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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-28 23:06:24 +02:00
Commit Graph

219 Commits

Author SHA1 Message Date
DjWarmonger
3cc9705bfe Minor tweak. 2015-03-11 16:54:42 +01:00
DjWarmonger
01390e0c2c Optimization for random treasures. 2015-03-11 16:19:03 +01:00
DjWarmonger
f32849a73e Attempt to compile refactored spells in MSVS. 2015-03-09 19:24:45 +01:00
DjWarmonger
6ace53d8b9 Functional RMG Seer Huts, still there are some mysterious bugs. 2015-03-01 13:26:54 +01:00
DjWarmonger
9453250e0f Spawn quest arts in nearby zones. 2015-03-01 10:20:49 +01:00
DjWarmonger
67ab90616d Seer Huts with exp / gold rewards. 2015-03-01 09:46:09 +01:00
DjWarmonger
dd887eb929 Fixes for Seer Huts. 2015-03-01 09:07:43 +01:00
DjWarmonger
4f1d96e5e8 Seer Huts part 2. 2015-02-28 22:37:04 +01:00
DjWarmonger
607375a9bc Generate Seer Huts with creature rewards 2015-02-28 21:14:45 +01:00
AlexVinS
685deddac1 Start spell-relatet files reorganisation
* moved existing files to separate directory
-> todo: split mechanics
2015-02-26 08:39:48 +03:00
AlexVinS
a3f2667376 Remove some deprecated fields from CSpell
* now only new SpellScholl API is used
(!) untested
2015-02-26 08:39:43 +03:00
DjWarmonger
c5e772eb78 Fixed issue which created large empty areas on two-level maps. 2015-02-25 19:34:02 +01:00
DjWarmonger
0acae7a708 Additional adjustment of zone positions to ensure balanced zone sizes. 2015-01-16 19:28:27 +01:00
DjWarmonger
ba604f4e43 Implemented "junction" zone type. 2015-01-16 17:39:16 +01:00
DjWarmonger
b7386250e9 Fixed fractalized paths inside zones. 2015-01-16 09:40:11 +01:00
DjWarmonger
fe180335de Important fix that prevents treasures from sealing off, adding too many blocked tiles. 2015-01-15 11:21:29 +01:00
DjWarmonger
9f05f53e65 Corrected monster agressiveness #2034 2015-01-10 10:23:58 +01:00
DjWarmonger
7055357996 Fixed spell scroll generation #2024 2015-01-02 23:01:14 +01:00
DjWarmonger
fdd392e47c Add some space around unguarded treasures. 2014-12-26 21:13:13 +01:00
DjWarmonger
53c39f7d05 Treasure density and quality now matches OH3. 2014-12-26 19:35:45 +01:00
DjWarmonger
f5f0f61076 Density does not depend on zone size. 2014-12-26 17:13:41 +01:00
DjWarmonger
5fbd856a4c New rule for placement of unguarded treasures 2014-12-26 16:17:39 +01:00
DjWarmonger
121c39a994 Fixed Jebus and CoD templates. 2014-12-26 15:14:22 +01:00
DjWarmonger
51495381ef Better obstacle shapes inside zones. 2014-12-25 10:24:48 +01:00
DjWarmonger
b208ebbee9 Increase treasure density to match OH3. 2014-12-24 14:01:05 +01:00
DjWarmonger
fee2184996 Wood & ore mines will be placed close to zone center. 2014-12-20 22:13:10 +01:00
DjWarmonger
50dc22fa1b Tuned density. 2014-12-20 14:52:01 +01:00
DjWarmonger
3886a19771 More balanced treasure pile distribution. 2014-12-20 14:01:48 +01:00
DjWarmonger
9e5cc2d1b1 Treasure piles will prefer to grow upwards to make space for object accessible from bottom. 2014-11-22 14:17:53 +01:00
DjWarmonger
91d89add7c Reverted RMG bug introduced in 6da79d01d7 2014-11-22 13:01:28 +01:00
KroArtem
6da79d01d7 reverted changes back 2014-11-20 15:33:22 +03:00
KroArtem
