DjWarmonger
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9eeea7299a
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- Removed unecessary includes
- Fixed town types configured from RMG templates
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2014-10-31 17:09:34 +01:00 |
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DjWarmonger
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ce83db0f43
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- Option to configure monster types spawning in a zone
- 25% chance to get neutral faction in zone with no town
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2014-10-30 13:03:53 +01:00 |
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DjWarmonger
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530a3e69bf
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Option to allow / ban certain types of town in a template.
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2014-10-30 10:00:29 +01:00 |
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DjWarmonger
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06983fc346
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Fixed issue with empty mage guild on random maps.
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2014-10-26 13:09:59 +01:00 |
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DjWarmonger
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f7882135e6
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More random paths within zones.
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2014-10-01 14:56:06 +02:00 |
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DjWarmonger
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e40818f2c6
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Fixed incorrect treasure distance on underground maps.
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2014-09-26 13:19:39 +02:00 |
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DjWarmonger
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1f7ce7c1d9
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Cut area around towns to prevent sealing off parts of zone.
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2014-09-23 21:12:10 +02:00 |
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DjWarmonger
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df9d2f8d8f
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A bit smarter algorithm for cutting paths.
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2014-09-23 18:32:32 +02:00 |
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DjWarmonger
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87ecd0075e
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Even tighter obstacles.
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2014-09-23 16:53:26 +02:00 |
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DjWarmonger
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3e36d0d88b
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Possible tweak for underground.
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2014-09-22 15:27:42 +02:00 |
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DjWarmonger
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b96ab55c4d
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Tighten obstacles to improve map look and feel. It should be now on pair with original maps :)
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2014-09-22 14:46:52 +02:00 |
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DjWarmonger
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f3d7c658f0
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Ensure distance between treasure piles.
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2014-09-22 14:18:01 +02:00 |
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DjWarmonger
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0f4608ae01
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Nicer treasure piles.
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2014-09-22 13:36:55 +02:00 |
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DjWarmonger
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5cb6eaa252
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Fixed major RMG bug.
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2014-09-21 20:57:42 +02:00 |
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DjWarmonger
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147ca72f65
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Fixed RMG Prisons.
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2014-09-21 15:59:35 +02:00 |
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DjWarmonger
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2c91a10dcd
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Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
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2014-08-13 07:50:41 +02:00 |
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beegee1
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c1ac95b288
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- fixed Clang compiler warnings
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2014-08-04 20:36:00 +02:00 |
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DjWarmonger
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2bc762fca8
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Increased treasure density a bit.
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2014-07-30 15:15:21 +02:00 |
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DjWarmonger
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e1936b4b0d
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Corrected treasure value rounding.
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2014-07-30 15:00:44 +02:00 |
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DjWarmonger
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e5f3a60c9e
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Treasure distance now scales depending on zone size. Should be close to OH3 formula.
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2014-07-30 13:52:21 +02:00 |
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DjWarmonger
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f9245e67e8
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Quantize treasure values to let objects at upper bound spawn.
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2014-07-30 10:58:45 +02:00 |
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DjWarmonger
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5814a057c8
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Remove trash treasures from large piles.
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2014-07-30 10:21:53 +02:00 |
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DjWarmonger
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f8359b4eb5
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Randomized shapes for treasure piles.
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2014-07-29 19:19:15 +02:00 |
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DjWarmonger
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2220786d0c
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Finally placing objects sparsely.
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2014-07-29 19:05:35 +02:00 |
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DjWarmonger
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930fa21d38
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Tweaked treasure density.
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2014-07-29 18:12:27 +02:00 |
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DjWarmonger
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3712b9a48b
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- Fixed treasure zones touching each other, which sometimes resulted in unguarded paths.
- Fixed some object amounts which seemed wrong.
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2014-07-29 16:58:08 +02:00 |
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DjWarmonger
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dc03a251f6
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- Fixed treasure generating formula It should be now identical to OH3.
- Refactorings, tweaks.
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2014-07-29 15:58:54 +02:00 |
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DjWarmonger
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fe292dfa1d
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Fixed desync due to uninitialized objects. Added some logging. RMG maps don't work yet, though.
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2014-07-27 19:30:17 +02:00 |
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DjWarmonger
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713912574a
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Fixed duplicated Redwood Observatory on snow and possibly other objects.
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2014-07-27 07:37:56 +02:00 |
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AlexVinS
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b654ea831b
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[RMG] Fix mingw build, fix some warnings
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2014-07-26 10:12:45 +04:00 |
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DjWarmonger
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8f946e4add
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Denser and bigger obstacles.
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2014-07-25 18:52:24 +02:00 |
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DjWarmonger
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a9ddeb665b
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Place large obstacles first.
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2014-07-25 17:55:48 +02:00 |
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DjWarmonger
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67d8a24f0b
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Experiments with object distance.
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2014-07-25 17:10:16 +02:00 |
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DjWarmonger
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1dd88d394f
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All required objects will now constitute main paths of zone (again), which should improve their shape.
