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Commit Graph

280 Commits

Author SHA1 Message Date
Ivan Savenko
def041a8c9 #39 and #106 - fixed cosmetic buildings behaviour
#102 - fixed config + requirements system
#161 - extended clickable rectangle
and some minor fixes
2009-12-29 13:40:16 +00:00
DjWarmonger
0daac5f265 Corrected resolutions settings by Zamolxis 2009-11-28 15:22:49 +00:00
mateuszb
ad0848f1d2 * fix for bugs 47 and 89 2009-10-18 14:39:53 +00:00
mateuszb
96add1cd62 * added missing puzzleSepia=1 to settings.txt 2009-09-30 14:42:50 +00:00
DjWarmonger
62cb72975c 1. All Ceature Banks now have correct configs.
2. Pyramid is fully supported.
3. Minor Pandora fix.
2009-09-25 15:40:28 +00:00
DjWarmonger
6d881789f6 1.Messenger banks won't reset monthly.
2.Fixed ZRCBANKS and exported to bankconfig.txt file
2009-09-25 09:38:59 +00:00
mateuszb
9a1669b926 * animation of catapult
* stacks won't be reversed when attacked by turrets
2009-09-24 13:44:55 +00:00
mateuszb
2d54b31b17 * fixed bug with lightning bolt 2009-09-23 13:22:40 +00:00
Michał W. Urbańczyk
ee3c318ed9 Version for development release 0.73c
* version set to 0.73c, bumped save format version, updated changelog
* new stack queue for higher resolutions (needs new graphics!)
* improved stack ordering during battle
* many minor fixes
* temporarily disabled AI
2009-09-20 12:47:40 +00:00
Frank Zago
1c2957d33f Re-inserted 1280x1024 resolution hijacked in r1220 and made 800x600 the default again. 2009-09-19 15:00:14 +00:00
DjWarmonger
c158f044e8 Updated config for 1440x900 resolution by Zamolxis. 2009-09-19 13:40:11 +00:00
mateuszb
320e3b9cde * small fixes for creature banks info 2009-09-17 10:47:47 +00:00
DjWarmonger
ce1c572294 Fixed defenders' position in Banks - now they are ordered correctly and match edges of battlefield. 2009-09-15 17:40:04 +00:00
mateuszb
ea5a836a7e * better positioning of moat/mlip
* minor change
2009-09-07 12:30:10 +00:00
mateuszb
05b0d82769 * next part of sieges 2009-09-05 14:10:26 +00:00
mateuszb
73acb19d09 * better obstacles.txt file by Ivan (+ fix for misspelling of OBGRS03) 2009-09-02 08:58:59 +00:00
mateuszb
399f58f1af * partially implemented puzzle map 2009-08-31 15:57:15 +00:00
mateuszb
4672070e8c * positions of obstacles in the battlefield can now be individually shifted by config file 2009-08-30 12:58:38 +00:00
mateuszb
4743bff359 * fixed incorrectly blocked positions reported by Warmonger ( http://vcmi.antypika.aplus.pl/forum/viewtopic.php?p=3396#3396 ) 2009-08-29 16:22:34 +00:00
mateuszb
fceeb05e16 * a bit of pathfinder interface redesign
* a few fixes for sieges
* better wall parts' positions by Ivan
2009-08-28 09:03:58 +00:00
mateuszb
adcfb3c020 * second part of sieges
* minor changes
2009-08-26 14:09:55 +00:00
OnionKnight
7a45f707a0 * Giants/Titans now immune to Blind.
* Added hero bonuses for the composite artifacts.
* Angelic Alliance troop mixing implemented.
* Elixir of Life gives regenerating capabilities.
* Power of the Dragon Father gives spell level immunity, though that is still not implemented.
