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Commit Graph

475 Commits

Author SHA1 Message Date
Michał W. Urbańczyk
b779b6c6ef Changes in CPreGame
* replaced tamplates callbacks with boost-function
* updates settings when selecting new map after changing sorting criteria
* if sorting not by name, name will be used as a secondary criteria
* when filter is applied a first available map is selected automatically
2008-08-05 13:56:16 +00:00
Michał W. Urbańczyk
f203058270 Reverted to r515.
Prosze nie eksperymentowac z tym repozytorium. Jak nie mozesz zapanowac nad swoim programem, to pocwicz na jakims innym...
2008-08-03 16:12:14 +00:00
majaczek
038e13ad8e 2008-08-03 15:56:37 +00:00
majaczek
3f5b339fc5 ratunku... :/
tak czy siak lua/src jest wykorzystywane w include
:( nie umiem zmusić mojego programu svn do współpracy, zwłaszcz z VC
2008-08-03 15:52:12 +00:00
majaczek
1932dae1d9 2008-08-03 15:46:09 +00:00
majaczek
0e2963dc79 2008-08-03 15:43:46 +00:00
majaczek
cc45909e9a 2008-08-03 15:40:45 +00:00
mateuszb
c8a6fc9cba reverted changes in r516 (what are those files for?) 2008-08-03 14:32:31 +00:00
majaczek
a7c91399c5 2008-08-03 13:45:14 +00:00
mateuszb
5ec934d6be * resolved #69 2008-08-03 13:39:34 +00:00
mateuszb
e1b4331ee2 * resolved #62 and #66 2008-08-02 10:26:56 +00:00
mateuszb
7aeadd5a06 * removed bug causing significant increase of CPU consumption
* slightly optimized showing of battle interface
* animation of getting hit / death by shooting is displayed when it should be
2008-08-01 14:39:29 +00:00
mateuszb
86f0af12ae * resolved #59 2008-07-31 14:38:05 +00:00
mateuszb
016e766fbb * next part of shooting in battles (there will be more of them)
* now compiles under MSVC
* small refactoring / cleaning / fixing / etc.
2008-07-31 12:59:42 +00:00
Vadim Glazunov
8209e7d090 Added new files from previous commit 2008-07-20 10:36:52 +00:00
Vadim Glazunov
8b53778417 Very little changes to compile under linux and other unix-like OS. Added autoconf/automake scripts to easy compile on all unix-like OS(try autoconf; automake --add-missing;./configure) 2008-07-20 10:32:36 +00:00
Andrea Palmate
e0755aa7b3 Standard GCC Makefile for AmigaOS4 (Linux/Macosx) 2008-07-17 07:20:56 +00:00
Michał W. Urbańczyk
d371f14ad2 More endianess checking / minor 2008-07-16 22:40:16 +00:00
Michał W. Urbańczyk
6f7b29afcc GCC/AmigaOS compatibility changes by Andrea Palmaté. 2008-07-16 18:26:15 +00:00
mateuszb
4bd39202c2 * first part shooting in battles (units cannot shoot yet)
* minor improvements
2008-07-11 09:43:13 +00:00
Michał W. Urbańczyk
c983adecc0 Compiles now 2008-07-03 16:23:11 +00:00
Michał W. Urbańczyk
11e1b69bcd * version set to 0.62
* taking last stack from the heroes army should be impossible (or at least harder)
2008-06-29 23:54:19 +00:00
mateuszb
ab421ea960 * bugfix: splitting stacks works in hero window 2008-06-18 13:06:35 +00:00
mateuszb
2dfb521602 * console is closed when application exits 2008-06-15 16:39:35 +00:00
mateuszb
7bb67cd711 fixed memory leak 2008-06-14 18:51:55 +00:00
mateuszb
bad05fee50 * fixed pathfinder
* fixed problem with battles
2008-06-14 09:54:57 +00:00
mateuszb
bd13d80df0 small pathfinder fix (please test a bit) 2008-06-13 18:56:30 +00:00
mateuszb
afe2bc4cfa small fix 2008-06-12 14:14:59 +00:00
mateuszb
c13f596d1d * stack at the limit of unit's range can now be attacked
* range of unit is now properly displayed
* battle log is scrolled down when new event occurs
* dead stacks don't lock hexes
* living units on hexes with corpses are properly displayed
* dead units cannot be attacked now
2008-06-11 10:27:30 +00:00
mateuszb
4f0ce359f6 almost complete close range attack (only choosing direction is to be done) 2008-06-10 11:34:20 +00:00
mateuszb
f4ebf74fda improvements in battles (attacking) 2008-06-09 12:53:45 +00:00
Michał W. Urbańczyk
a308a2e04f * corrupted map file won't cause crash on initilializng main menu 2008-06-07 16:44:56 +00:00
mateuszb
d0798670ad * better code handling attack animation in battles 2008-06-06 13:53:33 +00:00
Michał W. Urbańczyk
92525f6d31 * version set to 0.61
* Splitting: when moving slider to the right so that 0 is left in old slot the army is moved.
