AlexVinS
3a9d73da23
[c::b] Update project, fixed build
2017-09-05 14:31:34 +03:00
ArseniyShestakov
ca066841f1
Merge pull request #370 from vcmi/issue/2780
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Issue/2780
2017-09-05 01:21:58 +03:00
Dydzio
4cab76900f
Add SYNERGY_TARGET and [wip]-SHOOTS_ALL_ADJACENT
2017-09-04 23:32:24 +02:00
AlexVinS
2f7968b803
Fixed wrong animation paths
2017-09-04 18:41:22 +03:00
Henning Koehler
37df5c9d88
reworked mod loading to follow standard approach
2017-09-03 23:49:36 +12:00
Henning Koehler
cd35ece10c
fixed DLL_LINKAGE for << operators
2017-08-31 10:29:25 +12:00
Henning Koehler
03b7da93e2
use logMod for all mod-related logging
2017-08-31 09:23:19 +12:00
Henning Koehler
abdca71828
skill names and descriptions are fully managed by CSkillHandler
2017-08-30 22:35:23 +12:00
Henning Koehler
dba5186a6f
fixed skill schema definition
2017-08-30 20:01:09 +12:00
Henning Koehler
3764ec8be1
more code format issues
2017-08-30 19:47:06 +12:00
Henning Koehler
654ca96e9d
fixed code format and other minor issues
2017-08-30 19:19:54 +12:00
Henning Koehler
36d671b093
changed indentation from spaces to tabs
2017-08-30 16:23:03 +12:00
Henning Koehler
aadb5d93f7
added comment (and commented-out code) about skill legacy data
2017-08-30 16:03:24 +12:00
Henning Koehler
899e8403f7
skills.json uses base and struct for effects
2017-08-30 10:25:36 +12:00
Henning Koehler
3fe9bc34b8
CGHeroInstance::recreateSecondarySkillsBonuses() restores bonuses for all levels
2017-08-28 23:59:01 +12:00
Henning Koehler
9b3c61616f
made diplomacy join chance bonus-based
2017-08-28 23:33:19 +12:00
Henning Koehler
69a538a600
added bonus type MANUAL_CONTROL
2017-08-28 20:09:27 +12:00
Henning Koehler
5091b117e2
fixed serialization for older savegames
2017-08-28 13:56:00 +12:00
Henning Koehler
aa15feba62
moved SECONDARY_SKILL_VAL2 to end of list
2017-08-28 00:17:59 +12:00
Henning Koehler
7e5c1ec7f8
made artillery bonus-based; supports multiple bonus shots
2017-08-27 21:05:17 +12:00
Henning Koehler
8bdb8f01ca
made scholar skill bonus-based
2017-08-27 20:10:25 +12:00
Henning Koehler
0153d0fc78
made fire/air/water/earth magic skills bonus-based
2017-08-27 19:37:54 +12:00
Henning Koehler
25e6b5cc07
added bonus type SECONDARY_SKILL_VAL2; refactored CSkillHandler::defaultBonus; made eagleEye level bonus-based
2017-08-27 17:40:52 +12:00
Henning Koehler
9bbfb57b93
cleaned up secondary skill bonus merging
2017-08-27 15:35:04 +12:00
Henning Koehler
06d2507371
log file loading
2017-08-27 12:59:09 +12:00
Henning Koehler
fc77c40a82
made ballistics bonus-based
2017-08-26 21:16:05 +12:00
Henning Koehler
19e619f61e
wisdom is now bonus-based
2017-08-26 20:49:29 +12:00
Henning Koehler
1fa6cbe514
scouting uses SIGHT_RADIUS bonus
2017-08-26 18:01:39 +12:00
Henning Koehler
e8c32e05d8
turned pathfinding effect into a bonus
2017-08-26 14:59:24 +12:00
Henning Koehler
c9ef773da0
fixed logging after rebase
2017-08-26 14:06:47 +12:00
Henning Koehler
91fac7755a
made tactics skill configurable
2017-08-26 10:08:06 +12:00
Henning Koehler
3cc84e5975
moved contains functions for multimap to Globals.h
2017-08-26 10:08:06 +12:00
Henning Koehler
c0740e3623
fixed crash when loading neutral faction; skills.json no longer requires index values
2017-08-26 10:08:06 +12:00
Henning Koehler
0357a4fe3b
enabled config of skill descriptions
2017-08-26 10:08:06 +12:00
Henning Koehler
8c7895239e
always load objects with index at specified position
2017-08-26 10:08:06 +12:00
Henning Koehler
64e2db6a0f
added sufficient debug to diagnose - problem is with lack of original data
2017-08-26 10:08:06 +12:00
Henning Koehler
d8648288f0
added debug info to skill loading
2017-08-26 10:08:06 +12:00
Henning Koehler
993b7bf614
skills are initialized properly (and file loading isn't actually working yet)
2017-08-26 10:08:06 +12:00
Henning Koehler
05cf95400c
loading secondary skill bonuses from config/skills.json works (kind of)
2017-08-26 09:33:08 +12:00
Henning Koehler
9811fbe02c
updateSkill attempts to update existing bonus instead of adding new
2017-08-26 09:33:08 +12:00
Henning Koehler
a6c3352d7c
moved secondary skill default bonus initialization into CSkillHandler
2017-08-26 09:33:08 +12:00
Henning Koehler
159e27a0ab
changed CBonusSystemNode* to BonusList in CSkill
2017-08-26 09:33:08 +12:00
Henning Koehler
fbab52eb18
added basic handler for loading secondary skill bonuses
2017-08-26 09:33:08 +12:00
Arseniy Shestakov
8180e4d5c5
VCMIDirs: improvements for development on Mac and Linux
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Also added /usr/share/games in VCMIDirsXDG::dataPaths for mantis#2189.
