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Commit Graph

276 Commits

Author SHA1 Message Date
Laserlicht
718bafc8af
map overview rework 2023-09-30 15:05:12 +02:00
Ivan Savenko
97097c20ad
Merge pull request #2874 from SoundSSGood/exchange-window-update
Exchange window update
2023-09-27 15:50:52 +03:00
Laserlicht
92b0e2b400
initial highscore support 2023-09-22 01:39:35 +02:00
Nordsoft91
648e8c7acb
Merge pull request #2856 from Laserlicht/hero_overview
Hero overview
2023-09-19 19:36:19 +02:00
SoundSSGood
48ec2d7e2a
Merge branch 'vcmi:develop' into exchange-window-update 2023-09-19 16:22:00 +03:00
SoundSSGood
f47def3588 refactoring 2023-09-19 13:31:57 +03:00
Laserlicht
ff96b1af0a
initial hero overview 2023-09-17 00:32:10 +02:00
Ivan Savenko
347ce01dbe Moved hero movement logic to a new class from PlayerInterface 2023-09-16 20:07:26 +03:00
Ivan Savenko
1d0e696db6 Added RenderHandler that acts as factory for images and animations 2023-09-04 18:22:34 +03:00
Alexander Wilms
d2f0a80573
Update VCMI icon (#2672)
* Update VCMI icon

