beegee1
abf96a5b66
- Integrated the logging API into the AI subprojects - Added macros for tracing the control flow - Added methods isDebug/TraceEnabled for performance-critical sections
2013-04-10 16:28:14 +00:00
beegee1
ee51c5beb5
- Renamed /lib subfolders to lowercase
2013-04-07 10:48:07 +00:00
Ivan Savenko
c4c592b773
- bugfixing: #1243 , #1227 , #1241 , #1236 , #1233
2013-03-14 20:44:00 +00:00
mateuszb
dbec99ffc7
* PlayerColor and TeamID refactoring
2013-03-03 17:06:03 +00:00
alexvins
d99bc7ca07
[mingw]
...
*VCAI fix build
2013-02-23 22:43:02 +00:00
DjWarmonger
f40863b82f
Fixed AI trying to realize incorrect goals, which could lead to crash
2013-02-23 19:13:15 +00:00
mateuszb
560315bc48
* SlotID refactoring
2013-02-16 14:03:47 +00:00
mateuszb
9e00090c42
* refactoring, a few intriguing problems remain
2013-02-13 23:55:42 +00:00
Ivan Savenko
7e46d462b6
- compile fixes
...
- fixed portrait initialization for random heroes
2013-02-12 21:32:55 +00:00
mateuszb
bda766b697
* refactoring
2013-02-12 19:49:40 +00:00
mateuszb
8a8eecd063
* refactoring
2013-02-11 19:11:34 +00:00
DjWarmonger
b554af25d3
- Compile fix
...
- Fixed Basilisk spawning at Hive
- Fixed double-shot of Marksman
2013-02-11 17:23:55 +00:00
mateuszb
d540723739
* refactoring
2013-02-11 14:42:09 +00:00
mateuszb
86dc9386d6
* refactoring, including a generic solution for IDs
2013-02-10 23:24:57 +00:00
Michał W. Urbańczyk
e31f5062f9
Fixed crashes when VCAI cannot find hero to recruit.
...
Bumped format version.
2013-02-09 17:37:38 +00:00
mateuszb
d03dbf64a6
* refactoring
2013-02-09 12:56:35 +00:00
mateuszb
f1c78e3260
* creature ID refactoring
...
* double week creatures are configurable now
2013-02-07 17:34:50 +00:00
alexvins
a9d458c8f4
few more refactorings
2013-02-04 21:58:42 +00:00
mateuszb
25663ce7af
* fixed vector<bool> serialization
...
* refactoring
2013-02-04 19:43:16 +00:00
mateuszb
8769f67c5d
* JsonReader can convert to enums
...
* refactoring
2013-02-03 21:05:44 +00:00
DjWarmonger
beb1ca1bf8
- getDate function now uses enum for different modes
...
- Fixed Black Market (#1195 )
- Fixed one-week bonuses removed eveyr day (#976 )
2013-02-02 08:29:57 +00:00
mateuszb
c4e03ef0de
* enum serialization/deserialization (si32 as basetype ought to be enough for anybody)
...
* some fields in classes refactored to use appropriate enums (not yet finished)
2013-02-01 22:04:25 +00:00
Michał W. Urbańczyk
6232a1b369
Fixed #1181 . Do not change that setProperty to setPropertyDer, it has to be as it is.
...
Sketchy fix for BattleAIs colliding ith their callbacks.
2013-01-21 21:34:30 +00:00
Michał W. Urbańczyk
5b919d88eb
"More stable" opening AI.
2013-01-20 12:06:49 +00:00
alexvins
53b684180d
[refactor]
...
* use spells configuration (all timed effects for battle spells)
* a few more cleanups
+register erm resource types (useful in future and less noise in log now)
2013-01-16 11:19:04 +00:00
alexvins
d8b068afd9
[c::b] update projects
2013-01-08 09:41:28 +00:00
Michał W. Urbańczyk
d4c30667b8
Fixed #1168 and #1170 .
2013-01-06 04:48:05 +00:00
alexvins
4bc2fd5519
[c::b] renamed map subfolder to workaround dependency tracking bug
2013-01-03 12:19:20 +00:00
alexvins
9b106bb0f7
fix build
2012-12-24 15:52:56 +00:00
alexvins
616cedb2f2
get rid of few more magic numbers (obj types)
...
