Michał W. Urbańczyk
5279e2e9fc
First part of support for victory & loss conditions.
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Implemented and tested are
victory:
Defeat hero
Capture town
Defeat monster
Flag dwellings
Flag mines
Lose:
Loss hero
Time expire
**
Some others may work but not has been tested yet.
I've added a new page in VCMI Status spreadsheet with status of various victory/loss conditions.
2010-01-29 20:52:45 +00:00
mateuszb
23a32ebf7a
* fixed bug #20
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* minor changes
2010-01-29 16:19:12 +00:00
mateuszb
b0a587ff08
* fixed #282 , #295 and partially #299
2010-01-28 17:23:01 +00:00
Ivan Savenko
6fbcdf63eb
Small compile issues in previous revision
2010-01-28 16:28:55 +00:00
Ivan Savenko
c6408f5b4b
- Full support for Mystic Pond (Rampart)
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- Fixed converHordes issue
- Partial implementation of kingdom overview window
2010-01-28 16:15:46 +00:00
mateuszb
3648a6189b
* fixed #325
2010-01-28 14:14:43 +00:00
mateuszb
1708894790
* compilation fix under VC++
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* fix for a bug that prevented from loading a map (convertHordes cannot be called before town field is set)
* normalized line endings in CBitmapHandler.cpp
2010-01-28 13:56:48 +00:00
DjWarmonger
88e42828da
Added missing (?) includes from last revision.
2010-01-26 11:56:29 +00:00
Ivan Savenko
0f22ba0c0f
- First part of kingdom overview window (not a 100% stable)
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- Implemented town buildings: dwarven treasury, ballista yard, partially - mystic pond
2010-01-25 21:25:14 +00:00
Frank Zago
3ec6cfd115
(linux) Meved version to 0.75 (at last) and regenerated the makefiles.
2010-01-25 03:19:55 +00:00
Frank Zago
7affd71443
(linux) Saved games are not in the data directory.
2010-01-25 03:09:42 +00:00
Michał W. Urbańczyk
226935fd89
More missing virtual d-tors. GCC should be pleased.
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Moved some code.
2010-01-02 01:48:44 +00:00
Ivan Savenko
58d1ec7ac5
2010-01-01 18:54:31 +00:00
Michał W. Urbańczyk
5be449b6ca
Fixed crash on closing. Fixed #326 . Max movement points values follow H3 more closely. Minor fixes.
2009-12-31 11:04:29 +00:00
OnionKnight
ef5b1ca1de
* Fixed bug #112
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* Improved the security checks for ExchangeArtifact and SetArtifact, but have also come to realize that SetArtifact is inherently broken and can be used for cheating. :(
* Preliminary work for combination artifacts, it's now possible to identify artifacts that are combined and what they're made up of.
* Happy New Year!
2009-12-30 15:33:28 +00:00
Michał W. Urbańczyk
5d74e61e3e
Hopefully fixed compilation. Unified line endings.
2009-12-30 07:49:25 +00:00
DjWarmonger
63ba552d87
-Fixed Pyramid bug and incorrect behaviour of specific banks
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-Commited some old scraps of better InfoWindow with scrollbar
2009-12-29 17:13:40 +00:00
Ivan Savenko
def041a8c9
#39 and #106 - fixed cosmetic buildings behaviour
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#102 - fixed config + requirements system
#161 - extended clickable rectangle
and some minor fixes
2009-12-29 13:40:16 +00:00
Michał W. Urbańczyk
eb6f7fffc9
Support for smart pointer serialization. Fixed creature banks serialization. Minor fixes.
2009-12-29 01:07:17 +00:00
Michał W. Urbańczyk
01831e912a
Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
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Restructured thread structure: no new thread on yourturn, instead of that introduced update() method called by thread dispatching GUI events.
Further changes are planned.
