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Commit Graph

41 Commits

Author SHA1 Message Date
Ivan Savenko
a8e84c55f6 Fix some of the new warnings from sonarcloud 2024-10-11 10:45:29 +00:00
Ivan Savenko
c0f5c7c0ea Replace pointer with reference in pack apply functions 2024-10-07 14:59:46 +00:00
Laserlicht
a826b88641
Merge branch 'develop' into spell 2024-10-07 12:55:23 +02:00
Laserlicht
d929bfb9d1 rename; introduce factor 2024-09-28 15:05:13 +02:00
Laserlicht
afb90c076d better UI 2024-09-28 02:34:18 +02:00
SoundSSGood
b9ae7f1138 CMap put move and remove artifact method 2024-09-23 23:30:38 +03:00
Ivan Savenko
39a2c29c97 Removed creatureBank flag from battle, battles now receive BattleLayout
struct that defines how units are placed in combat
2024-09-12 12:11:18 +00:00
Ivan Savenko
6179521364
Merge pull request #4556 from IvanSavenko/town_building_visit
Implemented explicitly visitable town buildings, e.g. hota mana vortex
2024-09-05 17:21:21 +03:00
SoundSSGood
7466d7452d vcmiscrolls 2024-09-05 15:51:45 +03:00
Ivan Savenko
b09d9d501b Pass pointer to actual caller in showBlockingDialog callWith
Fixes activation of all rewardable buildings in town on blocking dialog
answer
2024-09-04 15:14:56 +00:00
Ivan Savenko
ce1e0b8875 Moved NewTurn pack generation to NewTurnProcessor 2024-08-28 13:03:24 +00:00
Ivan Savenko
c91f8cd511 Fix tests 2024-07-16 13:13:39 +00:00
Ivan Savenko
0d66ddbeec GameState now uses random generator from server. Blocked access to rmg
on client
2024-07-16 13:13:38 +00:00
Ivan Savenko
8b861fc58f Do not check for guards when teleporting using means other than DD 2024-05-07 20:05:23 +00:00
Ivan Savenko
18ece6dcf6 Remove some usages of server-side translations 2024-04-09 16:13:30 +03:00
SoundSSGood
9f688e6fb7 MoveArtifact, BulkMoveArtifacts PlayerColor player field 2024-03-07 22:28:56 +02:00
Ivan Savenko
215a82d2fc Fix build 2024-01-16 00:26:20 +02:00
Ivan Savenko
825217e0f5 Fix build 2024-01-05 00:33:31 +02:00
SoundSSGood
e1a9763ae4 fix test, throwing exception fix 2023-11-09 12:38:50 +02:00
Ivan Savenko
32a2e540d3 Fix build 2023-11-08 14:00:23 +02:00
Ivan Savenko
bb05c2dea5 Implemented configurable shrine 2023-10-16 00:12:39 +03:00
Ivan Savenko
3cb489e9bd Fix University and Altar 2023-10-04 17:47:12 +03:00
Ivan Savenko
371d798302 Fix tests 2023-09-19 20:09:18 +03:00
Ivan Savenko
62cd8b12d4 Converted several namespace enums to enum class 2023-08-25 13:38:02 +03:00
Ivan Savenko
6a08a96d0c Added createObject call as wrapper around NewObject netpack 2023-06-23 13:42:08 +03:00
Tomasz Zieliński
a70555a725 Fix test mock 2023-06-08 10:32:38 +02:00
Konstantin
2a8f9629ae tests: attempt to fix build without lua 2023-04-27 20:59:55 +03:00
Konstantin P
e5f78a8997 vcmi: fix tests with latest develop 2023-04-27 20:59:55 +03:00
Konstantin
924b456b0f vcmi: fix unit tests for latest develop 2023-04-27 20:59:55 +03:00
Konstantin
11b237a23c vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
SoundSSGood
9f8aa25297 Backpack limit part4 (Using cheats, buying) 2023-03-21 12:14:33 +02:00
SoundSSGood
e23766280f Backpack limit part2 (Pick up, Dig up, Object rewards) 2023-03-21 12:14:33 +02:00
Konstantin
4617ce10e5 vcmi: allow showing more than one components in infobar
Up to 8, AFAIK. So, we can show multi-reward in infobox now.
One issue remain - cannot dynamically choose components size
based on text size.
2023-03-11 21:41:57 +03:00
Soar Qin
c87df8e704
Fix warnings/errors on MSVC (#753)
* Fix warnings/errors on MSVC
1. update googletest to tag release-1.11.0 to make googletest and
   googlemock compile on MSVC2022.
2. set gtest_force_shared_crt to ON in test cmake project to make tests
   compile on MSVC.
3. add /wd4251 and /wd4275 to MSVC compile flags to ignore DLL related
   warnings for class exports.
4. fix some other warnings and errors while compiling on MSVC2022.
2022-06-11 18:45:34 +03:00
Dmitry Orlov
30b879ae5d Fixed: duplicated bonusing building. Improved: opposite bonus propagation 2021-09-12 14:30:54 +03:00
Dmitry Orlov
25d9ea1ddf Feature: Opposite Side Limiter 2021-09-04 14:15:38 +03:00
AlexVinS
ecaa9f5d0b Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00
Dmitry Orlov
ae3b8e4916 Travis errors & warnings fix 2020-09-28 16:39:55 +03:00
AlexVinS
f17783cfb5 [c::b] Updated projects, applied fixes 2018-07-29 22:07:40 +03:00
Arseniy Shestakov
74e5c5bf05 CGameHandler: rename CPackForClient argument and add network logging 2018-04-04 14:24:32 +07:00
AlexVinS
0b70baa95e Spells configuration version 2 (effect-based)
* Indirect spell effects loading
* Json serializer improvements
* spell->canBeCastAt do not allow useless cast for any spell
* Added proxy caster class for spell-created obstacles
* Handle damage from spell-created obstacles inside mechanics
* Experimental GameState integration/regression tests
* Ignore mod settings and load only "vcmi" mod when running tests
* fixed https://bugs.vcmi.eu/view.php?id=2765 (with tests)
* Huge improvements of BattleAI regarding spell casts
* AI can cast almost any combat spell except TELEPORT, SACRIFICE and obstacle placement spells.
* Possible fix for https://bugs.vcmi.eu/view.php?id=1811
* CStack factored out to several classes
* [Battle] Allowed RETURN_AFTER_STRIKE effect on server side to be optional
* [Battle] Allowed BattleAction have multiple destinations
* [Spells] Converted limit|immunity to target condition
* [Spells] Use partial configuration reload for backward compatibility handling
* [Tests] Started tests for CUnitState
* Partial fixes of fire shield effect
* [Battle] Do HP calculations in 64 bits
* [BattleAI] Use threading for spell cast evaluation
* [BattleAI] Made AI be able to evaluate modified turn order (on hypothetical battle state)
* Implemented https://bugs.vcmi.eu/view.php?id=2811
* plug rare freeze when hypnotized unit shots vertically
* Correctly apply ONLY_MELEE_FIGHT / ONLY_DISTANCE_FIGHT for unit damage, attack & defense
* [BattleAI] Try to not waste a cast if battle is actually won already
* Extended JsonSerializeFormat API
* fixed https://bugs.vcmi.eu/view.php?id=2847
* Any unit effect can be now chained (not only damage like Chain Lightning)
** only damage effect for now actually uses "chainFactor"
* Possible quick fix for https://bugs.vcmi.eu/view.php?id=2860
2018-02-08 11:37:21 +03:00