2013-03-06 21:49:56 +03:00
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/*
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* VCMI_Lib.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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2014-03-15 13:57:34 +03:00
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2011-12-14 00:23:17 +03:00
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#include "StdInc.h"
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2008-06-14 13:20:18 +03:00
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#include "VCMI_Lib.h"
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2011-12-14 00:23:17 +03:00
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2010-12-20 23:22:53 +02:00
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#include "CArtHandler.h"
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2013-03-06 21:49:56 +03:00
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#include "CBonusTypeHandler.h"
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2010-12-20 23:22:53 +02:00
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#include "CCreatureHandler.h"
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#include "CHeroHandler.h"
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#include "CTownHandler.h"
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2023-03-14 15:59:33 +02:00
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#include "CConfigHandler.h"
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2023-01-11 15:17:24 +02:00
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#include "RoadHandler.h"
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#include "RiverHandler.h"
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2023-01-09 01:17:37 +02:00
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#include "TerrainHandler.h"
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2010-12-20 23:22:53 +02:00
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#include "CBuildingHandler.h"
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2015-02-02 10:25:26 +02:00
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#include "spells/CSpellHandler.h"
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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#include "spells/effects/Registry.h"
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2017-08-20 09:18:07 +02:00
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#include "CSkillHandler.h"
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2010-12-20 23:22:53 +02:00
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#include "CGeneralTextHandler.h"
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2023-07-30 19:12:25 +02:00
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#include "modding/CModHandler.h"
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#include "modding/CModInfo.h"
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#include "modding/IdentifierStorage.h"
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#include "modding/CModVersion.h"
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2011-06-20 14:41:04 +03:00
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#include "IGameEventsReceiver.h"
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2011-12-17 21:59:59 +03:00
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#include "CStopWatch.h"
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2012-05-25 14:49:56 +03:00
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#include "VCMIDirs.h"
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2013-07-28 17:49:50 +03:00
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#include "filesystem/Filesystem.h"
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2013-04-11 18:58:01 +03:00
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#include "CConsoleHandler.h"
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2013-08-17 15:46:48 +03:00
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#include "rmg/CRmgTemplateStorage.h"
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2023-06-02 20:47:37 +02:00
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#include "mapObjectConstructors/CObjectClassesHandler.h"
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#include "mapObjects/CObjectHandler.h"
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2013-08-17 15:46:48 +03:00
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#include "mapping/CMapEditManager.h"
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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#include "ScriptHandler.h"
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2022-06-28 10:05:30 +02:00
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#include "BattleFieldHandler.h"
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2022-09-15 10:06:54 +02:00
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#include "ObstacleHandler.h"
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2023-03-15 21:34:29 +02:00
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#include "GameSettings.h"
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2009-04-15 17:03:31 +03:00
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2022-07-26 15:07:42 +02:00
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VCMI_LIB_NAMESPACE_BEGIN
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2013-06-26 14:18:27 +03:00
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LibClasses * VLC = nullptr;
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2009-05-09 19:18:27 +03:00
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2022-11-20 18:48:31 +02:00
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DLL_LINKAGE void preinitDLL(CConsoleHandler * Console, bool onlyEssential, bool extractArchives)
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2008-06-14 13:20:18 +03:00
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{
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2008-09-17 13:18:22 +03:00
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console = Console;
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2017-07-16 11:58:05 +02:00
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VLC = new LibClasses();
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2023-07-24 17:24:23 +02:00
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VLC->loadFilesystem(extractArchives);
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settings.init();