2017-08-25 08:43:27 +03:00
Dydzio
1df939bf70
Working FIRST_STRIKE ability
2017-08-19 20:39:24 +02:00
Dydzio
5ba8d64b63
Working WIDE_BREATH ability
2017-08-19 19:16:44 +02:00
Dydzio
8cae811d11
Merge branch 'kuririn' into NewAbilities
2017-08-19 18:40:06 +02:00
Dydzio
ea17b0f458
Major overhaul of VS related files
2017-08-19 15:58:55 +02:00
Dydzio
e3ba491fa1
Use multi-core compile by default, fix VCMI_client path
2017-08-19 13:27:24 +02:00
FeniksFire
f331386b6f
Dimension door movement points fix
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When hero with one move point make dimension doors then he can have on
graphics full move points. Caused by substraction that make unsigned
variable < 0.
2017-08-18 21:35:48 +02:00
Arseniy Shestakov
2b3a467728
CMake: structure changes and other small improvements
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- Now cmake_minimum_required used properly and set to 2.8.12
- cmake_modules/CMakeCPackOptions.cmake.in is removed
2017-08-16 16:10:08 +03:00
Arseniy Shestakov
fee999300e
VCMIDirs: add hack to run from single directory on Mac and Linux
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Also change working directory to where binary is on all platforms except Android
2017-08-16 16:10:08 +03:00
Arseniy Shestakov
40af43c46e
CMake: massive rework for Mac build and other improvements
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- macOS: RPATH-related code all removed or disabled
- macOS: new osx/CMakeLists.txt to run some install-code running after all subdirectories
- Assets copying into the runtime output directory implemented for Mac and Linux development
2017-08-16 16:10:07 +03:00
Arseniy Shestakov
56f89270db
macOS: full rework of Mac packaging process
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- Most of outdated CMakeLists code removed.
- All Mac-specific code is removed include Sparkle support and vcmibuilder app.
- DMG buidling reimplemented using macdeployqt command.
2017-08-16 16:10:07 +03:00
Arseniy Shestakov
193f492b99
CMake: cleanup, project generation and other improvements
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- Use EXCLUDE_FROM_ALL for FuzzyLite and GoogleTest to avoid inclusion of unneded headers and libraries into installers.
- Set minimum CMake version only in main CMakeLists.txt
- Set project name only in main CMakeLists.txt
- Visual Studio: add assign_source_group function to generate proper filesystem tree
- Visual Studio: set PROJECT_LABEL so generated projects have same names binaries on Windows
- Visual Studio: enabled USE_FOLDERS for projects grouping. This also possibly affect other IDEs.
- Added add_subdirectory_with_folder function to make sure 3rd-party libraries are affected by USE_FOLDERS.
2017-08-16 16:10:07 +03:00
AlexVinS
0868164147
(int) -> static_cast<int>
2017-08-12 15:43:41 +03:00
AlexVinS
8c0fab1dcf
fixes
2017-08-12 14:36:37 +03:00
AlexVinS
15138c23de
Finished conversion to new logging API
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* removed logger streams
* (float3|int3)::operator() -> (float3|int3)::toString(), it was too ugly and confusing.
2017-08-11 23:06:27 +03:00
AlexVinS
a8a3230798
Logging cleanup (server).
2017-08-11 16:50:00 +03:00
AlexVinS
046e1a7c29
Prepared JsonNode for new logging API.
2017-08-11 16:27:42 +03:00
AlexVinS
64d9dadd64
Logging cleanup.
2017-08-11 15:47:50 +03:00
AlexVinS
143ff682bc
Logging cleanup
2017-08-10 21:59:55 +03:00
AlexVinS
96eb9c0ac7
tweak
2017-08-10 20:57:36 +03:00
AlexVinS
85e952f25f
Logging cleanup 3
2017-08-10 20:17:10 +03:00
AlexVinS
61e241308d
Logging cleanup
2017-08-10 19:52:05 +03:00
AlexVinS
18b8e1c7ad
Tweaked CBonusTypeHandler
2017-08-09 12:18:49 +03:00
ArseniyShestakov
cb40c093f8
Avoid boost::optional assignment for Boost 1.64 compatibility ( #360 )
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Two options here: to use emplace from 1.56 or boost::make_optional.
Unfortunately Ubuntu 14.04 is using 1.54 and I'd rather not to break it.
