1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-18 17:40:48 +02:00
vcmi/client/adventureMap/CAdventureMapInterface.cpp

1086 lines
31 KiB
C++
Raw Normal View History

/*
* CAdventureMapInterface.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CAdventureMapInterface.h"
#include "CAdventureOptions.h"
#include "CInGameConsole.h"
#include "CMinimap.h"
#include "CList.h"
#include "CInfoBar.h"
2023-03-01 17:20:05 +02:00
#include "MapAudioPlayer.h"
#include "CAdventureMapWidget.h"
2023-03-01 12:31:23 +02:00
#include "../mapView/mapHandler.h"
#include "../mapView/MapView.h"
#include "../windows/CKingdomInterface.h"
#include "../windows/CSpellWindow.h"
#include "../windows/CTradeWindow.h"
#include "../windows/GUIClasses.h"
#include "../windows/InfoWindows.h"
#include "../CGameInfo.h"
#include "../CPlayerInterface.h"
#include "../lobby/CSavingScreen.h"
#include "../render/CAnimation.h"
#include "../gui/CursorHandler.h"
#include "../render/IImage.h"
#include "../renderSDL/SDL_Extensions.h"
#include "../gui/CGuiHandler.h"
#include "../gui/Shortcut.h"
#include "../widgets/TextControls.h"
#include "../widgets/Buttons.h"
2023-02-18 18:58:22 +02:00
#include "../windows/settings/SettingsMainWindow.h"
#include "../CMT.h"
#include "../PlayerLocalState.h"
#include "../../CCallback.h"
#include "../../lib/CConfigHandler.h"
#include "../../lib/CGeneralTextHandler.h"
#include "../../lib/spells/CSpellHandler.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
#include "../../lib/mapObjects/CGTownInstance.h"
#include "../../lib/CPathfinder.h"
#include "../../lib/mapping/CMap.h"
std::shared_ptr<CAdventureMapInterface> adventureInt;
CAdventureMapInterface::CAdventureMapInterface():
2023-03-01 17:20:05 +02:00
mapAudio(new MapAudioPlayer()),
spellBeingCasted(nullptr),
scrollingCursorSet(false)
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
pos.x = pos.y = 0;
pos.w = GH.screenDimensions().x;
pos.h = GH.screenDimensions().y;
strongInterest = true; // handle all mouse move events to prevent dead mouse move space in fullscreen mode
2023-04-17 14:17:15 +02:00
widget = std::make_shared<CAdventureMapWidget>();
exitWorldView();
2015-01-13 21:57:41 +02:00
widget->setOptionHasQuests(!CGI->mh->getMap()->quests.empty());
widget->setOptionHasUnderground(CGI->mh->getMap()->twoLevel);
}
void CAdventureMapInterface::fshowOverview()
{
GH.pushIntT<CKingdomInterface>();
}
2015-01-13 21:57:41 +02:00
void CAdventureMapInterface::fworldViewBack()
2015-01-13 21:57:41 +02:00
{
exitWorldView();
auto hero = LOCPLINT->localState->getCurrentHero();
if (hero)
centerOnObject(hero);
2015-01-13 21:57:41 +02:00
}
void CAdventureMapInterface::fworldViewScale1x()
2015-01-13 21:57:41 +02:00
{
// TODO set corresponding scale button to "selected" mode
openWorldView(7);
2015-01-13 21:57:41 +02:00
}
void CAdventureMapInterface::fworldViewScale2x()
2015-01-13 21:57:41 +02:00
{
openWorldView(11);
2015-01-13 21:57:41 +02:00
}
void CAdventureMapInterface::fworldViewScale4x()
2015-01-13 21:57:41 +02:00
{
openWorldView(16);
2015-01-13 21:57:41 +02:00
}
void CAdventureMapInterface::fswitchLevel()
2015-01-13 21:57:41 +02:00
{
// with support for future multi-level maps :)
int maxLevels = CGI->mh->getMap()->levels();
if (maxLevels < 2)
2015-01-13 21:57:41 +02:00
return;
widget->getMapView()->onMapLevelSwitched();
}
void CAdventureMapInterface::onMapViewMoved(const Rect & visibleArea, int mapLevel)
{
widget->setOptionUndergroundLevel(mapLevel > 0);
widget->getMinimap()->onMapViewMoved(visibleArea, mapLevel);
}
void CAdventureMapInterface::onAudioResumed()
2023-03-01 17:20:05 +02:00
{
mapAudio->onAudioResumed();
}
void CAdventureMapInterface::onAudioPaused()
2023-03-01 17:20:05 +02:00
{
mapAudio->onAudioPaused();
}
void CAdventureMapInterface::fshowQuestlog()
{
LOCPLINT->showQuestLog();
}
void CAdventureMapInterface::fsleepWake()
{
const CGHeroInstance *h = LOCPLINT->localState->getCurrentHero();
if (!h)
return;
2023-04-17 12:26:28 +02:00
bool newSleep = !LOCPLINT->localState->isHeroSleeping(h);
2023-04-17 22:16:45 +02:00
2023-04-18 22:08:27 +02:00
if (newSleep)
