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mirror of https://github.com/veden/Rampant.git synced 2025-01-16 02:33:53 +02:00
Commit Graph

435 Commits

Author SHA1 Message Date
Aaron Veden
22407709af
added RTStasisRealm to exclusion list for surfaces 2021-12-27 13:54:05 -08:00
Aaron Veden
588b1f06dd
starting 2.0.4 2021-12-27 13:54:05 -08:00
Aaron Veden
221ea0c958
fixed energyThief thief graphics and explosions 2021-12-16 19:21:04 -08:00
Aaron Veden
febb4e34dd
fixed nil name in upgrade entity 2021-12-16 19:20:29 -08:00
Aaron Veden
eaf4216e01
fixed typo in require statement in upgrade 2021-12-16 08:10:19 -08:00
Aaron Veden
62c39e5dfc
adding credit in changelog 2021-12-15 20:28:47 -08:00
Aaron Veden
4cdd6ce17e
fixed enabling new enemies late in save with Rampant already enabled 2021-12-15 20:25:44 -08:00
Aaron Veden
0681bc05fc
added changelog entry about vengence queue fix on surface invalidation 2021-12-14 22:09:44 -08:00
Aaron Veden
db337c4a92
perform a cleanup of tables and iterators when chunk becomes impassable 2021-12-14 22:03:29 -08:00
Aaron Veden
d9c733cb54
fixed Krastorio2 interface position parameter 2021-12-14 20:47:29 -08:00
Aaron Veden
0f4d4868ef
potential fix for nil evolutionTable alignment 2021-12-14 20:29:14 -08:00
Aaron Veden
cdfef6f83e
fixing passScanning not checking for enemy structures 2021-12-14 19:12:22 -08:00
Aaron Veden
70327b2eb1
added changelog entry for contribution 2021-12-14 19:08:35 -08:00
Aaron Veden
219826fa86
added an initialPeaceTime setting allow initial base setup 2021-12-12 13:20:16 -08:00
Aaron Veden
a9ead2e293
added vengence becoming settlers at 7.5% chance 2021-12-12 10:22:34 -08:00
Aaron Veden
704b42e910
added more raiding at lower temperament values 2021-12-12 10:22:31 -08:00
Aaron Veden
05e42b21a5
revert siege state only processing active and raid nest 2021-12-12 10:00:51 -08:00
Aaron Veden
94bd63799d
revert siege groups only moving toward player 2021-12-12 10:00:51 -08:00
Aaron Veden
b485425881
reduced rally chance by 50% 2021-12-11 15:01:14 -08:00
Aaron Veden
ac7003faef
Optimized energy thief attack 2021-12-11 12:50:11 -08:00
Aaron Veden
ffa52e6c74
adjusting siege groups to raid groups during ai siege state 2021-12-11 11:38:20 -08:00
Aaron Veden
1561456ba9
pre-allocated structures don't cross function boundaries 2021-12-11 10:42:49 -08:00
Aaron Veden
d462e8f32d
added raiding ai state to lower temperament 2021-12-10 13:32:14 -08:00
Aaron Veden
04526dda70
kamikazeThreshold for settlers using settler max group size 2021-12-10 13:30:11 -08:00
Aaron Veden
2379298259
siege groups now detect player structures on nextAttackChunk 2021-12-10 13:23:52 -08:00
Aaron Veden
3f2bfab67c
kamikaze settlers are 2.5x more likely during siege state 2021-12-10 11:51:39 -08:00
Aaron Veden
70df318897
tweaked state chances under 0.2 temperament 2021-12-10 11:22:07 -08:00
Aaron Veden
c39fb48086
fixed changelog typo 2021-12-10 11:16:22 -08:00
Aaron Veden
f413fc567e
fixed onslaught not using raid nests 2021-12-10 11:14:29 -08:00
Aaron Veden
f4d632b993
siege now sends some raiding squads 2021-12-10 11:12:54 -08:00
Aaron Veden
0767637f92
siege state only uses raid and active spawners now 2021-12-10 11:06:31 -08:00
Aaron Veden
97af8d9093
siege squad move towards players only 2021-12-10 10:58:49 -08:00
