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Commit Graph

6830 Commits

Author SHA1 Message Date
Ivan Savenko
04ca8aca9f Update tests 2024-10-30 16:22:12 +00:00
Ivan Savenko
08fbcd5239 TerrainTile now uses identifiers instead of pointers to VLC 2024-10-30 16:22:11 +00:00
Ivan Savenko
f8b1f40abb
Merge pull request #4348 from MichalZr6/hill_fort_changes
Hill Fort unavailable upgrade and status bar new messages
2024-10-30 14:00:35 +02:00
Ivan Savenko
22f517686d Better handling of encoding detection for maps and campaigns
Now VCMI will use either preferred language or install language to load
maps and campaigns that are part of "core" mod, or, in other words -
placed in Maps directory of H3 data (like most of manually downloaded
maps and campaigns are)

If game data is in English, then game can safely use encoding of player-
selected language (such as Chinese) to load maps. After all, both GBK
and all Win-125X encoding are superset of ASCII, so English map will
always load up correctly.

Maps that are part of a mod still use mod language as before - it is up
to mod maker to correctly set up mod language.
2024-10-30 11:54:35 +00:00
Ivan Savenko
f12119f86c
Merge pull request #4812 from SoundSSGood/secSkillPlace
[Hota] SeafaringAcademy. Initial PR
2024-10-30 13:33:39 +02:00
Laserlicht
bb73a35412 code review + pause handling 2024-10-30 00:35:50 +01:00
kodobi
389f8b678b Fix ballista damage range display
- Adjusted the displayed damage range of ballista to reflect the changes in hero/es attack skill like in OH3.
- Added checks to ensure the battle interface and relevant heroes are valid before calculating damage.
- Correctly retrieve the ballista status from the hero's war machine slot.
2024-10-29 20:44:31 +01:00
SoundSSGood
1fcd750774 suggested changes 2024-10-28 21:58:35 +02:00
Xilmi
ffd8758017 Merge remote-tracking branch 'upstream/develop' into develop 2024-10-28 17:49:08 +01:00
Ivan Savenko
a97deea563
Merge pull request #4824 from IvanSavenko/translate_fix
Fixes for issues with translations
2024-10-28 12:56:50 +02:00
Xilmi
cf8888987d Merge remote-tracking branch 'upstream/develop' into develop 2024-10-27 10:03:26 +01:00
Ivan Savenko
72b0062ae3 Better integration of wog commanders translation 2024-10-26 14:21:05 +00:00
Ivan Savenko
d1164ab9a9 Integrated exchange window translation into vcmi 2024-10-26 13:09:09 +00:00
Ivan Savenko
565c02d61c Added 'translate missing' command for convenience 2024-10-26 12:54:35 +00:00
Ivan Savenko
638bc174c3 Fix crash on exporting maps for translation 2024-10-25 21:41:24 +00:00
Ivan Savenko
26fecbf2ca Simplify income calculation in kingdom overview, account for flaggables 2024-10-25 19:08:13 +00:00
Ivan Savenko
ee59bc4e71 Add bonus description generation for map objects 2024-10-25 18:36:02 +00:00
Laserlicht
53b7c5da6f added MECHANICAL bonus 2024-10-24 21:30:51 +02:00
Ivan Savenko
1826b5bbdf
Merge pull request #4802 from Laserlicht/crash_fix
fix crash & shortcut & layout
2024-10-23 22:23:33 +03:00
SoundSSGood
83279211e6 CSecSkillPlace done 2024-10-23 15:01:56 +03:00
SoundSSGood
03b4733c64 CSecSkillPlace 2024-10-22 01:54:04 +03:00
SoundSSGood
7955960901 CTradeableItem refactoring 2024-10-22 01:54:00 +03:00
SoundSSGood
573bb6abc6 CArtPlace now works with artifact ID 2024-10-20 12:56:54 +03:00
Laserlicht
185d036d78 no scrollbar for hotseat title (with ttf fonts) 2024-10-20 03:16:57 +02:00
Laserlicht
98b912dab8 optimize layout 2024-10-20 02:26:40 +02:00
Laserlicht
94606ba5a3 campaign map description size 2024-10-20 02:13:50 +02:00
Xilmi
5d6877e06d Merge remote-tracking branch 'upstream/develop' into develop 2024-10-20 00:49:17 +02:00
Laserlicht