+stub for wog objects
2012-12-24 15:07:30 +00:00
Ivan Savenko
0b1c215882
- end of world, at least for autotools. Removed completely in favor of CMake
2012-12-23 19:44:37 +00:00
Ivan Savenko
8824f5e2d5
- H3 creatures use subset of mod creature format (todo - unify code)
...
- creatures configs moved into confg/creatures files, similar to factions.
- creatures ID's use same camelCase format as the rest of the game
2012-12-22 16:47:12 +00:00
Michał W. Urbańczyk
bcf8cab19a
Project files update/cleanup.
2012-12-19 18:23:21 +00:00
alexvins
e775ad8804
small cleanup
2012-12-16 16:54:20 +00:00
Ivan Savenko
72ea5e4ac9
- fixed crash in AI logging (objID is object index, not hero ID)
2012-12-12 13:32:37 +00:00
alexvins
a6388652d3
[c::b] update projects
2012-12-06 12:16:26 +00:00
DjWarmonger
c5d9110176
Compile fix for last commit.
2012-12-01 07:17:55 +00:00
Ivan Savenko
2643762f08
Mac OS patch from stopiccot
2012-12-01 06:30:52 +00:00
Ivan Savenko
8eba824ada
- updated icons + psd file
...
- better log messages if server failed to open port
- 1148 should be fixed. Cleanup in CGameHandler::moveHero()
- compile fixes
2012-11-15 21:29:22 +00:00
DjWarmonger
c54b983663
Some improvements for AI logging.
2012-11-15 10:40:40 +00:00
DjWarmonger
a7cea94247
- Hopefully fixed #1103
...
- Fixed #1137
2012-11-14 14:27:18 +00:00
Ivan Savenko
0d863c83d7
- removed autogenerated by autotools files
...
- fixes for #386 using patches from Ixtreon
2012-11-10 21:56:19 +00:00
beegee1
105083dd70
* Code convention updates * Default values for CMap types * Updated BinaryReader c-tor * Converted "bool" int types to bool in CMap classes * Removed map event operators in favor of member methods
2012-11-06 16:39:29 +00:00
beegee1
a878f5f79a
* Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream
2012-11-03 13:30:47 +00:00
beegee1
720deba838
* Added comments to map.h * Refactoring(renamed attributes, some steps towards coding guidelines, ..)
2012-10-26 17:51:05 +00:00
Ivan Savenko
9f0d3c9944
- compile flags for fuzzylite should not be arch-specific.
2012-10-19 14:30:55 +00:00
alexvins
2942e2e824
[c::b] update projects
...
-boost::iostreams
*link with release boost libs always
2012-10-06 15:12:07 +00:00
Ivan Savenko
c071a03a8a
- fix for #1135
...
- merged wall_pos.json into town config
- removed tower_shooter field from creatures.json
2012-10-05 18:03:49 +00:00
Ivan Savenko
306d64b0c4
- it is possible to read json file with vector
...
- town configuration:
- - all town-related texts are now in TownHandler
- - alignments are now part of faction
- - removed CTown::bonus field
2012-10-05 13:11:26 +00:00
Ivan Savenko
f113f9573d
- CPack support. Works on my side, needs tweaks for Win
2012-10-05 12:38:17 +00:00
DjWarmonger
b3acde24d5
Fixed #1131 - AI will use subterranean gate for exploration
2012-10-04 10:17:51 +00:00
DjWarmonger
4bacd97497
Quests now handled by pointers again, this time without bugs.
...
Fixed some issues with quests and AI.
2012-10-03 14:49:29 +00:00
DjWarmonger
977acfafc8
- Fixed possible crash at invalid quest
...
- Fixed incorrect victory condition for AI (capture town/monster/hero)
- Possible fix for GET_OBJ not being completed (goal engine needs more work)
- So tweaks
2012-10-03 09:29:55 +00:00
DjWarmonger
1cf99f7be1
- Improved exploration algorithm. AI will avoid dead-end barriers and thus explore much faster.
...