Fixes #1993

Sources will be added to https://github.com/vcmi/vcmi-assets

* Use entire canvas height for shield, add remaining icons

* Use a slighty more saturated brown

* Align VCMI letters to pixel grid for 32px icons

* Align VCMI letters to pixel grid for 48px icon

* Align VCMI letters to pixel grid for 64px icon

* Add 96px icon to .ico

* Update Android and iOS icons

* Install 22px icon on Linux

* Update macOS .icns file

* Add more icons

* Update iOS icons

* Add more sizes to .ico files

* Don't use .png inside .ico

* Only include resolutions up to 256px in .ico files

* Center map editor icon
2023-09-01 22:36:32 +03:00
nordsoft
c7ded69edc Minor changes 2023-08-28 17:10:52 +04:00
nordsoft
4b1224ec8c Implement turn timer feature 2023-08-13 14:07:48 +04:00
Ivan Savenko
43795c39a5 Replaced all usage of SDL_Color outside of render with ColorRGBA 2023-07-31 21:07:30 +03:00
Ivan Savenko
a494dc4870 Refactoring of CGarrisonInt 2023-07-21 15:47:42 +03:00
SoundSSGood
9427de6344 initial files 2023-07-15 22:15:32 +03:00
Ivan Savenko
0f8d53e978 Replaced SDL user events list with dispatching of arbitrary functors 2023-06-26 21:51:10 +03:00
Ivan Savenko
6fe00ad55c Moved slider class to a separate file 2023-06-05 19:16:01 +03:00
Ivan Savenko
5e86b00dda Moved input handling from GuiHandler to set of classes in eventsSDL dir 2023-05-20 01:51:49 +03:00
Ivan Savenko
6012e0cb45 Minor code reorganization 2023-05-20 01:51:49 +03:00
Ivan Savenko
1f513fd280 Extracted event management from GuiHandler and CIntObject 2023-05-20 01:51:49 +03:00
Ivan Savenko
7838190ef4 Moved window stack management from GuiHandler to new class 2023-05-16 19:10:21 +03:00
Ivan Savenko
03df274450 Framerate manager is now in a separate file and private member of GH 2023-05-14 22:22:37 +03:00
Ivan Savenko
243773b6ef Renamed some adventure map files & classes 2023-05-09 13:10:33 +03:00
Ivan Savenko
e26b18c139 Rename & cleanup of WindowHandler -> ScreenHandler 2023-05-09 13:10:33 +03:00
Ivan Savenko
5ae507505a Fixed toggleable buttons (sleep/wake & subterra/surface) 2023-05-09 13:10:33 +03:00
Ivan Savenko
019d7b6811 Integrated shortcuts into adventure window configuration 2023-05-09 13:10:33 +03:00
Ivan Savenko
b4e7093c01 Added IWindowHandler interface for OS screen/window utilities 2023-05-09 13:10:33 +03:00
Ivan Savenko
c688411bab Extracted window management from CMT to new class 2023-05-09 13:10:33 +03:00
Ivan Savenko
a015bf6507 Initial part of dynamically-sized adventure map:
- removed no longer used CConfigHandler
- remove no longer use resolutions.json
- moved widget management from adventure map to a separate class
- adventure map layout is now loaded from config
2023-05-09 13:10:33 +03:00
Ivan Savenko
832e56e005 Implementation of (very basic) shortcuts system
- Added EShortcut enumeration that contains all in-game shortcuts
- CIntObject::keyPressed now receive values from hotkey enumeration
- On keypress, SDL key code will be translated to shortcut ID
- Removed access to SDL key codes from most of engine
2023-05-01 17:58:17 +03:00
Ivan Savenko
4aa232a60a
Merge pull request #2055 from SoundSSGood/cartifactholder-rework
Artifact related code refactoring part2 (client CArtifactHolder)
2023-05-01 02:33:08 +03:00
SoundSSGood
8b531ca6c4 CArtifactHolder divided into files 2023-05-01 00:34:45 +03:00
Ivan Savenko
f6d480cbb2 Moved player-specific heroes & towns information to new class 2023-04-20 22:04:24 +03:00
Ivan Savenko
4ec32e4dcd Renamed CAdvMapInt to its proper full name 2023-04-20 22:04:24 +03:00
Laserlicht
62ccb2d1da Add different sizes 2023-04-15 13:13:44 +02:00
Ivan Savenko
b57a07b10f Restored ambient sounds functionality 2023-03-05 18:02:59 +02:00
Ivan Savenko
cdcd5a29dd Updated path to renamed directory 2023-03-05 18:02:59 +02:00
