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Commit Graph

1868 Commits

Author SHA1 Message Date
Konstantin
5b50191af7 NetPacksLib: remove obstacle ACTIVATE* actions
Actually these actions was not working anyway.
2023-03-26 22:59:34 +03:00
Adriankhl
21a4113fc1 Properly shutdown battle thread in CGameHandler destructor 2023-03-25 20:29:33 +01:00
Ivan Savenko
5288e3761e
Merge pull request #1764 from IvanSavenko/selectable_spellcaster
Implemented support for multi-spell casters
2023-03-25 20:08:47 +02:00
Ivan Savenko
dc099b2a35 Implemented support for multi-spell casters 2023-03-25 00:48:14 +02:00
Ivan Savenko
970981cfc9 Show information on potential kills in attack tooltip 2023-03-24 17:18:47 +02:00
SoundSSGood
19096f39f0 Backpack limit. Amount of fixes. 2023-03-21 22:11:42 +02:00
Ivan Savenko
575fb29a22
Merge pull request #1534 from kambala-decapitator/pathfinder-fly
fix movement cost with Fly
2023-03-21 14:32:56 +02:00
SoundSSGood
f0f9eecf97 Backpack limit part5. End of battle. Other stuff 2023-03-21 12:14:33 +02:00
SoundSSGood
9f8aa25297 Backpack limit part4 (Using cheats, buying) 2023-03-21 12:14:33 +02:00
SoundSSGood
e23766280f Backpack limit part2 (Pick up, Dig up, Object rewards) 2023-03-21 12:14:33 +02:00
SoundSSGood
96e8a1f21c Backpack limit part1 (move, disassemble) 2023-03-21 12:14:33 +02:00
SoundSSGood
72122fb433 CArtifact, CArtifactInstance, CCombinedArtifactInstance reorganization 2023-03-21 12:14:33 +02:00
Adriankhl
8d549bf030 Fix town portal query when it calls level up query 2023-03-20 16:08:18 +01:00
Andrey Filipenkov
aae9e70771 remove duplicate call
already performed in CPathfinderHelper constructor
2023-03-20 11:35:19 +03:00
Ivan Savenko
a0e9e01b48 Renamed & reorganized all game mechanics settings names 2023-03-16 18:11:35 +02:00
Ivan Savenko
383387ef29 Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
Konstantin
ebbc8cf208 vcmi: remove BLOCK_LUCK bonus
To block a luck, just set both INDEPENDENT_MAX and INDEPENDENT_MIN
to 0 of LUCK bonus
2023-03-16 16:46:42 +03:00
Konstantin
c07e74250b vcmi: remove BLOCKS_MORALE bonus
To block morale, just set INDEPENDENT_MAX and INDEPENDENT_MIN
to 0, there is no need for separate bonus.
2023-03-16 16:46:42 +03:00
Konstantin
20a9332a3f vcmi: translate wisdom
Make wisdom as separate bonus. It will be enough for now. But
next is should be done as IsLearnable for each spell.
2023-03-16 16:46:41 +03:00
Konstantin
64ad7558c6 vcmi: skill-agnostic artillery
Now it should work for any creature and with any damage percentage.
2023-03-16 16:46:41 +03:00
Konstantin
9205ef2c91 vcmi: skill-agnostic ballistics
Made ballistics by using spell action and more code is shared now.
2023-03-16 16:46:41 +03:00
Konstantin
84f53485e2 vcmi: skill-agnostic first aid
Now first aid is passive battle spell, and skill just bumps
specific spell power for this spell. Everything about healing
is handled into Heal spell effect.
2023-03-16 16:46:41 +03:00
Konstantin
300a8a15ba vcmi: remove estates bonus
Now it is handled by GENERATE_RESOURCE::GOLD.
2023-03-16 16:46:41 +03:00
Konstantin
43f09dd2e4 vcmi: convert scholar to new bonus
Convert scholar to new skill-agnostic bonus. Now works only for any
school (not from specific). In all schools form identical to
past's SECONDARY_SKILL_PREMY::SCHOLAR
2023-03-16 16:46:41 +03:00
Konstantin
4a89418ada vcmi: replace SecondarySkillPremy:EAGLE_EYE
Replace this bonus to new ArcaneIntuition bonus, which
will work independently from the rest of skill bonuses.
Proof of concept for other skills.