2009-12-28 04:08:24 +00:00
Michał W. Urbańczyk
f4dd78507c
Patch from Ivan ( http://vcmi.antypika.aplus.pl/forum/viewtopic.php?p=4089#4089 )
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"I've noticed that on town screen left-bottom info panel doesn't behave like in H3 and it looks that I fixed this as well as some connected issues:
-all elements now response like in H3 on mouse moves\clicks
-town status bar was not cleaned when nothing is selected
-growth calculation was a bit wrong (in case of town with grail)
-in H3 legion statue effect does not include effect of its components - only global +50% "
2009-12-23 01:46:15 +00:00
Michał W. Urbańczyk
6c4b4f21bc
* Implemented rivers animation. Thanks to GrayFace for giving range of colors in palette to be shifted.
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* Hopefully fixed all issues with bliwWithRotate functions family. If there are any artefacts on terrain drawing, let me know.
* Fixed drawing of objects shadows.
2009-12-22 21:53:50 +00:00
OnionKnight
9dad83590b
Fixed bug 129
2009-12-22 07:48:54 +00:00
Michał W. Urbańczyk
1c32679f93
Implemented flagged garrisons passableness ( #150 ). Full support for BorderGates.
2009-12-20 17:14:14 +00:00
mateuszb
4780bcd1a6
* fix for bug 272, 176 and (probably) 273 (creatures cannot be attacked with catapult, position of explosion of catapult shot seems to be fixed for non 800x600 resolutions)
2009-12-20 13:35:59 +00:00
mateuszb
08c7541076
* fix for bug 288 (and maybe other related bugs)
2009-12-20 11:49:43 +00:00
Michał W. Urbańczyk
d037bec1be
Fixed #229 , #290 .
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Fixed problems with accessing shared memory sometimes occurring after application has previously crashed.
2009-12-19 12:31:57 +00:00
OnionKnight
cc79f1e2bd
Forgot to save the vcproj file, so it didn't get changed with the last revision.
2009-12-12 03:32:18 +00:00
OnionKnight
39a752c408
Fixed issue with Windows 7 DPI upscaling.
2009-12-12 03:26:09 +00:00
Frank Zago
a04b9ffa0c
Fixed position of system buttons. Added placeholders for load and restart butttons.
2009-12-11 04:52:51 +00:00
Frank Zago
39ad6b0270
Only include SDL_syswm.h on Windows.
2009-12-03 04:01:14 +00:00
OnionKnight
0a96decf87
* Fixed the artifact screen completely, hopefully. Structural overhaul of the CArtPlace and CArtifactsOfHero classes, and I had to add a new server message SetArtifact to deal with things properly. The only thing that differs from H3 now is that you can't have gaps of empty slots in the backpack.
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* Preliminary work on bug #112 , a bigArtifacts set is added to CArtHandler.
2009-12-01 23:19:43 +00:00
Michał W. Urbańczyk
df3ef1c330
Incremented versions. Updated changelog.
2009-12-01 22:14:25 +00:00
Michał W. Urbańczyk
85f336cbaa
Fixed #158 , #236 , #243 , #248 .
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Fixed crash on catapult shot.
2009-11-29 02:46:30 +00:00
OnionKnight
dced6ec17c
* Fixed bug 195, possible slots for artifacts are highlighted when selecting an artifact.
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* Mostly fixed so that artifacts looks like they're being carried when selected.
2009-11-28 19:55:40 +00:00
Michał W. Urbańczyk
4bfc161adc
Fixed #237 .
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Implemented #132 for Windows.
2009-11-28 17:21:54 +00:00
Michał W. Urbańczyk
7f97a56a28
Fixed crash on casting spell. Fixed giving resources from towns. Version set to 0.74c. Incremented save format version.
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Disabled adventure AI. Will be released as dev build.
2009-11-28 01:42:08 +00:00
Michał W. Urbańczyk
82faf7538e
Fixed #160 , #167
2009-11-24 20:29:50 +00:00
Michał W. Urbańczyk
c00d4bf905
Reverted r1366
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GUI automatically assigns the parent objects (CMenuScreen) with it's children controls. They're activated/deactivated/shown/deleted automatically. (it's enabled by OBJ_CONSTRUCTION macro in scope)
2009-11-24 19:50:20 +00:00
Frank Zago
f252b58f96
Commented out unused code.