Ivan Savenko
387a7b421a Refactoring of new code, multiple functionality changes:
- Implemented separate Map View contexts for different map modes
- Puzzle map now works
- Enemy movement now works as in H3
- Removed no longer used code
- Implemented missing embark/disembark sounds
- Fixed view focusing on embarking/disembarking
- Fixed focusing on movement near edge of terra incognita
- Fixed sea movement sound
2023-03-05 18:02:58 +02:00
Ivan Savenko
45e2875342 Completely removed old TerrainRect class 2023-03-05 17:57:36 +02:00
Ivan Savenko
ec6f19ea18 Code reorganization, no changes to functionality 2023-03-05 17:48:02 +02:00
Ivan Savenko
330999fdc4 Moved files to new directory 2023-03-05 17:48:02 +02:00
Ivan Savenko
7cf00ba87d Implemented basic hero movement animation & object fade-out 2023-03-05 17:48:02 +02:00
Ivan Savenko
bb6e1f7ee1 Initial WIP of adventure map rendering rewrite 2023-03-05 17:47:12 +02:00
Andrey Filipenkov
0294a8b063 enable StupidAI and EmptyAI for static AI 2023-03-02 12:09:49 +03:00
Andrey Filipenkov
4c19d8794d add option to compile AI code into libvcmi directly
- used on Android by default
- AI sources and libs are propagated to upper level with set(... PARENT_SCOPE)
2023-03-02 12:09:48 +03:00
Andrey Filipenkov
970bd6ed34 adjust project for Android (except AI) 2023-03-02 12:09:47 +03:00
Ivan Savenko
cc84bed0c0
Merge pull request #1540 from dydzio0614/settings-rework
Settings rework
2023-02-26 22:56:35 +02:00
Andrey Filipenkov
f128404770 simplify creating client target 2023-02-22 14:00:53 +03:00
Dydzio
6bd4eac27a Rename settings files 2023-02-18 17:58:22 +01:00
Dydzio
1d153f4ee9 "ForceMovementInfo" support + make other settings tab 2023-02-14 23:45:45 +01:00
Dydzio
be9c71934c Merge remote-tracking branch 'origin/develop' into settings-rework 2023-02-14 21:00:17 +01:00
Andrii Danylchenko
9f55666931 rework netpacks to avoid double typeinfo 2023-02-13 20:26:39 +02:00
Dydzio
58bed920b4 Sort out settings files structure 2023-02-12 17:49:41 +01:00
Dydzio
7430616ada Move settings to separate subfolder 2023-02-12 17:29:23 +01:00
Dydzio
fc7d2b9778 Merge remote-tracking branch 'origin/develop' into settings-rework 2023-02-12 11:55:21 +01:00
Ivan Savenko
3fef2a5e1f Moved Colors to a separate file, updated includes 2023-02-03 11:39:40 +02:00
Ivan Savenko
860fe43131 Merged two mouse button enums 2023-02-03 11:39:40 +02:00
Dydzio
5a08ec04fe Initial split of BattleOptionsWindow 2023-02-02 17:17:16 +01:00
Dydzio
d04c53e7e0 Merge branch 'develop' into settings-rework 2023-02-02 11:55:13 +01:00
Ivan Savenko
108a42e4ba Reorganized includes for new layout. New class - IImageLoader 2023-02-01 20:42:06 +02:00
Ivan Savenko
84dfcacafd Updated CMakeLists and file headers 2023-02-01 16:42:03 +02:00
Dydzio
9dd692cea4 Initial draft of tabbed settings window 2023-01-30 20:18:59 +01:00
Ivan Savenko
5cc23cc286 Renamed SDL_Pixels -> SDL_PixelAccess due to similar SDL header 2023-01-30 20:06:08 +02:00
Ivan Savenko
9c3030603d Removed most SDL includes from headers, removed SDL int's 2023-01-30 19:55:32 +02:00
Dydzio
1898b8218c Merge remote-tracking branch 'origin/develop' into settings-rework 2023-01-29 17:36:56 +01:00
Dydzio
e3578d0bc8 Extract options stuff to separate file 2023-01-29 17:36:33 +01:00
Ivan Savenko
57ee9a9bf3 Merge vcmi/beta into vcmi/develop 2023-01-29 18:21:55 +02:00
Andrey Filipenkov
035851bb38 add max version condition to Xcode workaround 2023-01-24 20:18:09 +03:00
Adriankhl
1334b4b04f Fix ffmpeg include paths 2023-01-22 19:09:37 +01:00
Ivan Savenko
9be38780cd Removed remaining parts of Geomeotries.h/cpp 2023-01-20 16:11:43 +02:00
Nordsoft91
672bcb488b
Merge pull request #1381 from dydzio0614/client-commands-improvements
Client commands code improvements + ingame support
