Ivan Savenko
01e8a83c56
Expanded schema accoring to Nordsoft info
2022-12-20 01:55:59 +04:00
Ivan Savenko
5ae17cb1ff
Moved tower shooters info to "vcmi" mod
...
Required for file presence validation checks to pass since tower shooter
icons reside in vcmi mod
2022-12-20 01:55:59 +04:00
Ivan Savenko
e2cc73d67b
Fix fire shield sounds
2022-12-18 22:43:13 +02:00
Ivan Savenko
52fc5b3c39
Exploded mines now send ACTIVATE flag to client to play effect
2022-12-17 19:37:00 +02:00
Ivan Savenko
2e22b04c4a
Fixes #1045 - Berserk now lasts until attack
2022-12-17 12:55:34 +02:00
nordsoft
b1f2c7aed4
Team alignments implemented
2022-12-17 08:19:16 +04:00
nordsoft
4f5fab702e
Support roads selection in random map tab
2022-12-17 04:54:37 +04:00
nordsoft
d93e844609
Use roads names instead of their filenames
2022-12-17 04:54:01 +04:00
Ivan Savenko
39a54ff8ff
Fixes #1139 - Unicorns now cast blind at expert level
2022-12-16 21:46:52 +02:00
nordsoft
8f089b3302
Rename folder
2022-12-16 02:19:23 +04:00
nordsoft
2fe951f819
Merge remote-tracking branch 'upstream/develop' into interface-builder
...
# Conflicts:
# client/lobby/RandomMapTab.cpp
2022-12-15 04:47:11 +04:00
Ivan Savenko
fb3a08e0a6
Added fading animation for fade-in effect for summons
2022-12-14 12:04:37 +02:00
Ivan Savenko
e791323502
Implemented placement sound for obstacles
2022-12-13 21:31:49 +02:00
nordsoft
5e3504f578
Add improvements
2022-12-12 11:38:27 +04:00
nordsoft
8dbc5c1c1f
Make each windows coniguration in separate file
2022-12-12 04:52:44 +04:00
nordsoft
0104c77d61
Interface builder for random map tab
2022-12-12 03:27:59 +04:00
Ivan Savenko
15051c33ce
Remove casting sound from quick sands - should be applied on obstacle
...
creation
2022-12-02 01:57:04 +02:00
Ivan Savenko
495e0b3657
Merge remote-tracking branch 'vcmi/develop' into battleint_refactor
2022-12-01 23:58:01 +02:00
Andrii Danylchenko
82179a9cdb
Merge pull request #1176 from IvanSavenko/tower_shooter_icons
...
Tower shooter icons fix
2022-12-01 12:30:24 +02:00
Nordsoft91
89b8b87a6b
Merge pull request #1156 from vcmi/features/online
...
Online mode
2022-11-29 20:43:39 +04:00
Ivan Savenko
26a2ac72b8
Added default tower shooter icons to all standard factions
2022-11-29 15:14:57 +02:00
Ivan Savenko
8b7ca176f8
Updated schema
2022-11-29 15:14:10 +02:00
Ivan Savenko
3d1f6df0e2
Added simple icon for tower shooter creature, fixes #791
2022-11-29 12:18:27 +02:00
Ivan Savenko
3e58d1e3c5
Merge remote-tracking branch 'refs/remotes/vcmi/develop' into battleint_refactor
2022-11-28 16:10:13 +02:00
Ivan Savenko
9f21569a79
Next batch of siege fixes
2022-11-27 22:50:18 +02:00
Ivan Savenko
35576834c9
Fixing sieges, part 1
2022-11-27 20:21:51 +02:00
Ivan Savenko
0cae259f53
Most of rendering in BattleInt is done via canvas
...
- refactoring of CBattleStacksController.cpp
- moved EAlignment enum to Geometries.h from CIntObject
- renamed EAlignment to ETextAlignment, to avoid conflict with good/evil
alignemt
- ETextAlignment is now enum class
2022-11-26 23:12:20 +02:00
nordsoft
8f938c7c9b
Change default value for DWELLINGS_ACCUMULATE_CREATURES
2022-11-25 03:41:14 +04:00
Nordsoft91
3133c238b8
Merge pull request #1146 from IvanSavenko/ray_projectile
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Implemented ray-like projectiles for shooters
2022-11-22 03:36:50 +04:00
Ivan Savenko
0b7edd471c
Merge pull request #1128 from IvanSavenko/movement_fix
...
