please test a bit) 2008-06-13 18:56:30 +00:00
Michał W. Urbańczyk
6ad729148e Continuation of splitting.
(don't try to compile this revision)
2008-06-13 08:16:51 +00:00
Michał W. Urbańczyk
7df624d919 More changes for splitting 2008-06-12 21:08:04 +00:00
mateuszb
afe2bc4cfa small fix 2008-06-12 14:14:59 +00:00
Michał W. Urbańczyk
4347996353 Cleanups + started splitting 2008-06-12 06:45:51 +00:00
mateuszb
c13f596d1d * stack at the limit of unit's range can now be attacked
* range of unit is now properly displayed
* battle log is scrolled down when new event occurs
* dead stacks don't lock hexes
* living units on hexes with corpses are properly displayed
* dead units cannot be attacked now
2008-06-11 10:27:30 +00:00
Michał W. Urbańczyk
dd9b506293 Merged changes from trunk (since r452) 2008-06-11 01:58:18 +00:00
Michał W. Urbańczyk
dbca25df74 Cleanups/refactoring 2008-06-11 01:53:57 +00:00
mateuszb
4f0ce359f6 almost complete close range attack (only choosing direction is to be done) 2008-06-10 11:34:20 +00:00
mateuszb
f4ebf74fda improvements in battles (attacking) 2008-06-09 12:53:45 +00:00
Michał W. Urbańczyk
798fd11f65 radical cleanups 2008-06-08 00:58:29 +00:00
Michał W. Urbańczyk
feaa2396a6 Code cleaning/refactoring 2008-06-07 17:16:52 +00:00
Michał W. Urbańczyk
a308a2e04f * corrupted map file won't cause crash on initilializng main menu 2008-06-07 16:44:56 +00:00
mateuszb
d0798670ad * better code handling attack animation in battles 2008-06-06 13:53:33 +00:00
Michał W. Urbańczyk
608dc62ee8 * version set to 0.61
* Splitting: when moving slider to the right so that 0 is left in old slot the army is moved.
2008-06-06 12:35:23 +00:00
Michał W. Urbańczyk
92525f6d31 * version set to 0.61
* Splitting: when moving slider to the right so that 0 is left in old slot the army is moved.
2008-06-06 12:35:23 +00:00
Michał W. Urbańczyk
78d5839f4c New branch for me to experiment with network code 2008-06-04 13:05:57 +00:00
Michał W. Urbańczyk
7e12926baa * VCMI won't crash when r-click neutral stack during the battle
* water won't blink behind shipyard in the Castle
* in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
* fixed memory leaks
* properly displaying two-hex creatures in recruit/split/info window
* minor improvements
2008-06-04 13:00:56 +00:00
Michał W. Urbańczyk
61ce0c915c * "%s substitutions in Right-click information in town hall
* windmill won't give wood
* hover text for heroes
* good background for the town hall screen in Stronghold
* fixed typo in hall.txt
* support for ZSoft-style PCX files in /Data (using SDL_image)
* minor improvements
2008-06-03 18:16:54 +00:00
mateuszb
0b16616d7a Better pathfinder - it's not fixed completely as arrows for move in adventure map aren't always in appropriate color but it's significantly better. I'm not also sure how this pathfinder deals with different costs of straight and diagonal costs of move through a tile. 2008-06-03 14:44:09 +00:00