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2014-07-25 16:26:50 +02:00 |
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DjWarmonger
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e65b85873c
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Added prisons. hero experience is set to zero due to problem with leveling http://bugs.vcmi.eu/view.php?id=1804
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2014-07-25 10:44:17 +02:00 |
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DjWarmonger
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156e19cdf6
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Various optimizations based on RMG profiling.
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2014-07-24 19:16:49 +02:00 |
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DjWarmonger
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21386081bf
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Fixed formula for dwellings value.
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2014-07-24 12:26:10 +02:00 |
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DjWarmonger
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4b28afcaa4
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Fixed counting of faction-aligned zones.
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2014-07-23 19:17:07 +02:00 |
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DjWarmonger
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1cabc8f7f4
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- Implemented map object limit which should also distribute the objects evenly
- Fixed Magic Well limit of 1 per zone
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2014-07-23 18:02:17 +02:00 |
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DjWarmonger
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8471d32334
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Fixed not free tiles in front of required objects.
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2014-07-23 11:42:05 +02:00 |
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DjWarmonger
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eb0ea86ccb
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Fix for Travis.
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2014-07-18 07:40:27 +02:00 |
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DjWarmonger
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0763b9a758
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- Implemented object per zone limit
- Various tweaks for Travis & repo
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2014-07-15 22:33:51 +02:00 |
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DjWarmonger
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090abf41e8
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Fixed sealing off parts of zones.
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2014-07-15 19:52:58 +02:00 |
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DjWarmonger
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128b63a285
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Fixed tiles around unguarded objects -> denser zones, less misplaced guards.
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2014-07-15 19:10:03 +02:00 |
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DjWarmonger
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be8c9c8378
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Correct strength of zone guards. Logs for guard strength.
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2014-07-15 14:38:05 +02:00 |
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DjWarmonger
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966873181f
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Do not let monsters or treasures spawn near already placed monsters.
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2014-07-09 22:09:06 +02:00 |
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DjWarmonger
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6c0a396094
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Corrected y-axis orientation, now object placement is correct.
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2014-07-09 16:39:17 +02:00 |
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DjWarmonger
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492b866806
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- Fixed crash caused by randomShuffle
- Banned Magic Spring as it has 2 visitable positions
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2014-07-09 14:27:12 +02:00 |
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DjWarmonger
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8d58ce08aa
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Correct position of blocked tiles.
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2014-07-09 12:05:14 +02:00 |
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DjWarmonger
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927e16d9f5
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Almost correct placement of all objects.
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2014-07-09 11:38:16 +02:00 |
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DjWarmonger
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2a8ae6310e
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Better object placement and accessibility.
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2014-07-09 09:22:50 +02:00 |
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DjWarmonger
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22d26db694
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Correct placement of non-overlapping objects.
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2014-07-08 20:13:51 +02:00 |
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DjWarmonger
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8a8cda950d
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Fix for previous commit.
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2014-07-08 13:17:47 +02:00 |
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DjWarmonger
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b9a01fbffe
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Make sure main town is accessible.
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2014-07-08 12:28:50 +02:00 |
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DjWarmonger
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d3f97829a1
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Prevent RoE elemental dwellings from spawning.
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2014-07-08 11:57:02 +02:00 |
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DjWarmonger
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82ccf240f0
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Fixed fractalize algorithm - better treasure density.
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2014-07-08 11:28:55 +02:00 |
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DjWarmonger
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3fb498713a
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Fixed placement of large obstacles.
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2014-07-08 08:59:13 +02:00 |
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DjWarmonger
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866cd6f540
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Allow underground zones to connect more easily. Regression: Obstacles spawn at zone boundaries.
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2014-07-07 18:01:15 +02:00 |
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DjWarmonger
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ced3d32f3f
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Scale dwelling / pandora with creatures value according to number of native zones.
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2014-07-07 16:20:48 +02:00 |
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DjWarmonger
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4cea0a2973
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Zone dwellings will now match first town.
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2014-07-07 11:29:16 +02:00 |
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DjWarmonger
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f65239b51f
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- Added faction-specific dwellings
- Fixed generation of terrain-specific objects
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2014-07-06 22:14:37 +02:00 |
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DjWarmonger
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cbd2d74292
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Generate random Pandora boxes.
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2014-07-06 07:15:52 +02:00 |
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DjWarmonger
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0782557814
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- Place all standard visitable objects
- Fixed some constructors
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2014-07-05 19:36:12 +02:00 |
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DjWarmonger
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5fb07ded38
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Correct underground terrains. More improvements for connection placement.
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2014-07-04 10:45:00 +02:00 |
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DjWarmonger
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d4d3f1a568
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More tweaks.
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2014-07-04 09:54:55 +02:00 |
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DjWarmonger
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ab748ae221
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Somewhat better gate placement, attempt to add rocky tiles to underground zones.