2023-03-16 16:46:41 +03:00
Konstantin
496c1def12 vcmi: remove FULL_HP_REGENERATION bonus
Just set HP_REGENERATION to high number
(in OH3 doubled stack health is sufficient)
2023-03-16 16:46:41 +03:00
Ivan Savenko
865f9f7d2b
Merge pull request #1511 from IvanSavenko/launcher_welcome_page
Add welcome/setup page to Laucher
2023-03-16 15:04:49 +02:00
Ivan Savenko
2a2af34788
Merge pull request #1650 from SoundSSGood/arts-swap-regression-fix
Arts swap regression fixed
2023-03-16 14:47:31 +02:00
Ivan Savenko
369e925af8 Loading of translation mods is now skipped on language mismatch 2023-03-14 16:02:16 +02:00
Konstantin
4c31db52be vcmi: add artifact component to second grail msg 2023-03-11 21:41:57 +03:00
Konstantin
bc228a938a vcmi: use enum class for EComponentType
There is really no reason not to use it
2023-03-11 21:41:57 +03:00
Konstantin
716dd9a43b vcmi: remove a bunch of duplicated showInfoDialog
These methods duplicated in almost every map object
Just replace it by one such method
2023-03-11 21:41:57 +03:00
Konstantin
8edba4fb06 vcmi: use MODAL by default
Convert only some objects to AUTO, need futher testing
than no non-adventure objects will not use AUTO or INFO
2023-03-11 21:41:57 +03:00
Konstantin
4617ce10e5 vcmi: allow showing more than one components in infobar
Up to 8, AFAIK. So, we can show multi-reward in infobox now.
One issue remain - cannot dynamically choose components size
based on text size.
2023-03-11 21:41:57 +03:00
Konstantin
5366f9190e vcmi: reduce boost::lexical_cast usage 2023-03-09 16:36:46 +03:00
SoundSSGood
e24eb6cc12 regression fixed 2023-03-08 17:20:38 +02:00
Ivan Savenko
7ef5163d9d
Merge pull request #1581 from IvanSavenko/map_render_rewrite
Adventure Map - rendering rewrite
2023-03-05 19:51:07 +02:00
Ivan Savenko
5905dd6111 Grail digging check is now in library 2023-03-05 17:48:02 +02:00
Ivan Savenko
4501036a04 Basic version of hero movement on map. Removed old code. 2023-03-05 17:48:02 +02:00
Ivan Savenko
8b3309b47d Fixed custom hero names text ID's 2023-03-05 17:39:27 +02:00
Andrey Filipenkov
fd56f86a84 introduce VCMI_MOBILE macro 2023-03-02 12:09:49 +03:00
Andrey Filipenkov
313d479d42 fix using JNI from server in single process build 2023-03-02 12:09:48 +03:00
Andrey Filipenkov
c4e7e91850 fix single process build for Android 2023-03-02 12:09:48 +03:00
Andrey Filipenkov
4c19d8794d add option to compile AI code into libvcmi directly
- used on Android by default
- AI sources and libs are propagated to upper level with set(... PARENT_SCOPE)
2023-03-02 12:09:48 +03:00
Andrey Filipenkov
2a28109f2d fix indentation 2023-03-02 12:09:47 +03:00
Andrey Filipenkov
970bd6ed34 adjust project for Android (except AI) 2023-03-02 12:09:47 +03:00
Andrii Danylchenko
9f55666931 rework netpacks to avoid double typeinfo 2023-02-13 20:26:39 +02:00
Andrii Danylchenko
8855829527 Andorid: remove server main 2023-02-13 20:26:39 +02:00
Andrii Danylchenko
14d27c788f hide AI cheating message 2023-02-05 11:00:58 +02:00
Ivan Savenko
dbbbba5f2d Fix typo 2023-02-02 13:25:55 +02:00
Ivan Savenko
f1ea88ae9a
Merge pull request #1505 from dydzio0614/cheats-improvements
Cheats improvements
2023-02-02 12:21:19 +02:00
Ivan Savenko
57ee9a9bf3 Merge vcmi/beta into vcmi/develop 2023-01-29 18:21:55 +02:00
Dydzio
5b8e8e60fb Change vcmiarmy handling a bit 2023-01-25 12:50:18 +01:00
Dydzio
3d9f04c6e0 Minor cheats code changes 2023-01-25 12:10:48 +01:00
Andrii Danylchenko
4cfc93d2da Somehow it works but JNI signatures were incorrect 2023-01-25 08:59:59 +02:00
Dydzio
583f1ce911 Implemented vcmiexp cheat 2023-01-23 23:12:41 +01:00
Dydzio
75e0bfa80c Add vcmiarmy cheat 2023-01-23 21:18:43 +01:00
Dydzio
