AlexVinS
15138c23de
Finished conversion to new logging API
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* removed logger streams
* (float3|int3)::operator() -> (float3|int3)::toString(), it was too ugly and confusing.
2017-08-11 23:06:27 +03:00
AlexVinS
3de0fa37f8
Possible fix for https://bugs.vcmi.eu/view.php?id=2759
2017-08-01 17:00:26 +03:00
AlexVinS
f1a4831813
[Spells] Get rid of SpellTargetingContext.
2017-07-16 01:43:50 +03:00
AlexVinS
7374689301
Fixed https://bugs.vcmi.eu/view.php?id=2715
2017-07-16 00:02:55 +03:00
ArseniyShestakov
a4c0ad94b1
Code style: remove default value hints in definitions ( #342 )
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Some are outdated and this is something IDE are useful for.
2017-07-15 14:08:20 +03:00
AlexVinS
f0713c1d36
Better handling of HYPNOTISED stacks in case of spellcasting
2017-07-09 16:55:10 +03:00
AlexVinS
a65befaa08
Moved town portal logic to mechanics class
2017-07-03 21:43:04 +03:00
AlexVinS
4f8c7bd4bb
CStack refactoring
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* removed all occurrences of attackerOwned
* Use BattleSide enum
* more tweaks
2017-07-01 19:17:08 +03:00
FeniksFire
4113bdab01
Moving some files from lib to the battle subdirectory.
2017-06-26 15:26:08 +02:00
FeniksFire
221386a39d
Refactoring.
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Dividing CBattleCallback into smaller files with classes.
2017-06-24 15:51:07 +02:00
AlexVinS
0f5202689e
Cumulative spell effects
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* Added experimental support for cumulative effects for ENCHANTED bonus
* Updated and fixed SPECIAL_PECULIAR_ENCHANT processing
* Initial implementation of cumulative spell effects.
* Scheme for new spell feature - cumulative bonus.
2017-06-13 21:50:50 +03:00
AlexVinS
195e979a18
get rid of CBattleInfoCallback::battleCanCastThisSpell
2017-06-05 23:46:55 +03:00
AlexVinS
6c308956f9
get rid of CBattleInfoCallback::battleCanCastThisSpellHere
2017-06-05 23:25:48 +03:00
AlexVinS
66cfc2fef9
CSpell::canBeCast tweaks
2017-06-05 21:30:25 +03:00
AlexVinS
a85b4cf2a5
* WIP on event condition format
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* Hero portrait serialization
* Fix town spells serialization
* Added support for float exponential part in Json
* Added support for int64 in Json
* Added basic Hero definitions serialization
* Added rumors serialization
* Advanced player info serialization.
* Added Disposed heroes serialization, (!) not covered with tests yet
* Added Local event serialization
* Added Pandoras box serialization
* Added Seer hut reward serialization
* Added CQuest serialization
* Added API for map object instance names serialization.
* Added random dwelling options serialization
* Advanced town options serialization
* Advanced hero options serialization
* More map format tests
* A lot of fixes, cleanup and refactoring
2017-05-27 00:23:19 +03:00
AlexVinS
3c893a6bec
Few spell-related tweaks
2017-03-18 14:08:02 +03:00
FeniksFire
3de891b4b4
Moving/dividing classes from BattleState to separate files.
2017-03-17 16:48:44 +01:00
AlexVinS
609c6f81bd
Fixed a few CWE-457
2016-11-27 22:37:41 +03:00
AlexVinS
bc2f0ba6f1
fixed spell school ordering http://bugs.vcmi.eu/view.php?id=91
2016-10-17 03:33:29 +03:00
AlexVinS
5fa9d64d78
Do not allow cast if it affects only "wrong" targets
2016-10-02 16:46:04 +03:00
AlexVinS
c5440a1c6c
Fixed http://bugs.vcmi.eu/view.php?id=2541
2016-10-02 01:32:28 +03:00
AlexVinS
72461c5c2e
Fixed http://bugs.vcmi.eu/view.php?id=2268
2016-09-29 23:14:22 +03:00
Vadim Markovtsev
2c1dddde33
Fix memory problems with BonusList
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Bonus * -> std::shared_ptr<Bonus>
This cures the following problems:
1) Memory corruption at exit. Some Bonus-es were deleted twice (mods?).
