AlexVinS
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a35b8a46d3
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Comment out wrong code
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2015-09-29 17:26:25 +03:00 |
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AlexVinS
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f66c29ea3b
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fix comments
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2015-09-29 17:26:24 +03:00 |
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AlexVinS
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05e52993fd
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Simplified healed HP calculation
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2015-09-29 17:26:23 +03:00 |
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AlexVinS
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9e0fd70208
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Move isCastableBy logic back to CGHeroInstance - it is Hero-specific
* When and if canCastThisSpell will also be implmented for creatures common part may be moved to CSpell class.
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2015-09-16 04:39:44 +03:00 |
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AlexVinS
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dc8b05fbd8
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Give banned spells only by SPELL bonus
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2015-09-16 04:16:46 +03:00 |
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AlexVinS
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080244f30e
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MAXED_SPELL bonus should only affect spell effects
* fixes 2146
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2015-09-15 06:00:24 +03:00 |
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AlexVinS
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27f2dfc576
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Quick fix for SACRIFICE immunity check
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2015-09-15 04:31:43 +03:00 |
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AlexVinS
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bd70f672c3
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fix 1814
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2015-09-15 03:08:45 +03:00 |
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AlexVinS
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3ed3f1fa13
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Use json configuration for special spell effect duration
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2015-09-14 13:22:23 +03:00 |
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AlexVinS
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3c053e5dd5
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Quick fix for 2245 & 2238
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2015-09-14 12:35:58 +03:00 |
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AlexVinS
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329c1d6b94
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Calculate magic mirror effect at same time as magic resistance.
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2015-09-14 11:52:56 +03:00 |
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AlexVinS
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caf8ae62cc
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Allow custom effect animation on any stack during spell cast.
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2015-09-14 06:21:49 +03:00 |
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AlexVinS
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0f0e67dbe3
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Do not include resisted stacks in affected
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2015-09-14 05:45:05 +03:00 |
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AlexVinS
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843a2a39bd
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Use general dispell algorithm for CURE
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2015-09-13 01:06:07 +03:00 |
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AlexVinS
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32337102ac
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Fix a typo
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2015-09-13 00:54:39 +03:00 |
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AlexVinS
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3029b1a432
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Fix initialization of CSpell::AnimationItem
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2015-09-12 23:52:04 +03:00 |
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AlexVinS
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7776d7bbf7
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rename BattleSpellCastParameters::caster
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2015-09-12 21:09:54 +03:00 |
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AlexVinS
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98ea8bf314
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Introduce dummy spell animation/ animation pause configuration
* save format changed with backward compatibility, UNTESTED
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2015-09-12 21:09:52 +03:00 |
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AlexVinS
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832d69ec11
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Hide battle log algorithm in spell classes.
* not finished, to be moved to json of splitted between mechanics classes
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2015-09-12 21:09:51 +03:00 |
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AlexVinS
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fb5903d610
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Initial experiments on hero & creature casting unification
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2015-09-12 21:09:44 +03:00 |
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AlexVinS
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b347fe5457
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fix mantiss 0002147
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2015-04-13 16:48:46 +03:00 |
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AlexVinS
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11b3426bea
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Fix 0001331
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2015-04-13 06:12:23 +03:00 |
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AlexVinS
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0134266fa1
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Extract general dispell logic
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2015-04-11 16:27:14 +03:00 |
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AlexVinS
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b8b9abcc08
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Fix 0002169
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2015-04-11 15:53:32 +03:00 |
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AlexVinS
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736cc14814
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Quick fix for mantiss 0001875
* hardcoded permanent effect for animateDead
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2015-04-11 15:02:42 +03:00 |
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AlexVinS
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41f1d3f21f
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Quick fix for major spell configuration bug
* clean fix requires save format change
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2015-04-11 13:14:26 +03:00 |
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AlexVinS
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2d8288d95a
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Fix mantiss 0002167
* also refactored summon mechanics
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2015-04-11 12:09:48 +03:00 |
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AlexVinS
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cc8c1aea36
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Fix DISPELL effect
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2015-04-11 10:19:35 +03:00 |
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AlexVinS
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46e7a0f829
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Remove no longer needed (and incomplete) explicit target existence check
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2015-04-11 10:19:34 +03:00 |
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AlexVinS
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6356247108
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Add dispell effect to ANTI_MAGIC
* fixes 0002156
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2015-04-11 10:19:33 +03:00 |
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AlexVinS
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e4220fef82
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Formatting
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2015-04-11 10:19:33 +03:00 |
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AlexVinS
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9d0b29b973
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expert DISPELL also removes spell-created obstacles
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2015-04-11 10:19:32 +03:00 |
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AlexVinS
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2bf63b0ebd
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log error if DISPELL was resisted
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2015-04-11 10:19:31 +03:00 |
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AlexVinS
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f30d5612ed
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Creature is immune to dispell is it has no active effects
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2015-04-11 10:19:30 +03:00 |
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AlexVinS
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1747b5af9a
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DISPELL should ignore all immunities
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2015-04-11 10:19:29 +03:00 |
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AlexVinS
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67f917edbb
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Partial fix for 0001554
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2015-04-11 10:19:28 +03:00 |
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AlexVinS
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10668974d6
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Move SACRIFICE target existence check to mechanics
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2015-04-03 00:35:29 +03:00 |
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AlexVinS
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0cce1ef2f1
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Move ANOTHER_ELEMENTAL_SUMMONED problem check to SummonMechanics class
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2015-04-03 00:02:15 +03:00 |
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AlexVinS
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6c334174d9
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Use and check movement points in town portal.
