Laserlicht
79206ce65b
fix hotseat hide
2024-05-14 22:25:10 +02:00
Ivan Savenko
7267e02b8d
Better handling of Ctrl / Cmd modifier keys on Apple systems:
...
- Test only for Cmd modifier key when processing mouse clicks
- Test both Ctrl and Cmd modifier key when processing keyboard input
- This logic is now used for all Apple systems - macOS and iOS
2024-05-12 17:09:31 +00:00
Ivan Savenko
49691ef743
Unblock interface during turn of another human player
2024-04-30 17:51:31 +03:00
Laserlicht
68e63630d8
Code review
...
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2024-04-20 00:23:25 +02:00
Laserlicht
cf4384071d
use CIntObject instead of IShowActivatable
2024-04-19 23:11:24 +02:00
Laserlicht
19b75c3d88
possibility to disable dimming of small windows
2024-04-19 22:50:05 +02:00
Ivan Savenko
320469d773
Cleanup
2024-04-10 20:04:08 +03:00
Ivan Savenko
8353bca34f
Small refactoring of adventure map spell casting:
...
- Removed duplicated checks for DD possibility
- Moved most of spell-specific code from AdventureMapInterface to library
code
- AdventureSpellMechanics class now provides methods to check whether
spellcast is possible, similarly to battle spells
- If it is not possible to cast adventure map spell (e.g. no mana or no
move points) game will show infowindow immediately on clicking spellbook
instead of on cast attempt
- If hero does not have movement points for a DD, game will show correct
error message
- Added game settings 'dimensionDoorFailureSpendsPoints' due to
discovered H3 logic
2024-04-10 20:04:08 +03:00
Dydzio
3f94d316cb
Fix cursor & add way to access danger info for HotA-like DD cursor
2024-04-01 20:18:35 +02:00
Dydzio
3bb66de551
Serverside validation, setting for terrain compatibility before cast etc
2024-04-01 18:12:38 +02:00
Dydzio
e69c096f94
Move dimension door FoW limit check to lib
2024-04-01 15:13:18 +02:00
Dydzio
25f9e6a3e9
Add setting to allow previous VCMI mechanics of dimension door
2024-03-27 23:39:08 +01:00
Dydzio
048fb1867d
Merge remote-tracking branch 'origin/develop' into dimension-door-changes
2024-03-27 23:03:33 +01:00
Dydzio
38659abcb8
Fix wrong cursor assignment for uncovered tiles beyond DD range
2024-03-27 22:48:53 +01:00
Dydzio
4f0a286167
Fix checks for tile visibility in tile click/hover handlers
2024-03-27 22:06:31 +01:00
Dydzio
807035c321
temporarily add TODO's
2024-03-25 09:21:42 +01:00
Dydzio
982e67cea8
Working version of SoD dimension door spell
2024-03-24 23:58:04 +01:00
Ivan Savenko
c23953eac5
Remove custom casts
2024-02-14 12:56:37 +02:00
Ivan Savenko
bd5682ecc3
Merge remote-tracking branch 'vcmi/master' into develop
2024-01-19 13:49:54 +02:00
Laserlicht
a1f4fcb78a
hide adventuremap
2024-01-18 00:47:18 +01:00
Alexander Wilms
cca08e29da
Remove duplicate semicolons
2024-01-16 19:02:39 +00:00
Ivan Savenko
b9f4c557fa
Fix cursor on visiting sea objects from land
2024-01-16 00:12:51 +02:00
Ivan Savenko
b453b9d6d0
Fix UI lock on ending turn while simturns are active
2024-01-13 23:38:43 +02:00
Ivan Savenko
a08546e964
Correctly update hero list on reordering via radial menu
2023-12-23 18:13:55 +02:00
Ivan Savenko
da9c0feebc
Reworked timer widget to show timers for all players
2023-12-22 18:40:28 +02:00
Ivan Savenko
3b3c4860b2
Avoid creation of new threads without mutex protection
2023-12-03 15:58:03 +02:00
Andrii Danylchenko
26b6d1cf74
NKAI: fix capturing shipyards
2023-12-02 14:03:54 +02:00
Ivan Savenko
3880ea58b9
Merge branch 'josch/dos2unix' into develop
2023-10-22 18:39:03 +03:00
Johannes Schauer Marin Rodrigues
a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
...
Mixed line endings cause problems when exporting patches with
git-format-patch and then trying to "git am" a patch with mixed and
non-matching line endings. In such a situation git will fail to apply
the patch.
This commit runs the dos2unix tools on the remaining files with CRLF
(\r\n) line endings to convert them to line-feeds (\n) only.
Files that are Windows specific like *.vcxproj and *.props files were
not converted.
Closes : #3073
2023-10-19 16:23:21 +02:00
Laserlicht
e05102192b
heroes and more buttons
2023-10-17 21:13:08 +02:00
Laserlicht
4528f42cdf
fix segmentation fault; update townlist on adventuremap
2023-10-15 15:53:19 +02:00
Laserlicht
53ee843e7e
fixes problem with radial menu
2023-10-10 22:33:22 +02:00
Laserlicht
72e4941982
dimlevel as class variable
2023-09-24 12:08:27 +02:00
Laserlicht
b143c2786f
use dimming to hide screen
2023-09-24 00:58:48 +02:00
Ivan Savenko
c8e6a7cd27
Fixed most common cases of movement actions
2023-09-16 20:07:26 +03:00
Laserlicht
19693d251d
comments
2023-09-15 15:15:33 +02:00
Laserlicht
6d69326c1a
alternative implementation
2023-09-15 15:15:33 +02:00
Laserlicht
8d160101ed
alt mode to select instead of changing path
2023-09-15 15:15:33 +02:00
Laserlicht
2cb28178ae
code review
2023-09-10 20:52:35 +02:00
Michael
20fd0d8901
fix cursor issue
2023-09-02 18:35:32 +02:00
Ivan Savenko
cab2bddf7e
Merge pull request #2712 from Laserlicht/dim_map
...
Dim adventuremap
2023-09-01 22:37:10 +03:00
Michael
1721fe1ad6
optimize if disabled
2023-08-31 21:03:54 +02:00
Michael
3593911dde
improve readability
2023-08-31 21:00:02 +02:00
Michael
31e0558809
remove unneeded headers
2023-08-30 21:43:59 +02:00
Michael
e650f0100b
setting + all non popups
2023-08-30 21:41:28 +02:00
Michael
1d6469ab36
battlewindow
2023-08-29 22:43:37 +02:00
Michael
40c7ddcaf4
dim adventuremap
2023-08-29 22:22:22 +02:00
nordsoft
4ee47b01ae
Make possible to play with different timers independently
2023-08-28 19:45:15 +04:00
Ivan Savenko
edd029c79c
Replace "currentPlayer" from gamestate with "activePlayers"
...
- Allows multiple active players at once, e.g. simturns
- Cleared up validation of netpacks by server, e.g. always check for
pack sender
2023-08-25 18:56:15 +03:00
Ivan Savenko
62cd8b12d4
Converted several namespace enums to enum class
2023-08-25 13:38:02 +03:00