2009-11-21 18:04:09 +00:00
Michał W. Urbańczyk
8f217c5cdf
Fixed #50 , #191 , minor
2009-11-20 22:35:18 +00:00
Michał W. Urbańczyk
d18b6c3d5a
Fixed #2 , #10 , #118 , #209 , #210
2009-11-14 20:14:15 +00:00
Michał W. Urbańczyk
4151310be6
* better fix for #184 (should fix all related issues)
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* fixed #214 , #121 , #100
2009-11-13 21:01:33 +00:00
Michał W. Urbańczyk
a6f61e33bd
* restored 0.74 savegames compatibility (for easier reproducing reported issues)
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* Fixed #184 and #189
* minor fixes
2009-11-13 19:04:36 +00:00
Michał W. Urbańczyk
f99c4d3c66
Fixed #110 .
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Some minor changes / fixes.
2009-11-13 16:02:25 +00:00
OnionKnight
64a72c39cb
* Fixed bug 101, placing artifacts in specific slots in the backpack. Cleaned up swapArtifacts() to use more descriptive names as well.
2009-11-10 03:10:14 +00:00
mateuszb
db4ee5844f
* implemented 206 and 207 from mantis
2009-11-08 14:44:58 +00:00
OnionKnight
e040033950
* Fixed bug 38. (Swapping with artifact from backpack)
2009-11-06 02:26:25 +00:00
Frank Zago
6b5feb63e6
Implemented "main menu" in-game option.
2009-11-01 01:15:16 +00:00
Frank Zago
7a6f1a383a
Free now uninitialized std::map in CPlayerInterface::~CPlayerInterface.
2009-10-31 16:43:12 +00:00
OnionKnight
46c1127cc4
* Fixed bug 196.
2009-10-31 15:29:05 +00:00
DjWarmonger
ddd755c0c1
1.Removed unused code from hero handler
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2.Minor changes in GUI
3.Attempt to manage different alignments of ships
2009-10-28 10:45:45 +00:00
DjWarmonger
2c77785bc7
Hero experience tooltip will now be shown correctly despite of its type (bug #99 )
2009-10-27 20:40:11 +00:00
mateuszb
f22570712e
* again, please don't include headers in headers if not necessary
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* minor changes
2009-10-26 15:01:12 +00:00
Frank Zago
7471372074
Fixed several crashes when exiting.
2009-10-26 05:39:30 +00:00
OnionKnight
95808db933
* Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none.
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I don't really know under which circumstances no information at all is shown in the original H3 so I haven't dealt with that.
2009-10-25 19:32:02 +00:00
mateuszb
68c5bb63a4
* various improvements and code cleanups
2009-10-25 14:36:11 +00:00
DjWarmonger
7f5aa1007f
Better handling of huge and empty message boxes (Bugs #55 and #183 )
2009-10-24 11:17:10 +00:00
Frank Zago
04ea5deb01
Fixed bug 43.
2009-10-23 03:07:03 +00:00
Frank Zago
c6bd8e3518
Fixed bug 163 and display the right text when saving a game.
2009-10-23 01:48:03 +00:00
Frank Zago
ddfe2e6f43
Center system option window.
2009-10-23 01:20:16 +00:00
red1939
142ec8e11a
Lacking VCMI library include (VLC not found).
2009-10-22 17:50:37 +00:00
Frank Zago
218194c36e
Fixed bug 186.
2009-10-22 03:28:54 +00:00
Frank Zago
598334a71e
Hide the mouse cursor while displaying a popup window.
2009-10-22 03:12:01 +00:00
Frank Zago
063bb9dc47
Hide the mouse cursor while displaying a popup window.
2009-10-22 02:41:09 +00:00
Frank Zago
336fee48aa
Check if a right click is in the map, so clicking on the border no longer opens an empty info windows.
2009-10-22 02:25:12 +00:00
Frank Zago
e412619ce7
Info map for terrain type. Fixes bug 5.
2009-10-22 02:09:14 +00:00
Frank Zago
5a9752fb8c
genWindow can center on the last mouse event instead of the screen. Fixes bug 188.
2009-10-22 00:25:39 +00:00
mateuszb
ad0848f1d2
* fix for bugs 47 and 89
2009-10-18 14:39:53 +00:00
DjWarmonger
476443101f
Fixed bug #175
2009-10-17 15:51:58 +00:00
mateuszb
0ac3d9be83
* fix for bug 70
2009-10-17 14:05:44 +00:00
mateuszb
f109c51f7f
* bug 146 fixed
2009-10-17 13:59:25 +00:00
mateuszb
fdcb286044
* VCMI works again on Windows.