Aaron Veden
0d146d42d0
temperament point bonus tweak 2021-12-10 10:55:17 -08:00
Aaron Veden
76dbc8363e
chunk passing scanning happens regardless of active map 2021-12-09 22:38:50 -08:00
Aaron Veden
e9681f1644
fixing temperament scoring around registering and unregistering enemy structures 2021-12-09 19:56:26 -08:00
Aaron Veden
302f703e71
tweaks to temperament scoring 2021-12-09 19:56:11 -08:00
Aaron Veden
1a60d01243
cleanup map is now processes all events regardless of active map 2021-12-08 22:18:09 -08:00
Aaron Veden
2289ff83de
cleanup energy thief biter logic in control 2021-12-08 22:01:54 -08:00
Aaron Veden
5000a86251
Increased deathThreshold to 4500,7500,11000,16000 2021-12-08 20:18:31 -08:00
Aaron Veden
d9b766ca58
fixed damageType selection for mutations and added print mutation events 2021-12-08 20:16:43 -08:00
Aaron Veden
0207aa0fe4
surfaces are begin processing lazily 2021-12-07 22:44:22 -08:00
Aaron Veden
954b3d6c84
changed active surface to active map in changelog 2021-12-07 21:39:56 -08:00
Aaron Veden
d978d3fdd4
attack waves are processing outside active map 2021-12-07 21:36:56 -08:00
Aaron Veden
71e40a9c46
non covered spawners are now processed regardless of active map 2021-12-07 18:38:02 -08:00
Aaron Veden
acc62fdf50
Increased nest activeness duration 2021-12-07 18:28:46 -08:00
Aaron Veden
e11c71a37f
increasing surfaces processed per cycle to 15 2021-12-07 16:58:53 -08:00
Aaron Veden
c1b761d8dd
AI planning now processes upto 10 surfaces per cycle 2021-12-06 22:35:21 -08:00
Aaron Veden
388185dc1c
updated changelog for Astorin 2021-12-06 22:08:28 -08:00
Aaron Veden
4eb1f66465
limited map processing before switching map 2021-12-06 21:58:15 -08:00
Aaron Veden
09a9c51cec
victory scent is processed regardless of current map 2021-12-06 21:56:09 -08:00
Aaron Veden
e7a988aae1
added support for abandoned ruins mod 2021-12-06 21:32:44 -08:00
Aaron Veden
d68c3c93d6
removed extra unregisterResource call in onMined 2021-12-06 20:43:21 -08:00
Aaron Veden
d207dba5df
fixed neutral death and cliff processing 2021-12-06 20:34:14 -08:00
Aaron Veden
beaeaa6c2e
pending chunks are processed across all chunks 2021-12-05 22:04:07 -08:00
Aaron Veden
d1eeee025f
optimized processing spawners covered by pollution 2021-12-05 21:44:19 -08:00
Aaron Veden
2f87808593
active nests are now processed across all surfaces 2021-12-05 20:56:08 -08:00
Aaron Veden
b81c96c043
now upgrades are processed across all chunks 2021-12-05 20:43:41 -08:00
Aaron Veden
893bd393ff
added max move and auto settling 2021-12-05 20:27:03 -08:00
Aaron Veden
926ef9e383
uniform squad processing 2021-12-05 19:40:39 -08:00
Aaron Veden
15c140b728
adding max consecutive wanders to squads 2021-12-05 17:17:41 -08:00
Aaron Veden
47e20864e1
Fixed scanning around player 2021-12-05 17:17:28 -08:00
Aaron Veden
c3ee424656
50% reduced contribution to temperament 2021-12-05 16:02:50 -08:00
Aaron Veden
24d52de8a1
rng should now be deterministic 2021-12-05 15:33:24 -08:00
Aaron Veden
82058d16d4
ignore surfaces that will never have enemies 2021-12-05 11:39:39 -08:00
Aaron Veden
e814a9c648
potential desync fix and warding pheromone on attack path 2021-12-05 10:19:04 -08:00
Aaron Veden
88d5c1f65d
fixed kastorio creep spawn on failed upgrade 2021-12-04 16:23:42 -08:00