305ce5b53d fixed else statement 2014-11-20 15:14:16 +03:00
KroArtem
e73c60740c corrected text in vcmibuilder, corrected errors and warnings from cppcheck 2014-11-16 20:48:29 +03:00
AlexVinS
4e9cff3403 spelling fix 2014-11-06 15:06:16 +03:00
DjWarmonger
d280b0ac9f Cleaned some logs. 2014-11-01 09:52:56 +01:00
DjWarmonger
b61b79b458 For 0.97 release: generate full underground to avoid many issues 2014-10-31 18:47:10 +01:00
DjWarmonger
9eeea7299a - Removed unecessary includes
- Fixed town types configured from RMG templates
2014-10-31 17:09:34 +01:00
DjWarmonger
ce83db0f43 - Option to configure monster types spawning in a zone
- 25% chance to get neutral faction in zone with no town
2014-10-30 13:03:53 +01:00
DjWarmonger
530a3e69bf Option to allow / ban certain types of town in a template. 2014-10-30 10:00:29 +01:00
DjWarmonger
06983fc346 Fixed issue with empty mage guild on random maps. 2014-10-26 13:09:59 +01:00
DjWarmonger
f7882135e6 More random paths within zones. 2014-10-01 14:56:06 +02:00
DjWarmonger
e40818f2c6 Fixed incorrect treasure distance on underground maps. 2014-09-26 13:19:39 +02:00
DjWarmonger
1f7ce7c1d9 Cut area around towns to prevent sealing off parts of zone. 2014-09-23 21:12:10 +02:00
DjWarmonger
df9d2f8d8f A bit smarter algorithm for cutting paths. 2014-09-23 18:32:32 +02:00
DjWarmonger
87ecd0075e Even tighter obstacles. 2014-09-23 16:53:26 +02:00
DjWarmonger
3e36d0d88b Possible tweak for underground. 2014-09-22 15:27:42 +02:00
DjWarmonger
b96ab55c4d Tighten obstacles to improve map look and feel. It should be now on pair with original maps :) 2014-09-22 14:46:52 +02:00
DjWarmonger
f3d7c658f0 Ensure distance between treasure piles. 2014-09-22 14:18:01 +02:00
DjWarmonger
0f4608ae01 Nicer treasure piles. 2014-09-22 13:36:55 +02:00
DjWarmonger
5cb6eaa252 Fixed major RMG bug. 2014-09-21 20:57:42 +02:00
DjWarmonger
147ca72f65 Fixed RMG Prisons. 2014-09-21 15:59:35 +02:00
DjWarmonger
2c91a10dcd Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 2014-08-13 07:50:41 +02:00
beegee1
c1ac95b288 - fixed Clang compiler warnings 2014-08-04 20:36:00 +02:00
DjWarmonger
2bc762fca8 Increased treasure density a bit. 2014-07-30 15:15:21 +02:00
DjWarmonger
e1936b4b0d Corrected treasure value rounding. 2014-07-30 15:00:44 +02:00
DjWarmonger
e5f3a60c9e Treasure distance now scales depending on zone size. Should be close to OH3 formula. 2014-07-30 13:52:21 +02:00
DjWarmonger
f9245e67e8 Quantize treasure values to let objects at upper bound spawn. 2014-07-30 10:58:45 +02:00
DjWarmonger
5814a057c8 Remove trash treasures from large piles. 2014-07-30 10:21:53 +02:00
DjWarmonger
f8359b4eb5 Randomized shapes for treasure piles. 2014-07-29 19:19:15 +02:00
DjWarmonger
2220786d0c Finally placing objects sparsely. 2014-07-29 19:05:35 +02:00
DjWarmonger
930fa21d38 Tweaked treasure density. 2014-07-29 18:12:27 +02:00
DjWarmonger
3712b9a48b - Fixed treasure zones touching each other, which sometimes resulted in unguarded paths.
- Fixed some object amounts which seemed wrong.
2014-07-29 16:58:08 +02:00
DjWarmonger
dc03a251f6 - Fixed treasure generating formula It should be now identical to OH3.
- Refactorings, tweaks.
