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Commit Graph

430 Commits

Author SHA1 Message Date
Arseniy Shestakov
f15cadc87b Implement configurable object sounds: ambient, visit and removal
* If there more than one sound for visit or removal random is played
* At moment only the first ambient sound will be used
2018-01-02 09:49:03 +01:00
Michał Kalinowski
26a222ac62 Change JsonType to enum class (#393)
Change enum JsonType to enum class JsonType
2017-11-27 00:18:18 +03:00
godric3
5a01aba9c8 fix for banks(crypt, ships) not giving morale penalty (#384)
* fix for banks(crypt, ships) not giving morale penalty
also texts should be closer to original now
2017-11-15 23:16:44 +03:00
AlexVinS
d93ef36750 Fixed https://bugs.vcmi.eu/view.php?id=2818 2017-11-15 15:54:54 +03:00
Hao Hu
9cc2464cf6 Fixing bugs for external dwelling bonus of Golem Factory (#382)
* Fixing bugs for external dwelling bonus of Golem Factory.

[Problem]
  The occupied Golem Factory on adventure map doesn't give
  the player corresponding weekly growth bonus.

[Solution]
  1. Add the dwelling (of multiple generators) to a player's dewelling set.
  2. Created helper function to calculate external dwelling bonus
  points.

[Test]
  Manual testing on the map, works fine.

https://bugs.vcmi.eu/view.php?id=2789
2017-10-07 17:42:33 +03:00
godric3
e3f0126e41 Removed unnecessary code, fix #2737
bonus value is added to desciption inside Bonus
2017-10-05 16:50:39 +02:00
godric3
7d8adcc083 Add missing artifact name in wagon text, fix #2763 2017-10-05 14:52:51 +02:00
ArseniyShestakov
ca066841f1 Merge pull request #370 from vcmi/issue/2780
Issue/2780
2017-09-05 01:21:58 +03:00
AlexVinS
2f7968b803 Fixed wrong animation paths 2017-09-04 18:41:22 +03:00
Henning Koehler
abdca71828 skill names and descriptions are fully managed by CSkillHandler 2017-08-30 22:35:23 +12:00
Henning Koehler
3fe9bc34b8 CGHeroInstance::recreateSecondarySkillsBonuses() restores bonuses for all levels 2017-08-28 23:59:01 +12:00
Henning Koehler
9b3c61616f made diplomacy join chance bonus-based 2017-08-28 23:33:19 +12:00
Henning Koehler
5091b117e2 fixed serialization for older savegames 2017-08-28 13:56:00 +12:00
Henning Koehler
0153d0fc78 made fire/air/water/earth magic skills bonus-based 2017-08-27 19:37:54 +12:00
Henning Koehler
9bbfb57b93 cleaned up secondary skill bonus merging 2017-08-27 15:35:04 +12:00
Henning Koehler
fc77c40a82 made ballistics bonus-based 2017-08-26 21:16:05 +12:00
Henning Koehler
19e619f61e wisdom is now bonus-based 2017-08-26 20:49:29 +12:00
Henning Koehler
1fa6cbe514 scouting uses SIGHT_RADIUS bonus 2017-08-26 18:01:39 +12:00
Henning Koehler
e8c32e05d8 turned pathfinding effect into a bonus 2017-08-26 14:59:24 +12:00
Henning Koehler
0357a4fe3b enabled config of skill descriptions 2017-08-26 10:08:06 +12:00
Henning Koehler
9811fbe02c updateSkill attempts to update existing bonus instead of adding new 2017-08-26 09:33:08 +12:00
Henning Koehler
a6c3352d7c moved secondary skill default bonus initialization into CSkillHandler 2017-08-26 09:33:08 +12:00
AlexVinS
0868164147 (int) -> static_cast<int> 2017-08-12 15:43:41 +03:00
AlexVinS
8c0fab1dcf fixes 2017-08-12 14:36:37 +03:00
AlexVinS
15138c23de Finished conversion to new logging API
* removed logger streams
* (float3|int3)::operator() -> (float3|int3)::toString(), it was too ugly and confusing.
2017-08-11 23:06:27 +03:00
AlexVinS
143ff682bc Logging cleanup 2017-08-10 21:59:55 +03:00
AlexVinS
85e952f25f Logging cleanup 3 2017-08-10 20:17:10 +03:00
AlexVinS
61e241308d Logging cleanup 2017-08-10 19:52:05 +03:00
ArseniyShestakov
cb40c093f8 Avoid boost::optional assignment for Boost 1.64 compatibility (#360)
Two options here: to use emplace from 1.56 or boost::make_optional.
Unfortunately Ubuntu 14.04 is using 1.54 and I'd rather not to break it.
2017-08-05 16:09:29 +03:00
ArseniyShestakov
9d9c026c85 Code style: serialize everything on own lines for easier debugging (#357) 2017-07-31 16:35:42 +03:00
Piotr
f931b19a16 Show correct quantity of guards of dwelling, fixes #2502 (#356) 2017-07-26 00:00:29 +03:00
Dydzio
8314e8234f Fix water wheel gold amount (#348) 2017-07-18 15:00:30 +03:00
ArseniyShestakov
b52cfe5283 Code style: use parentheses for creating heap-based objects (#344) 2017-07-16 12:58:05 +03:00
ArseniyShestakov
a4c0ad94b1 Code style: remove default value hints in definitions (#342)
Some are outdated and this is something IDE are useful for.
2017-07-15 14:08:20 +03:00
Dydzio
0cb6515ae8 VCAI tweaks (#311)
* Add extra priority support for town capture evaluation
* Improve building algorithm
* GatherArmy: check free gold instead of total for when hiring heroes
2017-07-15 01:15:08 +03:00
Dydzio
98140aab6b Add option to toggle monthly artifact change in black market (#341)
* Add black market art change as hardcodedFeature
2017-07-15 00:46:18 +03:00
ArseniyShestakov
ea0ceb1805 Merge pull request #323 from vcmi/CStackTweaks
CStack tweaks
2017-07-15 00:42:08 +03:00
Arseniy Shestakov
98406d127d CGMonolith: fix crash on initialization here too 2017-07-14 16:50:29 +03:00
Arseniy Shestakov
ee7862b12f CGSubterraneanGate: fix crash on initialization
There is some reason it's appear in campaign maps.
2017-07-14 15:03:55 +03:00
Arseniy Shestakov
f1e5797834 Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
Arseniy Shestakov
dbcd79c48a Code cleanup: remove double and unneded semicolons 2017-07-12 22:01:10 +03:00
AlexVinS
4f14f22d3a Unified CStack ammo, casts and counterattacks
* it is possible now to add casts and shoots OTF (f.e. with spell bonus)