2ea2a3150e fix shortcuts with Modifier Key 2024-10-19 15:59:02 +02:00
Laserlicht
1df1177506 fix for defect mp3 2024-10-19 13:45:20 +02:00
Laserlicht
a68522b370
fix 2024-10-18 14:37:18 +02:00
Laserlicht
0f41361873
fix edge case 2024-10-18 14:33:29 +02:00
Laserlicht
f0b7d007a0 video: use global timer; implement frameskip 2024-10-18 10:36:52 +02:00
Laserlicht
59dae43a74
fix remembering last map 2024-10-17 02:12:41 +02:00
Laserlicht
8b427c3989 use json format 2024-10-16 22:47:38 +02:00
Ivan Savenko
c25aef8f48
Merge pull request #4766 from SoundSSGood/fused-artifacts
Fused artifacts
2024-10-16 15:08:20 +03:00
Laserlicht
54542c54b3 working subtitles 2024-10-16 03:48:14 +02:00
Laserlicht
4d46a2084d basic subtitle rendering 2024-10-16 02:36:26 +02:00
Ivan Savenko
52e0899d6f
Merge pull request #4780 from Laserlicht/text_pos_fix
fix: campaign video scrolling for short texts
2024-10-15 18:01:52 +03:00
Ivan Savenko
c4e708831c
Merge pull request #4777 from Laserlicht/backround_voice
fix: lower background music while campaign audio plays
2024-10-15 18:01:17 +03:00
Ivan Savenko
da0ec2c607
Merge pull request #4776 from Laserlicht/audio_playback
fix: audio playback after using Back button
2024-10-15 18:00:44 +03:00
SoundSSGood
86d5c05ffa Fused identical artifacts 2024-10-15 16:51:29 +03:00
Laserlicht
d65938fa17 fix campaign video scrolling for short texts 2024-10-14 23:26:24 +02:00
Laserlicht
cb6fa74cc4 lower background music while campaign audio plays 2024-10-14 21:02:49 +02:00
Ivan Savenko
94a0de716a
Merge pull request #4772 from Laserlicht/mixer_audio_duration
fix: use sdl mixer to get audio duration
2024-10-14 21:51:49 +03:00
Laserlicht
b2da317906 fixes audio playback after using Back button 2024-10-14 20:26:31 +02:00
Laserlicht
9ed4dbaeb4 Merge remote-tracking branch 'upstream/develop' into adv_search 2024-10-14 19:52:55 +02:00
Laserlicht
3f59942b04 code review 2024-10-14 19:28:38 +02:00
Ivan Savenko
604e3b5c67
Merge pull request #4763 from IvanSavenko/herohandler_split
Split CHeroHandler.cpp/.h into 1 file per class
2024-10-14 19:05:48 +03:00
Ivan Savenko
cee3521f57
Merge pull request #4770 from IvanSavenko/prison_fix
Fix for loading hero types / identities
2024-10-14 18:16:53 +03:00
Ivan Savenko
678e6b47f8
Merge pull request #4756 from IvanSavenko/sonar_fixes
Fix some of the new warnings from sonarcloud
2024-10-14 18:16:41 +03:00
Laserlicht
d43997f5ba use sdl mixer to get audio duration 2024-10-13 21:08:43 +02:00
Ivan Savenko
10ad0fc760 Split CHeroHandler.cpp/.h into 1 file per class
All parts of CHeroHandler.cpp are now in lib/entities/hero
Adjusted includes to use new paths
No functionality changes
2024-10-13 14:01:09 +00:00
Ivan Savenko
184d8de82e Fix typo in assertion 2024-10-13 13:06:07 +00:00
Laserlicht
f7e3641c04 fix shortcut bug; add center of selected item 2024-10-12 23:21:26 +02:00
Laserlicht
11eaed9fef code review 2024-10-12 23:01:14 +02:00
SoundSSGood
d4d3ddf685 fused artifacts 2024-10-12 16:43:04 +03:00
Xilmi
533806df6d Merge remote-tracking branch 'upstream/develop' into develop 2024-10-11 19:07:56 +02:00
Ivan Savenko
a8e84c55f6 Fix some of the new warnings from sonarcloud 2024-10-11 10:45:29 +00:00
Ivan Savenko
e0e01d678a
Merge pull request #4753 from IvanSavenko/misc_fixes
Fixes for regressions from recent PR's
2024-10-11 00:32:45 +03:00
Ivan Savenko
dfff1eae26 Fix crash on losing a hero 2024-10-10 21:16:41 +00:00
Xilmi
856e1f0ef8 Merge remote-tracking branch 'upstream/develop' into develop 2024-10-10 22:51:25 +02:00
Laserlicht
f3a6d4a93f
copy name after init 2024-10-10 22:01:25 +02:00
Xilmi
6adaffa2c2 Update SelectionTab.cpp
Fix for save-game-list having no names.