2009-08-23 20:33:05 +00:00
mateuszb
fe2085fe42 * support for new creature abilities: hate, spell cost decreasing, spell vulnerability
* fixed crash when vcmiistari is applied on hero without spell book
2009-08-23 13:41:57 +00:00
mateuszb
ef8f2e695f * support for HP regeneration
* minor fixes
2009-08-22 14:39:44 +00:00
mateuszb
de886abc0e * reading ZCRBANK.TXT config file
* fixed off by one error reported here: http://antypika.aplus.pl/vcmi/forum/viewtopic.php?p=3324&sid=ee179a979bdc27add85c21c72161f539#3324
2009-08-20 10:07:23 +00:00
mateuszb
e892913635 * support for battles in creature banks (hopefully) 2009-08-17 10:47:08 +00:00
mateuszb
0787b6a79b * new spell: blind
* a part of hypnotize support
* minor changes and bugfixes
2009-08-07 11:22:17 +00:00
mateuszb
ea6ab102a7 * support for new spells: anti-magic and elemental summoning
* obstacles in battles should fit now the battlefield
* minor changes
2009-08-06 14:02:21 +00:00
mateuszb
507597301f * new spells: resurrection, animate dead
* a lot of minor fixes in battles
* resolution & depth in settings.txt reverted to 800x600 and 24bpp
2009-08-05 12:46:08 +00:00
Trevor Standley
48581962ab More AI changes. Minor associated fixes. 2009-08-05 09:46:55 +00:00
mateuszb
1872c2d575 * new spell: cure
* minor changes
2009-08-04 17:05:49 +00:00
Michał W. Urbańczyk
de1ed92379 * version set 0.73b
* config entry for 1600x1200 resolution
* several fixes
* http://vcmi.antypika.aplus.pl/forum/viewtopic.php?p=3185#3185
2009-08-03 23:53:18 +00:00
Michał W. Urbańczyk
2ca7cc5b5c First part of Boat and sailing support.
[It's possible to enter the boat and move by sea, graphical glitches removal and disembarking will be done soon]
2009-07-19 01:00:19 +00:00
Michał W. Urbańczyk
ac175895b1 MKinor bugfixes.
(cf http://vcmi.antypika.aplus.pl/forum/viewtopic.php?p=2980#2980 )
2009-07-15 23:58:47 +00:00
Frank Zago
7d9da8974d Moved the rest of creatures abilities to cr_abils.txt. 2009-07-10 02:42:18 +00:00
Frank Zago
83791aa3e1 Moved some creatures abilities to cr_abils.txt. 2009-07-07 04:12:41 +00:00
Frank Zago
02ddeb8e88 Use ability name instead of number. 2009-07-07 03:34:23 +00:00
Michał W. Urbańczyk
38f8745777 Heroes start with appropriate spells.
Starting spells list has been prepared by Dru. Thanks!
2009-07-03 18:40:36 +00:00
Michał W. Urbańczyk
9aff190899 Added palette colors for neutral "player" (Thx to Dru). Support for using them via blueToPlayersAdv(surface, 255). 2009-06-30 15:36:12 +00:00
mateuszb
1cac083239 * added native terrain bonuses in battles
* number of units in stack in battle should now fit the box
* non-living and undead creatures have now always 0 morale
2009-06-30 12:28:22 +00:00
mateuszb
85eb5c7eb9 * artifact manipulation in exchange window works (without switching artifacts between different heroes)
* support for 3 new artifacts:
- Ring of Vitality
- Ring of Life
- Vial of Lifeblood
* restructures creature ability preparing (creature abilities are now loaded from cr_abils.txt file). It needs further work - all changes in abilities should be moved from CCreatureHandler.cpp to cr_abils.txt as it's done in this commit (I hope it's clear how it should be done as there is an example)
2009-06-28 13:49:39 +00:00
Frank Zago
bda62ab147 Added 1280x1024 resolution. 2009-06-14 15:15:54 +00:00
Frank Zago
e5203db83c In config file, for adventure map, replaced tilesWidth, tilesHeight, trimX and trimY with width and height. Let VCMI do the right calculations. 2009-06-14 15:10:59 +00:00
Frank Zago
83432e30c0 Fixed projectile name for Storm Elemental and Titan. 2009-06-05 02:47:25 +00:00
Michał W. Urbańczyk
cff70406f1 * enter can be used to open window with selected hero/town
* fixed slider behavior when showing less maps/games than available slots
* added a few missing sounds for creatures
* fixed problems with artifacts info caused by bug in serialization
* fixed bug in Scholar's serializetion
* all stacks features will be serialized (should fix problems with missing premies from artifacts)
* proper serialization of HeroBonus, fixes some problems/crashes
* resource silos won't give resources on the first day
* fixed problems with removing artifacts when all visiblebackpack slots are full
2009-05-30 16:00:26 +00:00
Frank Zago
aa2e8b0eb7 Change projectile name for monk/zealots. 2009-05-27 22:57:01 +00:00
Michał W. Urbańczyk
37f38aed0c No newline at the end of settings.txt please. 2009-05-17 23:24:38 +00:00
Frank Zago
7862fe25d1 Fix bpp comment. 2009-05-17 20:34:54 +00:00
Frank Zago
1f337764bd Support for combat spell sounds. 2009-05-14 04:49:04 +00:00
Michał W. Urbańczyk
90fd75e66c * Removed trailing newline from settings.txt (caused warning)
* Sprite/Bitmap handlers moved to VCMI_Lib
* Moved volume sliders 1px down for better look
2009-05-09 16:18:27 +00:00
Frank Zago
8c36658c56 Made AI name OS agnostic. 2009-05-06 03:33:57 +00:00
mateuszb
b0e2d13b4e * new spells:
- precision
- slayer
* refactoring
2009-05-01 13:42:41 +00:00
Michał W. Urbańczyk
df25dd7efb Sound patches from Ubuntux #7 - #10:
* Some sound code cleanups
* Renamed soundBase::soundNames into soundBase::soundID
* Add a music handler destructor
* Add Archdevil and vampire pre and post movement sounds

I've applied minor change to fix CMusicHandler - GeniusAI conflict: moved sounds bimap to the .cpp file.