Fix #1088 - Refactoring of hero movement animation code
2022-11-17 13:05:15 +02:00
Ivan Savenko
9afc1eed49
Expanded schema to validate ray configuration
2022-11-16 12:26:56 +02:00
nordsoft
15ba4cda70
Cosmetic improvements for lobby
2022-11-16 04:22:48 +04:00
Ivan Savenko
6678a747bb
Implemented ray-like projectiles for shooters
...
- Added missing support for ray-like projectiles
- Archmages, Evil Eyes and Beholders now use ray for shooting
- New method to draw 1 pixel-wide line with color gradient at arbitrary
angle
- fixed incorrect attackClimaxFrame field for Archmages
2022-11-15 21:42:16 +02:00
nordsoft
e7a8466e2b
Merge remote-tracking branch 'upstream/develop' into lobby
2022-11-15 22:09:46 +04:00
Ivan Savenko
153315e8c3
Refactoring of hero movement animation code
...
Replaced ancient and obscure code that had separate routines for each
possible movement direction with generic version.
Fixes #1088 which apparently was due to bug in one of these routines
2022-11-14 12:32:40 +02:00
nordsoft
97e5fc8a07
Lobby works
2022-11-08 04:44:34 +04:00
krs
aab394ff93
#1071 - In latest night builds there are problems with schema obstacle.json and file obstacles.json
2022-11-04 00:06:15 +02:00
nordsoft
1c84cc4521
Merge remote-tracking branch 'upstream/develop' into lobby
2022-11-01 16:30:27 +04:00
nordsoft
dd45d1a9cf
Develop game part
2022-10-25 05:27:53 +04:00
nordsoft
aac859a030
Store settings
2022-10-23 23:24:33 +04:00
Andrii Danylchenko
b43e0ff9e4
Merge pull request #972 from vcmi/cpp-map-editor
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Cpp map editor
2022-10-22 12:42:27 +03:00
nordsoft
5743310aec
Revert settings.json
2022-10-09 00:13:39 +04:00
nordsoft
4cb31ea912
Merge remote-tracking branch 'upstream/develop' into cpp-map-editor
2022-10-08 23:24:57 +04:00
nordsoft
ea49b8cf40
Cleanup code
2022-10-06 17:56:54 +04:00
nordsoft
0ea5a8fbe7
Merge remote-tracking branch 'upstream/develop' into mp-disconnection
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# Conflicts:
# server/CVCMIServer.cpp
2022-10-04 17:41:43 +04:00
nordsoft
16a5414247
Reconnection partially works
2022-10-04 05:09:03 +04:00
nordsoft
512cf014aa
Freeze current state
2022-10-03 20:47:00 +04:00
Andrii Danylchenko
a2dbb6c8ac
Merge pull request #978 from kambala-decapitator/hide-unsupported-resolutions
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Hide unsupported resolutions
2022-09-30 17:34:07 +03:00
DjWarmonger
58a3abb643
Merge pull request #963 from vcmi/terrain-rewrite
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Terrain rewrite
2022-09-29 18:24:05 +02:00
Andrey Filipenkov
90eeb41618
fix healing from Elixir of Life
2022-09-27 14:03:36 +03:00
Andrey Filipenkov
e8396401f9
fetch Extra Resolutions mod path from the settings schema
2022-09-27 11:56:13 +03:00
Tomasz Zieliński
f386f42166
Merge remote-tracking branch 'origin/develop' into terrain-rewrite
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# Conflicts:
# lib/Terrain.cpp
# lib/Terrain.h
# lib/battle/CBattleInfoEssentials.cpp
# lib/rmg/ObstaclePlacer.cpp
# lib/rmg/RiverPlacer.cpp
2022-09-27 07:50:17 +02:00
Nordsoft91
d4f97aadf0
Merge branch 'develop' into incomatibility-response
2022-09-25 13:26:07 +04:00
nordsoft
d32898b39b
Merge remote-tracking branch 'upstream/develop' into cpp-map-editor
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# Conflicts:
# CMakeLists.txt
2022-09-25 00:58:43 +04:00
Andrii Danylchenko
4205701f96
#973 - use ship battleground for favorable winds
2022-09-24 17:43:37 +03:00
Nordsoft91
824aec8416
Apply suggestions from code review
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Co-authored-by: Andrey Filipenkov <decapitator@ukr.net>
2022-09-24 13:03:46 +04:00
Tomasz Zieliński
a5077245a8
Merge remote-tracking branch 'origin/develop' into terrain-rewrite
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# Conflicts:
# lib/Terrain.cpp
# lib/Terrain.h
2022-09-23 20:01:13 +02:00
Tomasz Zieliński
09931b6c9d
Moved roads and rivers to config files.
