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Commit Graph

2466 Commits

Author SHA1 Message Date
1e74216040 Merge pull request #4580 from IvanSavenko/crashfixes
Fixes for crashes caused by town building changes
2024-09-12 23:12:27 +03:00
39a2c29c97 Removed creatureBank flag from battle, battles now receive BattleLayout
struct that defines how units are placed in combat
2024-09-12 12:11:18 +00:00
76ee49f4ec Do not visit building on forced construction, e.g. from events 2024-09-11 16:08:49 +00:00
40dff8ac17 Fix town visit via Town Portal not generating town visit query 2024-09-11 16:08:26 +00:00
8225eb454e Added GameSettings to gamestate, potentially allowing to define game
settings per map (or in random map template)
2024-09-05 15:16:27 +00:00
6179521364 Merge pull request #4556 from IvanSavenko/town_building_visit
Implemented explicitly visitable town buildings, e.g. hota mana vortex
2024-09-05 17:21:21 +03:00
a72715ad31 Merge pull request #4563 from SoundSSGood/vcmiScrolls
Improvements to the artifact creation
2024-09-05 17:10:13 +03:00
7466d7452d vcmiscrolls 2024-09-05 15:51:45 +03:00
7a0726bcff Apply x2 bonus only to creature growth of affected creature on new month 2024-09-04 19:46:15 +00:00
30fa2846aa ArtifactUtils::createArtifact ArtifactUtils::createNewArtifactInstance unified 2024-09-04 21:25:55 +03:00
b09d9d501b Pass pointer to actual caller in showBlockingDialog callWith
Fixes activation of all rewardable buildings in town on blocking dialog
answer
2024-09-04 15:14:56 +00:00
d34b4a141e Split map object visit from town building visit. Removes side effects
from building visit
2024-09-04 14:54:09 +00:00
81af66d35b Move visit query to a separate class, remove no longer needed Cast.h 2024-09-04 14:32:36 +00:00
29f87d6407 pass object/hero parameters directly instead of passing query 2024-09-04 14:17:22 +00:00
327ff01471 Implemented explicitly visitable town buildings, e.g. hota mana vortex
Added flag `manualHeroVisit` flag to town building. If this flag is set,
then building will only be activated on click and will not give its
effect on hero recrutiment, hero visit, or new day.

This allows implementing changes to Mana Vortex from HotA
2024-09-03 16:31:07 +00:00
39e5ba32f6 Merge pull request #4530 from IvanSavenko/town_fortifications
Support for configurable town fortifications
2024-08-31 13:59:40 +03:00
71c7beb7a5 Merge pull request #4533 from IvanSavenko/town_growth
Change logic of neutral towns garrisons to match H3
2024-08-31 13:52:36 +03:00
0a72a0a48e Merge pull request #4534 from SoundSSGood/BulkEraseArtifacts
BulkEraseArtifacts network pack
2024-08-31 13:52:26 +03:00
8cfc1c4ee1 Merge pull request #4535 from IvanSavenko/savecompat_bump
Removed save compatibility with 1.4
2024-08-31 13:51:10 +03:00
K
ca12750dc3 fix crash when computer player loses
Changing dwelling's owner to neutral accesses a PlayerState but neutrals
don't have a PlayerState and that leads to crash.
2024-08-30 11:28:56 +02:00
82c37573fa Removed save compatibility with 1.4
All save compatibility checks targeting 1.4 saves have now been removed.
Saves from 1.5 can still be loaded in 1.6

Implemeted few TODO's in serialization that were postponed to avoid
breaking save compatibility in MP for 1.5.X releases.

Fixed missed case for loading black market object from 1.5 saves
2024-08-29 18:51:53 +00:00
e15ea4fc75 BulkEraseArtifacts network pack 2024-08-29 20:22:08 +03:00
21fc80a315 Growth of town garrison in neutral towns now uses H3 logic 2024-08-29 15:22:31 +00:00
36c1ed670f Support for configurable town fortifications
Removed most of hardcoded checks for fort level or for presence of fort/
citadel/castle buildings.

It is now possible to define which parts of town fortifications are
provided by town buildings

Configuration for H3-like fortifications is provided in
buildingsLibrary.json and will be used automatically by mods as long as
mods have buidings named "fort", "citadel" and "castle".

Alternatively, mods can separately define:
- hitpoints of walls (shared value for all sections)
- hitpoints of central, upper and lower towers (separate values)
- presence of moat
- shooters for each tower (separate values)
2024-08-28 19:42:14 +00:00
a1a194d904 Allow replacing war machine if hero has a different machine in the slot 2024-08-28 13:49:42 +00:00
8ef8ffa5c4 Implemented configurable blacksmith. Deprecated ballistaYard type 2024-08-28 13:49:42 +00:00
e90d057296 Tweaks to fow reveal on new turn 2024-08-28 13:03:45 +00:00
e5f1d60298 Add save compatibility 2024-08-28 13:03:44 +00:00
37658478fa Move timed events to NewTurnProcessor 2024-08-28 13:03:26 +00:00
ce1e0b8875 Moved NewTurn pack generation to NewTurnProcessor 2024-08-28 13:03:24 +00:00
10a9d777c7 Moved mana and movement points refresh to NewTurnProcessor 2024-08-28 13:03:15 +00:00
c09c414f5a Moved roll for week type to NewTurnProcessor 2024-08-28 13:03:15 +00:00
020f1d1f46 Moved rumors generation to NewTurnProcessor 2024-08-28 13:03:15 +00:00
691a1a666d Moved most of town growth handling to NewTurnProcessor 2024-08-28 13:03:13 +00:00
d49a61645c All objects that can be owned by player now implement IOwnableObject 2024-08-28 12:51:28 +00:00
a481f07daf PlayerState now stores all objects owned by player 2024-08-28 12:51:27 +00:00
0fd9dbf240 Unified income handling, added IOwnableObject interface 2024-08-28 12:40:44 +00:00
189cb1c762 Moved most of daily income handling to a separate method 2024-08-28 12:40:44 +00:00
01396b62b7 Extracted handling of type ID's from serializer into a separate class 2024-08-26 19:48:46 +00:00
b84af1a6de Significantly simplify packs applying
Apparently our logic for packs applying with types registration is
overcomplicated and by now completely unnecessary - it became redundant
after introduction of visitor pattern.
2024-08-26 19:48:46 +00:00
11e8b04ac5 Merge pull request #4463 from SoundSSGood/IMarket-refactoring
IMarket refactoring
2024-08-26 22:48:23 +03:00
3d39963a1c Merge branch 'master' into 'develop' 2024-08-26 14:01:00 +00:00
2e3e6b1553 market->getObjInstanceID() 2024-08-21 01:01:23 +03:00
01c14ae9ce Merge branch 'develop' into extended_statistic 2024-08-20 20:25:16 +02:00
58bb2b58e3 IMarket suggestions
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2024-08-20 18:49:48 +03:00
cd7ebea9e3 cleanup unused code 2024-08-20 18:49:47 +03:00
2f3f3c21df Rename town building types to more clear names 2024-08-19 11:47:13 +00:00
01a9509ccb Remove unused code, reduce includes 2024-08-19 11:47:13 +00:00
4ba2b95983 Fix build 2024-08-18 20:59:32 +00:00
4e23bb4c8c Merge pull request #4399 from kdmcser/enchanter_armageddon
make armageddon can effect to allied creatures in ENCHANTER bonus
2024-08-18 20:57:48 +03:00