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Commit Graph

2239 Commits

Author SHA1 Message Date
Arseniy Shestakov
29a7934a99 Refactoring: avoid using namespace when it's not absolutely needed 2015-12-29 02:14:08 +03:00
Arseniy Shestakov
8eb4f14ff0 MoraleLuckBox: handle BLOCK_LUCK bonus. Fix issue 2130 2015-12-24 22:35:32 +03:00
Arseniy Shestakov
6f5c52a229 Refactoring: use cleaner CCreatureSet::stacksCount everywhere 2015-12-24 21:30:57 +03:00
ArseniyShestakov
87eaa78ffd Restore testing option changes overriten by merge 2015-12-19 12:12:35 +03:00
Ivan Savenko
a051a08a46 Merge remote-tracking branch 'origin/issue/2306' into develop 2015-12-18 22:21:11 +02:00
ArseniyShestakov
1ec7d14637 Client: add command line options to simplify multi-instance testing
Use these when you need to run multiple instances of VCMI simultaneously.
--testingport is port used to start server. Override port number from configuration files.
--testingfileprefix is prefix for auto save filenames.
Both options has to be set in order to work.
2015-12-13 22:14:37 +03:00
ArseniyShestakov
8792c23372 CPlayerInterface: if autoskip enabled dont center view on town / hero 2015-12-11 11:21:35 +03:00
ArseniyShestakov
ab92123da3 CPathfinder: improve support for visits and battles in teleports
Related movement code for client and AI is plumbed as well. Though at moment code still not finished because it's not teleport hero to the exit tile if he won battle.
2015-12-11 09:42:30 +03:00
ArseniyShestakov
07807fb044 Client: slience visibility error on shipyard in non-coastal town 2015-12-08 07:33:13 +03:00
ArseniyShestakov
03e9dd3bab Add hero gold cost to GameConstants 2015-12-07 00:13:58 +03:00
ArseniyShestakov
807fd6391b CAdvMapInt: block spellbook button when no hero selected 2015-12-06 03:12:39 +03:00
ArseniyShestakov
05a34fb417 Use "Favorable" instead of "Favourable" everywhere for consistency
Original game of course used american english version so we stick to it.
2015-12-06 02:23:41 +03:00
AlexVinS
0fab319c73 Merge remote-tracking branch 'remotes/origin/develop' into issue/2306
s reverts commit fa8a282696.

Conflicts:
	AI/VCAI/VCAI.cpp

Conflicts:
	AI/VCAI/VCAI.cpp
	client/windows/CAdvmapInterface.cpp
	lib/CPathfinder.cpp
	lib/CPathfinder.h
2015-12-05 12:56:12 +03:00
ArseniyShestakov
360ebcce7e Merge pull request #145 from vcmi/feature/tavernRumors
Tavern rumors and Thieves Guild fixes
2015-12-05 03:13:25 +03:00
ArseniyShestakov
0a5e9c0fbe Merge pull request #144 from vcmi/fix/teleportMultiExitPoints
Support for exit selection between multiple teleport exit points
2015-12-05 03:12:17 +03:00
ArseniyShestakov
c83f15e413 Merge branch 'develop' into feature/tavernRumors
Conflicts:
	lib/CGameState.h
2015-12-05 01:01:26 +03:00
ArseniyShestakov
2a63ba148a Thieves Guild: fix tavern map object, lvl 0 when no taverns owned
We also now check not number of towns, but only towns that has tavern built. Also according to original mechanics all taverns always display information based on your number of taverns and not number of taverns of object owner.
2015-12-04 18:38:57 +03:00
ArseniyShestakov
3800bd45b7 Movement: initialize destinationTeleportPos with invalid int3 position 2015-12-04 01:54:25 +03:00
Ivan Savenko
7b5a7f43ad Removed includes of CGameState from headers 2015-12-02 21:39:53 +02:00
Ivan Savenko
c3ce4b25df Removed all #include's of CMap.h from headers.