2023-01-18 02:04:38 +04:00
Dydzio
da39eb789f Fix indent 2023-01-16 00:37:18 +01:00
Ivan Savenko
0a858d9a7c
Upgrade msvc to include enet and qt translator (#1436)
- Updated MSVC prebuilt package
- Fixed build warnings
2023-01-15 23:55:24 +02:00
Ivan Savenko
0e8ee929df Renamed CCursorHandler -> CursorHandler 2023-01-15 21:18:34 +02:00
Dydzio
4736351e78 Change spaces to tabs in cmakelists 2023-01-15 01:19:47 +01:00
Dydzio
aac515f64e Merge 'develop' branch 2023-01-11 16:24:53 +01:00
Dydzio
b1c008179d Extract client commands handling to separate class + minor fixes 2023-01-06 17:52:18 +01:00
Ivan Savenko
bb65246aa3 Merge remote-tracking branch 'vcmi/develop' into battle_improvements 2022-12-26 01:15:44 +02:00
Nordsoft91
785787e454
Merge branch 'develop' into interface-builder 2022-12-24 21:56:29 +04:00
Ivan Savenko
325c29da0d Merge remote-tracking branch 'vcmi/develop' into battle_improvements 2022-12-23 14:51:34 +02:00
Ivan Savenko
b2279484fc
Merge pull request #1227 from Shatur/opendingux
Port to OpenDingux handhelds
2022-12-22 16:56:55 +02:00
Ivan Savenko
541d98143b Renamed BattleControlPanel -> BattleWindow 2022-12-21 17:06:47 +02:00
nordsoft
bcf95c32e9 Merge branch 'fix-cmake' into interface-builder 2022-12-17 03:09:41 +04:00
Ivan Savenko
864990db13 Implemented Bloodlust & Petrification effect
- ColorFilter is now in separate file
- Moved lerp function into global.h
- Bloodlust visuals mostly matches H3
- Petrify visual matches H3
- TODO: Adjust timing of all ColorFilter efects to match H3
- TODO: Petrify should pause stack animations
- TODO: ColorFilter-powered effects should be configurable in Spell system
2022-12-15 23:24:03 +02:00
Andrii Danylchenko
8c07ddbae0
Merge pull request #1204 from IvanSavenko/single_process_app_upgrade
[1.2] Single process app support for platforms other than ios
2022-12-15 12:22:24 +02:00
nordsoft
2fe951f819 Merge remote-tracking branch 'upstream/develop' into interface-builder
# Conflicts:
#	client/lobby/RandomMapTab.cpp
2022-12-15 04:47:11 +04:00
Hennadii Chernyshchyk
37068a75b3
Make ENABLE_NULLKILLER_AI top level option 2022-12-15 02:18:17 +02:00
Ivan Savenko
1dea1854ae Moved battle animation enum's into new file 2022-12-13 21:31:49 +02:00
Hennadii Chernyshchyk
de33eb44f9
Port to OpenDingux handhelds 2022-12-13 03:55:54 +02:00
nordsoft
cd58e8a860 Rename InterfaceBuilder 2022-12-12 11:48:39 +04:00
nordsoft
0104c77d61 Interface builder for random map tab 2022-12-12 03:27:59 +04:00
Ivan Savenko
7f5e5259c8 Changes to Canvas class according to review:
- renamed CCanvas -> Canvas.cpp
- replaced shared_ptr<Canvas> with Canvas&
- removed getSurface method
2022-12-11 22:09:57 +02:00
Ivan Savenko
c855823528 Renamed files in client/battle to match new names of classes 2022-12-09 13:38:46 +02:00
Ivan Savenko
2c05f588fd Moved CBattleRenderer into a separate file 2022-12-06 13:41:29 +02:00
Ivan Savenko
fa23965d0b Renamed for consistency BUILD_SINGLE_APP -> ENABLE_SINGLE_APP_BUILD 2022-12-06 00:00:56 +02:00
Ivan Savenko
abb553d975 Next step of code refactoring:
- refactoring of CBattleFieldController code (except for 2 arcane
methods)
- introduced class CCanvas for encapsulated rendering surface
- battleint rendering is now partially done with CCanvas
- removed unused includes of CBitmapHandler
2022-11-25 11:46:47 +02:00
Ivan Savenko
cb6fe1eedf Moved battle effects into a new class 2022-11-24 16:30:04 +02:00
Ivan Savenko
02fe0425c7 Moved battle actions handling into a separate class 2022-11-20 22:56:42 +02:00
Ivan Savenko
b01737daf2 Moved stacks & animations handling into a separate class 2022-11-20 19:11:34 +02:00
Ivan Savenko
7a6ad671ab Separated battle control panel into new class, refactoring of
CGStatusBar to allow shared API with battle console
2022-11-18 17:54:10 +02:00