LOCPLINT->localState->setHeroAsleep(h);
else
LOCPLINT->localState->setHeroAwaken(h);
onHeroChanged(h);
if (newSleep)
fnextHero();
}
void CAdventureMapInterface::fmoveHero()
{
const CGHeroInstance *h = LOCPLINT->localState->getCurrentHero();
if (!h || !LOCPLINT->localState->hasPath(h) || CGI->mh->hasOngoingAnimations())
return;
LOCPLINT->moveHero(h, LOCPLINT->localState->getPath(h));
}
void CAdventureMapInterface::fshowSpellbok()
{
if (!LOCPLINT->localState->getCurrentHero()) //checking necessary values
2008-09-10 15:19:48 +03:00
return;
2023-04-17 14:17:15 +02:00
centerOnObject(LOCPLINT->localState->getCurrentHero());
GH.pushIntT<CSpellWindow>(LOCPLINT->localState->getCurrentHero(), LOCPLINT, false);
}
void CAdventureMapInterface::fadventureOPtions()
{
GH.pushIntT<CAdventureOptions>();
}
void CAdventureMapInterface::fsystemOptions()
{
2023-02-18 18:58:22 +02:00
GH.pushIntT<SettingsMainWindow>();
}
void CAdventureMapInterface::fnextHero()
{
2023-04-18 22:08:27 +02:00
const auto * currHero = LOCPLINT->localState->getCurrentHero();
const auto * nextHero = LOCPLINT->localState->getNextWanderingHero(currHero);
2023-04-17 14:17:15 +02:00
if (nextHero)
2023-04-18 22:08:27 +02:00
{
LOCPLINT->localState->setSelection(nextHero);
centerOnObject(nextHero);
}
}
void CAdventureMapInterface::fendTurn()
{
if(!LOCPLINT->makingTurn)
return;
if(settings["adventure"]["heroReminder"].Bool())
{
2023-04-17 14:17:15 +02:00
for(auto hero : LOCPLINT->localState->getWanderingHeroes())
{
2023-04-17 12:26:28 +02:00
if(!LOCPLINT->localState->isHeroSleeping(hero) && hero->movement > 0)
{
// Only show hero reminder if conditions met:
// - There still movement points
// - Hero don't have a path or there not points for first step on path
LOCPLINT->localState->verifyPath(hero);
if(!LOCPLINT->localState->hasPath(hero))
{
LOCPLINT->showYesNoDialog( CGI->generaltexth->allTexts[55], std::bind(&CAdventureMapInterface::endingTurn, this), nullptr );
return;
}
auto path = LOCPLINT->localState->getPath(hero);
if (path.nodes.size() < 2 || path.nodes[path.nodes.size() - 2].turns)
{
LOCPLINT->showYesNoDialog( CGI->generaltexth->allTexts[55], std::bind(&CAdventureMapInterface::endingTurn, this), nullptr );
return;
}
}
}
}
endingTurn();
}
2023-04-17 22:16:45 +02:00
void CAdventureMapInterface::updateButtons()
{
2023-04-17 22:16:45 +02:00
const auto * hero = LOCPLINT->localState->getCurrentHero();
2023-04-18 22:08:27 +02:00
const auto * nextSuitableHero = LOCPLINT->localState->getNextWanderingHero(hero);
2023-04-17 22:16:45 +02:00
widget->setOptionHeroSelected(hero != nullptr);
widget->setOptionHeroCanMove(hero && LOCPLINT->localState->hasPath(hero) && hero->movement != 0);
widget->setOptionHasNextHero(nextSuitableHero != nullptr);
widget->setOptionHeroSleeping(hero && LOCPLINT->localState->isHeroSleeping(hero));
}
2023-04-19 16:38:25 +02:00
void CAdventureMapInterface::onHeroMovementStarted(const CGHeroInstance * hero)
{
widget->getInfoBar()->popAll();
widget->getInfoBar()->showSelection();
2023-04-19 16:38:25 +02:00
}
void CAdventureMapInterface::onHeroChanged(const CGHeroInstance *h)
{
widget->getHeroList()->update(h);
if (h && h == LOCPLINT->localState->getCurrentHero() && !widget->getInfoBar()->showingComponents())
widget->getInfoBar()->showSelection();
2023-04-17 22:16:45 +02:00
updateButtons();
}
void CAdventureMapInterface::onTownChanged(const CGTownInstance * town)
{
widget->getTownList()->update(town);
2023-04-19 16:38:25 +02:00
if (town && town == LOCPLINT->localState->getCurrentTown() && !widget->getInfoBar()->showingComponents())
widget->getInfoBar()->showSelection();
}
void CAdventureMapInterface::showInfoBoxMessage(const std::vector<Component> & components, std::string message, int timer)
{
widget->getInfoBar()->pushComponents(components, message, timer);
}
void CAdventureMapInterface::activate()
{
CIntObject::activate();
screenBuf = screen;
if(LOCPLINT)
{
LOCPLINT->cingconsole->activate();
LOCPLINT->cingconsole->pos = this->pos;
}
2023-04-19 16:38:25 +02:00
GH.fakeMouseMove(); //to restore the cursor
}
2015-01-13 21:57:41 +02:00
void CAdventureMapInterface::deactivate()