- Fixed crash when there are no heroes available to recruit in the map. TODO: make AI handle it
- Fixed crash when Chain Lightning has not enough targets
- Fixed crash at Hill Fort (?)
- AI will buy Spellbook for its heroes
- AI will try to use Cartographer and Observatory when exploring
- AI will not visit Prison when heroes are at max
- Experiment: AI will try to capture Mines and Dwellings when there are no enemies around (part of CONQUER goal)
2012-10-01 18:25:43 +00:00
Michał W. Urbańczyk
6934ec13e2
Post-release version bump.
...
Minor correction for emptyAI VS project file.
2012-09-29 21:10:39 +00:00
Michał W. Urbańczyk
f30ee8ff04
* fixed possible corruption of pack sent by server when player request is rejected
...
* BattleAI will restore callback to its previous state, fixes freeze after battle #1104
* BattleAI won't lose turn when unable to correctly evaluate a spell
* VCAI will correctly recognize hero standing on town entrance
* War machines of defender will have correctly set side
* Faction 9 as neutral causes crashes, changing to -1 as used elsewhere in the code
2012-09-29 14:44:06 +00:00
Ivan Savenko
a602d7e9da
- build system update
...
- compile\warning fixes
2012-09-29 12:02:46 +00:00
Michał W. Urbańczyk
f8a27a9fdb
* Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.)
...
* It is possible to set the battle ai that'll be used by neutrals by typing in VCMI console:
setBattleAI <AIName>
VCAI also respects that setting and uses given AI as its battle back-end.
2012-09-29 10:59:43 +00:00
Michał W. Urbańczyk
2ba0427432
* Fixed #1096
...
* serializing icon index, otherwise creature portraits are gone after loading a game
* VCAI: fixed crash on attempting revisiting a boat (that is no longer present because it was boarded)
* Fixed strange crash with "neutral hero" (there should be no such thing... but somehow it appears, needs further investigation)
2012-09-28 20:49:23 +00:00
Michał W. Urbańczyk
a669831fc6
* VCAI: fixed crash when a locked hero died when attempting realizing a goal
2012-09-28 19:50:09 +00:00
Michał W. Urbańczyk
57a76c297c
Should not crash in #955 .
2012-09-28 16:48:29 +00:00
Michał W. Urbańczyk
8bb4abb75a
* VCAI: fixed possible endless loop of realizing GATHERRESOURCE goal
...
* an assertion failing when quest object cannot find its targeted monster ("crash early" policy), related to #1076
2012-09-28 16:20:18 +00:00
DjWarmonger
0435d5a4f1
- Removed pointer usage for CQuest. may look rough, but works and fixes #1051 .
...
- Better autoSkip mode, now info windows are not displayed.
2012-09-28 15:46:09 +00:00
Michał W. Urbańczyk
40624f96d9
Some assertions in hope to get clearer reason for #955/#1076.
2012-09-28 09:28:12 +00:00
DjWarmonger
ecda63683e
Fixed Bonus parser crashing at unspecified value. Assigning empty objects is also not good solution.
2012-09-27 17:58:14 +00:00
Ivan Savenko
15a7f43e11
- fixed #1075 , #1080 , #1081
...
- fixed some warnings from cppcheck
2012-09-26 13:13:39 +00:00
Michał W. Urbańczyk
95b866c131
* Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info.
...
* Took down the one Boost.Assign usage offending VC11. I'm getting impatient I guess...
2012-09-23 23:10:56 +00:00
mateuszb
6a81c8b1af
* campaign against magic numbers
...
* ArtifactID was misleading and wrongly used in one place -- renamed and fixed
* minor changes
2012-09-23 18:01:04 +00:00
Ivan Savenko
8f936cd34d
- added battleAI to CMake, compile fixes
...
- icons config for towns and creatures
2012-09-22 15:10:15 +00:00
Michał W. Urbańczyk
62e63d45b1
Work in progress on BattleAI. Related changes:
...
* battle AIs receive ptr to CBattleCallback (not sure why it was CPlayerBattleCallback, likely mistake)
* reworked some battle callback methods to be more generic and able to handle some hypothetic scenarios
* for testing purposes in duel mode the first AI will be taken fro mconfig and the second will remain stupid ai
* minor changes
2012-09-20 16:55:21 +00:00
DjWarmonger
554a98dbd7
Quests will now be handled as object member instead of inheritance. Enabled quest objects for AI.