d5b02f8dc2 Add sane aliases for cheat names + "vcmiazure" "vcmifaerie" cheats 2023-01-23 18:56:00 +01:00
Ivan Savenko
05a1d7c6e3 All text for factions/towns/building are passed through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
388ed88b5d All artifact strings now pass through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
d2b837b116 All creature-related texts go through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
fa6f7513e8 All heroes-related strings are passed through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
b86969909a Fixes compilation due to changes in callback interface 2023-01-20 15:18:10 +02:00
Ivan Savenko
17fc9d8d8f Merge with vcmi/develop 2023-01-18 01:04:34 +02:00
Ivan Savenko
05ac217b0f Merge with vcmi/develop 2023-01-17 23:02:25 +02:00
nordsoft
c0c1be2645 Fix invalid host connection 2023-01-16 20:58:19 +04:00
Ivan Savenko
246281e62a Merged vcmi/beta with vcmi/develop 2023-01-15 17:46:42 +02:00
Ivan Savenko
6ea7add4bb
Merge pull request #1394 from SoundSSGood/art-move-fix
Artifact movement refactoring
2023-01-15 17:29:36 +02:00
Ivan Savenko
ccc6ebee0d Cleared up gate blocking, Force Field can now block gates 2023-01-13 15:44:42 +02:00
Ivan Savenko
1d7f004658 Implemented reinforced walls in towns with Castle 2023-01-13 01:09:24 +02:00
Ivan Savenko
500cf7f15d EWallPart & EWallState are now enum class 2023-01-13 00:35:58 +02:00
Ivan Savenko
b86704bece Ballistics mechanics should now match H3 2023-01-12 23:53:29 +02:00
Ivan Savenko
e188060480 Fix server shutdown on transferring artifact to commander 2023-01-12 16:27:59 +02:00
SoundSSGood
a0568823a9 swap contitutient 2023-01-11 13:17:33 +02:00
Ivan Savenko
4f3ea0d1d9 Renamed Terrain.h/cpp -> TerrainHandler.h/cpp 2023-01-10 00:01:35 +02:00
Ivan Savenko
7c7ae26e67 Map/Road/River identifiers are now private members 2023-01-10 00:01:35 +02:00
Ivan Savenko
e1799379dd Terrain/Road/River handler are now in compileable state 2023-01-10 00:01:35 +02:00
Ivan Savenko
1468f6aded Converted terrainTypeHandler into proper handler class 2023-01-10 00:01:35 +02:00
Ivan Savenko
1fece0ce18
Merge pull request #1229 from IvanSavenko/battle_improvements
Battle: Fixing bugs & Implementation of missing features
2023-01-09 22:07:13 +02:00
Ivan Savenko
bde988ca43
Merge pull request #1329 from IvanSavenko/translate_game
Translations support - base functionality for main game texts
2023-01-09 20:33:56 +02:00
SoundSSGood
4005b48360 Regressions fixed 2023-01-08 23:31:12 +02:00
SoundSSGood
6b7ce798d0 artifactTransitionPos created 2023-01-08 23:24:13 +02:00
SoundSSGood
d5cef0c069 end of battle art assembling fix 2023-01-05 17:37:14 +02:00
Ivan Savenko
a1eaf4d9c8 Do not apply Fire Shield effect that deals 0 damage 2023-01-04 17:55:19 +02:00
Ivan Savenko
85d7b470d4 Access to quests texts is now processed via translator 2023-01-01 14:56:45 +02:00
Ivan Savenko
bdb8e0ee5c Introduced string identifiers for H3 texts, still WIP 2023-01-01 14:56:44 +02:00
Ivan Savenko
5d80457eda Merge with vcmi/develop branch 2022-12-30 00:52:23 +02:00
Ivan Savenko
7a35bcc812
Merge pull request #1221 from IvanSavenko/warnings_fix
Fix remaining compiler warnings
2022-12-29 21:51:55 +02:00
Ivan Savenko
bb65246aa3 Merge remote-tracking branch 'vcmi/develop' into battle_improvements 2022-12-26 01:15:44 +02:00
Ivan Savenko
405b2976d5 Renamed getUpgradeInfo -> fillUpgradeInfo 2022-12-25 14:03:43 +02:00
Nordsoft91
64fb4a744e
Merge pull request #1269 from vcmi/beta
Merge android fix into develop
2022-12-24 22:07:04 +04:00
nordsoft
2953b8fe9d Fix android build 2022-12-23 19:12:48 +04:00
Ivan Savenko
325c29da0d Merge remote-tracking branch 'vcmi/develop' into battle_improvements 2022-12-23 14:51:34 +02:00