...
This also allows adding new ones via mods.
2022-09-23 18:57:16 +02:00
nordsoft
8f6f9707a6
Read error message from translate.json
2022-09-23 15:20:11 +04:00
Andrii Danylchenko
1c62f9db1a
Merge pull request #970 from Nordsoft91/srv-healthcheck
...
Add simple server healthcheck
2022-09-23 14:00:45 +03:00
Tomasz Zieliński
6aaf77812b
Changed logic for zone placement.
...
Now every zone can be surface, underground, or both. This is separate from water <-> land distinction.
Iand type is now a combination of flags and can take multiple values: "type": ["LAND", "WATER", "SURFACE", "SUB", "ROCK"]. In nothing is specified, terrains get LAND | SURFACE flags by default.
Non-surface zones will default to DIRT, and non-underground zones will default to SUBTERRA.
2022-09-22 18:23:31 +02:00
nordsoft
7de4d94aff
Move text string to translations.json
2022-09-22 20:06:14 +04:00
nordsoft
89d0de53da
Merge remote-tracking branch 'upstream/develop' into features/cpp-map-editor
...
# Conflicts:
# .github/workflows/github.yml
# launcher/modManager/cmodlist.cpp
# lib/CModHandler.cpp
# lib/CModHandler.h
2022-09-22 17:09:47 +04:00
Tomasz Zieliński
97c17c6294
- Terrain config
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- Fix for underground terrains
2022-09-21 14:11:32 +02:00
Tomasz Zieliński
494b0f0226
First version that compiles
2022-09-21 11:34:23 +02:00
Andrey Filipenkov
0163190ac5
move hardcoded strings to JSON file
2022-09-18 17:43:37 +03:00
nordsoft
0b9f601d2c
Squashing editor
2022-09-18 03:23:17 +04:00
nordsoft
736962a79c
Forgotten objects
2022-09-17 13:00:55 +03:00
Nordsoft91
ad01c7ffce
Vlc obstacles [part 1] ( #888 )
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* obstacles content handler, entity service and VLC integration
2022-09-15 11:06:54 +03:00
nordsoft
9a8a37637f
[839] update config
2022-09-11 11:31:27 +03:00
nordsoft
05c931a4c8
[838] update config
2022-09-11 11:31:27 +03:00
nordsoft
9681c88b65
[837] update config
2022-09-11 11:31:27 +03:00
nordsoft
1a37b06358
[833] Fix spell scroll sound
2022-09-11 11:31:27 +03:00
nordsoft
fa4f79692b
[832] Fix water ambient sound
2022-09-11 11:31:27 +03:00
DjWarmonger
f81d869b4a
Mine roads ( #808 )
...
* Create dirt roads to mines if there are no roads in a zone.
2022-09-11 11:31:27 +03:00
Nordsoft91
99a9680f62
Final preparations for merge into develop ( #780 )
...
* version updated, change log updated from release draft
* horse sounds for terrains
* Update and freeze essential files
2022-09-11 11:31:27 +03:00
Nordsoft91
4bd0ff680a
Random map generator refactoring ( #762 )
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random map generator refactoring and improvements
2022-09-11 11:31:27 +03:00
nordsoft
804f1bf3f2
Fix typo
2022-09-11 11:31:27 +03:00
Andrii Danylchenko
4b4cc3cf4b
battlefields in VLC and custom bonuses for terrain patches
2022-09-11 11:31:27 +03:00
Andrii Danylchenko
3b1d271ae0
allow configurable battleground graphics
2022-09-11 11:31:26 +03:00
Nordsoft91
c4035134e5
New battlegrounds ( #758 )
2022-09-11 11:31:26 +03:00
Nordsoft91
aaa07e4d2e
New terrain support - part 1 ( #755 )
...