2012-09-16 13:34:01 +00:00
alexvins
5118386cb4
[c::b] tweak PCH options
2012-09-16 09:12:15 +00:00
alexvins
7087be1f02
C::B project files initial import
...
+ workspace file (not include ERM and Battle AI)
+ project files
* svn:ignore setup
2012-09-15 18:44:55 +00:00
Michał W. Urbańczyk
c42f187608
Created a new battle AI project — BattleAI. Now it is merely a copy of StupidAI but it is meant to eventually replace it.
2012-09-13 23:42:11 +00:00
Ivan Savenko
a138db7c9e
- removed lib headers from PCH
...
- fixed #1062
- correct terrain penalty check
2012-09-06 10:39:48 +00:00
Ivan Savenko
0ca9f64573
Next part of town configuration:
...
- town screen is mostly implemented, has some minor issues
- factions are now separate from towns, neutrals have faction with id=9
- more constants to GameConstants: town-specific buildings, strings for terrains and resources
- replaced most access to builtBuildings with isBuilt() method
- replaced id's with enums for town subtype and buildings id's
2012-09-05 12:49:23 +00:00
Ivan Savenko
44cc848edc
first part of town configuration:
...
- moved almost all loading to TownHandler
- CBuildings and CStructures are now part of CTown
- merged hall.json into buildings.json
Should not cause any crashes or glitches
2012-09-02 10:33:41 +00:00
Ivan Savenko
6c84bd9c71
- typo fix: placing semicolon after "if" is a bad idea.
...
- manual fixes:
- - update for Linux-specific notes
- - update for settings notes
2012-08-30 21:10:00 +00:00
DjWarmonger
9abcca32bc
Fixed AI trying to pick more than 7 stacks from town.
2012-08-30 18:28:40 +00:00
Michał W. Urbańczyk
838c226a31
Compile fix.
2012-08-30 15:37:43 +00:00
DjWarmonger
78fe412375
Hopefully complete solution for taking last stack from heroes (without splitting stacks).
2012-08-29 15:23:47 +00:00
DjWarmonger
4e726f0eb2
- Handling for Hill fort and (kinda) Magic Well
...
- Improved hero exchange
- Fixed strange case when AI found allied town extremely dangerous, resulting in endless loop
2012-08-29 09:19:20 +00:00
DjWarmonger
e913d94c62
VCAI can now exchange armies between heroes. By default, it will pass army to main hero.
2012-08-28 15:04:05 +00:00
Michał W. Urbańczyk
830d94064e
Fixed #1056 , #1057 and #1058 .
...
Should also fix #152 .
2012-08-28 12:28:13 +00:00
DjWarmonger
3b1ddfa3ca
Fixed AI building only one upgraded dwelling per town. Minor tweaks.
2012-08-28 04:13:50 +00:00
Michał W. Urbańczyk
7c09f73402
* INFINITE_DIST is now enum, it should cause least trouble that way. Uh, it's so hard to fight magic values these days.
...
* Fixed crashes in battles after loading game
* Fixed crash in battle AI, when stack is blocked and stands next to an enemy
* Fixes problem when server's moveStack is called with dest==position
* Above should cover #1053 .
2012-08-26 19:13:57 +00:00
Ivan Savenko
656999e99f
- fixed bug in AI town development
...
- fixed too slow generation of FowChange package
2012-08-26 12:26:07 +00:00
Ivan Savenko
d69f4b7632
- build system update
...
- fixed gcc\clang warnings
2012-08-26 09:59:07 +00:00
Michał W. Urbańczyk
d390113c23
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
...
* Updated MSVC project files
* Filesystem: My version of .SND archive does not have \0 after WAV extension. Fixed (though hardcoded 3-char extension length).
* New bonus types: BLOCK_MAGIC_ABOVE for blocking casting spells above given level and BLOCK_ALL_MAGIC for blocking all magic.
* Heavy rewrite of battle callbacks. Fixed some minor bugs. Code reusage between lib/client/server (removed proxy calls). Better access control and support for various perspectives.