2008-06-06 12:35:23 +00:00
Michał W. Urbańczyk
7e12926baa * VCMI won't crash when r-click neutral stack during the battle
* water won't blink behind shipyard in the Castle
* in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
* fixed memory leaks
* properly displaying two-hex creatures in recruit/split/info window
* minor improvements
2008-06-04 13:00:56 +00:00
Michał W. Urbańczyk
61ce0c915c * "%s substitutions in Right-click information in town hall
* windmill won't give wood
* hover text for heroes
* good background for the town hall screen in Stronghold
* fixed typo in hall.txt
* support for ZSoft-style PCX files in /Data (using SDL_image)
* minor improvements
2008-06-03 18:16:54 +00:00
mateuszb
0b16616d7a Better pathfinder - it's not fixed completely as arrows for move in adventure map aren't always in appropriate color but it's significantly better. I'm not also sure how this pathfinder deals with different costs of straight and diagonal costs of move through a tile. 2008-06-03 14:44:09 +00:00
mateuszb
25ab2e5d8b * animations won't go in the same phase (resolved #55)
* small upgrades
2008-06-03 13:15:34 +00:00
Michał W. Urbańczyk
697f26529a New pathfinder by Spasarto 2008-06-01 14:55:31 +00:00
Michał W. Urbańczyk
b53c01ab92 * fixed estate problems (#57)
* fixed blinking mana vortex (#52)
* grail increases creature growths
2008-06-01 13:42:29 +00:00
Michał W. Urbańczyk
7d7abbb68d * no more divison by 0 in slider
* little more code for upgrades 
* version set to 0.6
* "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
* minor changes
2008-05-31 20:37:54 +00:00
mateuszb
88a29416da improvements in battles 2008-05-30 11:53:04 +00:00
mateuszb
21a8d87796 small upgrade 2008-05-27 15:16:12 +00:00
mateuszb
1aa758a737 * partially done attacking in battles
* screen isn't now refreshed while blitting creature info window
* r-click creature info windows in battles
* a few minor things
2008-05-27 13:16:35 +00:00
Michał W. Urbańczyk
b00cc9c628 * more code for creature info window and upgrades (still not finished)
* minor fixes
2008-05-23 19:50:11 +00:00
Michał W. Urbańczyk
00929126d5 * started making creature info window
* callback for buttons/lists based on boost::function
* new file AdventureMapButton.cpp - update your project files
2008-05-18 17:33:39 +00:00
Michał W. Urbańczyk
5b077531cd * improvements in recruitment window (slider won't allow to select more creatres than we can afford) 2008-05-12 05:46:04 +00:00
Michał W. Urbańczyk
2f2169b71f * improved slider ( #58 )
* fixed problems with horde buildings (won't block original dwellings)
* giving primary skill when hero get level (but there is still no dialog)
* if an upgraded creature is available it'll be shown as the first in a recruitment window
* creature levels not messed in Fortress
* war machines are added to the hero's inventory, not to the garrison
* support for H3-style PCX graphics in Data/ (not tested)
* started doing support for ZSoft PCX graphics in Data/
* VCMI won't crash when is unable to initialize audio system
* fixed displaying wrong town defs
* minor fixes and improvements
2008-05-03 15:30:11 +00:00
mateuszb
33e3bf4849 better battle pathfinder and unit reversing 2008-05-03 15:18:48 +00:00
mateuszb
62952e3163 a bit of refactoring (removed variable ekran as we have screen which is the same as ekran) 2008-04-25 09:25:59 +00:00