{
CIntObject::deactivate();
CCS->curh->set(Cursor::Map::POINTER);
}
2015-01-13 21:57:41 +02:00
void CAdventureMapInterface::showAll(SDL_Surface * to)
{
CSDL_Ext::fillSurface(to, CSDL_Ext::toSDL(ColorRGBA(255, 0,255,255)));// FIXME: CONFIGURABLE ADVMAP - debug fill to detect any empty areas
CIntObject::showAll(to);
LOCPLINT->cingconsole->show(to);
}
void CAdventureMapInterface::show(SDL_Surface * to)
{
handleMapScrollingUpdate();
CIntObject::show(to);
LOCPLINT->cingconsole->show(to);
}
void CAdventureMapInterface::handleMapScrollingUpdate()
{
2023-04-19 16:38:25 +02:00
/// Width of window border, in pixels, that triggers map scrolling
static constexpr uint32_t borderScrollWidth = 15;
uint32_t timePassed = GH.mainFPSmng->getElapsedMilliseconds();
uint32_t scrollSpeedPixels = settings["adventure"]["scrollSpeedPixels"].Float();
uint32_t scrollDistance = scrollSpeedPixels * timePassed / 1000;
bool scrollingActive = !GH.isKeyboardCtrlDown() && isActive() && widget->getState() == EGameState::MAKING_TURN;
Point cursorPosition = GH.getCursorPosition();
Point scrollDirection;
2023-04-19 16:38:25 +02:00
if (cursorPosition.x < borderScrollWidth)
scrollDirection.x = -1;
2023-04-19 16:38:25 +02:00
if (cursorPosition.x > GH.screenDimensions().x - borderScrollWidth)
scrollDirection.x = +1;
2023-04-19 16:38:25 +02:00
if (cursorPosition.y < borderScrollWidth)
scrollDirection.y = -1;
2023-04-19 16:38:25 +02:00
if (cursorPosition.y > GH.screenDimensions().y - borderScrollWidth)
scrollDirection.y = +1;
Point scrollDelta = scrollDirection * scrollDistance;
if (scrollingActive && scrollDelta != Point(0,0))
widget->getMapView()->onMapScrolled(scrollDelta);
if (scrollDelta == Point(0,0) && !scrollingCursorSet)
return;
if(scrollDelta.x > 0)
{
if(scrollDelta.y < 0)
CCS->curh->set(Cursor::Map::SCROLL_NORTHEAST);
if(scrollDelta.y > 0)
CCS->curh->set(Cursor::Map::SCROLL_SOUTHEAST);
if(scrollDelta.y == 0)
CCS->curh->set(Cursor::Map::SCROLL_EAST);
}
if(scrollDelta.x < 0)
{
if(scrollDelta.y < 0)
CCS->curh->set(Cursor::Map::SCROLL_NORTHWEST);
if(scrollDelta.y > 0)
CCS->curh->set(Cursor::Map::SCROLL_SOUTHWEST);
if(scrollDelta.y == 0)
CCS->curh->set(Cursor::Map::SCROLL_WEST);
}
if (scrollDelta.x == 0)
{
if(scrollDelta.y < 0)
CCS->curh->set(Cursor::Map::SCROLL_NORTH);
if(scrollDelta.y > 0)
CCS->curh->set(Cursor::Map::SCROLL_SOUTH);
if(scrollDelta.y == 0)
CCS->curh->set(Cursor::Map::POINTER);
}
2023-04-17 22:16:45 +02:00
scrollingCursorSet = scrollDelta != Point(0,0);
}
void CAdventureMapInterface::centerOnTile(int3 on)
{
widget->getMapView()->onCenteredTile(on);
}
void CAdventureMapInterface::centerOnObject(const CGObjectInstance * obj)
{
widget->getMapView()->onCenteredObject(obj);
}
void CAdventureMapInterface::keyPressed(EShortcut key)
{
if (widget->getState() != EGameState::MAKING_TURN)
return;
//fake mouse use to trigger onTileHovered()
GH.fakeMouseMove();
const CGHeroInstance *h = LOCPLINT->localState->getCurrentHero(); //selected hero
const CGTownInstance *t = LOCPLINT->localState->getCurrentTown(); //selected town
switch(key)
{
case EShortcut::ADVENTURE_THIEVES_GUILD:
if(GH.topInt()->type & BLOCK_ADV_HOTKEYS)
return;
{
//find first town with tavern
2023-04-17 14:32:18 +02:00
auto itr = range::find_if(LOCPLINT->localState->getOwnedTowns(), [](const CGTownInstance * town)
{
return town->hasBuilt(BuildingID::TAVERN);
});
2023-04-17 14:32:18 +02:00
if(itr != LOCPLINT->localState->getOwnedTowns().end())
LOCPLINT->showThievesGuildWindow(*itr);
else
LOCPLINT->showInfoDialog(CGI->generaltexth->translate("vcmi.adventureMap.noTownWithTavern"));
}
return;
case EShortcut::ADVENTURE_VIEW_SCENARIO:
if(isActive())
CAdventureOptions::showScenarioInfo();
return;
case EShortcut::GAME_SAVE_GAME:
if(isActive())
GH.pushIntT<CSavingScreen>();
return;
case EShortcut::GAME_LOAD_GAME:
if(isActive())
LOCPLINT->proposeLoadingGame();
return;
case EShortcut::ADVENTURE_DIG_GRAIL:
2010-03-01 21:04:07 +02:00
{
if(h && isActive() && LOCPLINT->makingTurn)
2010-03-01 21:04:07 +02:00
LOCPLINT->tryDiggging(h);
return;
}
case EShortcut::ADVENTURE_VIEW_PUZZLE:
2010-03-01 21:04:07 +02:00