2) Memory leaks. Some Bonuses were not deleted.
3) Reduce the number of "Orphaned child" messages.
Valgrind reports 0 leaked memory now and no invalid reads/writes.
2016-09-29 15:08:00 +02:00
AlexVinS
374e30c972
Added a few safety checks
2016-09-18 16:30:03 +03:00
AlexVinS
4a9978c642
Disabled massive spells fore creatures as they are not fully supported yet.
...
* (WoG) commanders now cast spells properly.
2016-09-10 21:07:36 +03:00
AlexVinS
62abde6c46
Prepare battle log for spell-cast on server side.
2016-09-10 18:23:55 +03:00
AlexVinS
f1d0bede11
Moved all affected stacks calculations to mechanics
2016-09-06 07:05:55 +03:00
AlexVinS
18fc94d709
WIP on SpellCastContext
2016-09-06 06:40:23 +03:00
AlexVinS
f3b7fe947c
Reworked spell target existence check.
...
* related to 2269
2016-09-05 11:36:25 +03:00
AlexVinS
a23144b361
Extracted adventure spell mechanics to distinct class hierarchy.
2016-09-04 08:19:28 +03:00
AlexVinS
eb128a0207
More style tweaks
2016-09-04 05:15:37 +03:00
AlexVinS
d1579ea620
Simplify spell action selection for creature target.
2016-08-30 12:20:13 +03:00
AlexVinS
b09f150e7b
Factored out battleCanCastThisSpellHere
2016-08-30 12:20:11 +03:00
AlexVinS
40e6e0c143
Move REMOVE_OBSTACLE-related code from callback to where it should be.
2016-08-30 12:19:59 +03:00
AlexVinS
750c114648
Drafts
2016-08-30 12:19:57 +03:00
AlexVinS
d4a35c6839
Simplify getAffectedStacks arguments. casterColor not needed anymore.
2016-08-30 12:14:08 +03:00
AlexVinS
f6715ad787
Use ISpellCaster in CSpell::canBeCast.
...
* -2 todo notes
2016-08-30 12:12:46 +03:00
Alexander Shishkin
5e5ce0bb09
Merge pull request #203 from vcmi/logFormat
...
boost::format support for CLogger
2016-08-29 17:32:44 +04:00
Arseniy Shestakov
452e28d183
Remove some useless includes found by cppclean
...
This of course was tested and shouldn't break anything
2016-08-26 04:42:16 +03:00
AlexVinS
74a82c4c9d
Moved boost:format log proxy to CLoggerBase
2016-08-13 16:57:18 +03:00
AlexVinS
599f4cfb55
extracted base logger class to vstd
2016-08-13 16:57:16 +03:00
AlexVinS
d6178d0bb5
Implemented boost::format based log proxy.
2016-08-13 16:57:13 +03:00
ArseniyShestakov
7886e8986e
Merge pull request #197 from vcmi/issue/2304_2418
...
Issues/2304/2418/2293
2016-03-01 15:20:59 +03:00
AlexVinS
5df8d1cbd0
Update low level battle stacks accessor for ghost selection support.
2016-02-28 05:10:20 +03:00
AlexVinS
53b5587c2e
Advance map header serialization
2016-02-21 21:21:22 +03:00
AlexVinS
4d9058e412
Whitespace cleanup. (No code changes.)