* Fixed #1031
* Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented). Fixed #97 .
* Fleeing hero won't lose artifacts. Spellbook won't be captured. Fixed #980 .
* Fixed crash when attacking stack dies before counterattack (ie. because of Fire Shield)
* Server does some basic checks if action requests during battle are valid
* Minor stuff.
2012-08-26 09:07:48 +00:00
DjWarmonger
edbc7f1223
- Some hardcoded settings will now be read from config/defaultMods.json
...
- Fixed AI crash when it was placed in closed and safe area
2012-08-11 09:06:23 +00:00
DjWarmonger
289b7b68d9
Mod Handler class. It is connected with engine, but doesn't do anything yet.
2012-08-10 13:07:53 +00:00
DjWarmonger
55f321f3f3
- Fixed AI crash at "gather resource" quest
...
- AI will now understand threat of Abandoned Mine. For sure.
- Fixed incorrect creeps quantities info
2012-08-08 08:27:52 +00:00
Ivan Savenko
9cbc1f1058
- merged basicCreatures and upgradedCreatures into single array
...
- missing fix for savegames
2012-08-07 21:46:24 +00:00
Ivan Savenko
708ad6ac7f
- music player uses URI's instead of enum from music base
...
- #1045 and #1046 should be fixed
- moved pregame backgrounds to config/mainmenu
- animation can be overriden with .json multiple times
2012-08-06 07:34:37 +00:00
DjWarmonger
356e675a65
- VCAI can now complete all types of Seer Hut Mission. GATHERTROOP victory condition should also work.
...
- Minor tweaks.
2012-07-21 07:15:53 +00:00
Ivan Savenko
e4c88d5088
- moved ParseBonus to JsonNode.cpp (linkage errors)
...
- fixes to CMakeLists - vcmi can be compiled and started with cmake
- gcc\clang warnings fixes
2012-07-19 18:52:44 +00:00
DjWarmonger
4c0537c420
- AI will now wander with all the heroes that have spare movement points. It should prevent stalling.
...
- Fixed #1030
2012-07-19 16:29:29 +00:00
DjWarmonger
d8cb3a34d3
-Fixed crash #1037
...
-AI can now successfully complete several types of quests.
-Lots of tweaks for AI
TODO: fix bizarre crash when opening borderguard
2012-07-19 09:10:55 +00:00
DjWarmonger
6a7327d38a
VCAI will now not be confused by Border Gates and attempt to find Keymaster to cross them.
2012-07-18 13:23:46 +00:00
DjWarmonger
624908e403
- Fixed unserialized GrowingArtifact, causing crash
...
- An attempt to teach AI completing quests
- Gathering army is now continuous, abstract goal
- Lots of fixes and tweaks in AI
2012-07-18 10:10:14 +00:00
ddaroo
69de38bf1d
Tweaks for cmake build system: data dir definitions, flags for clang (not tested), missing CQuestLog.cpp file for the client, naming convention of few binaries same for autotools and cmake
2012-07-15 16:05:41 +00:00
Michał W. Urbańczyk
edccbd4809
Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012 ). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier.
2012-07-15 15:34:00 +00:00
Ivan Savenko
55c78e9f16
- ComponentBox usage in 2 windows: levelup and build screen
...
- Components have selectable image size
- fixed #794
2012-07-07 13:32:37 +00:00
DjWarmonger
10a2dfefd1
VCAI will answer CommanderGotLevel query.
2012-07-06 14:09:34 +00:00
Ivan Savenko
235cf458d7
- fixed text duplication in choice windows
...
- fixed compile issues
- added unused and untested for now CComponentBox
2012-07-02 21:51:48 +00:00
ddaroo
758fb0679e
Stub for a CMake build system.
2012-07-01 14:27:41 +00:00
Michał W. Urbańczyk
fcdad0d323
Added class HeroPtr to VCAI that should replace CGHeroInstance*. HeroPtr is able to detect when the hero under it becomes unavailable.
...
Hopefully fixed #954 (and all bugs caused by keeping a reference to hero that got killed: #998 , #1002 , #1008 , #1011 , #1018 ).
If not, assertions should pop up earlier.
