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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/lib
Ivan Savenko 03273ed324
Merge pull request #4943 from IvanSavenko/levelup_fix
Fix possible crash on levelup when hero can only levelup banned skills
2024-11-20 14:38:43 +02:00
..
battle Replaced public artType member of ArtifactInstance with getter 2024-10-30 16:47:01 +00:00
bonuses Restore save compatibility with 1.5 2024-11-07 12:08:08 +00:00
campaign Better handling of encoding detection for maps and campaigns 2024-10-30 11:54:35 +00:00
constants Split CHeroHandler.cpp/.h into 1 file per class 2024-10-13 14:01:09 +00:00
entities Fix possible crash on levelup when hero can only levelup banned skills 2024-11-19 14:39:40 +00:00
events
filesystem Fix crash on exporting maps for translation 2024-10-25 21:41:24 +00:00
gameState Removed pointer to VLC entity from CStackBasicDescriptor 2024-10-30 16:47:02 +00:00
json Merge pull request #4852 from IvanSavenko/remove_vlc_entities_serialization 2024-11-06 22:01:11 +02:00
logging Fix miscellaneous issues discovered by Sonar 2024-08-12 18:26:30 +00:00
mapObjectConstructors Following review 2024-11-19 10:57:20 +01:00
mapObjects Fix crash on miniHillFort popup window 2024-11-19 10:53:16 +01:00
mapping Remove broken automatic addition of dependency for wog maps 2024-11-07 12:08:28 +00:00
minizip
modding Merge pull request #4859 from IvanSavenko/map_encoding_fix 2024-11-06 22:00:59 +02:00
network Fix miscellaneous issues discovered by Sonar 2024-08-12 18:26:30 +00:00
networkPacks Merge pull request #4857 from Laserlicht/delete 2024-11-16 17:28:23 +02:00
pathfinder TerrainTile now uses identifiers instead of pointers to VLC 2024-10-30 16:22:11 +00:00
rewardable Add missing field to serialization 2024-11-16 16:23:02 +00:00
rmg TerrainTile now uses identifiers instead of pointers to VLC 2024-10-30 16:22:11 +00:00
serializer Add missing field to serialization 2024-11-16 16:23:02 +00:00
spells Implemented semi-transparent spell effects 2024-11-17 19:48:16 +00:00
texts Fix crash on miniHillFort popup window 2024-11-19 10:53:16 +01:00
vstd
AI_Base.h
ArtifactUtils.cpp fix for fused artifacts creation 2024-11-10 17:06:39 +02:00
ArtifactUtils.h ArtifactUtils::createArtifact ArtifactUtils::createNewArtifactInstance unified 2024-09-04 21:25:55 +03:00
BasicTypes.cpp added MECHANICAL bonus 2024-10-24 21:30:51 +02:00
BattleFieldHandler.cpp introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
BattleFieldHandler.h introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
CAndroidVMHelper.cpp
CAndroidVMHelper.h
CArtHandler.cpp tradable grail 2024-11-10 21:48:54 +02:00
CArtHandler.h Fused identical artifacts 2024-10-15 16:51:29 +03:00
CArtifactInstance.cpp Fix regressions from previous PR 2024-11-07 12:07:45 +00:00
CArtifactInstance.h Add save compatibility 2024-10-30 16:57:03 +00:00
CBonusTypeHandler.cpp Always load json configs from mod that references it 2024-10-31 14:49:11 +00:00
CBonusTypeHandler.h
CConfigHandler.cpp
CConfigHandler.h
CConsoleHandler.cpp Do not try to shoot at 2nd hex of wide creatures 2024-08-14 10:38:59 +00:00
CConsoleHandler.h
CCreatureHandler.cpp Remove CCreatureHandler::loadBonuses 2024-11-10 15:10:38 +02:00
CCreatureHandler.h Remove CCreatureHandler::loadBonuses 2024-11-10 15:10:38 +02:00
CCreatureSet.cpp Fix regressions from previous PR 2024-11-07 12:07:45 +00:00
CCreatureSet.h Fix regressions from previous PR 2024-11-07 12:07:45 +00:00