if(isActive())
LOCPLINT->showPuzzleMap();
return;
case EShortcut::ADVENTURE_VIEW_WORLD:
if(isActive())
LOCPLINT->viewWorldMap();
return;
case EShortcut::GAME_RESTART_GAME:
if(isActive() && GH.isKeyboardCtrlDown())
{
LOCPLINT->showYesNoDialog(CGI->generaltexth->translate("vcmi.adventureMap.confirmRestartGame"),
[](){ GH.pushUserEvent(EUserEvent::RESTART_GAME); }, nullptr);
}
return;
case EShortcut::ADVENTURE_VISIT_OBJECT: //space - try to revisit current object with selected hero
{
if(!isActive())
return;
if(h)
{
LOCPLINT->cb->moveHero(h,h->pos);
}
}
return;
case EShortcut::ADVENTURE_VIEW_SELECTED:
{
2023-04-17 14:17:15 +02:00
if(!isActive() || !LOCPLINT->localState->getCurrentArmy())
return;
if(h)
LOCPLINT->openHeroWindow(h);
else if(t)
LOCPLINT->openTownWindow(t);
return;
}
case EShortcut::GLOBAL_CANCEL:
2010-06-01 00:14:15 +03:00
{
2023-02-28 22:43:19 +02:00
//FIXME: this case is never executed since AdvMapInt is disabled while in spellcasting mode
if(!isActive() || GH.topInt().get() != this || !spellBeingCasted)
2010-06-01 00:14:15 +03:00
return;
abortCastingMode();
2010-06-01 00:14:15 +03:00
return;
}
2023-04-28 13:22:03 +02:00
case EShortcut::GAME_OPEN_MARKETPLACE:
{
//act on key down if marketplace windows is not already opened
if(GH.topInt()->type & BLOCK_ADV_HOTKEYS)
return;
if(GH.isKeyboardCtrlDown()) //CTRL + T => open marketplace
2010-05-18 10:01:54 +03:00
{
//check if we have any marketplace
const CGTownInstance *townWithMarket = nullptr;
for(const CGTownInstance *t : LOCPLINT->cb->getTownsInfo())
2010-05-18 10:01:54 +03:00
{
if(t->hasBuilt(BuildingID::MARKETPLACE))
{
townWithMarket = t;
break;
}
2010-05-18 10:01:54 +03:00
}
if(townWithMarket) //if any town has marketplace, open window
GH.pushIntT<CMarketplaceWindow>(townWithMarket);
else //if not - complain
LOCPLINT->showInfoDialog(CGI->generaltexth->translate("vcmi.adventureMap.noTownWithMarket"));
}
case EShortcut::ADVENTURE_NEXT_TOWN:
if(isActive() && !GH.isKeyboardCtrlDown()) //no ctrl, advmapint is on the top => switch to town
{
widget->getTownList()->selectNext();
}
return;
}
case EShortcut::ADVENTURE_MOVE_HERO_SW: return hotkeyMoveHeroDirectional({-1, +1});
case EShortcut::ADVENTURE_MOVE_HERO_SS: return hotkeyMoveHeroDirectional({ 0, +1});
case EShortcut::ADVENTURE_MOVE_HERO_SE: return hotkeyMoveHeroDirectional({+1, +1});
case EShortcut::ADVENTURE_MOVE_HERO_WW: return hotkeyMoveHeroDirectional({-1, 0});
case EShortcut::ADVENTURE_MOVE_HERO_EE: return hotkeyMoveHeroDirectional({+1, 0});
case EShortcut::ADVENTURE_MOVE_HERO_NW: return hotkeyMoveHeroDirectional({-1, -1});
case EShortcut::ADVENTURE_MOVE_HERO_NN: return hotkeyMoveHeroDirectional({ 0, -1});
case EShortcut::ADVENTURE_MOVE_HERO_NE: return hotkeyMoveHeroDirectional({+1, -1});
}
}
void CAdventureMapInterface::hotkeyMoveHeroDirectional(Point direction)
{
const CGHeroInstance *h = LOCPLINT->localState->getCurrentHero(); //selected hero
if(!h || !isActive())
return;
if (CGI->mh->hasOngoingAnimations())
return;
if(direction == Point(0,0))
{
centerOnObject(h);
return;
}
int3 dst = h->visitablePos() + int3(direction.x, direction.y, 0);
if (!CGI->mh->isInMap((dst)))
return;
if ( !LOCPLINT->localState->setPath(h, dst))
return;
const CGPath & path = LOCPLINT->localState->getPath(h);
if (path.nodes.size() > 2)
onHeroChanged(h);
else
if(!path.nodes[0].turns)
LOCPLINT->moveHero(h, path);
}
2023-04-18 22:08:27 +02:00
void CAdventureMapInterface::onSelectionChanged(const CArmedInstance *sel)
{
2010-05-08 21:56:38 +03:00
assert(sel);
2023-04-17 14:17:15 +02:00
widget->getInfoBar()->popAll();
2023-03-01 17:20:05 +02:00
mapAudio->onSelectionChanged(sel);
2023-04-18 22:08:27 +02:00
bool centerView = !settings["session"]["autoSkip"].Bool();
if (centerView)
centerOnObject(sel);
if(sel->ID==Obj::TOWN)
{
auto town = dynamic_cast<const CGTownInstance*>(sel);
widget->getInfoBar()->showTownSelection(town);
widget->getTownList()->select(town);
widget->getHeroList()->select(nullptr);
onHeroChanged(nullptr);
}
else //hero selected
2009-04-14 17:26:58 +03:00
{
auto hero = dynamic_cast<const CGHeroInstance*>(sel);