2012-06-30 23:48:40 +00:00
Ivan Savenko
613172fa45
- fixed #582 , #1019 and #1022
...
- linux readme tweaks
2012-06-27 20:44:01 +00:00
Michał W. Urbańczyk
759f85767b
Solved #985 .
2012-06-01 16:14:33 +00:00
Michał W. Urbańczyk
4cd77a0192
Naive solution for endianess issues. Seems to allow loading a big-endian save on little-endian build.
...
Fixed compile issues with CEmptyAI. Removed unnecessary methods from its.
2012-06-01 15:59:26 +00:00
Ivan Savenko
4e92859cee
- fixed crash on loading of some maps
...
- minor fixes
2012-05-30 18:37:21 +00:00
Ivan Savenko
faaf799d95
- fixed some extra warnings. Mostly harmless.
...
NOTE: Please check changes in BattleState.cpp and GameHandler.cpp for possible bugs
2012-05-28 19:29:32 +00:00
DjWarmonger
18e53a1717
- Fixed a scenario when AI could visit the town without picking troops, resulting in a lock
...
- Added ench0's patch for creature range tooltip (#948 )
2012-05-22 10:15:16 +00:00
Ivan Savenko
a13a62537b
- fixed crash in hero window ( #963 )
...
- added unused for now image scaling algorithm
2012-05-19 21:38:01 +00:00
Ivan Savenko
665837d656
- hopefully better town development for AI
...
- fixed minimap blitting
- fixed crash on attacking town without moat
2012-05-19 16:22:34 +00:00
Michał W. Urbańczyk
7116377e4e
More robust fix for #957 / #938 .
...
AI won't try clearing way by attacking its own heroes.
2012-05-19 00:38:25 +00:00
Michał W. Urbańczyk
c9af2bb251
Fixed #957 / #938 .
...
AI won't try visit objects on which another non-enemy hero stands.
2012-05-19 00:11:20 +00:00
Michał W. Urbańczyk
d2756e8c88
Partial fix for #961 .
...
Minor fixes for VS project files.
2012-05-18 22:47:54 +00:00
DjWarmonger
d491bc1c3a
Commanders can level up. It's non-interactive yet.
...
Printing secondary skills for Commanders.
2012-05-18 14:02:27 +00:00
Ivan Savenko
97aeaa9f28
- moved ColorPutter's to separate SDL_Pixels.h file
...
- added Channels namespace for accessing subpixels in format-independent way
- fixed several big-endian issues
- re-generated buld system
2012-05-17 10:44:48 +00:00
DjWarmonger
416c08260a
- Basic Commander window
...
- First part of unified quests interface
This graphics package is needed:
http://forum.vcmi.eu/viewtopic.php?p=6943#6943
2012-05-16 17:29:05 +00:00
DjWarmonger
b597171f91
- EXPLORE goal can now be complete soAI won't get stuck
...
- AI won't try to visit tiles occupied by allied heroes by default
2012-05-09 07:56:39 +00:00
DjWarmonger
05742afd60
Final fix. AI heroes won't loose their turn when visiting adjacent objects.
2012-05-08 09:38:01 +00:00
DjWarmonger
b316be1701
- Introduced a mechanism to set abstract goals for AI
...
- Fixed new crash when AI hero lost a battle
2012-05-08 08:10:40 +00:00
DjWarmonger
9cbbfcf258
- Fixed all bugs with battle interface. It's now more consistent.
...
- Minor cleaning.
2012-05-07 16:04:43 +00:00
DjWarmonger
ee2768ab07
- Some work for commanders
...
- New creature window - visit forum for package with necessary graphics: http://forum.vcmi.eu/viewtopic.php?p=6908#6908
- More AI optimizations - heroes will be processed starting from the fastest one.
- AI will check is GATHER_ARMY object is reachable
2012-05-07 12:54:22 +00:00
DjWarmonger
9894deee55
Little, but significant improvement in AI exploration.
2012-05-05 13:08:15 +00:00
DjWarmonger
b4c58a5644
Fixed path glitchicng.
2012-05-05 08:57:32 +00:00
DjWarmonger
7d706ba8a3
Proper solution for locking & unlocking heroes.
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However, "tiles are not neighbouring" glitches now became more visible.