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2014-07-03 23:11:24 +02:00 |
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DjWarmonger
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d118fbffe8
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Correct placement of subterranean gates.
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2014-07-03 17:24:28 +02:00 |
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DjWarmonger
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60a5c764b8
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Correct zone placement & sizing for underground maps.
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2014-07-03 12:28:51 +02:00 |
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DjWarmonger
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cc8d484775
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Refacoring, tweaks.
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2014-07-03 09:39:26 +02:00 |
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DjWarmonger
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bda71bed83
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Uploading misc tweaks.
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2014-07-01 07:07:40 +02:00 |
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DjWarmonger
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920f56969b
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Create random obstacles that match terrain.
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2014-06-28 09:46:32 +02:00 |
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DjWarmonger
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90b72a7856
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Workaround with Obelisks. Kill me later.
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2014-06-27 20:28:21 +02:00 |
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DjWarmonger
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e51e2190fd
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Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
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2014-06-26 20:12:37 +02:00 |
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DjWarmonger
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79036484dd
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Trying to sort out project changes and compile issues.
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2014-06-23 19:58:19 +02:00 |
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Ivan Savenko
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c605e2d10c
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Gcc compile & warning fixes
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2014-06-22 17:26:08 +03:00 |
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DjWarmonger
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901188e2e1
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Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
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2014-06-22 14:53:51 +02:00 |
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DjWarmonger
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3ac306f501
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Merge pull request #19 from vcmi/feature/mapObjects
Feature/map objects
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2014-06-22 14:49:42 +02:00 |
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DjWarmonger
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d3134a1290
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Add free tiles around unguarded objects.
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2014-06-18 10:31:08 +02:00 |
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DjWarmonger
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f84e25fa78
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Somewhat better algorithm for paths, helps balance object distribution.
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2014-06-18 09:57:36 +02:00 |
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DjWarmonger
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60df94a3f5
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Placing towns according to template.
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2014-06-15 21:23:53 +02:00 |
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DjWarmonger
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8e66b7168a
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Corrected paths & guard for large objects.
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2014-06-15 19:56:58 +02:00 |
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DjWarmonger
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01355a77d8
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Added "monster strength" info to templates.
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2014-06-15 11:08:06 +02:00 |
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DjWarmonger
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890f29fa7e
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Improved guard placement for large objects.
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2014-06-15 09:39:30 +02:00 |
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DjWarmonger
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aa54803c50
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Refactoring, clearing logs.
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2014-06-15 08:48:46 +02:00 |
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DjWarmonger
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79da7b92ce
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Templates now contain info about mines.
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2014-06-14 20:05:19 +02:00 |
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DjWarmonger
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93b44de63c
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Handling "terrain type" and "match terrain to town" options.
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2014-06-14 17:14:59 +02:00 |
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DjWarmonger
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6cbcfbf0a9
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Sealed-off treasure piles will be discarded and filled with obstacles.
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2014-06-13 12:04:17 +02:00 |
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DjWarmonger
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edd46d87c1
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Treasure pile entrance/guard will always be aimed at the center of the zone.
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2014-06-13 08:00:26 +02:00 |
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DjWarmonger
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2c1001f8e0
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Making sure that treasure piles and other objects will always be accessible from the center of zone.
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2014-06-12 21:51:16 +02:00 |
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DjWarmonger
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236b3ec807
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Zones will get random network of passable paths inside them. Treasures will try to fill all remaining fields.
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2014-06-12 21:10:43 +02:00 |
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DjWarmonger
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1a34297c33
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Rearranged treasure pile info.
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2014-06-08 14:35:41 +02:00 |
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DjWarmonger
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c82bfd0f3e
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- Fixed guard generation
- Added Jebus template for comparison
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2014-06-08 08:42:29 +02:00 |
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DjWarmonger
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fed2821a94
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Fixed behaviour with extreme treasure values.
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2014-06-07 22:27:36 +02:00 |
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DjWarmonger
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81a64a8e67
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Templates can now use multiple configurations of treasure piles.
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2014-06-07 15:51:03 +02:00 |
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DjWarmonger
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b3a39f4920
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Misc improvements & tests.
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2014-06-07 14:02:57 +02:00 |
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DjWarmonger
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dd5c94fa1e
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Fixed overlaping of treasure piles.
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2014-06-07 10:47:38 +02:00 |
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DjWarmonger
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b68f16e89e
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Make sure that non-removable objects have their visitable tile accessible.
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2014-06-07 10:13:59 +02:00 |
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DjWarmonger
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743d8dcf9f
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Treasure piles won't be placed at free tiles.
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2014-06-07 09:09:50 +02:00 |
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DjWarmonger
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e4ea6727b7
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Treasure piles should always be accessible.
Boosted treasure value for better overview.
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2014-06-05 21:37:39 +02:00 |
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DjWarmonger
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1746ab8c12
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Added spell scrolls to the mix.
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2014-06-05 20:19:42 +02:00 |
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