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VLC->loadModFilesystem(onlyEssential);
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2012-12-12 14:13:57 +03:00
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}
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2017-07-20 06:08:49 +02:00
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DLL_LINKAGE void loadDLLClasses(bool onlyEssential)
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2012-12-12 14:13:57 +03:00
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{
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2017-07-20 06:08:49 +02:00
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VLC->init(onlyEssential);
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2008-06-14 13:20:18 +03:00
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}
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|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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const ArtifactService * LibClasses::artifacts() const
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{
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return arth;
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}
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const CreatureService * LibClasses::creatures() const
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{
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return creh;
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}
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const FactionService * LibClasses::factions() const
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{
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return townh;
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}
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const HeroClassService * LibClasses::heroClasses() const
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{
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return &heroh->classes;
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}
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const HeroTypeService * LibClasses::heroTypes() const
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{
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return heroh;
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}
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2022-09-21 18:31:14 +02:00
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#if SCRIPTING_ENABLED
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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const scripting::Service * LibClasses::scripts() const
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{
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return scriptHandler;
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}
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2022-09-21 18:31:14 +02:00
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#endif
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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const spells::Service * LibClasses::spells() const
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{
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return spellh;
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}
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const SkillService * LibClasses::skills() const
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{
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return skillh;
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}
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2013-03-06 21:49:56 +03:00
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const IBonusTypeHandler * LibClasses::getBth() const
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{
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return bth;
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}
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2023-07-30 19:12:25 +02:00
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const CIdentifierStorage * LibClasses::identifiers() const
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{
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2023-08-25 21:36:00 +02:00
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return identifiersHandler;
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2023-07-30 19:12:25 +02:00
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}
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|
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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const spells::effects::Registry * LibClasses::spellEffects() const
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{
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return spells::effects::GlobalRegistry::get();
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}
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spells::effects::Registry * LibClasses::spellEffects()
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{
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return spells::effects::GlobalRegistry::get();
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}
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2022-06-28 10:05:30 +02:00
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const BattleFieldService * LibClasses::battlefields() const
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{
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return battlefieldsHandler;
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}
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2022-09-15 10:06:54 +02:00
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const ObstacleService * LibClasses::obstacles() const
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{
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return obstacleHandler;
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}
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2023-03-15 21:34:29 +02:00
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const IGameSettings * LibClasses::settings() const
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{
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return settingsHandler;
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}
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|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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void LibClasses::updateEntity(Metatype metatype, int32_t index, const JsonNode & data)