To all - please, avoid #include's in headers as much as possible
This kills incremental build compile times
2015-12-02 21:05:10 +02:00
ArseniyShestakov
b5100bee94 Teleport: rework code to support exit point selection for whirlpools 2015-12-02 17:56:26 +03:00
ArseniyShestakov
6704ea0cff Rumors: rename getTavernGossip to getTavernRumor for consistency
Original game used "Rumors" and not "Gossips" and we already using rumor in CMap.
2015-11-30 17:51:28 +03:00
ArseniyShestakov
f55bfe41d6 Digging: implement digging status on right click. Fix issue 401
This is also fix possibility to dig on some non-blockable objects like event.
2015-11-29 12:34:23 +03:00
ArseniyShestakov
f940e3ed42 Fix issue 2239. Pillarbox when restored after alt-tab in fullscreen
This isn't best solution and all SDL-related code need refactoring, but it's works.
2015-11-29 01:56:18 +03:00
ArseniyShestakov
745ab7c7df One more fix for options 2015-11-25 07:40:35 +03:00
ArseniyShestakov
2276af70dc PreGame: avoid crashing on random map options
Options is still broken, but at least we shouldn't crash there.
2015-11-25 07:25:44 +03:00
ArseniyShestakov
a851062891 Merge pull request #133 from vcmi/feature/pathfinderLayers
Pathfinder layers and related changes: fly and water walking implemented
2015-11-24 13:09:06 +03:00
ArseniyShestakov
fc06db4c4f Move STRONG_INLINE define into Global.h 2015-11-22 07:14:52 +03:00
ArseniyShestakov
def0f0ef0a CTerrainRect::mouseMoved: don't pass curHoveredTile by reference
This does cause problems because curHoveredTile can change while reference still being used by CAdvMapInt::tileHovered.
2015-11-18 03:14:58 +03:00
ArseniyShestakov
511bb54644 doMoveHero: only allow to stop at accessible or land/sail nodes 2015-11-17 17:46:26 +03:00
ArseniyShestakov
ab9680a7d9 CPathfinder: handle event object properly everywhere
Also add forgoted check for AdvmapInterface to avoid possible crash.
2015-11-17 07:09:01 +03:00
AlexVinS
d6bb599bc8 Another ffmpeg api fix 2015-11-14 03:59:16 +03:00
AlexVinS
c9ad7167d1 another try to fix travis build. 2015-11-11 16:27:04 +03:00
AlexVinS
e20f861727 try to fix travis build.
What an ancient version of ffmpeg does it have?
2015-11-11 15:44:17 +03:00
AlexVinS
f9dfa8d0c2 try to fix libav 9.18 2015-11-11 15:18:05 +03:00
AlexVinS
33c933c208 All "old" APIs are deprecated in ffmgeg 2.2.3 - remove them entirely 2015-11-11 13:07:56 +03:00
AlexVinS
4b94efe6b5 Hopefully proper fix for ffmpeg on MSVS 2015-11-11 12:41:28 +03:00
DjWarmonger
5fadb239f2 Merge pull request #134 from edeksumo/Fix-Defence-Ani
Let's try this.
2015-11-11 09:43:51 +01:00
DjWarmonger
d95a999e23 Fixed ffmpeg compilation on Visual Studio. 2015-11-11 09:41:28 +01:00
ArseniyShestakov
5106738160 Merge branch 'develop' into feature/pathfinderLayers 2015-11-09 19:20:13 +03:00
ArseniyShestakov
a49950e958 Fix 2292. Fix chat on adventure map, increase maxOutputPerLine 2015-11-08 22:16:58 +03:00
ArseniyShestakov
4973a1ec90 CGPathNode: get rid of land member as it's now obsolete
CTerrainRect::showPath behaviour changed so it's will only add cross path graphics on embark/disembark and path ending.
We want continuous paths for flying and water walking even when land<-> water transition occur.