Centralized stack 'ammo' loading from bonus system.
* introduced small proxy class for local bonus cache
(no need to use global cache if particular selector used on node only in one place)
* handle killing resurrected creatures
* use IBonusBearer::MaxHealth() where possible
* Fixed https://bugs.vcmi.eu/view.php?id=2486
* Possible fix for 0 HP after resurrection.
* Hack-fixed https://bugs.vcmi.eu/view.php?id=2584
* Unified CStack health API
* Use CHealth for CStack count and health points
* increased SERIALIZATION_VERSION
2017-07-08 20:29:59 +03:00
Piotr Wójcik
7bc9853175 Squashed commit of PR #314:
commit 437c6c6fd4931abe69d3b7fe501b231a74182159
Author: Piotr Wójcik <chocimier@tlen.pl>
Date:   Sat Jun 24 18:36:16 2017 +0200

    Rename CPlayersVisited to CTeamVisited

commit baf1423cd9b090eaaa0a6962f2bd0f440e2e0747
Author: Piotr Wójcik <chocimier@tlen.pl>
Date:   Wed Jun 21 16:41:37 2017 +0200

    Share visited status of CPlayersVisited objects across team
2017-06-30 23:51:43 +03:00
AlexVinS
a31c28ec33 Unified war machine mechanics.
* it is possible to define new war machines
* added warMachine field to artifact configuration
2017-06-06 19:18:26 +03:00
AlexVinS
9f1451c1a3 [Map format] more correct handling of default hero primary skills 2017-06-06 02:37:07 +03:00
AlexVinS
4b2a118ffa fixed assertion if hero instance in VCMI map have 0 at one of primary skills 2017-06-06 02:01:24 +03:00
Piotr
9d5d291e6b Do not show whether Witch Hut is visited by hero, if was not visited by player yet, fixes #2604 (#304) 2017-06-01 23:36:46 +03:00
AlexVinS
8a494b7820 fix 2017-05-28 18:42:36 +03:00
AlexVinS
9718ef1543 Fix 2017-05-28 18:40:13 +03:00
AlexVinS
70a092f58c [Refactoring] use virtual method for object specific actions when new map object is created
* --TODO
* fixes CID 1366291, CID 1366297
2017-05-28 16:23:42 +03:00
AlexVinS
a7ed27c73f Fixed CID 1375705, CID 1375709, CID 1375708 2017-05-28 14:40:35 +03:00
FeniksFire
1f215d2306 Fix http://bugs.vcmi.eu/view.php?id=2677. 2017-05-28 12:23:03 +02:00
AlexVinS
a85b4cf2a5 * WIP on event condition format
* Hero portrait serialization
* Fix town spells serialization