2017-08-05 16:09:29 +03:00
AlexVinS
12b42f4495
Improved map format tests
2017-08-03 13:50:54 +03:00
AlexVinS
3de0fa37f8
Possible fix for https://bugs.vcmi.eu/view.php?id=2759
2017-08-01 17:00:26 +03:00
ArseniyShestakov
9d9c026c85
Code style: serialize everything on own lines for easier debugging ( #357 )
2017-07-31 16:35:42 +03:00
Piotr
f931b19a16
Show correct quantity of guards of dwelling, fixes #2502 ( #356 )
2017-07-26 00:00:29 +03:00
Fay
80f149e296
Better android input handling: sending notifications about CInputText changes to java so that we can display textinput overlay there; ( #354 )
2017-07-23 20:23:48 +03:00
Piotr
069f295165
Do not summon boat from another boat, fixes #2294 ( #353 )
2017-07-22 23:47:29 +03:00
Fay
747ef0d222
Fix for failing vcmi-android build; ( #352 )
2017-07-22 22:27:25 +03:00
FeniksFire
b56d05b75b
Fix handling damage in bridge in fortress ( #349 )
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Remove "Moat" obstacle on bridge hex from affected obstacles by creature,
when bridge is opened/destroyed.
Resolves: https://bugs.vcmi.eu/view.php?id=2577
2017-07-20 18:15:47 +03:00
Arseniy Shestakov
cdd9dbc7f1
Code style: avoid some ambiguous else if indentation
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If some code intentionally want to break else if to achieve specific indentation there must be braces.
2017-07-19 03:42:26 +03:00
Arseniy Shestakov
6d9f99d4de
Code style: and one more pass on lambda expressions parameter list
2017-07-19 02:11:17 +03:00
Arseniy Shestakov
b540ab73ed
Code style: add empty parameters list to more lambda expressions
2017-07-19 01:39:38 +03:00
Dydzio
8314e8234f
Fix water wheel gold amount ( #348 )
2017-07-18 15:00:30 +03:00
Arseniy Shestakov
2da3d8a563
Code style: remove senseless comments
2017-07-18 00:04:00 +03:00
AlexVinS
ef73f416dc
fixed resurrection corner case
2017-07-17 02:50:38 +03:00
ArseniyShestakov
b52cfe5283
Code style: use parentheses for creating heap-based objects ( #344 )
2017-07-16 12:58:05 +03:00
AlexVinS
21c0c95049
tweak
2017-07-16 01:53:13 +03:00
AlexVinS
f1a4831813
[Spells] Get rid of SpellTargetingContext.
2017-07-16 01:43:50 +03:00
AlexVinS
7374689301
Fixed https://bugs.vcmi.eu/view.php?id=2715
2017-07-16 00:02:55 +03:00
ArseniyShestakov
a4c0ad94b1
Code style: remove default value hints in definitions ( #342 )
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Some are outdated and this is something IDE are useful for.
2017-07-15 14:08:20 +03:00
Dydzio
0cb6515ae8
VCAI tweaks ( #311 )
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* Add extra priority support for town capture evaluation
* Improve building algorithm
* GatherArmy: check free gold instead of total for when hiring heroes
2017-07-15 01:15:08 +03:00
Dydzio
98140aab6b
Add option to toggle monthly artifact change in black market ( #341 )
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* Add black market art change as hardcodedFeature
2017-07-15 00:46:18 +03:00
ArseniyShestakov
ea0ceb1805
Merge pull request #323 from vcmi/CStackTweaks
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CStack tweaks
2017-07-15 00:42:08 +03:00
ArseniyShestakov
006fa6c6df
Merge pull request #332 from FeniksFire/SmallBugFix
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Fix handling damage from obstacles
2017-07-15 00:09:37 +03:00
AlexVinS
df13851176
fixed wrong battle result
2017-07-14 23:43:03 +03:00
AlexVinS
9586fd9b0a
quick fix
2017-07-14 19:14:34 +03:00
Arseniy Shestakov
98406d127d
CGMonolith: fix crash on initialization here too
2017-07-14 16:50:29 +03:00
ArseniyShestakov
77ca27b90b
Merge pull request #340 from dydzio0614/navalbattlefieldfix2
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Add proper handling for ship-to-ship battlefield
2017-07-14 16:30:40 +03:00
Dydzio
50b0773aab
Formatting change
2017-07-14 15:24:50 +02:00
Arseniy Shestakov
4bf1c9a9a3
Campaigns: fix crash on CMap::instanceNames serialization
2017-07-14 15:37:40 +03:00
Arseniy Shestakov
ee7862b12f
CGSubterraneanGate: fix crash on initialization
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There is some reason it's appear in campaign maps.
2017-07-14 15:03:55 +03:00
Arseniy Shestakov
f1e5797834
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
Dydzio
85eb159e58
Minor code simplify
2017-07-13 21:44:22 +02:00
Dydzio
18f2e0ed96
Invalidate unavailable tiles as obstacle candidates
2017-07-13 18:51:56 +02:00