widget->getInfoBar()->showHeroSelection(hero);
widget->getHeroList()->select(hero);
widget->getTownList()->select(nullptr);
LOCPLINT->localState->verifyPath(hero);
onHeroChanged(hero);
2009-04-14 17:26:58 +03:00
}
2023-04-17 22:16:45 +02:00
updateButtons();
widget->getHeroList()->redraw();
widget->getTownList()->redraw();
}
bool CAdventureMapInterface::isActive()
{
return active & ~CIntObject::KEYBOARD;
}
2023-04-16 00:48:49 +02:00
void CAdventureMapInterface::onMapTilesChanged(boost::optional<std::unordered_set<int3>> positions)
{
2023-04-16 00:48:49 +02:00
if (positions)
widget->getMinimap()->updateTiles(*positions);
2023-04-16 00:48:49 +02:00
else
widget->getMinimap()->update();
}
void CAdventureMapInterface::onHotseatWaitStarted(PlayerColor playerID)
{
onCurrentPlayerChanged(playerID);
widget->setState(EGameState::HOTSEAT_WAIT);
}
void CAdventureMapInterface::onEnemyTurnStarted(PlayerColor playerID)
{
if(settings["session"]["spectate"].Bool())
return;
adjustActiveness(true);
mapAudio->onEnemyTurnStarted();
widget->getMinimap()->setAIRadar(true);
widget->getInfoBar()->startEnemyTurn(LOCPLINT->cb->getCurrentPlayer());
widget->getMinimap()->showAll(screen);//force refresh on inactive object
widget->getInfoBar()->showAll(screen);//force refresh on inactive object
}
void CAdventureMapInterface::adjustActiveness(bool aiTurnStart)
{
bool wasActive = isActive();
if(wasActive)
deactivate();
if (aiTurnStart)
widget->setState(EGameState::ENEMY_TURN);
else
widget->setState(EGameState::MAKING_TURN);
if(wasActive)
activate();
}
void CAdventureMapInterface::onCurrentPlayerChanged(PlayerColor playerID)
{
2023-04-17 14:17:15 +02:00
LOCPLINT->localState->setSelection(nullptr);
if (playerID == currentPlayerID)
2023-02-10 23:29:13 +02:00
return;
currentPlayerID = playerID;
widget->setPlayer(playerID);
}
void CAdventureMapInterface::onPlayerTurnStarted(PlayerColor playerID)
{
onCurrentPlayerChanged(playerID);
widget->setState(EGameState::MAKING_TURN);
if(LOCPLINT->cb->getCurrentPlayer() == LOCPLINT->playerID
|| settings["session"]["spectate"].Bool())
{
adjustActiveness(false);
widget->getMinimap()->setAIRadar(false);
widget->getInfoBar()->showSelection();
}
widget->getHeroList()->update();
widget->getTownList()->update();
2023-02-10 23:29:13 +02:00
const CGHeroInstance * heroToSelect = nullptr;
// find first non-sleeping hero
2023-04-17 14:17:15 +02:00
for (auto hero : LOCPLINT->localState->getWanderingHeroes())
2023-02-10 23:29:13 +02:00
{
2023-04-17 12:26:28 +02:00
if (!LOCPLINT->localState->isHeroSleeping(hero))
2023-02-10 23:29:13 +02:00
{
heroToSelect = hero;
break;
}
}
//select first hero if available.
if (heroToSelect != nullptr)
{
2023-04-18 22:08:27 +02:00
LOCPLINT->localState->setSelection(heroToSelect);
2023-02-10 23:29:13 +02:00
}
2023-04-17 14:32:18 +02:00
else if (LOCPLINT->localState->getOwnedTowns().size())
2023-04-17 14:17:15 +02:00
{
2023-04-18 22:08:27 +02:00
LOCPLINT->localState->setSelection(LOCPLINT->localState->getOwnedTown(0));
2023-04-17 14:17:15 +02:00
}
2023-02-10 23:29:13 +02:00
else
2023-04-17 14:17:15 +02:00
{
2023-04-18 22:08:27 +02:00
LOCPLINT->localState->setSelection(LOCPLINT->localState->getWanderingHero(0));
2023-04-17 14:17:15 +02:00
}
2023-02-10 23:29:13 +02:00
//show new day animation and sound on infobar
widget->getInfoBar()->showDate();
2023-02-10 23:29:13 +02:00
onHeroChanged(nullptr);
2023-02-10 23:29:13 +02:00
showAll(screen);
mapAudio->onPlayerTurnStarted();
2023-02-10 23:29:13 +02:00
if(settings["session"]["autoSkip"].Bool() && !GH.isKeyboardShiftDown())
{
if(CInfoWindow *iw = dynamic_cast<CInfoWindow *>(GH.topInt().get()))
iw->close();
endingTurn();
}
}
void CAdventureMapInterface::endingTurn()
{
if(settings["session"]["spectate"].Bool())
return;
LOCPLINT->makingTurn = false;
LOCPLINT->cb->endTurn();
2023-03-01 17:20:05 +02:00
mapAudio->onPlayerTurnEnded();
}
const CGObjectInstance* CAdventureMapInterface::getActiveObject(const int3 &mapPos)
{
2012-05-14 19:29:06 +03:00
std::vector < const CGObjectInstance * > bobjs = LOCPLINT->cb->getBlockingObjs(mapPos); //blocking objects at tile
if (bobjs.empty())