2024-10-10 18:52:25 +02:00
Ivan Savenko
341ef633a5 Fixes missing names of saves and custom campaigns 2024-10-10 16:05:50 +00:00
Ivan Savenko
3dd4fa2528 Reduce usage of pointers to VLC entities
Final goal (of multiple PR's) is to remove all remaining pointers from
serializeable game state, and replace them with either identifiers or
with shared/unique pointers.

CGTownInstance::town and CGHeroInstance::type members have been removed.
Now this data is computed dynamically using subID member.

VLC entity of a town can now be accessed via following methods:
- getFactionID() returns ID of a faction
- getFaction() returns pointer to a faction
- getTown() returns pointer to a town

VLC entity of a hero can now be accessed via following methods:
- getHeroTypeID() returns ID of a hero
- getHeroClassID() returns ID of a hero class
- getHeroType() returns pointer to a hero
- getHeroClass() returns pointer to a hero class
2024-10-10 12:28:08 +00:00
Ivan Savenko
81f0222c68
Merge pull request #4741 from IvanSavenko/serialize_local_state
Serialize local state of player interface
2024-10-10 15:03:14 +03:00
Ivan Savenko
5aebf287b9
Merge pull request #4735 from IvanSavenko/private_pos
Reduce usages of ambiguos CGObjectInstance::pos
2024-10-10 15:00:50 +03:00
Ivan Savenko
3113b7f60a
Merge pull request #4704 from IvanSavenko/video_autodetect
Enable autodetection of video scaling parameters
2024-10-10 15:00:40 +03:00
Ivan Savenko
7f6a80ed47
Merge pull request #4738 from IvanSavenko/external_audio
Loading separate audio file in place of audio stream embedded in video
2024-10-10 14:58:04 +03:00
Ivan Savenko
28bc38c94f
Merge branch 'develop' into multiple_small_fixes 2024-10-10 14:57:30 +03:00
Laserlicht
598b2fb6c1 show folder cases; translate new game 2024-10-10 00:06:34 +02:00
Ivan Savenko
e442e71ed9 Fix handling of autoselected interface scaling by client 2024-10-09 17:37:54 +00:00
Ivan Savenko
68e5cff276 Implement user-defined cursor scaling 2024-10-09 17:37:54 +00:00
Ivan Savenko
58d13fdce5 Implemented scaling of hardware cursor 2024-10-09 17:37:54 +00:00
Ivan Savenko
42adc9d394 Enable auto-detection of UI scaling 2024-10-09 17:37:54 +00:00
Ivan Savenko
0c03e0b7c7 Enable autodetection of upscaling filter 2024-10-09 17:37:54 +00:00
Ivan Savenko
a8f8c3f4b1 Replaced most of accesses to CGObjectInstance::pos with anchorPoint() 2024-10-09 15:43:46 +00:00
Ivan Savenko
679181c103 Implemented serialization of local player state in json form 2024-10-08 20:04:32 +00:00
Ivan Savenko
9492eab7c5 Finish encapsulation of PlayerLocalState class 2024-10-08 14:17:04 +00:00
Laserlicht
f7039435da fix vmap name 2024-10-07 22:55:48 +02:00
Ivan Savenko
9977092cf4 Loading separate audio file in place of audio stream embedded in video 2024-10-07 20:05:45 +00:00
Ivan Savenko
7694e2da4b
Merge pull request #4736 from Laserlicht/fix_8th_portal_summoning
Fix multiple small issues
2024-10-07 22:19:17 +03:00
Laserlicht
9e67e9616b Center "Human or CPU" 2024-10-07 19:05:07 +02:00
Laserlicht
a168b3aeaa remove unused var 2024-10-07 18:49:55 +02:00
Laserlicht
1c6eaf6336 fix player translation 2024-10-07 18:37:07 +02:00
Laserlicht