nordsoft
1250f67771 Fix android build 2022-12-23 16:42:32 +04:00
Ivan Savenko
eb20a4b208 Merge remote-tracking branch 'vcmi/develop' into warnings_fix 2022-12-23 14:40:45 +02:00
Ivan Savenko
f073c676f9 Merge 1.1 release into develop 2022-12-23 14:17:18 +02:00
Ivan Savenko
9248e06ae0 Demon summon is now a spell. DEMON_SUMMONING bonus has been removed 2022-12-22 23:11:55 +02:00
Ivan Savenko
b2279484fc
Merge pull request #1227 from Shatur/opendingux
Port to OpenDingux handhelds
2022-12-22 16:56:55 +02:00
Ivan Savenko
b423b3fa6b Fix dragon breath & fire shield 2022-12-21 18:04:54 +02:00
nordsoft
12d4204334 Fix closing server on ios 2022-12-19 01:37:38 +04:00
Ivan Savenko
52fc5b3c39 Exploded mines now send ACTIVATE flag to client to play effect 2022-12-17 19:37:00 +02:00
Ivan Savenko
deffba01b9 All battle effects are now fully client sided 2022-12-17 17:35:15 +02:00
Ivan Savenko
ced2ece954 Fixes #809 - do not print error message after stepping onto mine 2022-12-17 14:40:54 +02:00
Ivan Savenko
a1ab90fb05 Creatures with double strike will not hit 2nd time after blinding 2022-12-16 21:52:46 +02:00
Andrii Danylchenko
56bf8ec2c4 #1228 - prevent second AI activation on AI defeat due to wrong EndTurn packet 2022-12-14 22:13:26 +02:00
Ivan Savenko
60a00b450e Multiple fixes & improvements to animation ordering 2022-12-13 21:31:49 +02:00
Ivan Savenko
c79634b6a7 Moved all animation ordering logic to callers
Previously, CBattleAnimation & inheritors were controlling animation
ordering - e.g. which animations should play after which.
Now, this is controlled by caller, e.g. BattleInterface & its
controllers.
H3 animations are fairly linear and can be split in stages which are
already somewhat implemented via waitForAnims
2022-12-13 21:31:49 +02:00
Ivan Savenko
b3deea24e0 Earthquake spell: do not target already destroyed sections 2022-12-13 21:31:49 +02:00
Hennadii Chernyshchyk
de33eb44f9
Port to OpenDingux handhelds 2022-12-13 03:55:54 +02:00
Ivan Savenko
25bceda4ea Added convertToVisitablePos/convertFromVisitablePos to CGHeroInstance
This method replaces old convertPosition, but with more clear names and
without hardcoded magic constants.
2022-12-09 14:42:47 +02:00
Ivan Savenko
facf77b3ae vstd::unique -> std::unique 2022-12-07 23:36:20 +02:00
Ivan Savenko
d85ee019ec Removed CGHeroInstance::convertPosition method 2022-12-07 22:51:32 +02:00
Ivan Savenko
49cbd5adc9 CGHeroInstance::convertPosition is no longer static method 2022-12-07 22:34:08 +02:00
Ivan Savenko
908e6892f3 Removed CGHeroInstance::getPosition pseudo-override
Now access to hero visible position is always done via visitablePos
2022-12-07 22:10:08 +02:00
Ivan Savenko
2855606a88 Enabled & fixed -Woverloaded-virtual warning from gcc/cland
- fixed almost all instances of overloaded-virtual warning
- cleared up inheritance & method overrides in code affected by warning
2022-12-07 21:50:45 +02:00
Ivan Savenko
fd97b51183 Yet another attempt to fix Windows compile:
when building vcmi_lib statically (or linking against static vcmi_lib)
do not place dllexport/dllimport tags
2022-12-06 18:35:24 +02:00
Ivan Savenko
fa23965d0b Renamed for consistency BUILD_SINGLE_APP -> ENABLE_SINGLE_APP_BUILD 2022-12-06 00:00:56 +02:00
Ivan Savenko
6463e906d5 vcmi can be compiled as single app on Linux
TODO: check compilation on Win/Mac using Github Actions
2022-12-05 21:36:02 +02:00
Ivan Savenko
848454d48a Check for end-of-battle after opening spells are cast, fixes potentially
infinite battle
2022-12-02 21:38:59 +02:00
nordsoft
b7cab0e01d Merge remote-tracking branch 'upstream/develop' into battle-dialog 2022-11-30 01:03:57 +04:00