return nullptr;
2011-05-03 06:14:18 +03:00
return *boost::range::max_element(bobjs, &CMapHandler::compareObjectBlitOrder);
/*
if (bobjs.back()->ID == Obj::HERO)
2012-05-14 19:29:06 +03:00
return bobjs.back();
else
return bobjs.front();*/
2012-05-14 19:29:06 +03:00
}
void CAdventureMapInterface::onTileLeftClicked(const int3 &mapPos)
2012-05-14 19:29:06 +03:00
{
if(widget->getState() == EGameState::MAKING_TURN)
2015-01-13 21:57:41 +02:00
return;
2023-02-28 22:43:19 +02:00
//FIXME: this line breaks H3 behavior for Dimension Door
if(!LOCPLINT->cb->isVisible(mapPos))
return;
if(!LOCPLINT->makingTurn)
2012-05-14 19:29:06 +03:00
return;
2012-05-14 19:29:06 +03:00
const TerrainTile *tile = LOCPLINT->cb->getTile(mapPos);
const CGObjectInstance *topBlocking = getActiveObject(mapPos);
2023-04-17 14:17:15 +02:00
int3 selPos = LOCPLINT->localState->getCurrentArmy()->getSightCenter();
if(spellBeingCasted)
{
if (!isInScreenRange(selPos, mapPos))
return;
const TerrainTile *heroTile = LOCPLINT->cb->getTile(selPos);
switch(spellBeingCasted->id)
{
case SpellID::SCUTTLE_BOAT: //Scuttle Boat
2013-01-31 23:11:25 +03:00
if(topBlocking && topBlocking->ID == Obj::BOAT)
2023-04-26 23:46:23 +02:00
performSpellcasting(mapPos);
break;
case SpellID::DIMENSION_DOOR:
if(!tile || tile->isClear(heroTile))
2023-04-26 23:46:23 +02:00
performSpellcasting(mapPos);
break;
}
return;
}
//check if we can select this object
bool canSelect = topBlocking && topBlocking->ID == Obj::HERO && topBlocking->tempOwner == LOCPLINT->playerID;
canSelect |= topBlocking && topBlocking->ID == Obj::TOWN && LOCPLINT->cb->getPlayerRelations(LOCPLINT->playerID, topBlocking->tempOwner);
bool isHero = false;
2023-04-17 14:17:15 +02:00
if(LOCPLINT->localState->getCurrentArmy()->ID != Obj::HERO) //hero is not selected (presumably town)
{
2023-04-17 14:17:15 +02:00
if(LOCPLINT->localState->getCurrentArmy() == topBlocking) //selected town clicked
LOCPLINT->openTownWindow(static_cast<const CGTownInstance*>(topBlocking));
else if(canSelect)
2023-04-18 22:08:27 +02:00
LOCPLINT->localState->setSelection(static_cast<const CArmedInstance*>(topBlocking));
}
else if(const CGHeroInstance * currentHero = LOCPLINT->localState->getCurrentHero()) //hero is selected
{
isHero = true;
const CGPathNode *pn = LOCPLINT->cb->getPathsInfo(currentHero)->getPathInfo(mapPos);
if(currentHero == topBlocking) //clicked selected hero
{
LOCPLINT->openHeroWindow(currentHero);
return;
}
else if(canSelect && pn->turns == 255 ) //selectable object at inaccessible tile
{
2023-04-18 22:08:27 +02:00
LOCPLINT->localState->setSelection(static_cast<const CArmedInstance*>(topBlocking));
return;
}
else //still here? we need to move hero if we clicked end of already selected path or calculate a new path otherwise
{
if(LOCPLINT->localState->hasPath(currentHero) &&
LOCPLINT->localState->getPath(currentHero).endPos() == mapPos)//we'll be moving
{
if(!CGI->mh->hasOngoingAnimations())
LOCPLINT->moveHero(currentHero, LOCPLINT->localState->getPath(currentHero));
return;
}
else //remove old path and find a new one if we clicked on accessible tile
{
LOCPLINT->localState->setPath(currentHero, mapPos);
onHeroChanged(currentHero);
}
}
} //end of hero is selected "case"
else
{
throw std::runtime_error("Nothing is selected...");
}
const auto shipyard = ourInaccessibleShipyard(topBlocking);
if(isHero && shipyard != nullptr)
{
LOCPLINT->showShipyardDialogOrProblemPopup(shipyard);
}
}
void CAdventureMapInterface::onTileHovered(const int3 &mapPos)
{
if(widget->getState() != EGameState::MAKING_TURN)
return;
2023-04-17 22:16:45 +02:00
//may occur just at the start of game (fake move before full intiialization)
if(!LOCPLINT->localState->getCurrentArmy())
2015-01-13 21:57:41 +02:00
return;
2012-05-14 19:29:06 +03:00
if(!LOCPLINT->cb->isVisible(mapPos))
2011-05-03 06:14:18 +03:00
{
CCS->curh->set(Cursor::Map::POINTER);
GH.statusbar->clear();
2011-05-03 06:14:18 +03:00
return;
}
auto objRelations = PlayerRelations::ALLIES;
const CGObjectInstance *objAtTile = getActiveObject(mapPos);
if(objAtTile)
{
objRelations = LOCPLINT->cb->getPlayerRelations(LOCPLINT->playerID, objAtTile->tempOwner);