2012-05-05 06:42:18 +00:00
DjWarmonger
d6873d7570
- No battle actions will be available during tactics phase
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- Fixed moving stacks during tactics
- Fixed Genie spell targeting
- Fixed AI getting stuck at Tree of Knowledge when no resources
2012-04-28 13:01:39 +00:00
Michał W. Urbańczyk
918452d37c
Fixed #930 .
2012-04-17 15:08:38 +00:00
Michał W. Urbańczyk
cd4c93318d
#928 and #931 should be fixed.
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Ignoring savegames from newer versions of VCMI.
2012-04-17 12:46:21 +00:00
DjWarmonger
aeb9cf9460
- First part of battle interface rewrite. Untested. May work or not work randomly.
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- Tweaks for AI logging.
2012-04-16 17:12:39 +00:00
Michał W. Urbańczyk
b5526f0f54
Fixed #925 .
2012-04-14 07:22:08 +00:00
Ivan Savenko
f426a48d09
- fixes for gcc-4.7
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- added missing virtual destructors (new warning from gcc)
2012-04-08 10:34:23 +00:00
DjWarmonger
2193f8912e
- Framework of new battle interface
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- Minor fixes for AI
2012-04-04 08:03:52 +00:00
DjWarmonger
e046f06421
Small fix for previous commit.
2012-03-29 18:29:47 +00:00
DjWarmonger
81367ef6d5
- A complete solutions for reserved adventure objects
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- AI won't get stuck at School of War / School of Magic when no money
2012-03-29 18:26:06 +00:00
Michał W. Urbańczyk
7b7ddf987a
Fixed #909 .
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Minor fix in using requestActionASAP (capture by val).
2012-03-26 11:38:51 +00:00
Michał W. Urbańczyk
13f26fc3cb
* Client is able to await for answers for multiple queries at the same time
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* Hackish solution allowing AI undertaking actions from event-handling thread
* Fixed crash when death stare or acid breath activated on stack that was just killed
* minor fixes
2012-03-25 22:46:14 +00:00
DjWarmonger
a3f36ccc71
- Unified interface for visitable objects
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- AI will manage visitable objects smarter
2012-03-14 13:02:38 +00:00
DjWarmonger
c8c4c5b682
AI heroes won't trash for objects when exploring area together.
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String logging for goal types. Fixes.
2012-03-13 20:33:00 +00:00
DjWarmonger
9518474ec7
First attempt to replace rule-of-a-thumb behavior with actual reasoning
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- GATHER_ARMY goal replaces wander function
- Heroes will remember their own goals until they are fulfilled
- Goal search handles mutual dependency
- AI will recruit multiple heroes for exploration
- Lots of tweaks
2012-03-13 12:47:47 +00:00
Ivan Savenko
f2f39f1497
- makefiles for fuzzylite ( #911 )
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- fixes for gcc compilation
- fixed #908
2012-03-12 20:11:46 +00:00
Michał W. Urbańczyk
6db3c5bc7e
* VCAI: can't request actions from action handling thread
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* Save game screen and returning to main menu will work if game was started with --start option
* GUI controls can selectively capture keyboard events. CTextInput won't capture Enter. Fixes #654 .
2012-03-11 16:29:01 +00:00
Michał W. Urbańczyk
76eb0ed429
Rewritten VCAI::pickBestCreatures. Should fix the compilation error ( http://forum.vcmi.eu/viewtopic.php?p=6605#6605 ).
2012-03-11 01:26:11 +00:00
Michał W. Urbańczyk
59681be0a4
Fixed #906 .
2012-03-10 19:14:45 +00:00
DjWarmonger
88e9dec974
Fixed Thieves Guild window showing for all players.
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It needed 11 files modified... :/
2012-03-07 14:05:54 +00:00
DjWarmonger
0793ce2c4a
AI will now always pick best stacks from towns.
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It will also crash when picking stacks from objects, work in progress.
2012-03-06 18:49:23 +00:00
Michał W. Urbańczyk
0ef1085555
Changes around FuzzyLite library based on patch by q4a.
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http://forum.vcmi.eu/viewtopic.php?p=6592#6592
2012-03-06 16:28:32 +00:00