* Added support for float exponential part in Json
* Added support for int64 in Json
* Added basic Hero definitions serialization
* Added rumors serialization
* Advanced player info serialization.
* Added Disposed heroes serialization, (!) not covered with tests yet
* Added Local event serialization
* Added Pandoras box serialization
* Added Seer hut reward serialization
* Added CQuest serialization
* Added API for map object instance names serialization.
* Added random dwelling options serialization
* Advanced town options serialization
* Advanced hero options serialization
* More map format tests
* A lot of fixes, cleanup and refactoring
2017-05-27 00:23:19 +03:00
Piotr Wójcik
e3992de50e Give hero move points at day of visiting stable, fixes #2598 2017-05-11 20:52:10 +02:00
FeniksFire
3de891b4b4 Moving/dividing classes from BattleState to separate files. 2017-03-17 16:48:44 +01:00
AlexVinS
c86304ac3b Fixed http://bugs.vcmi.eu/view.php?id=2634 2017-01-26 10:52:19 +03:00
AlexVinS
478890df5f Fixed CID 1366431, CID 1366430 2016-12-05 02:55:05 +03:00
AlexVinS
c23d3ac83c Fixed CID 1366432 2016-11-28 03:59:03 +03:00
AlexVinS
3216422307 Fixed a few CWE-457 2016-11-27 22:07:01 +03:00
AlexVinS
c4ab962cc0 Fixed a few CWE-457 2016-11-27 17:48:18 +03:00
AlexVinS
30663f15ea Fixed CID 1288863 2016-11-26 22:12:52 +03:00
AlexVinS
0a4e5fcdca Fixed CID 1366337 2016-11-26 20:54:07 +03:00
AlexVinS
86e33a4c45 [Refactoring] Unified SetResources NetPack API. 2016-11-26 15:14:43 +03:00
AlexVinS
fa4e00573f Fixed CID 1366350 2016-11-25 15:34:38 +03:00
AlexVinS
692d23e580 Fixed CID 1366376 2016-11-25 13:38:26 +03:00
AlexVinS
f538aae95e Partial fix for http://bugs.vcmi.eu/view.php?id=2590 2016-11-02 14:52:02 +03:00
Vadim Markovtsev
99a3a58cbb Add commander resurrection info window upon entering town 2016-10-29 21:55:00 +02:00
Vadim Markovtsev
9f967b4d7a Fix formatting 2016-10-29 17:00:12 +02:00
AlexVinS
f760e22707 Fixed two recursive infinite loops in case of alternate buildings.
* introduced in https://github.com/vcmi/vcmi/pull/211
2016-10-15 04:19:47 +03:00
AlexVinS
cf143cd257 Hack-fix crash in CGTownInstance::genBuildingRequirements related to alternate town buildings
* this disables features of #211, but actual problem may be deeper inside logical expressions
2016-10-14 23:46:24 +03:00
AlexVinS
552f28c10b fix 2016-10-11 21:25:22 +03:00
AlexVinS
ef9bff9006 fixes related to http://bugs.vcmi.eu/view.php?id=2520 2016-10-11 20:04:30 +03:00
AlexVinS
9834db1b7d simplified CGScholar::onHeroVisit 2016-10-11 20:04:28 +03:00
AlexVinS
4173a5064c Fixed http://bugs.vcmi.eu/view.php?id=2545 2016-10-11 20:04:27 +03:00
AlexVinS
24585cde87 complete fix for http://bugs.vcmi.eu/view.php?id=2507 2016-10-11 18:19:42 +03:00
AlexVinS
5c3f84138b fixed random reward generation in CGVisitableOPW 2016-10-11 18:00:54 +03:00
AlexVinS
7db7ece143 Do not send netpack inside netpack handler. 2016-10-09 19:38:13 +03:00
Piotr Wójcik
bb890098df Fix regression for week-visitable objects 2016-10-09 18:51:41 +03:00
AlexVinS
799b8519e0 Allow cast avdmap spells without spellbook
* fixes http://bugs.vcmi.eu/view.php?id=1898
* partial fix for http://bugs.vcmi.eu/view.php?id=482
* fixes http://bugs.vcmi.eu/view.php?id=2155
2016-10-01 17:21:39 +03:00
Vadim Markovtsev
2c1dddde33 Fix memory problems with BonusList
Bonus * -> std::shared_ptr<Bonus>

This cures the following problems:

1) Memory corruption at exit. Some Bonus-es were deleted twice (mods?).
2) Memory leaks. Some Bonuses were not deleted.
3) Reduce the number of "Orphaned child" messages.