std::string text = LOCPLINT->localState->getCurrentHero() ? objAtTile->getHoverText(LOCPLINT->localState->getCurrentHero()) : objAtTile->getHoverText(LOCPLINT->playerID);
2012-05-14 19:29:06 +03:00
boost::replace_all(text,"\n"," ");
GH.statusbar->write(text);
2023-02-28 22:43:19 +02:00
}
else
{
std::string hlp = CGI->mh->getTerrainDescr(mapPos, false);
GH.statusbar->write(hlp);
2023-02-28 22:43:19 +02:00
}
if(spellBeingCasted)
{
switch(spellBeingCasted->id)
{
case SpellID::SCUTTLE_BOAT:
{
2023-04-26 21:45:41 +02:00
int3 hpos = LOCPLINT->localState->getCurrentArmy()->getSightCenter();
if(objAtTile && objAtTile->ID == Obj::BOAT && isInScreenRange(hpos, mapPos))
CCS->curh->set(Cursor::Map::SCUTTLE_BOAT);
else
CCS->curh->set(Cursor::Map::POINTER);
return;
}
case SpellID::DIMENSION_DOOR:
{
const TerrainTile * t = LOCPLINT->cb->getTile(mapPos, false);
2023-04-17 14:17:15 +02:00
int3 hpos = LOCPLINT->localState->getCurrentArmy()->getSightCenter();
if((!t || t->isClear(LOCPLINT->cb->getTile(hpos))) && isInScreenRange(hpos, mapPos))
CCS->curh->set(Cursor::Map::TELEPORT);
else
CCS->curh->set(Cursor::Map::POINTER);
return;
}
}
}
2023-04-17 14:17:15 +02:00
if(LOCPLINT->localState->getCurrentArmy()->ID == Obj::TOWN)
{
if(objAtTile)
{
if(objAtTile->ID == Obj::TOWN && objRelations != PlayerRelations::ENEMIES)
CCS->curh->set(Cursor::Map::TOWN);
else if(objAtTile->ID == Obj::HERO && objRelations == PlayerRelations::SAME_PLAYER)
CCS->curh->set(Cursor::Map::HERO);
else
CCS->curh->set(Cursor::Map::POINTER);
}
else
CCS->curh->set(Cursor::Map::POINTER);
}
else if(const CGHeroInstance * hero = LOCPLINT->localState->getCurrentHero())
{
std::array<Cursor::Map, 4> cursorMove = { Cursor::Map::T1_MOVE, Cursor::Map::T2_MOVE, Cursor::Map::T3_MOVE, Cursor::Map::T4_MOVE, };
std::array<Cursor::Map, 4> cursorAttack = { Cursor::Map::T1_ATTACK, Cursor::Map::T2_ATTACK, Cursor::Map::T3_ATTACK, Cursor::Map::T4_ATTACK, };
std::array<Cursor::Map, 4> cursorSail = { Cursor::Map::T1_SAIL, Cursor::Map::T2_SAIL, Cursor::Map::T3_SAIL, Cursor::Map::T4_SAIL, };
std::array<Cursor::Map, 4> cursorDisembark = { Cursor::Map::T1_DISEMBARK, Cursor::Map::T2_DISEMBARK, Cursor::Map::T3_DISEMBARK, Cursor::Map::T4_DISEMBARK, };
std::array<Cursor::Map, 4> cursorExchange = { Cursor::Map::T1_EXCHANGE, Cursor::Map::T2_EXCHANGE, Cursor::Map::T3_EXCHANGE, Cursor::Map::T4_EXCHANGE, };
std::array<Cursor::Map, 4> cursorVisit = { Cursor::Map::T1_VISIT, Cursor::Map::T2_VISIT, Cursor::Map::T3_VISIT, Cursor::Map::T4_VISIT, };
std::array<Cursor::Map, 4> cursorSailVisit = { Cursor::Map::T1_SAIL_VISIT, Cursor::Map::T2_SAIL_VISIT, Cursor::Map::T3_SAIL_VISIT, Cursor::Map::T4_SAIL_VISIT, };
const CGPathNode * pathNode = LOCPLINT->cb->getPathsInfo(hero)->getPathInfo(mapPos);
assert(pathNode);
if((GH.isKeyboardAltDown() || settings["gameTweaks"]["forceMovementInfo"].Bool()) && pathNode->reachable()) //overwrite status bar text with movement info
{
showMoveDetailsInStatusbar(*hero, *pathNode);
}
int turns = pathNode->turns;
vstd::amin(turns, 3);
switch(pathNode->action)
{
case CGPathNode::NORMAL:
case CGPathNode::TELEPORT_NORMAL:
if(pathNode->layer == EPathfindingLayer::LAND)
CCS->curh->set(cursorMove[turns]);
else
CCS->curh->set(cursorSailVisit[turns]);
break;
case CGPathNode::VISIT:
case CGPathNode::BLOCKING_VISIT:
case CGPathNode::TELEPORT_BLOCKING_VISIT:
if(objAtTile && objAtTile->ID == Obj::HERO)
{
2023-04-17 14:17:15 +02:00
if(LOCPLINT->localState->getCurrentArmy() == objAtTile)
CCS->curh->set(Cursor::Map::HERO);
else
CCS->curh->set(cursorExchange[turns]);
}
else if(pathNode->layer == EPathfindingLayer::LAND)
CCS->curh->set(cursorVisit[turns]);
else
CCS->curh->set(cursorSailVisit[turns]);
break;
case CGPathNode::BATTLE:
case CGPathNode::TELEPORT_BATTLE:
CCS->curh->set(cursorAttack[turns]);
break;
case CGPathNode::EMBARK:
CCS->curh->set(cursorSail[turns]);
break;
case CGPathNode::DISEMBARK:
CCS->curh->set(cursorDisembark[turns]);
break;
default:
if(objAtTile && objRelations != PlayerRelations::ENEMIES)
{
if(objAtTile->ID == Obj::TOWN)
CCS->curh->set(Cursor::Map::TOWN);