nordsoft
e865f484ff Fix some problems with network game 2022-11-30 00:10:40 +04:00
Nordsoft91
89b8b87a6b
Merge pull request #1156 from vcmi/features/online
Online mode
2022-11-29 20:43:39 +04:00
nordsoft
e9e172164c Implemented correct logic for battle queries 2022-11-25 03:02:34 +04:00
nordsoft
52375468e4 Remove unused variable 2022-11-23 01:02:17 +04:00
SoundSSGood
e6e669d024 ArtifactUtils::isSlotBackpack() func + refactoring 2022-11-18 23:13:44 +02:00
SoundSSGood
e9ab894638 backpack assemble 2022-11-18 01:55:29 +02:00
SoundSSGood
2d078132bf assemble in backpack initial 2022-11-17 19:43:54 +02:00
nordsoft
b253b19dc3 Support draw scenario (doesnt work properly) 2022-11-16 02:50:47 +04:00
nordsoft
9b597fc8d4 Merge remote-tracking branch 'upstream/develop' into battle-dialog 2022-11-15 23:08:20 +04:00
nordsoft
915d215076 Fix connections amount problem 2022-11-15 22:09:47 +04:00
nordsoft
694fedc662 Fix crash due to passing args 2022-11-15 22:09:46 +04:00
nordsoft
e7a8466e2b Merge remote-tracking branch 'upstream/develop' into lobby 2022-11-15 22:09:46 +04:00
Andrii Danylchenko
6974d4ea53
Merge pull request #1130 from IvanSavenko/banned_skills_fix
Fixes #1096 - do not propose banned skills on levelup
2022-11-15 09:32:12 +02:00
Ivan Savenko
729357824b Added common method for secondary skill availability checks 2022-11-14 19:08:49 +02:00
SoundSSGood
f9738f0d0b nullptr checks 2022-11-13 16:28:26 +02:00
SoundSSGood
aef87dd482 Apply suggested cosmetic changes 2022-11-13 15:28:09 +02:00
nordsoft
eeeca5ba8d Add additional logging 2022-11-11 18:00:09 +04:00
SoundSSGood
3142f32cbb Fix for callback return. More code optimization 2022-11-11 01:28:04 +02:00
SoundSSGood
30db38c0fe Unified CGameHandler::bulkMoveArtifacts and CGameHandler::bulkSwapArtifacts to one 2022-11-10 20:11:26 +02:00
SoundSSGood
ad47a7573c Code style. Typo. Code clean up. 2022-11-10 18:29:39 +02:00
SoundSSGood
b9087e2d63
Apply suggestions from code review
Co-authored-by: Nordsoft91 <nordsoft@yahoo.com>
2022-11-10 17:45:54 +02:00
SoundSSGood
f2afd9e831
Update server/CGameHandler.cpp
Co-authored-by: Nordsoft91 <nordsoft@yahoo.com>
2022-11-10 17:37:50 +02:00
nordsoft
9ffc50457a Bypass command line args to vcmiserver 2022-11-08 18:05:47 +04:00
nordsoft
97e5fc8a07 Lobby works 2022-11-08 04:44:34 +04:00
SoundSSGood
3a3b559a0b attempt to fix the build 2022-11-07 14:20:28 +02:00
SoundSSGood
203c54e956 BulkMoveArtifacts structure optimization 2022-11-07 14:13:36 +02:00
SoundSSGood
0032947735 regression fixed. Artifact assemble dialog shows multiple times. 2022-11-07 00:36:13 +02:00
SoundSSGood
a35db9a696 server blocksPack upd 2022-11-07 00:19:43 +02:00
SoundSSGood
f72a3e3884 function ArtifactUtils::checkSpellbookIsNeeded for the artifacts like a Titan's thunder 2022-11-07 00:18:05 +02:00
SoundSSGood
0f391e19d5 server side funcs 2022-11-06 23:59:30 +02:00
SoundSSGood
95ab343116 Net Packs BulkMoveArtifacts structure and BulkMoveArtifacts::applyCl 2022-11-06 23:54:50 +02:00
nordsoft
4ccad9178e Fix potential BattleInfo destruction before usage 2022-11-06 21:46:56 +04:00
nordsoft
e9cf3ede2a Try to handle queries by ai 2022-11-05 06:34:38 +04:00
nordsoft
0c4e50b63c Initial prototype works 2022-11-05 03:35:51 +04:00
nordsoft
48925a50f2 Development 2022-11-05 03:35:46 +04:00
nordsoft
219a282916 First step 2022-11-05 03:35:32 +04:00
nordsoft
6eb43d3834 Minor changes 2022-10-27 01:39:57 +04:00
nordsoft
21a1706627 First working prototype 2022-10-27 00:52:39 +04:00
nordsoft
dd45d1a9cf Develop game part 2022-10-25 05:27:53 +04:00
nordsoft
2645843d4f Fix dead server 2022-10-08 22:23:02 +04:00
nordsoft
63b29cbaea Code review tweaks 2022-10-08 19:52:53 +04:00