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hint: ./executable.exe does not run executable on Windows - you must use executable.exe or .\executable.exe
2009-10-17 13:13:09 +00:00
Frank Zago
3cdefa2790
accesible->accessible
2009-10-16 02:09:58 +00:00
Frank Zago
6c008d5fea
Restore 'click' sound when pressing a button.
2009-10-13 04:58:15 +00:00
Frank Zago
bd9eb37465
Fixed a few warnings.
2009-10-13 04:07:26 +00:00
Frank Zago
17a795015a
Restores attacking and shooting sounds.
2009-10-13 02:01:29 +00:00
Frank Zago
c2cb7be227
Fixed bug 143 and possibly 142.
2009-10-12 05:00:28 +00:00
Frank Zago
eee726bd32
Removed duplicated code.
2009-10-10 23:46:42 +00:00
Frank Zago
044875d500
Rewrote a piece of CLodHandler::init.
2009-10-10 23:25:34 +00:00
Frank Zago
b02d4c1c2f
(linux) Manage one directory per user for save games and config.
2009-10-10 05:47:59 +00:00
Frank Zago
668b203486
Work with full file paths instead of partial ones.
2009-10-10 01:42:33 +00:00
Michał W. Urbańczyk
3697b1d64e
Fixed #74 , #83 , #84
2009-10-06 01:14:00 +00:00
Michał W. Urbańczyk
fe7ef6bbe1
Smart map object serialization over net.
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Fixed doubling click sound on map selection.
2009-10-06 00:32:33 +00:00
Frank Zago
9ae6796810
Added path to error message.
2009-10-05 01:49:22 +00:00
mateuszb
0fabf5f31d
* bug 85 really fixed
2009-10-04 12:55:56 +00:00
mateuszb
1ac3481579
* fix for bug 85 (mantis)
2009-10-04 12:07:42 +00:00
Frank Zago
1609b8fdb9
Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
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Fixed a file handle leak.
Bumped revision to 0.74b (linux).
Reworked the build system to remove uneeded dependencies (linux).
Removed use of PATHSEPARATOR since Windows can use / too.
2009-10-04 02:02:45 +00:00
DjWarmonger
913c0af6fa
Fixed bugs 11, 24 & 26
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Next part of Shops script, however still no GUI.
2009-10-03 11:16:42 +00:00
mateuszb
78517a4397
* fixed previous fix
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* fixed bug #20 from mantis
2009-10-03 10:51:05 +00:00
mateuszb
e0b65d7893
* missing file
2009-10-03 10:15:41 +00:00
OnionKnight
7f5f939f4f
* Movement cursor shown for unguarded enemy towns.
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* Battle cursor shown for guarded enemy garrisons.
2009-10-02 15:50:22 +00:00
Michał W. Urbańczyk
3d4db35df0
Added icon to the MSVC project, minor fixes, version bumped to 0.74.
2009-10-01 20:00:21 +00:00
mateuszb
22e9098752
* fix for 0.72d #26 (flying creatures will be blitted over all other creatures, obstacles and wall)
2009-09-29 11:23:47 +00:00
mateuszb
540e15d4ea
* when active stack is killed by spell, game behaves properly
2009-09-28 15:05:35 +00:00
OnionKnight
03f2137cab
Small fix so vertical garrisons get right-click information.
2009-09-27 20:14:26 +00:00
mateuszb
07a769601e
* faster decompression with infs2
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* minor changes (unused code removed, a few additional consts)
2009-09-27 11:37:15 +00:00
OnionKnight
e3eeed0b70
gcc compilation fixes.
2009-09-25 21:11:13 +00:00
mateuszb
4ba26635b6
* hero in siege won't be blitted below wall
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* obstacles and units should be printed in better order (not tested)
* animations of attack and defense will follow general speed of animations
2009-09-25 11:38:18 +00:00
Frank Zago
66541027b5
Correct spelling.
2009-09-25 04:05:01 +00:00