(vcmi_sounds_cleanup.diff
vcmi_sounds_cleanup2.diff
vcmi_sounds_cleanup3.diff
vcmi_add_sounds.diff)
2009-04-30 10:53:06 +00:00
Michał W. Urbańczyk
6ccd9c2701 Sound patch from Ubuntux #6 - adds sound to units during combats
(vcmi_sound_battle.diff)
2009-04-25 23:31:39 +00:00
mateuszb
d14083272d * new spells
- protection from air
- protection from fire
- protection from water
- protection from earth
* a bit of refactoring in spell handling code
2009-04-22 10:03:13 +00:00
mateuszb
899be22db0 * added new spells
- dispel
- armageddon
* spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
* minor changes
2009-04-17 14:01:22 +00:00
mateuszb
ece364f735 * partial implementation of SRSL parser (although it's enough for almost all Heroes III spells)
* config/spell_info.txt is now less unholy (its size is no more 666 bytes) :)
2009-04-14 14:48:57 +00:00
mateuszb
2e47b5ce10 * probably fixed #8 from 0.7b forum
* fixed blockmap for obstacle 10
* better handling of creature animation framesInGroup
* vcmiistari no longer gives creature spell-like abilities
* probably correct calculation of occupiable hexes on battlefield
2009-02-20 13:06:20 +00:00
mateuszb
b42a7fa87b * CCallback battle calls are more safe now when there is no battle (may prevent some bugs)
* corrected some obstacles entries
* removed two stack corruption bugs
* a few tweaks in battle path/available hexes calculation (more of them is needed)
2009-02-14 13:49:30 +00:00
mateuszb
489bd1e4f2 * various obstacles fixes
* better support for battle backgrounds
2009-02-10 14:21:51 +00:00
Michał W. Urbańczyk
c83404a375 * fixed crash when there was no hero available to hire for some player
* pregmae wont crash if user gives wrong resolution number
* fixed 1024x600 screen resolution
* selection dialog (eg. for treasure chests) can be closed with enter key
* orientation of hero can't be change if movement points are exhausted
* numerous improvements for Tavern window (hover tips for buttons, button will be inactive if player has 8 heroes or there is a visiting hero in the town garrison)
* campfire, borderguard, bordergate, questguard will be accessible from the top
* spells not known by hero can't be casted
* restored checking mana points before casting spell
2009-02-09 16:18:48 +00:00
mateuszb
445653c880 * most of the obstacles (but needs some polishing)
* more appropriate animation of hero casting spell
2009-02-09 14:50:32 +00:00
mateuszb
02309c5bb8 * fixed positions of stack queue and battle result window when resolution is != 800x600
* attack is now possible when hex under cursor is not displayed
* first part of obstacles support
2009-02-07 16:07:29 +00:00
Michał W. Urbańczyk
886ab94708 * spell books tend won't be placed in War Machine slots.
[Use ->getArt function to check if artifact is present, NOT ->artifWorn[slot]!!!]