2016-02-15 13:34:37 +03:00
AlexVinS
7106c5d1af
Fix loading of spell identifier
2016-02-13 19:41:28 +03:00
AlexVinS
6f203fb7e2
Save string identifiers for all game objects
2015-12-05 12:36:39 +03:00
Ivan Savenko
faa7cbff18
Fixed gcc/clang warnings
2015-12-04 01:17:43 +02:00
AlexVinS
57e5b768e8
Allow multiple destinations in BattleSpellCastParameters
2015-09-30 00:31:50 +03:00
AlexVinS
70d9be8447
Use ISpellCaster in battle callback
2015-09-29 17:26:52 +03:00
AlexVinS
36e154d9b9
Use ISpellCaster in getAffectedStacks
2015-09-29 17:26:50 +03:00
AlexVinS
947f6089d5
Use ISpellCaster in isImmuneByStack
2015-09-29 17:26:49 +03:00
AlexVinS
a4d4851d80
Fix typo: casted->cast
2015-09-29 17:26:48 +03:00
AlexVinS
d9cbe487c7
remove useless function CSpell::getTargetInfo
2015-09-29 17:26:47 +03:00
AlexVinS
3d7435c520
Introduced absolute specific spell immunity.
2015-09-29 17:26:44 +03:00
AlexVinS
253b850ac3
Partial fix for 1791
2015-09-29 17:26:43 +03:00
AlexVinS
2b434111bf
More hero|creature casting unification
2015-09-29 17:26:40 +03:00
AlexVinS
10318a3da3
Intoduce PASSIVE_CASTING mode for opening battle spells
...
* now at least one "caster" object is present
2015-09-29 17:26:39 +03:00
AlexVinS
baba3a46e1
Centralize creature spell bonuses handling
...
* unified heal and damage calculation
* apply SPELL_DAMAGE_REDUCTION, MORE_DAMAGE_FROM_SPELL for Fairy dragon
2015-09-29 17:26:35 +03:00
AlexVinS
46f99db8d7
Hide some spell mechnaics details
2015-09-29 17:26:32 +03:00
AlexVinS
9e0fd70208
Move isCastableBy logic back to CGHeroInstance - it is Hero-specific
...
* When and if canCastThisSpell will also be implmented for creatures common part may be moved to CSpell class.
2015-09-16 04:39:44 +03:00
AlexVinS
dc8b05fbd8
Give banned spells only by SPELL bonus
2015-09-16 04:16:46 +03:00
AlexVinS
32337102ac
Fix a typo
2015-09-13 00:54:39 +03:00
AlexVinS
3029b1a432
Fix initialization of CSpell::AnimationItem
2015-09-12 23:52:04 +03:00
AlexVinS
7776d7bbf7
rename BattleSpellCastParameters::caster
2015-09-12 21:09:54 +03:00
AlexVinS
98ea8bf314
Introduce dummy spell animation/ animation pause configuration
...
* save format changed with backward compatibility, UNTESTED
2015-09-12 21:09:52 +03:00
AlexVinS
832d69ec11
Hide battle log algorithm in spell classes.
...
* not finished, to be moved to json of splitted between mechanics classes
2015-09-12 21:09:51 +03:00
AlexVinS
fb5903d610
Initial experiments on hero & creature casting unification
2015-09-12 21:09:44 +03:00
AlexVinS
b8b9abcc08
Fix 0002169
2015-04-11 15:53:32 +03:00
AlexVinS
41f1d3f21f
Quick fix for major spell configuration bug
...
* clean fix requires save format change
2015-04-11 13:14:26 +03:00
AlexVinS
9600446cf9
+smart target, +hit animation
2015-03-18 17:48:32 +03:00
AlexVinS
c81d4203d7
Do not try to cast EARTHQUAKE with no fort
2015-03-18 16:39:07 +03:00
AlexVinS
53af95f0a6
Few spell tweaks
2015-03-10 23:45:09 +03:00
AlexVinS
1fd4a6daae
Fix merge of SpellsRefactoring5
2015-03-10 23:23:28 +03:00
DjWarmonger
f32849a73e
Attempt to compile refactored spells in MSVS.
2015-03-09 19:24:45 +01:00
AlexVinS
5fda2aac9a
formatting
2015-02-26 20:59:18 +03:00
AlexVinS
36cdb2968b
Refactoring
2015-02-26 08:39:54 +03:00
AlexVinS
685deddac1
Start spell-relatet files reorganisation
...
* moved existing files to separate directory
-> todo: split mechanics
2015-02-26 08:39:48 +03:00