2015-11-08 04:01:58 +03:00
ArseniyShestakov
842da69a3e CAdvMapInt::tileHovered cleanup function a bit more 2015-11-08 03:33:01 +03:00
ArseniyShestakov
160fa38254 Client: change cursor using node action information of pathfinder 2015-11-08 03:10:48 +03:00
edeksumo
ba1062ed3c Formating2
Change ani to anim
2015-11-07 23:30:01 +01:00
Ivan Savenko
3aa5360ac6 Merge pull request #135 from josch/develop
Replace deprecated FFmpeg API for compatibility with ffmpeg 2.9
2015-11-07 11:23:30 +02:00
AlexVinS
e645b46aed Revert "Merge pull request #124 from vcmi/issue/1372"
This reverts commit da01af319b, reversing
changes made to 8b6b4e2e0b.
2015-11-07 11:35:02 +03:00
Andreas Cadhalpun
f80c1410b3 Replace deprecated FFmpeg API for compatibility with ffmpeg 2.9 2015-11-05 12:38:04 +01:00
ArseniyShestakov
c188ff0a92 doMoveHero: dont stop movement on guarded tiles when transit used 2015-11-05 10:37:22 +03:00
ArseniyShestakov
ac12a0735e Plumbing on client and server to make flying actually work 2015-11-05 10:02:13 +03:00
edeksumo
dd525da153 Formatting 2015-11-04 23:37:53 +01:00
edeksumo
75a76c0bf0 FixDefenceAni 2015-11-04 00:19:40 +01:00
AlexVinS
4b5cb3599a Do not try to rise demons from war machines 2015-11-03 02:20:26 +03:00
AlexVinS
6a9dc78dcd [WiP]Added some checks for RISE_DEMONS action. 2015-11-03 02:18:36 +03:00
ArseniyShestakov
2b6e1498d2 Pathfinding: change argument order for getPath and AUTO layer as default
This still need investigation, but likely most of external code shouldn't be aware of layers in order to work properly because only LAND and SAIL can be targeted and single tile can't have both of these layers.
2015-11-02 11:14:32 +03:00
AlexVinS
d46364c4c3 Merge branch 'develop' into issue/2306
Need to reapply changes to pathfiner

Conflicts:
	AI/VCAI/VCAI.cpp
	lib/CGameState.cpp
	lib/CGameStateFwd.h
2015-11-01 01:49:57 +03:00
Vadim Markovtsev
e6e975e9ef Fix adventure map movement segfault in some scenarios 2015-10-31 20:23:13 +03:00
Vadim Markovtsev
c5ebec0d1f Fix the second crash (dynamic_cast failure) 2015-10-27 09:09:42 +03:00
DjWarmonger
63ca9202e4 Reverted old MapHandler::hideObject to avoid weird crash. 2015-10-24 19:03:11 +02:00
DjWarmonger
a6ea0981b6 Merge branch 'develop' into mutexRelax 2015-10-24 18:30:43 +02:00
Vadim Markovtsev
0e14abd609 Fix vcmiclient CMakeLists.txt
In my case, Frameworks was pointed to root/../Frameworks, which is wrong;
WoG mod is not checked out by default, so we should give a hint from where to download it;
besides, WoG is optional to run vcmi.
2015-10-17 09:23:40 +03:00
ArseniyShestakov
c3c31e90ff Castle gate: only allow teleport to own Inferno towns
This is how that works in H3. And on server side it's checked already anyway.
Though it's must be possible to teleport from ally Inferno to your own if both have Castle Gate.
2015-10-15 05:28:28 +03:00
Alexander Shishkin
fca4deaad2 Merge pull request #122 from vmarkovtsev/feature/warnings
Fix warnings produced by recent Clang build
2015-10-14 07:28:47 +03:00
Vadim Markovtsev
d24fd10e21 Fix std::abs warning
Recent clang wants std::abs instead of plain abs
2015-10-13 21:05:46 +03:00
Vadim Markovtsev
e4b1ef1405 Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
AlexVinS
2677d4a677 Fixed action cancel on active stack remove 2015-10-08 08:15:29 +03:00
AlexVinS
f99bf099ca Made player interface tolerant to active stack removal. 2015-10-06 03:46:35 +03:00
AlexVinS
a06e34cf61 Cleanup 2015-09-29 19:14:24 +03:00
AlexVinS
70d9be8447 Use ISpellCaster in battle callback 2015-09-29 17:26:52 +03:00
AlexVinS
d9cbe487c7 remove useless function CSpell::getTargetInfo 2015-09-29 17:26:47 +03:00
AlexVinS
2b434111bf More hero|creature casting unification 2015-09-29 17:26:40 +03:00
AlexVinS
92990c887c Fix creatures can always cast on self 2015-09-29 17:26:37 +03:00
ArseniyShestakov
ffb8e6a696 Garrison: fix more issues introduced in pull #115
After 8cad23956c there was several issues remaining:
* Last creature would remain even for town garrisons.
