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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/lib
Ivan Savenko 8d36bcabce Split registerTypes into multiple files, now in lib/registerTypes
directory in order to reduce huge memory usage by gcc
2014-02-24 19:57:33 +00:00
..
filesystem Added serializer-based class able to make deep copies of objects — CMemorySerializer. 2014-02-08 21:54:35 +00:00
logging - fixed missing DLL_LINKAGE 2013-11-09 13:49:36 +00:00
mapping - Implemented hero recreate handling correctly 2014-02-23 13:52:06 +00:00
minizip more portable OS X library install names 2014-02-23 16:40:55 +00:00
registerTypes Split registerTypes into multiple files, now in lib/registerTypes 2014-02-24 19:57:33 +00:00
rmg Large rewrite of adventure map objects: 2014-01-02 23:48:38 +00:00
AI_Base.h
BattleAction.cpp - Partially fixed mantis #1065 (Gate with hex 95 can't be attacked) 2013-12-08 17:54:13 +00:00
BattleAction.h - Compile fixes for MVS 2013-11-09 21:29:46 +00:00
BattleHex.cpp - Partially fixed mantis #1065 (Gate with hex 95 can't be attacked) 2013-12-08 17:54:13 +00:00
BattleHex.h - Compile fixes for MVS 2013-11-09 21:29:46 +00:00
BattleState.cpp - Partially fixed mantis #1065 (Gate with hex 95 can't be attacked) 2013-12-08 17:54:13 +00:00
BattleState.h - Partially fixed mantis #1065 (Gate with hex 95 can't be attacked) 2013-12-08 17:54:13 +00:00
CArtHandler.cpp - probably fixed 1671 2014-01-30 11:08:37 +00:00
CArtHandler.h two patches/pull requests from janisozaur 2013-11-12 10:45:42 +00:00
CBattleCallback.cpp - Partially fixed mantis #1065 (Gate with hex 95 can't be attacked) 2013-12-08 17:54:13 +00:00
CBattleCallback.h - Partially fixed mantis #1065 (Gate with hex 95 can't be attacked) 2013-12-08 17:54:13 +00:00
CBonusTypeHandler.cpp CBonusTypeHandler small refactoring 2014-01-19 13:29:13 +00:00
CBonusTypeHandler.h * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 2013-06-17 15:45:55 +00:00
CBuildingHandler.cpp * fixes for town building campaign bonus 2013-02-13 14:21:11 +00:00
CBuildingHandler.h * refactoring 2013-02-11 19:11:34 +00:00
CConfigHandler.cpp Filesystem handling is now more flexible 2013-07-28 14:49:50 +00:00
CConfigHandler.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CConsoleHandler.cpp went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
CConsoleHandler.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CCreatureHandler.cpp Large rewrite of adventure map objects: 2014-01-02 23:48:38 +00:00
CCreatureHandler.h Large rewrite of adventure map objects: 2014-01-02 23:48:38 +00:00
CCreatureSet.cpp More fixes for map-specific crashes, fixes #1427 and #733 2014-02-09 12:10:02 +00:00
CCreatureSet.h More fixes for map-specific crashes, fixes #1427 and #733 2014-02-09 12:10:02 +00:00
CDefObjInfoHandler.cpp Miscellaneous fixes: 2014-01-13 17:44:21 +00:00
CDefObjInfoHandler.h Large rewrite of adventure map objects: 2014-01-02 23:48:38 +00:00
CGameInterface.cpp bugfixing: 2013-06-23 19:35:54 +00:00
CGameInterface.h went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
CGameState.cpp Split registerTypes into multiple files, now in lib/registerTypes 2014-02-24 19:57:33 +00:00
CGameState.h - fixed #1643 -> hero placeholder handling 2014-01-30 18:56:31 +00:00
CGeneralTextHandler.cpp Several minor fixes/features 2013-10-27 13:05:01 +00:00
CGeneralTextHandler.h - fixed missing DLL_LINKAGE 2013-11-09 13:49:36 +00:00
CHeroHandler.cpp Initializing CHeroClass::commander. 2014-01-06 17:45:21 +00:00
CHeroHandler.h Initializing CHeroClass::commander. 2014-01-06 17:45:21 +00:00
CMakeLists.txt Split registerTypes into multiple files, now in lib/registerTypes 2014-02-24 19:57:33 +00:00
CModHandler.cpp - found yet another missing victory condition, fixes 1684 2014-02-02 11:05:05 +00:00
CModHandler.h Improved serializer. See: http://forum.vcmi.eu/viewtopic.php?p=11562#11562 2014-02-19 01:04:27 +00:00
CObjectHandler.cpp - Restored correct specialty serialization (#1599 and all its children) 2014-02-17 17:28:39 +00:00
CObjectHandler.h Improved serializer. See: http://forum.vcmi.eu/viewtopic.php?p=11562#11562 2014-02-19 01:04:27 +00:00
CObstacleInstance.cpp - fixed missing DLL_LINKAGE 2013-11-09 13:49:36 +00:00
CObstacleInstance.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CondSh.h * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) 2012-02-19 21:03:43 +00:00
