mateuszb
86f0af12ae
* resolved #59
2008-07-31 14:38:05 +00:00
Michał W. Urbańczyk
5c5c80933b
Made CreatureSet serializable and using creature id. Stack moving, swapping, merging, splitting.
2008-07-31 13:21:42 +00:00
mateuszb
016e766fbb
* next part of shooting in battles (there will be more of them)
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* now compiles under MSVC
* small refactoring / cleaning / fixing / etc.
2008-07-31 12:59:42 +00:00
Michał W. Urbańczyk
28d5c184a9
Mines and object visitable once per week working.
2008-07-31 10:35:22 +00:00
Michał W. Urbańczyk
03287540c7
Further code for objects (mines) - not finished.
2008-07-30 21:27:15 +00:00
Michał W. Urbańczyk
b4f383f196
Slowly recovering object scripts.
2008-07-30 17:51:19 +00:00
Michał W. Urbańczyk
add34b26ed
Further refactoring: merged terrain and undergroundTerrain in Mapa.
2008-07-29 19:10:28 +00:00
Michał W. Urbańczyk
08b6796545
Mainly refactoring
2008-07-29 09:53:27 +00:00
Michał W. Urbańczyk
3247a9a4dd
Rewrote hero moving code. Seems to be working.
2008-07-28 12:44:08 +00:00
Michał W. Urbańczyk
001868652a
Two minor fixes
2008-07-27 20:00:41 +00:00
Michał W. Urbańczyk
62b0365e70
Improvements for netcode. AI is working. Townlist won't crash. Moving hero is wrong but won't crash. Giving starting hero is working properly. Town defs are wrong but displayed.
2008-07-27 17:07:37 +00:00
Michał W. Urbańczyk
b3c5f19c0d
Proper initialization of the first turn.
2008-07-26 13:57:32 +00:00
Michał W. Urbańczyk
88c9d8d72d
Forgot to add this file
2008-07-26 06:42:12 +00:00
Michał W. Urbańczyk
b72d065265
Minor changes/cleanups. Adventure map is shown :)
2008-07-26 06:39:44 +00:00
Michał W. Urbańczyk
0c139e72f5
More changes for netcode/serialization
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Removed not needed stuff
2008-07-25 17:28:28 +00:00
Vadim Glazunov
8209e7d090
Added new files from previous commit
2008-07-20 10:36:52 +00:00
Vadim Glazunov
8b53778417
Very little changes to compile under linux and other unix-like OS. Added autoconf/automake scripts to easy compile on all unix-like OS(try autoconf; automake --add-missing;./configure)
2008-07-20 10:32:36 +00:00
Andrea Palmate
e0755aa7b3
Standard GCC Makefile for AmigaOS4 (Linux/Macosx)
2008-07-17 07:20:56 +00:00
Michał W. Urbańczyk
d371f14ad2
More endianess checking / minor
2008-07-16 22:40:16 +00:00
Michał W. Urbańczyk
6f7b29afcc
GCC/AmigaOS compatibility changes by Andrea Palmaté.
2008-07-16 18:26:15 +00:00
mateuszb
4bd39202c2
* first part shooting in battles (units cannot shoot yet)
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* minor improvements
2008-07-11 09:43:13 +00:00
Michał W. Urbańczyk
358ab062eb
Base for netcode
2008-07-09 17:22:28 +00:00
Michał W. Urbańczyk
c983adecc0
Compiles now
2008-07-03 16:23:11 +00:00
Michał W. Urbańczyk
9422b0d9ca
Experimantal parts of netcode
2008-07-03 15:03:32 +00:00
Michał W. Urbańczyk
1b73678b7c
Fighting with includes.
2008-07-02 08:39:56 +00:00
Michał W. Urbańczyk
b0002ff50b
* added files for future server
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* make code compiling
* broken objects scripts
2008-07-01 08:01:02 +00:00
Michał W. Urbańczyk
ea8562a6b1
Rest of commit: broken battles, starting hero, town displaying and linker errors.
...
Further changes for netcode.
2008-06-30 00:06:41 +00:00
Michał W. Urbańczyk
b26024e607
First part of commit
2008-06-30 00:05:48 +00:00
Michał W. Urbańczyk
11e1b69bcd
* version set to 0.62
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* taking last stack from the heroes army should be impossible (or at least harder)
2008-06-29 23:54:19 +00:00
Michał W. Urbańczyk
c351496a47
* moved map reading to the map.cpp
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* merged changes from trunk (since r461)
2008-06-21 13:27:52 +00:00
Michał W. Urbańczyk
c7dde147c3
More moving / minor changes
2008-06-19 06:08:05 +00:00
mateuszb
ab421ea960
* bugfix: splitting stacks works in hero window
2008-06-18 13:06:35 +00:00
Michał W. Urbańczyk
d251597617
Moved objecthandler / minor
2008-06-17 17:48:32 +00:00
Michał W. Urbańczyk
3988767329
* BitmapHandler thread-safe
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* multi-threaded loading main graphics
2008-06-16 14:56:48 +00:00
Michał W. Urbańczyk
d5b0bdcf9e
A little threading and minor changes.
2008-06-16 10:51:14 +00:00
mateuszb
2dfb521602
* console is closed when application exits
2008-06-15 16:39:35 +00:00
mateuszb
7bb67cd711
fixed memory leak
2008-06-14 18:51:55 +00:00
Michał W. Urbańczyk
300d540663
More changes / project files.
2008-06-14 10:20:18 +00:00
mateuszb
bad05fee50
* fixed pathfinder
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* fixed problem with battles
2008-06-14 09:54:57 +00:00
mateuszb
bd13d80df0
small pathfinder fix (please test a bit)
2008-06-13 18:56:30 +00:00
Michał W. Urbańczyk
6ad729148e
Continuation of splitting.
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(don't try to compile this revision)
2008-06-13 08:16:51 +00:00
Michał W. Urbańczyk
7df624d919
More changes for splitting
2008-06-12 21:08:04 +00:00
mateuszb
afe2bc4cfa
small fix
2008-06-12 14:14:59 +00:00
Michał W. Urbańczyk
4347996353
Cleanups + started splitting
2008-06-12 06:45:51 +00:00
mateuszb
c13f596d1d
* stack at the limit of unit's range can now be attacked
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* range of unit is now properly displayed
* battle log is scrolled down when new event occurs
* dead stacks don't lock hexes
* living units on hexes with corpses are properly displayed
* dead units cannot be attacked now
2008-06-11 10:27:30 +00:00
Michał W. Urbańczyk
dd9b506293
Merged changes from trunk (since r452)
2008-06-11 01:58:18 +00:00
Michał W. Urbańczyk
dbca25df74
Cleanups/refactoring
2008-06-11 01:53:57 +00:00
mateuszb
4f0ce359f6
almost complete close range attack (only choosing direction is to be done)
2008-06-10 11:34:20 +00:00
mateuszb
f4ebf74fda
improvements in battles (attacking)
2008-06-09 12:53:45 +00:00
Michał W. Urbańczyk
798fd11f65
radical cleanups
2008-06-08 00:58:29 +00:00