Initial support of new terrains
2022-09-11 11:31:26 +03:00
Nordsoft91
5862c192b0
Mod from GitHub ( #785 )
...
* Make new dialog for checking updates
* update on startup
* Implemented auto-update
2022-09-04 19:32:48 +03:00
Nordsoft91
0b29fec63c
Rmg water support ( #754 )
...
* Final changes before merge
2022-06-11 18:40:24 +03:00
Nordsoft91
5054ee011a
Rmg water support ( #751 )
...
* Roads added to shipyard
* Load general rmg parameters from config
* Fix issue with default zone guard
* Move magic numbers related to balance to randomMap.json
2022-06-11 18:40:24 +03:00
Nordsoft91
9d06e51631
Place proper towns in underground ( #743 )
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Implement feature of proper town selection in underground and surface
* Some minor refactoring of rmg
2022-05-28 16:03:50 +03:00
Andrii Danylchenko
55b8aac63e
fix missed required fields in settings
2022-05-16 12:09:10 +03:00
Andrii Danylchenko
e220918230
full crash dump
2022-05-14 13:23:09 +03:00
Andrii Danylchenko
2fc7cf02b0
tray notification for windows
2022-05-14 13:23:09 +03:00
Andrii Danylchenko
b97e5817ce
Towers should block ranged retalitation
2022-04-09 11:55:27 +03:00
Dmitry Orlov
30b879ae5d
Fixed: duplicated bonusing building. Improved: opposite bonus propagation
2021-09-12 14:30:54 +03:00
Dmitry Orlov
25d9ea1ddf
Feature: Opposite Side Limiter
2021-09-04 14:15:38 +03:00
Dmitry Orlov
3cb88b6964
Feature: Magic Well should work in the fan towns
2021-09-04 14:15:37 +03:00
Andrii Danylchenko
b4241670ba
Nullkiller: rename VCAI to AIGateway
2021-07-26 21:02:50 +03:00
kdmcser
10cfefdf9d
fix bug: valid json will failed when object template contains zIndex ( #698 )
2021-07-18 10:44:44 +03:00
AlexVinS
ecaa9f5d0b
Entities redesign and a few ERM features
...
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00
MikeLodz
38efbb345e
Fixes mantis tickets 2899 and 2984 (bugged hero spell specialties)
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- stoneskin/haste/prayer/weakness: didnt work because there were 2 bonus objects in buffer and they were filtered out as a possible duplicate (BattleInfo::addOrUpdateUnitBonus). it was fixed by making them a single bonus.
- disrupting-ray and weakness: had opposite effect, because of missing negation
- added a new specialty types: SPECIAL_ADD_VALUE_ENCHANT and SPECIAL_FIXED_VALUE_ENCHANT. this is to make possible specialties like Aenin (fixed specialty value added to spell value) and Melody (fixed value for spell regardless of anything). These specialties can be used in mods with any heroes.
- slayer spell effect calculations was fixed to include hero Coronius-style specialty.
- finally fixed description for Labetha Conflux hero, this is a OH3 bug described here https://heroes.thelazy.net/index.php/Labetha
Changes were tested and work as intended.
commit was made in cooperation with modder Misiokles
2021-02-08 23:58:12 +01:00
Dmitry Orlov
854a2e6c39
Feature: Mods system improvement, Part III. Bunusing buildings customization.
2021-01-14 01:02:13 +03:00
Michał Kalinowski
d6986a19d1
Fix Erdamon earth elemental speciality
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PR added on personal request of @misiokles, should fix
https://bugs.vcmi.eu/view.php?id=3158
2020-12-06 22:58:13 +01:00
Dmitry Orlov
d6a4767865
Mod system improvement: Patch 2
2020-10-25 01:04:34 +03:00
Dmitry Orlov
643cc00db6
Mod system improvement: Special buildings should work in the modders towns. Part II
2020-10-19 22:38:06 +03:00
Dmitry Orlov
934c4e511d
Special buildings support : Patch 1
2020-10-15 15:03:01 +03:00
Dmitry Orlov
f4816b0824
Mod system improvement Part I : Special buildings should work in the modders towns
2020-10-07 12:35:11 +03:00
Andruids
728ee73612
Fixed Gargoyles immunity, issue 3112.