Connection.cpp Split registerTypes into multiple files, now in lib/registerTypes 2014-02-24 19:57:33 +00:00
Connection.h fixed compilation with gcc/clang 2014-02-19 07:27:41 +00:00
ConstTransitivePtr.h Fixed #1430, work-around to make #1435 non-crashing. 2013-09-11 21:57:08 +00:00
CRandomGenerator.h Added serializer-based class able to make deep copies of objects — CMemorySerializer. 2014-02-08 21:54:35 +00:00
CScriptingModule.h
CSpellHandler.cpp Filesystem handling is now more flexible 2013-07-28 14:49:50 +00:00
CSpellHandler.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CStopWatch.h - fixed save games issues (#1044) 2012-08-07 11:28:52 +00:00
CThreadHelper.cpp went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
CThreadHelper.h Compile fixes specific for VS 2012" 2013-07-02 15:23:32 +00:00
CTownHandler.cpp Large rewrite of adventure map objects: 2014-01-02 23:48:38 +00:00
CTownHandler.h changes in hero class format: 2013-12-13 18:27:54 +00:00
FunctionList.h - Moved FunctionList from /client to /lib -> used in client and server 2013-11-30 10:08:38 +00:00
GameConstants.cpp Large rewrite of adventure map objects: 2014-01-02 23:48:38 +00:00
GameConstants.h Development release 0.94f 2014-02-23 23:45:58 +00:00
HeroBonus.cpp two patches/pull requests from janisozaur 2013-11-12 10:45:42 +00:00
HeroBonus.h - Various improvements for exploration 2014-02-17 07:36:03 +00:00
IBonusTypeHandler.h * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 2013-06-17 15:45:55 +00:00
IGameCallback.cpp - Restored correct specialty serialization (#1599 and all its children) 2014-02-17 17:28:39 +00:00
IGameCallback.h - Restored correct specialty serialization (#1599 and all its children) 2014-02-17 17:28:39 +00:00
IGameEventsReceiver.h - Refactoring for checking victory/loss conditions (use enum class instead of magic numbers) 2013-11-17 17:57:04 +00:00
IHandlerBase.h Fixed #1338 and #1341. Introduced post-load step to ease initialization of bonus source ids. 2013-07-21 14:19:29 +00:00
int3.h - AI will now use SectorMap to find a way to guarded / covered objects. 2014-02-15 16:38:51 +00:00
Interprocess.h - fix for boost 1.49 2012-04-02 11:14:38 +00:00
JsonDetail.cpp - metadata will be printed before node value, fixes #1678 2014-02-01 13:23:12 +00:00
JsonDetail.h - vcmi can now calculate crc32 checksum of a file 2013-11-08 20:36:26 +00:00
JsonNode.cpp More string ID's for buildings: 2013-12-04 10:36:39 +00:00
JsonNode.h - vcmi can now calculate crc32 checksum of a file 2013-11-08 20:36:26 +00:00
LogicalExpression.cpp Extended building dependencies: 2013-12-02 11:58:02 +00:00
LogicalExpression.h Support for overriding victory/defeat conditions from h3m map or 2013-12-30 23:09:58 +00:00
NetPacks.h Improved serializer. See: http://forum.vcmi.eu/viewtopic.php?p=11562#11562 2014-02-19 01:04:27 +00:00
NetPacksBase.h Properly removing stuff from hero, fixes #1646. 2014-02-08 23:07:33 +00:00
NetPacksLib.cpp [mechanics] fix copy-paste errors in magic skill arrays 2014-02-15 09:40:33 +00:00
ResourceSet.cpp Fixed all the issues with Quests, #828 and #1223. 2013-07-23 15:03:01 +00:00
ResourceSet.h Added serializer-based class able to make deep copies of objects — CMemorySerializer. 2014-02-08 21:54:35 +00:00
ScopeGuard.h - Improved json validation. Now it support most of features from latest json schema draft 2013-04-02 17:06:43 +00:00
StartInfo.h two patches/pull requests from janisozaur 2013-11-12 10:45:42 +00:00
StdInc.cpp
StdInc.h
StringConstants.h Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
UnlockGuard.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
vcmi_endian.h - gcc compile fix 2013-02-05 19:56:28 +00:00
VCMI_lib.cbp [refactor] extract often used classes from lib\NetPacks.h to separate header - less dependecies on whole packets class tree 2014-01-16 20:24:06 +00:00
VCMI_Lib.cpp - modhandler will only validate new, changed or mods that failed 2013-11-09 19:10:16 +00:00
VCMI_Lib.h - Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses 2013-08-17 12:46:48 +00:00
VCMI_lib.vcxproj VC project updated. 2014-01-04 23:01:28 +00:00
VCMI_lib.vcxproj.filters VC project updated. 2014-01-04 23:01:28 +00:00
VCMIDirs.cpp Fixed OS X client and server paths 2013-10-07 03:19:11 +00:00
VCMIDirs.h fixes for launcher, as discussed on forums: 2013-08-24 20:11:51 +00:00