nordsoft
e718f7fe39 Fix reconnection 2022-10-06 19:23:34 +04:00
nordsoft
ea49b8cf40 Cleanup code 2022-10-06 17:56:54 +04:00
nordsoft
16e185343a Add host commands to control game 2022-10-06 15:54:46 +04:00
nordsoft
895ec2d302 Make console available during other players' turn 2022-10-05 19:04:51 +04:00
nordsoft
3ff38b84a2 Support hotseat over multiplier 2022-10-05 01:54:31 +04:00
nordsoft
77ff6a64e6 Show message about client connecting and disconnecting 2022-10-05 00:51:34 +04:00
nordsoft
930f03e812 uuid check 2022-10-04 20:54:40 +04:00
nordsoft
0ea5a8fbe7 Merge remote-tracking branch 'upstream/develop' into mp-disconnection
# Conflicts:
#	server/CVCMIServer.cpp
2022-10-04 17:41:43 +04:00
nordsoft
722acb2a1d Reconnection works 2022-10-04 05:42:14 +04:00
nordsoft
16a5414247 Reconnection partially works 2022-10-04 05:09:03 +04:00
nordsoft
b91bb41a80 One step forward 2022-10-04 02:25:22 +04:00
Andrii Danylchenko
5c44c8f4da
Merge pull request #1011 from kambala-decapitator/fix-multiple-heals
allow healing ability only before first turn of each round
2022-10-03 21:43:08 +03:00
Andrii Danylchenko
382b3ae94a
Merge pull request #1041 from vcmi/nkai-fixes
NKAI: android fixes
2022-10-03 20:30:05 +03:00
Andrii Danylchenko
04490b709a
Merge pull request #1000 from vcmi/multiplayer
Multiplayer
2022-10-03 20:16:39 +03:00
nordsoft
512cf014aa Freeze current state 2022-10-03 20:47:00 +04:00
nordsoft
f4b7cf8196 Transfer player ownership to AI 2022-10-03 20:47:00 +04:00
Andrey Filipenkov
52371a4d3e allow healing ability before first turn attempt of each round 2022-10-03 15:48:39 +03:00
Andrii Danylchenko
8f599ed043 NKAI: android fixes 2022-10-03 09:01:15 +03:00
Andrii Danylchenko
2434fe3f6f NK: fix AI speed 2022-10-01 13:49:27 +03:00
nordsoft
fea05a4320 Finally game restart works
# Conflicts:
#	lib/CGameState.cpp
#	server/CVCMIServer.cpp
2022-09-29 21:08:05 +04:00
Andrii Danylchenko
dae726b82d
Merge pull request #1005 from kambala-decapitator/ios-min-12
raise iOS deployment target to 12.0
2022-09-29 19:57:04 +03:00
nordsoft
cbfa125085 Remove commented line 2022-09-29 14:29:57 +04:00
Tomasz Zieliński
20c102e648 Remove T prefix from new typedefs 2022-09-29 11:44:46 +02:00
nordsoft
bebe0dd86c Some change 2022-09-29 00:35:38 +04:00
nordsoft
2eb497b477 Looks like everything works 2022-09-28 23:38:41 +04:00
nordsoft
7ee4fca120 Pass whole gamestate over network 2022-09-28 23:15:05 +04:00
Tomasz Zieliński
f386f42166 Merge remote-tracking branch 'origin/develop' into terrain-rewrite
# Conflicts:
#	lib/Terrain.cpp
#	lib/Terrain.h
#	lib/battle/CBattleInfoEssentials.cpp
#	lib/rmg/ObstaclePlacer.cpp
#	lib/rmg/RiverPlacer.cpp
2022-09-27 07:50:17 +02:00
Andrey Filipenkov
53ac61b52b iOS: don't create unused CConsoleHandler 2022-09-27 07:05:10 +03:00
Nordsoft91
d4f97aadf0
Merge branch 'develop' into incomatibility-response 2022-09-25 13:26:07 +04:00
Tomasz Zieliński
4ea57ea7fc A variety of suggested style tweaks 2022-09-25 09:33:56 +02:00
Andrey Filipenkov
9f46bf5bff Apply suggestions from code review
Co-authored-by: Nordsoft91 <nordsoft@yahoo.com>
2022-09-24 15:55:26 +03:00
Andrey Filipenkov
605d5b6481 add dedicated macro when building as single process
fix kambala-decapitator/vcmi#40
2022-09-24 15:55:25 +03:00
Andrey Filipenkov
cd4b68c034 fix repeated launches of single player
now server actually terminates
2022-09-24 15:55:22 +03:00
Andrey Filipenkov
342a859a3f fix typo 2022-09-24 15:55:21 +03:00
Andrey Filipenkov
24a5dd797c fix starting local server 2022-09-24 15:55:21 +03:00
Andrey Filipenkov
de05479532 Revert "attempt to run server in a separate app"
This reverts commit 99fe55b295ad95033626c15011cfe49779269156.