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Gargoyles should be resistant to the same effects that NON_LIVING creature are, minus mind spells. It also shouldn't be affected by Resurrection and Sacrifice spells, and Elixir of Life.
2020-05-07 21:20:36 +03:00
toneyisnow
a1ea72d84a
Update according to comments.
2020-01-19 04:12:59 +00:00
toneyisnow
0fe3c0a569
Initialize the change.
2020-01-19 04:12:59 +00:00
Dydzio
54e6e42c46
Fix no player interface swap on being attacked
2019-05-04 10:07:52 +03:00
Alexander Shishkin
db83b3641c
Merge pull request #559 from dydzio0614/AcidBreathFix
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Acid dragon / acid breath fix
2019-03-24 10:17:02 +03:00
Dydzio
8b353e0e8b
Fix config files to match OH3
2019-03-21 17:31:15 +01:00
Alexander Shishkin
549d8c97df
Merge pull request #557 from dydzio0614/CrystalDragonAbility
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Fix crystal dragon ability to match H3
2019-03-21 17:02:20 +03:00
Dydzio
53f4ba6464
Fix crystal dragon ability to match H3
2019-03-17 19:48:47 +01:00
Dydzio
36cb9f11c4
Hardcoded feature: no random week/month effects
2019-03-17 18:27:05 +01:00
AlexVinS
4b5910c2f4
VCAI performance improvements
...
* Node graph initialization optimized.
* Fixed "Unathorized obstacle access".
* Pathfinding tracing disabled with ifdef.
* Misc bonus calculation optimizations.
* Removed timestamp from log lines. Date formatting eats too much CPU.
* Paths for all heroes in Client are now cached
2019-01-17 10:50:56 +03:00
AlexVinS
a313cc0127
Fixed https://bugs.vcmi.eu/view.php?id=3017
2018-11-07 10:02:27 +03:00
godric3
8650a8eea8
allow json schema references to use relative file path
2018-10-30 22:30:56 +01:00
Dydzio
7ed4abd12d
Default hero AI value seems low - tweak it
2018-10-15 21:18:44 +02:00
Fior.in
cca46e311d
Fixed schemas for battle animation overwritting an solo attribute instead images attribute dependant. Now working for replacing battle sprites on pre-existant heroes too ( #490 )
2018-09-13 02:33:34 +03:00
Fior.in
47ba3b2476
Hero scheme: allow each hero to have a unique battle animation ( #480 )
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* attribute for battle image added on hero class, allowing on hero schemes each hero have a unique battle .def in 'images' structures sided with portraits and specialties images
2018-08-27 09:42:36 +03:00
AlexVinS
26fe5607ac
Bonus icon fix №2 (posted by zeriss)
2018-08-27 01:07:40 +03:00
AlexVinS
6d1901c4f3
Bonus icon fix (posted by zeriss)
2018-08-27 00:42:32 +03:00
Dydzio
96494332a2
Fix ice and energy elemental vulnerabilities
2018-08-24 20:19:16 +03:00
Dydzio
09b7fb1fb2
Fix double-playing resource pickup sound
2018-08-24 19:20:01 +03:00
Dydzio
3e31e67653
Initial AI value labeling for map objects
2018-07-30 01:27:02 +02:00
Dydzio
b37ba8e046
Initial version of AI object value config
2018-07-28 00:43:56 +02:00
Henning Koehler
2ede3783dd
Settings: savefrequency is now configurable in launcher
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* Client command-line can modify arbitrary settings now
* Only launcher auto-saves to settings.json
2018-04-08 17:12:29 +07:00
Arseniy Shestakov
f04cbaf539
Settings: add lastMap, lastCampaign, lastSave to schema
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Nice to see last used save game after client restart
2018-04-03 22:11:14 +07:00
Henning Koehler
82f334b503
Enable Limiter nesting with AllOf, AnyOf, NoneOf ( #439 )
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* Renamed LimiterList to AllOfLimiter and added AnyOfLimiter, NoneOfLimiter
* Updated bonus schema to new limiter format
2018-04-01 18:17:34 +07:00
Henning Koehler
6ddcb079a4
Enabled new secondary skills to be created ( #438 )
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* Universities, Scholars and Witch Huts may offer new skills
* Moved encode/decodeSkill to CSkillHandler
* Refactored CSkill interface and CSkill::LevelInfo image storage
* Legacy game constants renamed to ORIGINAL_XXX_QUANTITY
2018-03-31 12:56:40 +07:00
Henning Koehler
02b5a5e830
Make bonus stacking configurable + fix duplicate propagation/inheritance ( #433 )
...