2d4c0778b0 fix resource bar pos in kingdom overview 2024-10-07 18:29:54 +02:00
Laserlicht
cc480e6e46 textsize and textposition in OptionsTab 2024-10-07 18:20:18 +02:00
Laserlicht
72da365d24 center QuickRecruitmentWindow 2024-10-07 18:01:36 +02:00
Laserlicht
106dfdeb28 fix { and } in multiline 2024-10-07 18:01:20 +02:00
Laserlicht
758666d99d fix crash with 8th creature and portal of s. 2024-10-07 18:00:34 +02:00
Laserlicht
714de18615 fix 8th + portal of summoning in kingdom overview 2024-10-07 17:41:36 +02:00
Ivan Savenko
c0f5c7c0ea Replace pointer with reference in pack apply functions 2024-10-07 14:59:46 +00:00
Ivan Savenko
786f80871e Replace more usages of pointers to packs with references 2024-10-07 14:59:14 +00:00
Ivan Savenko
ee831c06e7 Reduced usage of CPack, replaced with CPackForServer where applicable 2024-10-07 14:59:14 +00:00
Ivan Savenko
c1c552d394 Replaced some of pointers to CPack's with references 2024-10-07 14:59:14 +00:00
Ivan Savenko
2a628994ea
Merge pull request #4734 from Laserlicht/fix_8th_and_portal_of_summoning
fix 8th creature and portal of summoning
2024-10-07 17:57:27 +03:00
Ivan Savenko
f6f6f98580
Merge pull request #4699 from SoundSSGood/backpack-arts-sorting
Backpack artifacts sorting
2024-10-07 17:55:42 +03:00
Laserlicht
613da80f55 fix 8th creature and portal of summoning 2024-10-07 16:25:18 +02:00
Laserlicht
b885fd9d3b added custom icons for buttons made by Ivan 2024-10-07 13:26:43 +02:00
Laserlicht
344e845684
Merge branch 'develop' into adv_search 2024-10-07 12:56:54 +02:00
Laserlicht
a826b88641
Merge branch 'develop' into spell 2024-10-07 12:55:23 +02:00
Ivan Savenko
a7027e10f4
Merge pull request #4696 from Laserlicht/color_param
color shift parameter to config
2024-10-06 16:03:45 +03:00
Ivan Savenko
ac5efaaf75
Merge pull request #4703 from IvanSavenko/swresample
Use swresample (part of FFmpeg) to de-planarize audio into format that can be consumed by SDL
2024-10-06 16:03:15 +03:00
Laserlicht
4bf02865e4 tavern invite show random hero icon as default 2024-10-04 23:14:02 +02:00
SoundSSGood
e6f4a63951 add sort buttons 2024-10-02 13:35:08 +03:00
SoundSSGood
e22d15b1d8 manageBackpackArtifacts 2024-10-02 12:45:50 +03:00
Laserlicht
a4b60aca10 cleanup 2024-10-01 23:37:27 +02:00
Laserlicht
8e079cf016 add search box 2024-10-01 22:53:05 +02:00
Laserlicht
e86b694b22 fast search 2024-10-01 21:36:45 +02:00
Laserlicht
07aa7bac3c search for texts 2024-10-01 21:19:42 +02:00
Laserlicht
e85e938865 use subid 2024-10-01 20:44:08 +02:00
Laserlicht
bd58caac13 search feature working 2024-10-01 20:20:19 +02:00
Laserlicht
5ea9063a3b search with CObjectListWindow 2024-10-01 19:47:10 +02:00
Laserlicht
d04f369d85 search basic implementation 2024-10-01 18:15:32 +02:00
Ivan Savenko
e497a51373 Use swresample (part of FFmpeg) to de-planarize audio into format that
can be consumed by SDL
2024-10-01 15:38:15 +00:00
Laserlicht
9c6bd20159 code review 2024-10-01 16:32:28 +02:00
Laserlicht
be31041a48
"general" -> "interface" 2024-10-01 16:09:22 +02:00
Ivan Savenko
cef7466c71
Merge pull request #4643 from SoundSSGood/CArtHandler-refactoring
CArtifactSet  tidy up
2024-10-01 16:26:32 +03:00