2022-09-24 15:55:21 +03:00
Andrey Filipenkov
e61e283b75 [iOS] remove everything related to server app 2022-09-24 15:55:21 +03:00
Andrey Filipenkov
c6e51852d0 add ability to build VCMI as single process
"Client process -> shared VCMI lib <- Server process" is turned into "shared Client-VCMI lib -> process <- static Server-VCMI lib"
- adds lib_client and lib_server targets that define distinct namespaces
- lib_client is a dynamic library which is shared with AI libs, lib_server is static
2022-09-24 15:55:21 +03:00
Andrey Filipenkov
ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00
Andrey Filipenkov
3388583089 use component-based install to copy only what's needed for every app 2022-09-24 15:55:20 +03:00
Andrey Filipenkov
fae295da88 allow building without codesigning 2022-09-24 15:55:20 +03:00
Andrey Filipenkov
9dc5f3ed8b improve RPATH handling, apply RPATH when installing dylibs 2022-09-24 15:55:20 +03:00
Andrey Filipenkov
bb9d19deee fix whitespace 2022-09-24 15:55:19 +03:00
Andrey Filipenkov
2354023731 move extern "C" to header 2022-09-24 15:55:18 +03:00
Andrey Filipenkov
2fc4d48215 load game data from shared dir
kambala-decapitator/vcmi#15
2022-09-24 15:55:18 +03:00
Andrey Filipenkov
e20a6c3670 server: add buttons to start server and to move data to shared directory
kambala-decapitator/vcmi#9 kambala-decapitator/vcmi#15
2022-09-24 15:55:18 +03:00
Andrey Filipenkov
4647bd8981 add App Group entitlement
kambala-decapitator/vcmi#9
2022-09-24 15:55:18 +03:00
Andrey Filipenkov
7def214740 more Xcode-compatible Info.plist 2022-09-24 15:55:17 +03:00
Andrey Filipenkov
13dd451ff5 add simple app icons 2022-09-24 15:55:17 +03:00
Andrey Filipenkov
dde9a5d5d2 todo updates 2022-09-24 15:55:17 +03:00
Andrey Filipenkov
6e41e3154c fix running on device from Xcode
proper codesigning
2022-09-24 15:55:17 +03:00
Andrey Filipenkov
cfa22c33ad use rpath properly 2022-09-24 15:55:17 +03:00
Andrey Filipenkov
b6c4126bed install files after building server/client
package required files inside app bundle
2022-09-24 15:55:17 +03:00
Andrey Filipenkov
92a7936202 add Info.plist to sources 2022-09-24 15:55:17 +03:00
Andrey Filipenkov
09f5ea52f2 remove background audio hack 2022-09-24 15:55:17 +03:00
Andrey Filipenkov
e72e5cea6f attempt to run server in a separate app
partially reverts 3258f8bb40487e3731bf452dbda1add6294ff4b2
2022-09-24 15:55:17 +03:00
Andrey Filipenkov
26a1cc5b73 todos 2022-09-24 15:55:16 +03:00
Andrey Filipenkov
2e18299897 make server a static lib, run it in a separate thread
issues to solve:
- dynamic_cast error 2: One or more of the following type_info's has hidden visibility or is defined in more than one translation unit. They should all have public visibility. 13CPackForLobby, 20LobbyClientConnected, 20LobbyClientConnected.