2014-07-29 15:58:54 +02:00
DjWarmonger
fe292dfa1d Fixed desync due to uninitialized objects. Added some logging. RMG maps don't work yet, though. 2014-07-27 19:30:17 +02:00
DjWarmonger
713912574a Fixed duplicated Redwood Observatory on snow and possibly other objects. 2014-07-27 07:37:56 +02:00
AlexVinS
b654ea831b [RMG] Fix mingw build, fix some warnings 2014-07-26 10:12:45 +04:00
DjWarmonger
8f946e4add Denser and bigger obstacles. 2014-07-25 18:52:24 +02:00
DjWarmonger
a9ddeb665b Place large obstacles first. 2014-07-25 17:55:48 +02:00
DjWarmonger
67d8a24f0b Experiments with object distance. 2014-07-25 17:10:16 +02:00
DjWarmonger
1dd88d394f All required objects will now constitute main paths of zone (again), which should improve their shape. 2014-07-25 16:26:50 +02:00
DjWarmonger
e65b85873c Added prisons. hero experience is set to zero due to problem with leveling http://bugs.vcmi.eu/view.php?id=1804 2014-07-25 10:44:17 +02:00
DjWarmonger
156e19cdf6 Various optimizations based on RMG profiling. 2014-07-24 19:16:49 +02:00
DjWarmonger
21386081bf Fixed formula for dwellings value. 2014-07-24 12:26:10 +02:00
DjWarmonger
4b28afcaa4 Fixed counting of faction-aligned zones. 2014-07-23 19:17:07 +02:00
DjWarmonger
1cabc8f7f4 - Implemented map object limit which should also distribute the objects evenly
- Fixed Magic Well limit of 1 per zone
2014-07-23 18:02:17 +02:00
DjWarmonger
8471d32334 Fixed not free tiles in front of required objects. 2014-07-23 11:42:05 +02:00
DjWarmonger
eb0ea86ccb Fix for Travis. 2014-07-18 07:40:27 +02:00
DjWarmonger
0763b9a758 - Implemented object per zone limit
- Various tweaks for Travis & repo
2014-07-15 22:33:51 +02:00
DjWarmonger
090abf41e8 Fixed sealing off parts of zones. 2014-07-15 19:52:58 +02:00
DjWarmonger
128b63a285 Fixed tiles around unguarded objects -> denser zones, less misplaced guards. 2014-07-15 19:10:03 +02:00
DjWarmonger
be8c9c8378 Correct strength of zone guards. Logs for guard strength. 2014-07-15 14:38:05 +02:00
DjWarmonger
966873181f Do not let monsters or treasures spawn near already placed monsters. 2014-07-09 22:09:06 +02:00
DjWarmonger
6c0a396094 Corrected y-axis orientation, now object placement is correct. 2014-07-09 16:39:17 +02:00
DjWarmonger
492b866806 - Fixed crash caused by randomShuffle
- Banned Magic Spring as it has 2 visitable positions
2014-07-09 14:27:12 +02:00
DjWarmonger
8d58ce08aa Correct position of blocked tiles. 2014-07-09 12:05:14 +02:00
DjWarmonger
927e16d9f5 Almost correct placement of all objects. 2014-07-09 11:38:16 +02:00
DjWarmonger
2a8ae6310e Better object placement and accessibility. 2014-07-09 09:22:50 +02:00
DjWarmonger
22d26db694 Correct placement of non-overlapping objects. 2014-07-08 20:13:51 +02:00
DjWarmonger
8a8cda950d Fix for previous commit. 2014-07-08 13:17:47 +02:00
DjWarmonger
b9a01fbffe Make sure main town is accessible. 2014-07-08 12:28:50 +02:00
DjWarmonger
d3f97829a1 Prevent RoE elemental dwellings from spawning. 2014-07-08 11:57:02 +02:00
DjWarmonger
82ccf240f0 Fixed fractalize algorithm - better treasure density. 2014-07-08 11:28:55 +02:00
DjWarmonger
3fb498713a Fixed placement of large obstacles. 2014-07-08 08:59:13 +02:00
DjWarmonger
866cd6f540 Allow underground zones to connect more easily. Regression: Obstacles spawn at zone boundaries. 2014-07-07 18:01:15 +02:00
DjWarmonger
ced3d32f3f Scale dwelling / pandora with creatures value according to number of native zones. 2014-07-07 16:20:48 +02:00
DjWarmonger
4cea0a2973 Zone dwellings will now match first town. 2014-07-07 11:29:16 +02:00
DjWarmonger
f65239b51f - Added faction-specific dwellings
- Fixed generation of terrain-specific objects
2014-07-06 22:14:37 +02:00
DjWarmonger
cbd2d74292 Generate random Pandora boxes. 2014-07-06 07:15:52 +02:00
DjWarmonger
0782557814 - Place all standard visitable objects
- Fixed some constructors
2014-07-05 19:36:12 +02:00
DjWarmonger
5fb07ded38 Correct underground terrains. More improvements for connection placement. 2014-07-04 10:45:00 +02:00