Ivan Savenko
654f5a9100
Merge pull request #4691 from PolishUser/hero-recruitment-sound
Add 'newBuilding' sound upon hero recruitment in towns
2024-10-01 15:28:33 +03:00
Laserlicht
844b078482 color shift parameter to config 2024-09-30 19:46:53 +02:00
Laserlicht
31f87cb6ed improve ui 2024-09-30 18:15:13 +02:00
Laserlicht
e2b49bbf79 fix condition 2024-09-30 02:46:45 +02:00
Laserlicht
713fcd6543 research per day & seperate config 2024-09-30 02:40:28 +02:00
PolishUser
c2ddf8e06a Add 'newBuilding' sound upon hero recruitment in towns 2024-09-28 23:54:51 +02:00
Dydzio
3bff68958e Change deleted objects format to use ObjectInstanceID 2024-09-28 22:58:05 +02:00
Ivan Savenko
4ed478b6e5 Improve font mode auto-selection for languages like Chinese 2024-09-28 19:31:16 +00:00
Ivan Savenko
fecfdd7056 Fix centering of multi-line labels 2024-09-28 19:30:50 +00:00
Ivan Savenko
51848ced3b Add font loading tracking to log 2024-09-28 19:30:26 +00:00
Laserlicht
3813db83ab make ci happy 2024-09-28 16:16:34 +02:00
Laserlicht
8461189e95 code review + text 2024-09-28 16:10:03 +02:00
Laserlicht
f94f0a3274 new dialog 2024-09-28 15:51:53 +02:00
Laserlicht
d929bfb9d1 rename; introduce factor 2024-09-28 15:05:13 +02:00
Laserlicht
2052a26031 code review 2024-09-28 14:25:11 +02:00
Laserlicht
5bb29732d0 spell description, not spell roll 2024-09-28 12:53:57 +02:00
Laserlicht
afb90c076d better UI 2024-09-28 02:34:18 +02:00
Laserlicht
3559f9f923 HMI for spell research 2024-09-28 01:47:32 +02:00
Laserlicht
5b2aa4dc71 swapping spells 2024-09-28 00:34:25 +02:00
Laserlicht
857b2e9a35 spell replacement works 2024-09-27 23:52:33 +02:00
Laserlicht
a9327b3fa3 netpacks 2024-09-27 22:47:22 +02:00
Ivan Savenko
7f8f09c8fa
Merge pull request #4668 from Laserlicht/scenario_name
Chronicles improvements
2024-09-27 20:01:47 +03:00
Ivan Savenko
19db016473
Merge pull request #4654 from dydzio0614/any-hex-shooting
Allow targeting empty hex by shooters with multi-tile SPELL_LIKE_ABILITY
2024-09-27 19:23:33 +03:00
Ivan Savenko
c983aa3887
Merge pull request #4651 from Laserlicht/optimize_vid
optimize videowindow (black bg)
2024-09-27 18:50:49 +03:00
Ivan Savenko
dc45d82558
Merge pull request #4665 from SoundSSGood/quickbackpack-shift+click
QuickBackpack window is now accessible by shift-clicking
2024-09-27 18:49:23 +03:00
Ivan Savenko
bee2e7200c
Merge pull request #4664 from IvanSavenko/ttf_fonts
Integrate true type fonts into VCMI
2024-09-27 18:41:02 +03:00
Ivan Savenko
ff50536568 Fix positioning of stack amount text 2024-09-27 12:05:26 +00:00
Laserlicht
2d60252e4c read from mapheader; move chr to subfolder 2024-09-24 21:41:37 +02:00
MichalZr6
edf43f5702 Get and translate messages on client side 2024-09-24 19:12:05 +02:00
MichalZr6
6cf423d977 Fix Hill Fort upgrade logic when there are two levels
Fixes #2503
2024-09-24 18:29:01 +02:00
MichalZr6
303b0a6552 Fixes based on review remarks 2024-09-24 18:29:01 +02:00
MichalZr6
5c6abb30c6 Fix typo 2024-09-24 18:29:01 +02:00
MichalZr6
162e2ab22e Additional Wooden Hill Fort message
More verbose info-message for unavailable upgrades (creature levels 5 and higher). Some minor refactors.