* Impossibility to move last stack even within same garrison.
* Impossibility of partially merge of last stack into other hero stack.
All fixed. However last stack merge to other hero will now make split window appear instead of auto merge.
2015-09-23 08:12:43 +03:00
DjWarmonger
2851832f0c Fixed logs. 2015-09-20 14:02:52 +02:00
DjWarmonger
57637dd71a Added some checks & logs for empty def names, but it only delays the crash. 2015-09-20 13:02:13 +02:00
DjWarmonger
e14faea181 Merge branch 'develop' of https://github.com/vcmi/vcmi into mutexRelax 2015-09-20 09:46:52 +02:00
AlexVinS
8cad23956c Fix 2258 2015-09-19 17:16:09 +03:00
AlexVinS
d181d764bb fix 2215 2015-09-15 10:02:27 +03:00
AlexVinS
caf8ae62cc Allow custom effect animation on any stack during spell cast. 2015-09-14 06:21:49 +03:00
AlexVinS
0f0e67dbe3 Do not include resisted stacks in affected 2015-09-14 05:45:05 +03:00
AlexVinS
9d0a1f0eef Added logging for CDummyAnimation creation (like other types) 2015-09-13 00:01:36 +03:00
AlexVinS
cbd8900c0b Added CBattleConsole tracing 2015-09-12 23:03:45 +03:00
AlexVinS
075b65b31b Use dummy animations 2015-09-12 21:09:53 +03:00
AlexVinS
832d69ec11 Hide battle log algorithm in spell classes.
* not finished, to be moved to json of splitted between mechanics classes
2015-09-12 21:09:51 +03:00
AlexVinS
5d0ecd9cdf More battle log refactoring 2015-09-12 21:09:50 +03:00
AlexVinS
7cf9bd36b7 Display AGE effect with any value (not only -50%). 2015-09-12 21:09:49 +03:00
AlexVinS
3a5a02e73b Use boost::fromat in CBattleInterface::spellCast 2015-09-12 21:09:48 +03:00
AlexVinS
805c839761 More CBattleInterface::spellCast refactoring 2015-09-12 21:09:47 +03:00
AlexVinS
8171924eb4 More simplification of CBattleInterface::spellCast
* was started in previous branch
2015-09-12 21:09:46 +03:00
AlexVinS
9482852020 few tweaks 2015-09-12 21:09:45 +03:00
AlexVinS
fb5903d610 Initial experiments on hero & creature casting unification 2015-09-12 21:09:44 +03:00
AlexVinS
28087099b8 More correct usage of SDL_Palette 2015-09-05 15:03:37 +03:00
AlexVinS
8f2da66a18 fix mantiss 1967 + some refactoring
* remove TModDescr and realted APIs - they were only used in one place
2015-09-04 22:29:20 +03:00
AlexVinS
e82dfb5a85 fixed mantiss 0002254 2015-09-04 18:08:25 +03:00
AlexVinS
1510f1f14c CQuestLog: boost::bind->std::bind 2015-09-02 20:00:56 +03:00
AlexVinS
b512005d38 Get rid of CSDL_Ext::colorSetAlpha 2015-09-02 18:49:29 +03:00
AlexVinS
e80c8d16a6 Cleanup CDefHandler 2015-09-02 18:27:56 +03:00
DjWarmonger
32f3f9d76d Fixed high CPU usage by mapHandler::hideObject 2015-08-31 11:07:35 +02:00
Sandy Carter
a79ade7d44 Garrison: Move all but one creature when last slot 2015-08-26 08:44:23 -04:00
Sandy Carter
dafc40d896 Garrison: Fix selection behaviour when swapping with ally 2015-08-26 08:40:00 -04:00