else if(objAtTile->ID == Obj::HERO && objRelations == PlayerRelations::SAME_PLAYER)
CCS->curh->set(Cursor::Map::HERO);
else
CCS->curh->set(Cursor::Map::POINTER);
}
else
CCS->curh->set(Cursor::Map::POINTER);
break;
}
}
if(ourInaccessibleShipyard(objAtTile))
{
CCS->curh->set(Cursor::Map::T1_SAIL);
}
}
void CAdventureMapInterface::showMoveDetailsInStatusbar(const CGHeroInstance & hero, const CGPathNode & pathNode)
{
const int maxMovementPointsAtStartOfLastTurn = pathNode.turns > 0 ? hero.maxMovePoints(pathNode.layer == EPathfindingLayer::LAND) : hero.movement;
const int movementPointsLastTurnCost = maxMovementPointsAtStartOfLastTurn - pathNode.moveRemains;
const int remainingPointsAfterMove = pathNode.turns == 0 ? pathNode.moveRemains : 0;
std::string result = VLC->generaltexth->translate("vcmi.adventureMap", pathNode.turns > 0 ? "moveCostDetails" : "moveCostDetailsNoTurns");
boost::replace_first(result, "%TURNS", std::to_string(pathNode.turns));
boost::replace_first(result, "%POINTS", std::to_string(movementPointsLastTurnCost));
boost::replace_first(result, "%REMAINING", std::to_string(remainingPointsAfterMove));
GH.statusbar->write(result);
}
void CAdventureMapInterface::onTileRightClicked(const int3 &mapPos)
{
if(widget->getState() != EGameState::MAKING_TURN)
2015-01-13 21:57:41 +02:00
return;
if(spellBeingCasted)
{
abortCastingMode();
return;
}
2012-05-14 19:29:06 +03:00
if(!LOCPLINT->cb->isVisible(mapPos))
2011-05-03 06:14:18 +03:00
{
CRClickPopup::createAndPush(VLC->generaltexth->allTexts[61]); //Uncharted Territory
return;
}
const CGObjectInstance * obj = getActiveObject(mapPos);
2012-05-14 19:29:06 +03:00
if(!obj)
2023-02-28 22:43:19 +02:00
{
// Bare or undiscovered terrain
const TerrainTile * tile = LOCPLINT->cb->getTile(mapPos);
if(tile)
{
std::string hlp = CGI->mh->getTerrainDescr(mapPos, true);
CRClickPopup::createAndPush(hlp);
}
return;
}
CRClickPopup::createAndPush(obj, GH.getCursorPosition(), ETextAlignment::CENTER);
}
void CAdventureMapInterface::enterCastingMode(const CSpell * sp)
{
2023-04-19 16:38:25 +02:00
assert(sp->id == SpellID::SCUTTLE_BOAT || sp->id == SpellID::DIMENSION_DOOR);
spellBeingCasted = sp;
Settings config = settings.write["session"]["showSpellRange"];
config->Bool() = true;
widget->setState(EGameState::CASTING_SPELL);
}
2023-04-19 16:38:25 +02:00
void CAdventureMapInterface::exitCastingMode()
{
assert(spellBeingCasted);
spellBeingCasted = nullptr;
widget->setState(EGameState::MAKING_TURN);
Settings config = settings.write["session"]["showSpellRange"];
config->Bool() = false;
}
2023-04-19 16:38:25 +02:00
void CAdventureMapInterface::abortCastingMode()
{
exitCastingMode();
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[731]); //Spell cancelled
}
2023-04-26 23:46:23 +02:00
void CAdventureMapInterface::performSpellcasting(const int3 & dest)
{
SpellID id = spellBeingCasted->id;
2023-04-19 16:38:25 +02:00
exitCastingMode();
LOCPLINT->cb->castSpell(LOCPLINT->localState->getCurrentHero(), id, dest);
}
Rect CAdventureMapInterface::terrainAreaPixels() const
2023-02-10 23:29:13 +02:00
{
return widget->getMapView()->pos;
2023-02-10 23:29:13 +02:00
}
const IShipyard * CAdventureMapInterface::ourInaccessibleShipyard(const CGObjectInstance *obj) const
{
const IShipyard *ret = IShipyard::castFrom(obj);
if(!ret ||
obj->tempOwner != currentPlayerID ||
(CCS->curh->get<Cursor::Map>() != Cursor::Map::T1_SAIL && CCS->curh->get<Cursor::Map>() != Cursor::Map::POINTER))
return nullptr;
return ret;
}
void CAdventureMapInterface::exitWorldView()
{
widget->setState(EGameState::MAKING_TURN);
widget->getMapView()->onViewMapActivated();
}
void CAdventureMapInterface::openWorldView(int tileSize)
{
widget->setState(EGameState::WORLD_VIEW);
widget->getMapView()->onViewWorldActivated(tileSize);
2015-01-13 21:57:41 +02:00
}
void CAdventureMapInterface::openWorldView()
{
openWorldView(11);
}
void CAdventureMapInterface::openWorldView(const std::vector<ObjectPosInfo>& objectPositions, bool showTerrain)
{
openWorldView(11);
widget->getMapView()->onViewSpellActivated(11, objectPositions, showTerrain);
}