Added other statusbar message if it's standard Hill Fort
2024-09-24 18:29:01 +02:00
Ivan Savenko
b624069f86 Fix CI 2024-09-24 13:40:15 +00:00
SoundSSGood
f0a5bcfebb Quick backpack window on shift+click 2024-09-24 16:35:28 +03:00
Ivan Savenko
88f3e982e0
Merge pull request #4662 from Laserlicht/string_color
fixes string colorization bug
2024-09-24 16:29:41 +03:00
Ivan Savenko
ca3c6227c4 Add selector for font type in Launcher, add autoselection 2024-09-24 13:25:36 +00:00
Ivan Savenko
87274128e7 Proper support for usage of multiple fonts in a chain 2024-09-24 10:59:35 +00:00
Laserlicht
138cbc6a81 scenario name for campaigns 2024-09-24 11:23:10 +02:00
SoundSSGood
586a32a616 CArtifactSet cleanup 2024-09-23 23:39:19 +03:00
SoundSSGood
b9ae7f1138 CMap put move and remove artifact method 2024-09-23 23:30:38 +03:00
Laserlicht
bee5cd00cc also for color 2024-09-23 21:11:53 +02:00
Laserlicht
03d03491b5 fixes string colorisation bug 2024-09-23 21:07:00 +02:00
Ivan Savenko
557b72f2b3 Launcher now controls ttf fonts usage directly instead of toggling mod
from extras
2024-09-23 18:31:44 +00:00
Ivan Savenko
97e24ff126 Integrated Noto fonts into vcmi 2024-09-23 18:15:30 +00:00
Ivan Savenko
5502dcaea4 Remove no longer used support for original version of Chinese fonts 2024-09-23 15:46:12 +00:00
Ivan Savenko
248cff49a4 Moved fonts handling from Graphics to RenderHandler class 2024-09-23 15:43:11 +00:00
Ivan Savenko
92c5fd4156
Merge pull request #4655 from IvanSavenko/bugfixing
Bugfixing
2024-09-23 18:01:27 +03:00
Dydzio
230893f423 Merge branch 'develop' into any-hex-shooting 2024-09-23 16:57:27 +02:00
Ivan Savenko
e93a060500 Merge branch 'vcmi/beta' into 'vcmi/develop' 2024-09-23 14:25:53 +00:00
Ivan Savenko
a5de312344 Add workaround for SDL bug - use old code for buggy SDL versions 2024-09-23 14:02:55 +00:00
Ivan Savenko
3319be114f Fix line break position computation for text without spaces (Chinese) 2024-09-22 20:33:14 +00:00
Dydzio
50b412b35b Better handling of default cursor action for SPELL_LIKE_ATTACK 2024-09-22 21:14:24 +02:00
Dydzio
f90405a41d Highlight stacks affected by SPELL_LIKE_ATTACK in spellcast mode 2024-09-22 20:48:18 +02:00
Dydzio
dc56047661 Add hex highlight for SPELL_LIKE_ATTACK in casting mode & minor cleanup 2024-09-22 20:38:49 +02:00
Dydzio
bb69ab1a1a Fix assert and condition for counting spell hexes 2024-09-22 18:25:18 +02:00
Laserlicht
b7b4277043 fix for smaller window 2024-09-22 17:20:43 +02:00
Laserlicht
8907dc9362 improvement 2024-09-22 17:15:54 +02:00
Laserlicht
6a74b3d26c optimize videowindow (black bg) 2024-09-22 17:03:20 +02:00
Dydzio
1a2d349267 Initial unconditionally working version 2024-09-22 15:07:44 +02:00
Laserlicht
73d3903e43 fix xbrz font fallback 2024-09-20 21:25:09 +02:00
