Ivan Savenko
8225eb454e
Added GameSettings to gamestate, potentially allowing to define game
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settings per map (or in random map template)
2024-09-05 15:16:27 +00:00
Ivan Savenko
6179521364
Merge pull request #4556 from IvanSavenko/town_building_visit
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Implemented explicitly visitable town buildings, e.g. hota mana vortex
2024-09-05 17:21:21 +03:00
Ivan Savenko
a72715ad31
Merge pull request #4563 from SoundSSGood/vcmiScrolls
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Improvements to the artifact creation
2024-09-05 17:10:13 +03:00
SoundSSGood
7466d7452d
vcmiscrolls
2024-09-05 15:51:45 +03:00
Ivan Savenko
7a0726bcff
Apply x2 bonus only to creature growth of affected creature on new month
2024-09-04 19:46:15 +00:00
SoundSSGood
30fa2846aa
ArtifactUtils::createArtifact ArtifactUtils::createNewArtifactInstance unified
2024-09-04 21:25:55 +03:00
Ivan Savenko
b09d9d501b
Pass pointer to actual caller in showBlockingDialog callWith
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Fixes activation of all rewardable buildings in town on blocking dialog
answer
2024-09-04 15:14:56 +00:00
Ivan Savenko
d34b4a141e
Split map object visit from town building visit. Removes side effects
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from building visit
2024-09-04 14:54:09 +00:00
Ivan Savenko
81af66d35b
Move visit query to a separate class, remove no longer needed Cast.h
2024-09-04 14:32:36 +00:00
Ivan Savenko
29f87d6407
pass object/hero parameters directly instead of passing query
2024-09-04 14:17:22 +00:00
Ivan Savenko
327ff01471
Implemented explicitly visitable town buildings, e.g. hota mana vortex
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Added flag `manualHeroVisit` flag to town building. If this flag is set,
then building will only be activated on click and will not give its
effect on hero recrutiment, hero visit, or new day.
This allows implementing changes to Mana Vortex from HotA
2024-09-03 16:31:07 +00:00
Ivan Savenko
39e5ba32f6
Merge pull request #4530 from IvanSavenko/town_fortifications
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Support for configurable town fortifications
2024-08-31 13:59:40 +03:00
Ivan Savenko
71c7beb7a5
Merge pull request #4533 from IvanSavenko/town_growth
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Change logic of neutral towns garrisons to match H3
2024-08-31 13:52:36 +03:00
Ivan Savenko
0a72a0a48e
Merge pull request #4534 from SoundSSGood/BulkEraseArtifacts
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BulkEraseArtifacts network pack
2024-08-31 13:52:26 +03:00
Ivan Savenko
8cfc1c4ee1
Merge pull request #4535 from IvanSavenko/savecompat_bump
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Removed save compatibility with 1.4
2024-08-31 13:51:10 +03:00
K
ca12750dc3
fix crash when computer player loses
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Changing dwelling's owner to neutral accesses a PlayerState but neutrals
don't have a PlayerState and that leads to crash.
2024-08-30 11:28:56 +02:00
Ivan Savenko
82c37573fa
Removed save compatibility with 1.4
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All save compatibility checks targeting 1.4 saves have now been removed.
Saves from 1.5 can still be loaded in 1.6
Implemeted few TODO's in serialization that were postponed to avoid
breaking save compatibility in MP for 1.5.X releases.
Fixed missed case for loading black market object from 1.5 saves
2024-08-29 18:51:53 +00:00
SoundSSGood
e15ea4fc75
BulkEraseArtifacts network pack
2024-08-29 20:22:08 +03:00
Ivan Savenko
21fc80a315
Growth of town garrison in neutral towns now uses H3 logic
2024-08-29 15:22:31 +00:00
Ivan Savenko
36c1ed670f
Support for configurable town fortifications
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Removed most of hardcoded checks for fort level or for presence of fort/
citadel/castle buildings.
It is now possible to define which parts of town fortifications are
provided by town buildings
Configuration for H3-like fortifications is provided in
buildingsLibrary.json and will be used automatically by mods as long as
mods have buidings named "fort", "citadel" and "castle".