* Rampart's Treasury requires Miner's Guild 
* fixed hanging scrollbar and related crash
* fixed crash when hero get level and has less than two sec. skills to choose between
2009-02-04 03:55:12 +00:00
mateuszb
22efd5df29 * experimental smooth hero move support (minor graphical glitches exist but I hope they'll be removed soon; I hope there are no more problems with it, but please test)
* small graphical glitch fixed
2009-01-09 13:03:47 +00:00
Michał W. Urbańczyk
f853074d20 Minor changes (serialization and related) 2008-12-31 09:33:46 +00:00
Michał W. Urbańczyk
4a8ae4ed9a * restored objects functionalities (hopefully working)
* new file in vcmi lib: IGameCallback.cpp
2008-12-27 01:01:59 +00:00
mateuszb
b114582857 * corrected indentation
* centered battle interface
* battle cursor while 1024x768 is now correct
* new version of settings.txt from Tow
2008-12-23 13:59:03 +00:00
mateuszb
99691b0f11 * fixed compilation error
* added frenzy spell
* repaired order in stack queue in case a unit has waited (it should work correctly now)
* added spell positiveness info, positive spells cannot be cast on hostile stacks and vice versa
2008-12-20 17:08:51 +00:00
Michał W. Urbańczyk
c4bcf7b880 * better support for non-800x600 resolutions
* Merged CPreGameTextHandler into CGeneralTextHandler and moved to VCMI_Lib.dll (update your project files)
* Genius AI will be used as a default AI
* more code for save/load
2008-11-28 01:36:34 +00:00
mateuszb
0cc5571604 * new spell: implosion
* optimizations in def handling
* small refactoring
2008-11-12 18:59:33 +00:00
Michał W. Urbańczyk
89d8bdc069 * Adventure Map interface elements configurable (new screen resolutions possible!)
* Data and Sprites subfolders will can be used for adding files not present in .lod archives
* version set to 0.65
2008-11-12 18:26:23 +00:00
mateuszb
d2db5ba18e * added slow spell
* a few mistakes in AC_desc.txt fixed
* appropriate spells cannot be casted at any tile
* small memory optimizations in CDefHandler
* minor fixes
2008-11-11 15:17:58 +00:00
mateuszb
6b9146f998 * lightning bolt and ice bolt spells
* displayEffect shows animations on more correct places
* removed three magic numbers (now they're BFIELD_WIDTH, BFIELD_HEIGHT and BFIELD_SIZE macros)
* minor changes
2008-11-10 19:06:04 +00:00
Michał W. Urbańczyk
a1606b2fb3 * partial support for Haste spell
* started making external settings file (will be used for support for non 800x600 screen resolutions)
* minor changes
2008-11-08 22:29:19 +00:00
mateuszb
45204d8beb * displaying spell effects (currently only arrow magic effect is shown)
* minor fixes
2008-10-19 15:41:18 +00:00
mateuszb
538ffb1579 * added support for archery, offence and armorer secondary abilities
* hero's primary skills account for damage dealt by creatures in battle
* magical hero are given spellbook at the beginning
* added initial secondary skills for heroes
* minor fixes and improvements
2008-09-29 11:03:30 +00:00
Michał W. Urbańczyk
48cb63f144 * possibly fixed bug with the mage guild when no spells available
* events won't be shown and won't block movement
* casualties among hero army and neutral creatures are saved
* it's possible to build lighthouse
* increased thread-safety (may prevent some crashes)
* minor fixes
2008-09-20 18:30:37 +00:00
mateuszb
5ee37eeb3d * fixed bug with disappearing head of a hero in adventure map
* some objects are no longer accessible from the top
* minor fixes
2008-09-18 14:18:08 +00:00
mateuszb
1402b6d634 partial support for formations in battles 2008-09-17 11:55:03 +00:00
Michał W. Urbańczyk
dc7d324045 * fixed attacking with shooting stack in a close-combat
* max/buy buttons in recruitment window are not active when there are no available creatures to buy
* reading no-retalation and twice-attack abilities
* boars are treated as two-hex
* dead stack won't retaliate
* support for double attack (not tested)
* one more typo fixed in battle backgrounds list
2008-09-14 07:11:07 +00:00
Michał W. Urbańczyk
3b16d67b2e Fixed name of swamp background for battles 2008-09-12 07:03:44 +00:00