Addresses several related problems:
* Propagation / unpropagation of duplicate bonuses is inconsistent, causing bugs
* Duplicate bonuses never stack, which is not always intended behaviour (e.g. multiple copies of resource generating artifacts)
* Different bonuses always stack, which is not always intended behaviour (e.g. Angel + Archangel morale bonuses)
This is addressed as follows:
* Duplicate bonuses are never eliminated during propagation/inheritance.
* Unpropagation eliminates only a single copy of duplicated bonus
* Bonus receives a new field stacking that determines stacking behaviour:
* * empty string = no stacking with duplicates (default)
* * "ALWAYS" = stacks with duplicates & everything else
* * some other value = no stacking with bonuses with same stacking value
Also Morale/Luck window now hides non-stacking bonuses.
2018-03-27 14:54:58 +07:00
Henning Koehler
1685641357
Flexible necromancy ( #430 )
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* made IMPROVED_NECROMANCY bonus configurable
* updated cloak of the undead king
2018-03-17 16:46:16 +08:00
Henning Koehler
7f76648a7c
Extend Bonus.addInfo to integer vector ( #427 )
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* changed Bonus::additionalInfo to integer vector
* fixed deserialization for old savegames
* removed newline from JsonNode::toJson()
* updated bonus schema; SPELL_AFTER_ATTACK and SPELL_BEFORE_ATTACK use new addInfo format
* removed unnecessary init in Bonus constructor
2018-03-12 08:20:18 +03:00
ArseniyShestakov
7fd090786c
Merge pull request #379 from henningkoehlernz/hero_specialty_scaling
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Hero specialty scaling
2018-02-28 15:03:24 +08:00
Dydzio
e0982ce9a7
Fix mantis bugs: #2884 . #2885 , #2886
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Fixed creature abilities
2018-02-24 08:18:25 +03:00
Henning Koehler
e683f0f74e
fixed hero config indentation
2018-02-21 10:02:12 +13:00
Henning Koehler
6c443d7094
SPECIAL_SPELL_LEV and SPECIAL_BLESS_DAMAGE no longer scale with hero level
2018-02-21 09:56:20 +13:00
Henning Koehler
e76efff0c3
added comment on Adrienne's specialty
2018-02-20 20:00:29 +13:00
Henning Koehler
9a70e82dc8
fixed catherine's specialty to swordsman
2018-02-20 11:51:15 +13:00
Henning Koehler
c3d8500cf9
fixed specialty format for ingham
2018-02-18 20:59:05 +13:00
Henning Koehler
2ca6eab543
updated config files to use one-line creature specialty format
2018-02-18 20:59:05 +13:00
Henning Koehler
6442842731
added one-line option for standard creature specialty; also fixes bug for creatures where upgrades have different attack/defense
2018-02-18 20:59:05 +13:00
Henning Koehler
af00c29858
converted updaters for secondary skill specialties to TIMES_HERO_LEVEL
2018-02-18 20:36:24 +13:00
Henning Koehler
552bad08b3
added TimesHeroLevelUpdater; renamed ScalingUpdater to GrowsWithLevelUpdater
2018-02-18 20:36:24 +13:00
Henning Koehler
2abbe5ab19
fixed specialty for Calh
2018-02-18 20:22:23 +13:00
Henning Koehler
be913cfa41
fixed specialty for Fiur
2018-02-18 20:22:23 +13:00
Henning Koehler
5543631c19
fixed bug with mysticism specialty
2018-02-18 20:22:23 +13:00
Henning Koehler
73f782aa39
fixed various specialty bugs retained during conversion
2018-02-18 20:22:23 +13:00
Henning Koehler
2b8f111a81
converted special.json; fixed bugs in specialty json construction
2018-02-18 20:22:23 +13:00
Henning Koehler
4f099393f7
converted conflux.json and fortress.json
2018-02-18 20:22:23 +13:00
Henning Koehler
62cb2f9063
converted dungeon.json and stronghold.json
2018-02-18 20:22:23 +13:00
Henning Koehler
0fe9211135
converted inferno.json and necropolis.json
2018-02-18 20:22:23 +13:00