Alternatively, mods can separately define:
- hitpoints of walls (shared value for all sections)
- hitpoints of central, upper and lower towers (separate values)
- presence of moat
- shooters for each tower (separate values)
2024-08-28 19:42:14 +00:00
Ivan Savenko
a1a194d904
Allow replacing war machine if hero has a different machine in the slot
2024-08-28 13:49:42 +00:00
Ivan Savenko
8ef8ffa5c4
Implemented configurable blacksmith. Deprecated ballistaYard type
2024-08-28 13:49:42 +00:00
Ivan Savenko
e90d057296
Tweaks to fow reveal on new turn
2024-08-28 13:03:45 +00:00
Ivan Savenko
e5f1d60298
Add save compatibility
2024-08-28 13:03:44 +00:00
Ivan Savenko
37658478fa
Move timed events to NewTurnProcessor
2024-08-28 13:03:26 +00:00
Ivan Savenko
ce1e0b8875
Moved NewTurn pack generation to NewTurnProcessor
2024-08-28 13:03:24 +00:00
Ivan Savenko
10a9d777c7
Moved mana and movement points refresh to NewTurnProcessor
2024-08-28 13:03:15 +00:00
Ivan Savenko
c09c414f5a
Moved roll for week type to NewTurnProcessor
2024-08-28 13:03:15 +00:00
Ivan Savenko
020f1d1f46
Moved rumors generation to NewTurnProcessor
2024-08-28 13:03:15 +00:00
Ivan Savenko
691a1a666d
Moved most of town growth handling to NewTurnProcessor
2024-08-28 13:03:13 +00:00
Ivan Savenko
d49a61645c
All objects that can be owned by player now implement IOwnableObject
2024-08-28 12:51:28 +00:00
Ivan Savenko
a481f07daf
PlayerState now stores all objects owned by player
2024-08-28 12:51:27 +00:00
Ivan Savenko
0fd9dbf240
Unified income handling, added IOwnableObject interface
2024-08-28 12:40:44 +00:00
Ivan Savenko
189cb1c762
Moved most of daily income handling to a separate method
2024-08-28 12:40:44 +00:00
Ivan Savenko
01396b62b7
Extracted handling of type ID's from serializer into a separate class
2024-08-26 19:48:46 +00:00
Ivan Savenko
b84af1a6de
Significantly simplify packs applying
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Apparently our logic for packs applying with types registration is
overcomplicated and by now completely unnecessary - it became redundant
after introduction of visitor pattern.
2024-08-26 19:48:46 +00:00
Ivan Savenko
11e8b04ac5
Merge pull request #4463 from SoundSSGood/IMarket-refactoring
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IMarket refactoring
2024-08-26 22:48:23 +03:00
Ivan Savenko
3d39963a1c
Merge branch 'master' into 'develop'
2024-08-26 14:01:00 +00:00
SoundSSGood
2e3e6b1553
market->getObjInstanceID()
2024-08-21 01:01:23 +03:00
Laserlicht
01c14ae9ce
Merge branch 'develop' into extended_statistic
2024-08-20 20:25:16 +02:00
SoundSSGood
58bb2b58e3
IMarket suggestions
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Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2024-08-20 18:49:48 +03:00
SoundSSGood
cd7ebea9e3
cleanup unused code
2024-08-20 18:49:47 +03:00
Ivan Savenko
2f3f3c21df
Rename town building types to more clear names
2024-08-19 11:47:13 +00:00
Ivan Savenko
01a9509ccb
Remove unused code, reduce includes
2024-08-19 11:47:13 +00:00
Ivan Savenko
4ba2b95983
Fix build
2024-08-18 20:59:32 +00:00
Ivan Savenko
4e23bb4c8c
Merge pull request #4399 from kdmcser/enchanter_armageddon
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make armageddon can effect to allied creatures in ENCHANTER bonus
2024-08-18 20:57:48 +03:00
Ivan Savenko
11ac768599
Merge pull request #4457 from mikeiit/bug_double_dialog_7_days
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Removed Redundant Info Window
2024-08-17 12:59:47 +03:00
Mike
8a9fd79aba
Removed Redundant Info Window
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Removed redundant warning when a human player loses the last town. #4418
2024-08-15 19:41:06 -07:00
Laserlicht
00692888df
sonar cloud fixes
2024-08-15 23:09:04 +02:00
Ivan Savenko
66d96e6ef6
Remove hardcoded check for number of heroes on map
2024-08-15 13:15:18 +00:00