Ivan Savenko
ecff5f3d12
Do not trigger multiple hotkeys when battle window wait for any key
2023-05-09 13:10:33 +03:00
Ivan Savenko
342ea138f9
Fix remaining graphical artifacts on switching from world view
2023-05-09 13:10:33 +03:00
Ivan Savenko
d4098059b8
Proper support for player-colored buttons in UI
2023-05-09 13:10:33 +03:00
Konstantin
05eccbc2bb
vcmi: split bonus to enumerator and HeroBonus.h
2023-05-03 18:01:06 +03:00
Konstantin
fbc05c70ac
vcmi: camelCase methods of new classes
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Also use EGameSettings for clamping morale and luck
2023-05-02 12:09:13 +03:00
Ivan Savenko
6c637dd8e6
Integrated hotkeys with InterfaceObjectConfigurable
2023-05-01 17:59:21 +03:00
Ivan Savenko
dea10e6091
Use more descriptive names for hotkeys
2023-05-01 17:59:20 +03:00
Ivan Savenko
832e56e005
Implementation of (very basic) shortcuts system
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- Added EShortcut enumeration that contains all in-game shortcuts
- CIntObject::keyPressed now receive values from hotkey enumeration
- On keypress, SDL key code will be translated to shortcut ID
- Removed access to SDL key codes from most of engine
2023-05-01 17:58:17 +03:00
Konstantin
86f5d6de69
vcmi: modernize headers
2023-04-30 13:35:54 +03:00
Konstantin P
b472c89276
vcmi: make some CStack properties private
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There is a getters for this properties already available
2023-04-27 20:58:49 +03:00
Ivan Savenko
fb739e7186
Merge beta -> develop
2023-04-26 22:48:08 +03:00
krs
e348193f7e
Tactics movement is limited to movement range
2023-04-26 21:56:20 +04:00
Ivan Savenko
4a169972f0
Further refactoring to cleanup code of advmap and locplint
2023-04-20 22:04:24 +03:00
Ivan Savenko
4ec32e4dcd
Renamed CAdvMapInt to its proper full name
2023-04-20 22:04:24 +03:00
Ivan Savenko
6df85be4b3
Fixed death animation of Efreeti killed by petrification attack
2023-04-20 18:13:01 +03:00
Konstantin
7a5775a9f9
vcmi: use std::optional
2023-04-17 00:43:13 +03:00
Ivan Savenko
e3ed728193
Merge pull request #1932 from rilian-la-te/proper-teleport
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VCMI: teleport redesign
2023-04-16 22:52:01 +03:00
Ivan Savenko
1704fab3a2
Fix assertion failure on fighting against AI with tactics
2023-04-15 17:20:38 +03:00
Ivan Savenko
3738171b21
Refactoring of H3M loader to make HotA format support easier
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- extracted low-level reader from MapFormatH3M class
- added separate structure to define version-specific values
- cleared up some H3M format edge cases
- replaced witch hut skill vector with set
- converted several fields to enum type
2023-04-15 17:20:38 +03:00
Ivan Savenko
b354f99cc3
Merge pull request #1936 from IvanSavenko/cpp_17_upgrade
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Upgrade c++ standard to c++17
2023-04-14 19:21:17 +03:00
Ivan Savenko
128764b1c9
Merge pull request #1968 from rilian-la-te/fix-caster-tactics
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Fix caster tactics
2023-04-14 18:59:03 +03:00
Ivan Savenko
44b83b2e11
Merge master -> develop
2023-04-14 16:51:35 +03:00
Ivan Savenko
1978e6f8e8
Do not show unit information on dead creatures
2023-04-13 21:16:55 +03:00
Konstantin P
384ee99834
vcmi: configurable teleport v2
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1. Redesign wall and teleport penalty using shortest path
This will avoid OH3 exploits with teleport inside walls
2. Teleport is now configurable
2023-04-13 11:24:19 +03:00
Konstantin
bc1aad3b26
vcmi: remove deprecated CStack::getCreature()
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Function battle::Unit::unitType() does the same.
2023-04-13 11:24:19 +03:00
Konstantin
8397bd91fb
BattleActionsController: do not pass unused caster
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This is unused, so, remove this parameter to prepare for teleport action
2023-04-13 11:24:19 +03:00
Konstantin
15031d2e16
vcmi: do not block interface on setup spells
2023-04-13 01:06:36 +03:00
Ivan Savenko
506c3d29bc
Replaced vstd clamp with std version
2023-04-12 01:03:14 +03:00
Nordsoft91
3951bbb395
Merge pull request #1108 from Nordsoft91/battle-dialog
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[HDMod features] Quick combat
2023-04-11 21:18:04 +04:00
Ivan Savenko
dfa2e2a349
Merge beta into develop
2023-04-11 19:37:35 +03:00
nordsoft
bfc75ccd39
Merge remote-tracking branch 'upstream/develop' into battle-dialog
2023-04-11 02:22:42 +04:00
Ivan Savenko
02c9a3f3d8
Correctly reset UI on aborting Clone/Sacrifice
2023-04-10 14:33:24 +03:00
krs
7eda4b6c1e
replaced SDLK_LSHIFT check with GH.isKeyboardShiftDown()
2023-04-08 20:42:37 +03:00
krs
3194999809
Add SHIFT + hover shortcut to show movement highlight while pressed.
2023-04-08 20:42:37 +03:00
krs
aba5840a6f
Removed Max Movement Highlight stubs
2023-04-08 20:40:30 +03:00
krs
1644cab938
Added combat option Highlight Movement on Hover
2023-04-08 20:40:30 +03:00
krs
9012a25276
Stub For Max Movement Range highlight
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When a creature is hovered., besides movement, for max possible movement, a hex in center of map is now highlighted.
2023-04-08 20:39:59 +03:00
krs
51ad49532b
Fix for wrong merge :(
2023-04-08 20:39:59 +03:00
krs
dab07bdef9
Now unit range is shown in Tactics phase as well
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A new parameter: isActiveStack was needed in battleGetAvailableHexes, so that we show the propper Tactics range.
2023-04-08 20:39:59 +03:00
krs
e1c388465a
HD mod highlighting of movement for hovered stack.
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Does not work as intended in tactics mode.
2023-04-08 20:39:59 +03:00
Ivan Savenko
e35a1ba471
Merge pull request #1876 from rilian-la-te/refactoring-v1
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VCMI Refactoring
2023-04-08 11:14:05 +03:00
nordsoft
52b53ab307
Feature and setting implemented
2023-04-08 01:49:59 +04:00
nordsoft
b1d06b6141
Complete quick combat feature
2023-04-06 22:49:38 +04:00
nordsoft
ce3028bd73
Intermediate commit
2023-04-06 19:34:07 +04:00
Konstantin
11b237a23c
vcmi: massive refactoring v1
2023-04-05 22:33:12 +03:00
Ivan Savenko
a3c5f75600
Fix visibility of alternative actions button in tactics stage
2023-04-05 18:36:10 +03:00
Ivan Savenko
cf966015bb
Correctly update battle queue state after changing its state
2023-04-05 18:35:45 +03:00
Konstantin
e0715a76c8
vcmi: reduce CStack usage a little bit
2023-04-04 23:02:54 +03:00
Ivan Savenko
307065a633
Merge beta into develop
2023-04-04 16:06:20 +03:00
Ivan Savenko
e9aed2761c
Fix target selection for teleport
2023-03-31 23:18:45 +03:00