- error setting socket option: set_option: No buffer space available
2022-09-24 15:55:16 +03:00
Andrey Filipenkov
c4233ad706 exclude some code similar to android 2022-09-24 15:55:16 +03:00
Tomasz Zieliński
a5077245a8 Merge remote-tracking branch 'origin/develop' into terrain-rewrite
# Conflicts:
#	lib/Terrain.cpp
#	lib/Terrain.h
2022-09-23 20:01:13 +02:00
nordsoft
8f6f9707a6 Read error message from translate.json 2022-09-23 15:20:11 +04:00
nordsoft
e74890c4b1 Add system message about mods incompatibility 2022-09-23 15:02:45 +04:00
Andrii Danylchenko
328fe4a556
Merge pull request #952 from kambala-decapitator/fix-vampire-drain-effect
server-side fixes to battle events
2022-09-22 18:37:29 +03:00
Andrii Danylchenko
b4d3445559
Merge pull request #971 from kambala-decapitator/fix-warnings
Fix most project warnings
2022-09-22 16:05:32 +03:00
Andrey Filipenkov
1d57c40740 wrap && conditions in parentheses when near || 2022-09-22 11:54:09 +03:00
Andrey Filipenkov
7e6ed0583c disable all scripting code when configuring without scripting modules 2022-09-21 19:31:42 +03:00
Tomasz Zieliński
494b0f0226 First version that compiles 2022-09-21 11:34:23 +02:00
Andrey Filipenkov
87a88da3a9 add Fire Shield damage to the battle log 2022-09-21 10:42:42 +03:00
Andrey Filipenkov
b95841dabb fix creating "creatures perished" battle log entry 2022-09-21 10:38:42 +03:00
Andrey Filipenkov
1313da191b trigger Drain Life effects after the attack
- animation and sound are played after the attack
- amount of drained life appears after damage dealt in the battle log
2022-09-20 18:00:00 +03:00
DjWarmonger
7ba271edf1
Rotation rebase2 (#912)
* Instead of [x][y][z] coordinates, map will be stored as [z][x][y].
* Nullkiller AI can get it too.
* Use boost::multi_array instead of nested vectors
* In MapHandler too
* Rotate foreach algorithms, too
* VCAI gets rotated, too
2022-09-18 17:39:10 +03:00
Andrey Filipenkov
99af5bbe4c add dedicated method to get logs path 2022-09-18 09:24:36 +03:00
Tomasz Zieliński
40585a66c0 Style, commend - requested 2022-09-11 11:31:28 +03:00
Tomasz Zieliński
6fb7301e8e Fixed issue with taking creatures from a Bank, Pandora or joiners 2022-09-11 11:31:27 +03:00
Andrii Danylchenko
4b4cc3cf4b battlefields in VLC and custom bonuses for terrain patches 2022-09-11 11:31:27 +03:00
Nordsoft91
c4035134e5 New battlegrounds (#758) 2022-09-11 11:31:26 +03:00
Nordsoft91
aaa07e4d2e New terrain support - part 1 (#755)
Initial support of new terrains
2022-09-11 11:31:26 +03:00
Soar Qin
188607b05f Replace cotire with CMake builtin precompiled headers support (Requires CMake version >= 3.16) 2022-06-17 17:20:08 +03:00
Konstantin
8fc14369a4
CMake presets. (#744)
* CI: use single build action
* CMake: use imported targets
* CI: do not build boost for linux
* CMake: add FORCE_BUNDLED_MINIZIP option
* linux: use external minizip and fuzzylite
* CMake: add presets
* .gitignore: ignore cmake build dirs
* github: use cmake presets
2022-05-26 08:55:20 +03:00
Konstantin
c6b198ce14
Warning fix (I moved C++17 and CI to another branch) (#739)
* clang warning fixes
* use CMake 3.10 due to MXE CI does not have 3.13 yet

Co-authored-by: Konstantin <rilian@niisi.ras.ru>
2022-05-19 15:14:50 +03:00
Andrii Danylchenko
e220918230 full crash dump 2022-05-14 13:23:09 +03:00
Andrii Danylchenko
0d15089dd4 Do not remove hero if left only with commander 2022-05-01 09:30:30 +03:00
Arseniy Lartsev
bfd57ab5b5 Fixed scholar skill icon in the scholar dialog
The icon was for one level higher than the actuall skill level,
especially problematic for expert where right-clicking the icon
woould cause a crash
2022-03-13 16:47:52 +02:00
Andrii Danylchenko
550f544592 Add logging of network failure during connect 2022-03-05 15:53:07 +02:00
Dmitry Orlov
8cae3398ba Feature: Army Management Shortcuts should work as in HD+ Mod 2021-11-28 20:00:43 +02:00
Dmitry Orlov
7cfd1fe0ca Fix: Captured town should not be duplicated on the UI 2021-10-31 17:33:26 +02:00
Dmitry Orlov
e4c2f0c822 Fix: Skyship Grail should work immediately after capturing without battle 2021-10-31 09:01:49 +02:00
Dmitry Orlov
30b879ae5d Fixed: duplicated bonusing building. Improved: opposite bonus propagation 2021-09-12 14:30:54 +03:00
Dmitry Orlov
2a39c401b8 Feature: Opposite Side Limiter. Added: Old saves support. 2021-09-04 14:15:38 +03:00