Michał W. Urbańczyk
3d147a7be8 * version set to 0.63
* mostly done morketplace
* more logging around netcode
2008-09-07 03:38:37 +00:00
Michał W. Urbańczyk
01105ddc41 * fixed move hero button
* creatures placeholders work properly
* abandoned mine won't show message with mithril
* it's possible to build glyph of fear in fortress
* emissaries won't be used in random creature drawing (they have no correct def)
* fixed problem with moving two-hex creatures one tile back
2008-09-01 00:25:36 +00:00
Michał W. Urbańczyk
e856ad21a9 * fixed crashbug on loading maps with events giving creatures
* added confirmation window when hero is dismissed
* finished mage guild screen
* fixed some crashbugs with hero window on adventure interface
* fixed giving wrong war machines on start
* added blacksmith functionality
2008-08-27 10:19:18 +00:00
Michał W. Urbańczyk
ce6a9ae374 * fixed possible freeze when applying changes in gamestate
* it's impossible to enter not owned town
* giving starting bonus
* other improvements
2008-08-25 21:14:00 +00:00
Michał W. Urbańczyk
1c7e3718a7 * swapping artifacts (needs testing)
* various improvements and fixes for interface
* put changelog into ChangeLog
2008-08-20 19:02:48 +00:00
Michał W. Urbańczyk
22ade5efbe * make compatible with boost 1.36.0 (there was breaking change in boost::function)
* randomizing spells in towns
* fixed reading forbidden structures
* support for heroes starting in town garrisons
* hopefully fixed problems with wrong town defs (village/fort/capitol)
* moved CSpellHandler.* to VCMI_Lib (project files must be updated)
* redone reading spell info
* added missing features to the fort screen
* minor improvements

* partially done mage guild screen
2008-08-20 06:57:53 +00:00
Michał W. Urbańczyk
b89c951d09 * version set to 0.62
* almost redone treasure chest
* working gaining levels for heroes (including dialog with skill selection)
* corrected another typo i cr_shots
2008-08-13 00:44:31 +00:00
Michał W. Urbańczyk
6e02c1c5db * corrected typo in cr_shots
* recruiting creatures
2008-08-10 04:46:16 +00:00
mateuszb
b75161788e * small changes 2008-08-07 12:29:53 +00:00
mateuszb
e1b4331ee2 * resolved #62 and #66 2008-08-02 10:26:56 +00:00
mateuszb
4bd39202c2 * first part shooting in battles (units cannot shoot yet)
* minor improvements
2008-07-11 09:43:13 +00:00
Michał W. Urbańczyk
61ce0c915c * "%s substitutions in Right-click information in town hall
* windmill won't give wood
* hover text for heroes
* good background for the town hall screen in Stronghold
* fixed typo in hall.txt
* support for ZSoft-style PCX files in /Data (using SDL_image)
* minor improvements
2008-06-03 18:16:54 +00:00
Michał W. Urbańczyk
7d7abbb68d * no more divison by 0 in slider
* little more code for upgrades 
* version set to 0.6
* "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
* minor changes
2008-05-31 20:37:54 +00:00
Michał W. Urbańczyk
b00cc9c628 * more code for creature info window and upgrades (still not finished)
* minor fixes
2008-05-23 19:50:11 +00:00
Michał W. Urbańczyk
2f2169b71f * improved slider ( #58 )
* fixed problems with horde buildings (won't block original dwellings)
* giving primary skill when hero get level (but there is still no dialog)
* if an upgraded creature is available it'll be shown as the first in a recruitment window
* creature levels not messed in Fortress
* war machines are added to the hero's inventory, not to the garrison
* support for H3-style PCX graphics in Data/ (not tested)
* started doing support for ZSoft PCX graphics in Data/
* VCMI won't crash when is unable to initialize audio system
* fixed displaying wrong town defs
* minor fixes and improvements
2008-05-03 15:30:11 +00:00
Michał W. Urbańczyk
53b201c63f Fixed wrong creatures def names 2008-04-24 01:27:37 +00:00
Michał W. Urbańczyk
fb5c26437c * correctly calculated growths (including castles and horde structures)
* giving daily income
2008-04-14 17:45:01 +00:00
mateuszb
149c6772e2 battle and general upgrades and bugfixes 2008-04-07 17:51:46 +00:00