Valgrind reports 0 leaked memory now and no invalid reads/writes.
2016-09-29 15:08:00 +02:00
ArseniyShestakov
6c63041d1a Merge pull request #198 from vcmi/SpellsRefactoring8
No reason to not merge this now.
2016-09-24 05:29:55 +03:00
Arseniy Shestakov
bb05db90e5 CRewardableObject::onHeroVisit: avoid crash on pickable objects
Missed this problem when tested #214
2016-09-23 11:47:07 +03:00
ArseniyShestakov
50b271393c Merge pull request #214 from Chocimier/iss1975
Properly check if corpse was visited
2016-09-23 06:26:10 +03:00
AlexVinS
ea2e336f54 Merge branch 'develop' into SpellsRefactoring8 2016-09-22 16:40:32 +03:00
Piotr Wójcik
97d358b70f Marking visited for team
Also no longer gives reward every player
2016-09-20 22:05:44 +02:00
Dydzio
bd651ec5ef Improve pandora box secondary skill handling 2016-09-20 12:40:58 +02:00
Dydzio
563a5d53c0 Update secondary skill handling. Fix issue 2307
Also making secondary skill icon display behavior same as in H3 during popup message.
2016-09-19 20:05:57 +02:00
Arseniy Shestakov
635c48f889 CGHeroInstance::setType: fix to give proper subID to random heroes
Hero class id is used to determine hero object appearance, but after than we use subID to store it's unique id.
This change should fix issues 2127 and 2277 since random heroes not going to override others in heroesPool.
2016-09-18 10:01:09 +03:00
Arseniy Shestakov
f6df107a55 Replace more magic subIDs with readable enums 2016-09-18 00:53:37 +03:00
Dydzio
beae354536 Correcting random amount of gold in gold piles
In original H3 allowed amounts of gold in treasure piles are multipliers of 100. Before this fix gold amount can be any value from range 500-1000.
2016-09-17 23:22:13 +02:00
AlexVinS
53fbf88316 Spell cast logging refactored. 2016-09-17 23:04:23 +03:00
AlexVinS
d993710f8e Merge branch 'develop' into SpellsRefactoring8 2016-09-17 20:29:44 +03:00
Piotr Wójcik
28d859419c Revert the old code 2016-09-16 22:01:21 +02:00
Piotr Wójcik
29d6fb0f04 Properly check if corpse was visited
Fixes two issues:
- corpse without loot couldn't be marked as visited
- taking loot from once visitable objects marked them as visited for all players
2016-09-16 20:59:07 +02:00
ArseniyShestakov
b5fa97b697 Merge pull request #211 from Chocimier/iss2321
Tested. Everthing looks fine so merging.
2016-09-14 00:37:17 +03:00
Piotr Wójcik
c5e4eaf9c1 Check if hero knows spell even without wisdom 2016-09-13 22:28:21 +02:00
Arseniy Shestakov
1e60ba6516 Only delete CQuest in CMap destructor and not with IQuestObject
Quest information must remain accessible even if map object removed. Fix issue 2472
2016-09-13 01:30:47 +03:00
AlexVinS
505e53c17d Merge remote-tracking branch 'remotes/origin/develop' into SpellsRefactoring8
# Conflicts:
#	client/battle/CBattleInterface.cpp
#	lib/spells/BattleSpellMechanics.cpp
2016-09-12 10:13:40 +03:00
AlexVinS
33d1895d21 Merge branch 'develop' into SpellsRefactoring8 2016-09-11 18:34:18 +03:00
Arseniy Shestakov
c8faca8f39 Refactoring: only use RNGs explicitly to avoid bug prone code in future
Now server-side code should always use CRandomGenerator::getDefault which is serialized in GH.
CGameState::getRandomGenerator should be only used from GS code and CPackForClient-based applyGs.
2016-09-11 00:10:46 +03:00