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{
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switch(metatype)
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{
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case Metatype::ARTIFACT:
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arth->updateEntity(index, data);
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break;
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case Metatype::CREATURE:
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creh->updateEntity(index, data);
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break;
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case Metatype::FACTION:
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townh->updateEntity(index, data);
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break;
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case Metatype::HERO_CLASS:
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heroh->classes.updateEntity(index, data);
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break;
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case Metatype::HERO_TYPE:
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heroh->updateEntity(index, data);
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break;
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case Metatype::SKILL:
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skillh->updateEntity(index, data);
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break;
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case Metatype::SPELL:
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spellh->updateEntity(index, data);
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break;
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default:
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logGlobal->error("Invalid Metatype id %d", static_cast<int32_t>(metatype));
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break;
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}
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}
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2023-03-14 15:59:33 +02:00
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void LibClasses::loadFilesystem(bool extractArchives)
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2009-01-11 00:08:18 +02:00
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{
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2012-08-07 14:28:52 +03:00
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CStopWatch loadTime;
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2012-08-01 15:02:54 +03:00
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CResourceHandler::initialize();
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2017-08-10 20:59:55 +02:00
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logGlobal->info("\tInitialization: %d ms", loadTime.getDiff());
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2012-08-07 14:28:52 +03:00
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2022-11-20 18:48:31 +02:00
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CResourceHandler::load("config/filesystem.json", extractArchives);
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2017-08-10 20:59:55 +02:00
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logGlobal->info("\tData loading: %d ms", loadTime.getDiff());
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2023-03-14 15:59:33 +02:00
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}
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2012-08-07 14:28:52 +03:00
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2023-03-14 15:59:33 +02:00
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void LibClasses::loadModFilesystem(bool onlyEssential)
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{
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CStopWatch loadTime;
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2016-08-30 10:45:05 +02:00
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modh = new CModHandler();
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2023-08-25 21:36:00 +02:00
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identifiersHandler = new CIdentifierStorage();
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2023-03-14 15:59:33 +02:00
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modh->loadMods(onlyEssential);
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2017-08-10 20:59:55 +02:00
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logGlobal->info("\tMod handler: %d ms", loadTime.getDiff());
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2012-12-12 14:13:57 +03:00
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2014-03-15 13:57:34 +03:00
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modh->loadModFilesystems();
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2017-08-10 20:59:55 +02:00
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logGlobal->info("\tMod filesystems: %d ms", loadTime.getDiff());
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2012-08-02 14:03:26 +03:00
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}
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2017-08-10 20:59:55 +02:00
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static void logHandlerLoaded(const std::string & name, CStopWatch & timer)
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2012-08-02 14:03:26 +03:00
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{
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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logGlobal->info("\t\t %s handler: %d ms", name, timer.getDiff());
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2017-07-12 21:01:10 +02:00
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}
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2012-08-01 15:02:54 +03:00
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2013-03-06 21:49:56 +03:00
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template <class Handler> void createHandler(Handler *&handler, const std::string &name, CStopWatch &timer)
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{
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handler = new Handler();
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logHandlerLoaded(name, timer);
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2014-03-15 13:57:34 +03:00
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}