Michał W. Urbańczyk
36779118b5 Huge commit:
* correctly showing recruitment window (recruitment not ready)
* new slider class
* creature growths handled (horde buildings not yet supported)
* buttons more secure
* info about factions and their creatures
* costs of creatures merged into vector
* info about town structeres state (started)
* new function in CSDL_Ext for drawing borders 
* numerous minor changes
2008-04-04 17:30:53 +00:00
mateuszb
f5cd675c6a requirements almost complete (todo: add nontrivial upgraded conflux dwelling's requirements) 2008-03-22 16:22:21 +00:00
Michał W. Urbańczyk
1e61235aa9 Almost finished building of buildings. 2008-03-21 00:03:31 +00:00
mateuszb
db12ede837 added requirements for some towns (to be tested - they're probably good, but seem to don't work) 2008-03-20 14:23:54 +00:00
Michał W. Urbańczyk
b3c69fe838 More town hall code, started making building requirements. 2008-03-16 00:09:43 +00:00
Michał W. Urbańczyk
eed2a2b54c More code for halls. 2008-03-11 21:36:59 +00:00
Michał W. Urbańczyk
c3249d3fd7 Some code for town hall screen. 2008-03-09 23:06:35 +00:00
mateuszb
26592feb02 missing file 2008-03-06 12:59:31 +00:00
Michał W. Urbańczyk
17d5d298ca * hints for cregens
* moved battle loop to the activeStack
2008-02-29 22:14:53 +00:00
mateuszb
fe2356ea0f missing file 2008-02-26 18:02:04 +00:00
Michał W. Urbańczyk
e34f9a54c9 * it's possible to choose a player
* minor fixes
2008-02-06 07:33:53 +00:00
Michał W. Urbańczyk
fe5bcc19cf * redone def info handling
* redone randomization (mam nadziemę, że będzie toto działać)
* no more cheating pathfinder
* minor improvements
* version changed to 0.52
2008-02-05 03:56:45 +00:00
Michał W. Urbańczyk
515c30247b * added Conflux
* minor fixes
2008-02-02 00:41:00 +00:00
Michał W. Urbańczyk
fe9f3ba720 Wspólne zmiany (poza fortecą)
* bugfixes and improvements in pregame
* added support for Stronghold
* added support for Fortress
* fixed memory leak in towns
2008-02-01 21:45:07 +00:00
Michał W. Urbańczyk
64b8bd8019 * Support for Dungeon
* VCMI won't crash on entering neutral town
2008-02-01 00:38:17 +00:00
Michał W. Urbańczyk
c461365275 * added Necropolis
* townlist in town screen and switching towns
* minor changes
2008-01-31 21:35:30 +00:00
Michał W. Urbańczyk
b675de7ca5 * support for Inferno
* started doing splitting/merging stacks
2008-01-29 22:47:43 +00:00
Michał W. Urbańczyk
580e8d33a6 * Tower townview 2008-01-29 17:15:09 +00:00
Michał W. Urbańczyk
dfbe7d7c6b * added support for buildings showing with halls
* creatures base growth is showed
* fixes in building reading
* fixes in building grouping
* fixes in Rampart townview
2008-01-29 15:08:41 +00:00
Michał W. Urbańczyk
25bc3b532f * redone buildings reading
* subtitles in statusbar for garrison
* animations an castle view are faster
2008-01-29 13:00:45 +00:00
Michał W. Urbańczyk
3953eac82d * support for Rampart town view 2008-01-28 20:58:19 +00:00
Michał W. Urbańczyk
9ed4f66cb7 * custom statusbar in town interface
* added missing file
2008-01-27 20:37:10 +00:00
Michał W. Urbańczyk
19c1fee418 * improvements in the town view 2008-01-27 13:18:18 +00:00
Michał W. Urbańczyk
70bf415eb6 Improvements within garrisons/town. 2008-01-26 21:50:51 +00:00
Michał W. Urbańczyk
8fea2b87b8 Nearly working borders of buildings. 2008-01-20 16:24:03 +00:00
Michał W. Urbańczyk
2e25e040d5 Fixing buildings in castle and related improvements. 2008-01-19 11:55:04 +00:00
Michał W. Urbańczyk
4b772315bb Buildings in town (tylko zamek, trzeba inaczej sortować, jeden budynek źle trafiony) 2008-01-15 21:38:01 +00:00
Michał W. Urbańczyk
730b469ec6 * added #17
* added txt file with reference names of creatures
* minor changes
2007-10-15 20:59:17 +00:00
mateuszb
b0e72f334e small bugfix, move of one file 2007-09-17 17:36:20 +00:00
Michał W. Urbańczyk
7d4aa0c803 * resource bar
* function in CCallback for getting onfo about res
* giving resources at the beginning of game
* moved several txt files to /config subfolder
* minor changes
2007-09-16 17:21:23 +00:00