Ivan Savenko
3e1968c201 Wait for inactive player in hotseat to answer dialog before starting
battle
2024-09-19 15:30:51 +00:00
Ivan Savenko
658c359bc7
Merge pull request #4542 from MichalZr6/update_displayed_path
Update displayed hero path when hiring/dismissing creatures that give move penalty
2024-09-19 17:35:49 +03:00
Ivan Savenko
fb28de5beb
Merge pull request #4531 from Laserlicht/mouse_right_drag
map drag with right mouse
2024-09-19 16:42:33 +03:00
Ivan Savenko
e3d365262e
Merge pull request #4588 from Laserlicht/intro_video_rework
Intro video rework
2024-09-19 16:18:31 +03:00
MichalZr6
5f86f5504b Fix #3286 2024-09-19 09:51:18 +02:00
MichalZr6
7fa965e78b Fix unintentionally broken line endings to LF in Client.cpp 2024-09-19 09:20:36 +02:00
MichalZr6
e13e72d093 Moved code from NetpacksClient.cpp to Client.cpp
Created new function CClient::updatePath that will invalidate paths and update given hero displayed path
2024-09-19 08:43:54 +02:00
MichalZr6
6b4220c510 Add update paths code to netpack visiting methods 2024-09-19 08:43:53 +02:00
Laserlicht
a43475042f code review 2024-09-18 22:10:25 +02:00
Ivan Savenko
e7779a0b90
Merge pull request #4614 from dydzio0614/hero-description-movement-points
Add status bar movement points info for own hero on adventure map or hero list
2024-09-18 15:46:51 +03:00
Ivan Savenko
aa55977de2
Merge pull request #4617 from Laserlicht/asset_gen_missing
AssetGenerator: missing assets for generateAll
2024-09-18 15:43:11 +03:00
Laserlicht
fd1f1001c5 fix draw color 2024-09-18 00:09:09 +02:00
Laserlicht
c884566c4f fix xbrz shadow 2024-09-17 23:58:56 +02:00
Laserlicht
c8f8a3fb6d missing asset for generateAll 2024-09-17 23:03:30 +02:00
Dydzio
c6edd615ac Block possibility to move hero if shift-clicking on path end 2024-09-17 21:49:21 +02:00
Dydzio
7979f62f82 Add status bar movement points info for own hero on adventure map or hero list 2024-09-17 21:38:28 +02:00
Ivan Savenko
110def5a1e
Merge pull request #4613 from IvanSavenko/cyan_fix
Fix creatures with non-cyan background in battle when xbrz is not in use
2024-09-17 21:33:23 +03:00
Ivan Savenko
d0ac6458b9
Merge pull request #4609 from IvanSavenko/building_fixes
Building fixes
2024-09-17 17:50:49 +03:00
Ivan Savenko
b5bacb5c09 Fix creatures with non-cyan background in battle when xbrz is not in use 2024-09-17 14:48:28 +00:00
Ivan Savenko
8b2821456a Show generic dialog if building was already visited 2024-09-16 19:51:10 +00:00
Ivan Savenko
1d7a89c79b Only visiting heroes can now activate manual rewardable buildings
- This is more clear - in case if building generates queries
- Avoids some edge cases, like what to do if building is single-use and
town has 2 heroes
- In line with hota version of this feature
2024-09-15 10:36:31 +00:00