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2009-01-11 00:08:18 +02:00
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2017-07-20 06:08:49 +02:00
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void LibClasses::init(bool onlyEssential)
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2013-03-06 21:49:56 +03:00
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{
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2023-03-13 23:26:44 +02:00
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CStopWatch pomtime;
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CStopWatch totalTime;
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2013-04-02 20:06:43 +03:00
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2023-03-15 21:34:29 +02:00
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createHandler(settingsHandler, "Game Settings", pomtime);
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2013-11-09 22:10:16 +03:00
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modh->initializeConfig();
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2013-04-28 18:06:14 +03:00
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2023-01-17 12:42:43 +02:00
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createHandler(generaltexth, "General text", pomtime);
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2013-03-06 21:49:56 +03:00
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createHandler(bth, "Bonus type", pomtime);
|
2022-12-20 16:14:06 +02:00
|
|
|
createHandler(roadTypeHandler, "Road", pomtime);
|
|
|
|
createHandler(riverTypeHandler, "River", pomtime);
|
2022-09-21 11:34:23 +02:00
|
|
|
createHandler(terrainTypeHandler, "Terrain", pomtime);
|
2013-03-06 21:49:56 +03:00
|
|
|
createHandler(heroh, "Hero", pomtime);
|
|
|
|
createHandler(arth, "Artifact", pomtime);
|
|
|
|
createHandler(creh, "Creature", pomtime);
|
|
|
|
createHandler(townh, "Town", pomtime);
|
|
|
|
createHandler(objh, "Object", pomtime);
|
2014-05-16 23:50:02 +03:00
|
|
|
createHandler(objtypeh, "Object types information", pomtime);
|
2013-03-06 21:49:56 +03:00
|
|
|
createHandler(spellh, "Spell", pomtime);
|
2017-08-20 09:18:07 +02:00
|
|
|
createHandler(skillh, "Skill", pomtime);
|
2013-08-17 15:46:48 +03:00
|
|
|
createHandler(terviewh, "Terrain view pattern", pomtime);
|
2015-05-26 18:19:41 +02:00
|
|
|
createHandler(tplh, "Template", pomtime); //templates need already resolved identifiers (refactor?)
|
2022-09-21 18:31:14 +02:00
|
|
|
#if SCRIPTING_ENABLED
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
createHandler(scriptHandler, "Script", pomtime);
|
2022-09-21 18:31:14 +02:00
|
|
|
#endif
|
2022-06-28 10:05:30 +02:00
|
|
|
createHandler(battlefieldsHandler, "Battlefields", pomtime);
|
2022-09-15 10:06:54 +02:00
|
|
|
createHandler(obstacleHandler, "Obstacles", pomtime);
|
2017-08-10 20:59:55 +02:00
|
|
|
logGlobal->info("\tInitializing handlers: %d ms", totalTime.getDiff());
|
2013-04-21 15:49:26 +03:00
|
|
|
|
2013-11-09 22:10:16 +03:00
|
|
|
modh->load();
|
2017-07-20 06:08:49 +02:00
|
|
|
modh->afterLoad(onlyEssential);
|
2009-01-11 00:08:18 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
void LibClasses::clear()
|
|
|
|
{
|
|
|
|
delete heroh;
|
|
|
|
delete arth;
|
|
|
|
delete creh;
|
|
|
|
delete townh;
|
|
|
|
delete objh;
|
2014-05-16 23:50:02 +03:00
|
|
|
delete objtypeh;
|
2009-01-11 00:08:18 +02:00
|
|
|
delete spellh;
|
2017-08-20 09:18:07 +02:00
|
|
|
delete skillh;
|
2012-08-10 16:07:53 +03:00
|
|
|
delete modh;
|
2013-03-06 21:49:56 +03:00
|
|
|
delete bth;
|
2013-08-17 15:46:48 +03:00
|
|
|
delete tplh;
|
|
|
|
delete terviewh;
|
2022-09-21 18:31:14 +02:00
|
|
|
#if SCRIPTING_ENABLED
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
delete scriptHandler;
|
2022-09-21 18:31:14 +02:00
|
|
|
#endif
|
2022-06-28 10:05:30 +02:00
|
|
|
delete battlefieldsHandler;
|
2023-02-15 20:37:09 +02:00
|
|
|
delete generaltexth;
|
2023-08-25 21:36:00 +02:00
|
|
|
delete identifiersHandler;
|
2009-06-23 11:14:49 +03:00
|
|
|
makeNull();
|
|
|
|
}
|
|
|
|
|
|
|
|
void LibClasses::makeNull()
|
|
|
|
{
|
2013-03-06 21:49:56 +03:00
|
|
|
generaltexth = nullptr;
|
|
|
|
heroh = nullptr;
|
|
|
|
arth = nullptr;
|
|
|
|
creh = nullptr;
|
|
|
|
townh = nullptr;
|
|
|
|
objh = nullptr;
|
2014-05-16 23:50:02 +03:00
|
|
|
objtypeh = nullptr;
|
2013-03-06 21:49:56 +03:00
|
|
|
spellh = nullptr;
|
2017-08-20 09:18:07 +02:00
|
|
|
skillh = nullptr;
|
2013-03-06 21:49:56 +03:00
|
|
|
modh = nullptr;
|
|
|
|
bth = nullptr;
|
2013-08-17 15:46:48 +03:00
|
|
|
tplh = nullptr;
|
|
|
|
terviewh = nullptr;
|
2022-09-21 18:31:14 +02:00
|
|
|
#if SCRIPTING_ENABLED
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
scriptHandler = nullptr;
|
2022-09-21 18:31:14 +02:00
|
|
|
#endif
|
2022-06-28 10:05:30 +02:00
|
|
|
battlefieldsHandler = nullptr;
|
2023-08-25 21:36:00 +02:00
|
|
|
identifiersHandler = nullptr;
|
2009-01-30 20:36:00 +02:00
|
|
|
}
|
2009-06-23 11:14:49 +03:00
|
|
|
|
|
|
|
LibClasses::LibClasses()
|
|
|
|
{
|
|
|
|
//init pointers to handlers
|
|
|
|
makeNull();
|
2009-10-04 05:02:45 +03:00
|
|
|
}
|
2010-02-12 17:04:01 +02:00
|
|
|
|
|
|
|
void LibClasses::callWhenDeserializing()
|
|
|
|
{
|
2017-07-16 11:58:05 +02:00
|
|
|
//FIXME: check if any of these are needed
|
|
|
|
//generaltexth = new CGeneralTextHandler();
|
2013-04-21 15:49:26 +03:00
|
|
|
//generaltexth->load();
|
|
|
|
//arth->load(true);
|
2012-09-21 22:49:35 +03:00
|
|
|
//modh->recreateHandlers();
|
2012-08-24 12:37:52 +03:00
|
|
|
//modh->loadConfigFromFile ("defaultMods"); //TODO: remember last saved config
|
2011-03-29 20:16:10 +03:00
|
|
|
}
|
2012-04-08 04:15:18 +03:00
|
|
|
|
2022-09-21 18:31:14 +02:00
|
|
|
#if SCRIPTING_ENABLED
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
void LibClasses::scriptsLoaded()
|
|
|
|
{
|
|
|
|
scriptHandler->performRegistration(this);
|
|
|
|
}
|
2022-09-21 18:31:14 +02:00
|
|
|
#endif
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
|
2012-04-08 04:15:18 +03:00
|
|
|
LibClasses::~LibClasses()
|
|
|
|
{
|
|
|
|
clear();
|
2013-04-09 17:31:36 +03:00
|
|
|
}
|
2020-10-09 23:31:23 +02:00
|
|
|
|
|
|
|
std::shared_ptr<CContentHandler> LibClasses::getContent() const
|
|
|
|
{
|
|
|
|
return modh->content;
|
|
|
|
}
|
|
|
|
|
|
|
|
void LibClasses::setContent(std::shared_ptr<CContentHandler> content)
|
|
|
|
{
|
2023-03-13 23:26:44 +02:00
|
|
|
modh->content = std::move(content);
|
2020-10-09 23:31:23 +02:00
|
|
|
}
|
2022-07-26 15:07:42 +02:00
|
|
|
|
|
|
|
VCMI_LIB_NAMESPACE_END
|