CGameInfoCallback.cpp Fix crash on rearranging troops on non-owned hero 2024-11-17 17:38:54 +00:00
CGameInfoCallback.h code review 2024-10-12 23:01:14 +02:00
CGameInterface.cpp Extracted handling of type ID's from serializer into a separate class 2024-08-26 19:48:46 +00:00
CGameInterface.h Extracted handling of type ID's from serializer into a separate class 2024-08-26 19:48:46 +00:00
CMakeLists.txt Updated out-of-date comment 2024-11-17 00:14:54 +01:00
Color.h icon drawing 2024-08-15 00:21:02 +02:00
ConstTransitivePtr.h
CPlayerState.cpp Fix some of the new warnings from sonarcloud 2024-10-11 10:45:29 +00:00
CPlayerState.h Implemented serialization of local player state in json form 2024-10-08 20:04:32 +00:00
CRandomGenerator.cpp
CRandomGenerator.h
CScriptingModule.cpp
CScriptingModule.h
CSkillHandler.cpp Merge pull request #4812 from SoundSSGood/secSkillPlace 2024-10-30 13:33:39 +02:00
CSkillHandler.h suggested changes 2024-10-28 21:58:35 +02:00
CSoundBase.h
CStack.cpp Remove CStack::type pointer to VLC entity 2024-10-30 16:47:02 +00:00
CStack.h Remove CStack::type pointer to VLC entity 2024-10-30 16:47:02 +00:00
CStopWatch.h
CThreadHelper.cpp
CThreadHelper.h
ExceptionsCommon.h
ExtraOptionsInfo.cpp
ExtraOptionsInfo.h
FunctionList.h
GameCallbackHolder.h
GameConstants.h
GameSettings.cpp Merge branch 'develop' into spell 2024-10-07 12:55:23 +02:00
GameSettings.h It is now possible to define game settings in rmg template 2024-09-05 15:16:28 +00:00
IBonusTypeHandler.h
IGameCallback.cpp Removed remaining cases of serialization of VLC entities 2024-10-30 16:48:18 +00:00
IGameCallback.h Removed remaining cases of serialization of VLC entities 2024-10-30 16:48:18 +00:00
IGameEventsReceiver.h IMarket suggestions 2024-08-20 18:49:48 +03:00
IGameSettings.h Merge branch 'develop' into spell 2024-10-07 12:55:23 +02:00
IHandlerBase.cpp
IHandlerBase.h
int3.h
LoadProgress.cpp
LoadProgress.h
LogicalExpression.cpp
LogicalExpression.h
ObstacleHandler.cpp introduce modScope into ObstacleInfo 2024-08-12 13:57:27 +02:00
ObstacleHandler.h introduce modScope into ObstacleInfo 2024-08-12 13:57:27 +02:00
Point.h
Rect.cpp
Rect.h First iteration of upscaled rendering 2024-08-17 15:25:25 +00:00
ResourceSet.cpp Unified income handling, added IOwnableObject interface 2024-08-28 12:40:44 +00:00
ResourceSet.h Unified income handling, added IOwnableObject interface 2024-08-28 12:40:44 +00:00
RiverHandler.cpp Minor refactoring of translations: 2024-10-06 19:42:15 +00:00
RiverHandler.h introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
RoadHandler.cpp Minor refactoring of translations: 2024-10-06 19:42:15 +00:00
RoadHandler.h introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
ScopeGuard.h
ScriptHandler.cpp
ScriptHandler.h
StartInfo.cpp Extend AI garrison troop removal logic to all RoE campaigns to emulate 2024-11-17 17:38:54 +00:00
StartInfo.h Extend AI garrison troop removal logic to all RoE campaigns to emulate 2024-11-17 17:38:54 +00:00
StdInc.cpp
StdInc.h
TerrainHandler.cpp Minor refactoring of translations: 2024-10-06 19:42:15 +00:00
TerrainHandler.h introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
TurnTimerInfo.cpp
TurnTimerInfo.h
UnlockGuard.h
vcmi_endian.h
VCMI_Lib.cpp Split CHeroHandler.cpp/.h into 1 file per class 2024-10-13 14:01:09 +00:00
VCMI_Lib.h Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
VCMIDirs.cpp
VCMIDirs.h