* fixes mantiss 0002031
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2015-04-01 04:48:50 +03:00 |
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AlexVinS
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d564520f04
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Allow town portal to ally town.
fixes mantiss 0002064
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2015-04-01 04:04:02 +03:00 |
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AlexVinS
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733308e8e2
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Attack only present wallparts
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2015-03-19 10:35:05 +03:00 |
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AlexVinS
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e1b9df9d0c
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formatting
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2015-03-19 09:54:53 +03:00 |
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AlexVinS
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9600446cf9
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+smart target, +hit animation
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2015-03-18 17:48:32 +03:00 |
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AlexVinS
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c81d4203d7
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Do not try to cast EARTHQUAKE with no fort
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2015-03-18 16:39:07 +03:00 |
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AlexVinS
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cff8ecda46
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simplify a bit
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2015-03-18 14:28:34 +03:00 |
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AlexVinS
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729855ff60
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Allow hit on any target including already destroyed, allow multiple hit on same target
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2015-03-18 14:12:26 +03:00 |
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AlexVinS
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69c458e881
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initial implementation.
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2015-03-18 13:27:07 +03:00 |
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AlexVinS
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53af95f0a6
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Few spell tweaks
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2015-03-10 23:45:09 +03:00 |
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AlexVinS
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1fd4a6daae
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Fix merge of SpellsRefactoring5
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2015-03-10 23:23:28 +03:00 |
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DjWarmonger
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b5c270082b
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Added missing files.
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2015-03-10 18:32:05 +01:00 |
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DjWarmonger
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f7b5ecf642
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Something that compiles.
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2015-03-09 20:07:28 +01:00 |
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DjWarmonger
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f32849a73e
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Attempt to compile refactored spells in MSVS.
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2015-03-09 19:24:45 +01:00 |
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AlexVinS
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5fda2aac9a
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formatting
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2015-02-26 20:59:18 +03:00 |
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AlexVinS
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f4c683cd5e
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Move VievXXX logic to server side (except expert ViewEarth)
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2015-02-26 17:15:17 +03:00 |
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AlexVinS
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025a00362b
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Simplify CBattleInterface::spellCast
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2015-02-26 08:39:58 +03:00 |
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AlexVinS
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36cdb2968b
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Refactoring
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2015-02-26 08:39:54 +03:00 |
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AlexVinS
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666d7a4f45
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Start implementing VISIONS and DISGUISE
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2015-02-26 08:39:53 +03:00 |
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AlexVinS
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f6e83685e7
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Initial implementation of VIEW_AIR & VIEW_EARTH
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2015-02-26 08:39:52 +03:00 |
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AlexVinS
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1333f8e410
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Split mechanics implementation
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2015-02-26 08:39:51 +03:00 |
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AlexVinS
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ce19c76324
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Added draft of new file structure
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2015-02-26 08:39:50 +03:00 |
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AlexVinS
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685deddac1
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Start spell-relatet files reorganisation
* moved existing files to separate directory
-> todo: split mechanics
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2015-02-26 08:39:48 +03:00 |
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