Ivan Savenko
8154e84825
Fix tactics usage
2023-08-21 17:55:49 +03:00
Ivan Savenko
276c00b284
Removed excessive includes
2023-08-21 17:55:49 +03:00
Ivan Savenko
2be9664d26
Remove no longer used code
2023-08-21 17:55:49 +03:00
Ivan Savenko
67eaef3520
Fixed few more discovered regressions
2023-08-21 17:55:49 +03:00
Ivan Savenko
013417fb7e
Code cleanup
2023-08-21 17:55:49 +03:00
Ivan Savenko
c516b5a64e
Fixes for several discovered edge cases
2023-08-21 17:55:49 +03:00
Ivan Savenko
a1092e0f3f
Fix battle ending
2023-08-21 17:55:49 +03:00
Ivan Savenko
a1d3181a98
Unified spellcasting handling with other actions
2023-08-21 17:55:49 +03:00
Ivan Savenko
6297140bf5
Start of stabilization - battles now start correctly
2023-08-21 17:55:49 +03:00
Ivan Savenko
44832f3797
Split BattleProcessor into few more parts
2023-08-21 17:55:49 +03:00
Ivan Savenko
5c78060a07
Moved battle netpack validation to battle processor
2023-08-21 17:55:48 +03:00
Ivan Savenko
323772fc2e
Split CQuery file into multiple files
2023-08-21 17:55:07 +03:00
Ivan Savenko
629ca3f13e
Created directory structure for server files
2023-08-21 17:55:07 +03:00
Ivan Savenko
c217d7717a
server queries is now stored as unique_ptr
2023-08-21 17:55:07 +03:00
Ivan Savenko
e8e6c02a4a
Moved all battle-related functionality of server into a new class
2023-08-21 17:55:06 +03:00
Nordsoft91
ef4fddd0c4
Merge pull request #2570 from Laserlicht/town_selection_window
...
Town selection window
2023-08-20 17:37:45 +04:00
Ivan Savenko
d0b3319f6a
Merge remote-tracking branch 'vcmi/beta' into develop
2023-08-18 15:08:23 +03:00
Ivan Savenko
daa8a494fc
Merge branch 'release_131' into master
2023-08-17 16:19:20 +03:00
Ivan Savenko
6e7b7932a0
Fixed recruitment of hero from towns located on map border
2023-08-17 10:26:01 +03:00
Ivan Savenko
00ac8eb306
Attempt to fix crash on quitApplication on Android
2023-08-15 00:17:59 +03:00
Michael
1d76f456ad
change servercode to make it more robust
2023-08-14 00:08:48 +02:00
Ivan Savenko
f13a53c1d9
Merge remote-tracking branch 'vcmi/beta' into develop
2023-08-12 17:28:47 +03:00
Ivan Savenko
92ce97bbc7
Merge remote-tracking branch 'vcmi/master' into beta
2023-08-12 16:20:06 +03:00
Ivan Savenko
8cbc52364a
Merge pull request #2496 from IvanSavenko/saves_in_mods
...
Allowed loading saves from inside mods
2023-08-12 11:27:15 +03:00
Ivan Savenko
4b307dc0e4
More locks to avoid data races on server
2023-08-11 18:50:39 +03:00
Ivan Savenko
775e5948ec
Preserve chosen campaign bonus on scenario restart request
2023-08-11 16:55:20 +03:00
Ivan Savenko
88b23cdce1
Merge pull request #2511 from IvanSavenko/fix_starting_army
...
Fix starting army
2023-08-11 11:36:30 +03:00
Ivan Savenko
e57f8742cd
Rename ambiguos 'clear' to 'clearSlots'
...
A lot of map objects inherit from CCreatureSet and as result - get
clean() method that resets object army
2023-08-07 19:13:02 +03:00
Ivan Savenko
d7cbe4ecde
Attempt to fix data raced in battle on server
2023-08-07 17:28:21 +03:00
Ivan Savenko
9bd27c50a0
Allowed loading saves from inside mods
2023-08-06 19:39:55 +03:00
Ivan Savenko
ed927de12e
Added more informative error messages for battle action errors
2023-08-04 21:41:11 +03:00
Tomasz Zieliński
6e7a02702d
Fix crash in naval combat
2023-08-04 10:46:04 +03:00
Ivan Savenko
537f9fa048
Merged master into develop
2023-08-03 23:38:32 +03:00
Tomasz Zieliński
f6247164ad
Fix crash, fix invisible boat blocking the tile
2023-08-01 18:51:33 +02:00
Ivan Savenko
62fddca21e
Split massive CModHandler class/file into multiple parts:
...
- IdentifierStorage is now a separate handler in VLC
- Renamed ModHandler::Incompatibility exception to ModIncompatibility
- Extracted ModScope namespace from ModHandler
- Extracted ModUtilities namespace from ModHandler
- Split CModHandler.cpp on per-class basis
- Replaced some direct members with unique_ptr to reduce header includes
2023-07-30 22:17:47 +03:00
Ivan Savenko
7f72f7a82c
Cleanup server connection code a bit
2023-07-30 20:15:32 +03:00
Ivan Savenko
593b82d178
Removed all references to boost::interprocess library
2023-07-30 20:14:57 +03:00
Tomasz Zieliński
943e3e888c
Merge remote-tracking branch 'origin/beta' into fix-freeze-ai-attacking-dwelling
...
# Conflicts:
# server/CGameHandler.cpp
2023-07-29 08:11:27 +02:00
Andrii Danylchenko
8e1dc785eb
Wrong player was engaged for 5lvl dwelling
2023-07-28 14:19:12 +03:00
Ivan Savenko
aed8c411fc
Minor rework & cleanup of combat replays
2023-07-27 19:25:55 +03:00
Ivan Savenko
b8110218c0
Silence unnecessary warning on flagging guarded garrison
2023-07-27 18:39:05 +03:00
Ivan Savenko
e733b55c90
Removed buggy and poorly designed fromString method
...
Use VLC->modh directly with proper parameters instead
2023-07-25 22:36:45 +03:00
Ivan Savenko
705cdb846d
Merge pull request #2403 from IvanSavenko/error_detection_fix
...
Attempt to fix & improve error reporting
2023-07-25 18:15:28 +03:00
Andrii Danylchenko
ec8898a0e7
#1965 - treat dwelling defenders as neutrals
2023-07-25 10:13:41 +03:00
Ivan Savenko
21e794268b
Attempt to fix & improve error detection:
...
- use std::fstream instead of boost::iostreams for properly working flush
- removed some catch-all blocks
- reduce catch scope of some try/catch blocks to clearly indicate intent
2023-07-24 18:48:56 +03:00
Ivan Savenko
280085b95d
Merge pull request #2308 from IvanSavenko/remove_client_savegame
...
Remove client savegames
2023-07-19 14:46:46 +03:00
Ivan Savenko
b94de1b799
Fixed amount of gold given by resource cheat - x1000 instead of x100
2023-07-17 16:15:49 +03:00
Ivan Savenko
b193f832a5
Fix regression
2023-07-15 21:01:14 +03:00
Ivan Savenko
fcb13771f3
Store cheater state per player
2023-07-15 21:01:14 +03:00
Ivan Savenko
baa865d857
Extracted message-related functionality of CGameHandler to separate file
2023-07-15 21:01:13 +03:00