Aaron Veden
be98da5ebe
removed make building safe option 2021-12-04 15:41:53 -08:00
Aaron Veden
2772010851
fixed chunk pass scan not returng impassable chunk when needed 2021-12-04 12:56:02 -08:00
Aaron Veden
31c50a15c8
cleaned up config.lua and distributed methods into code files 2021-12-04 11:42:41 -08:00
Aaron Veden
9dfb61e735
fixed regional bases processing, distribution, cleanup 2021-12-04 11:04:13 -08:00
Aaron Veden
f489fe2de9
fixed chunk processing not processing every chunk 2021-12-02 18:25:18 -08:00
Aaron Veden
b33f0e674c
fixed enemy force destroyed buildings not being unregistered 2021-12-01 20:27:59 -08:00
Aaron Veden
e5007ab465
optimized energy thief faction 2021-11-28 22:07:24 -08:00
Aaron Veden
bbb99102cc
reduced pheromone map process to 105 2021-11-28 17:53:35 -08:00
Aaron Veden
e91fc26066
decreased chunk scanning on player, enemy, and resource to 960/minute 2021-11-28 17:37:26 -08:00
Aaron Veden
bfe2aae1d5
moved command timeout changelog entry to bugfixes 2021-11-28 16:54:32 -08:00
Aaron Veden
4c75a4cb26
corrected wander spelling 2021-11-28 16:35:31 -08:00
Aaron Veden
eb6aa6b97a
decreased wander ticks to wait 2021-11-28 16:28:52 -08:00
Aaron Veden
ed2b588a06
added unit group command timeout + wander to allow gathering 2021-11-28 16:26:48 -08:00
Aaron Veden
6c6c811a91
decreased evolution variability when picking base factions 2021-11-26 14:09:10 -08:00
Aaron Veden
386b33358c
increased acceptance rate on early stopping for evoToTier 2021-11-26 14:01:22 -08:00
Aaron Veden
3890024474
adding early stopping in evoToTier 2021-11-26 14:00:08 -08:00
Aaron Veden
c4fea8f598
added minimum cost building check to upgrades 2021-11-26 12:25:07 -08:00
Aaron Veden
9d16d058a8
increased base point accumulation by 30x 2021-11-26 11:56:19 -08:00
Aaron Veden
41fba2e653
increased chance that a enemy structure is upgraded 2021-11-26 11:55:50 -08:00
Aaron Veden
8000a0a713
adding primary faction when two are present in a base 2021-11-26 11:28:27 -08:00
Aaron Veden
85ee0052d8
Increased base point accumulation by 10x 2021-11-26 11:25:16 -08:00
Aaron Veden
48381454a7
added mod setting for debugging inplace enemy structure upgrades 2021-11-26 11:00:59 -08:00
Aaron Veden
9429fb4516
fixed visualization tool 2021-11-26 10:08:07 -08:00
Aaron Veden
89f3580887
optimized adding chunks to processQueue 2021-11-26 09:52:30 -08:00
Aaron Veden
320615c3a4
spread base upgrades over many ticks 2021-11-25 22:49:28 -08:00
Shadow_Man
0e518eee0e
Update RU locale to Rampant v1.1.1 2021-11-25 19:02:37 -08:00
Aaron Veden
6674e4015d
noctural mode doesn't get points anymore from factorio spawned groups
during the day
2021-11-25 11:24:54 -08:00
Aaron Veden
6351dc3b50
increased base point increment by 50% 2021-11-25 11:17:39 -08:00
Aaron Veden
f80b773597
added scaling aggressive groups based on active nests 2021-11-25 11:11:46 -08:00
Aaron Veden
2a602d7431
fixed victory scent dispersal 2021-11-25 10:20:33 -08:00
Aaron Veden
c217a8f82d
fixed squad cleanup periodically skipping groups 2021-11-25 10:08:35 -08:00
Aaron Veden
a35e0bc031
Increased bomb biters attack range to 1 2021-11-25 09:56:37 -08:00
Aaron Veden
d4f07473dd
corrected changelog version number 2021-11-25 09:52:32 -08:00
Aaron Veden
3c1b39e3eb
added regional base dormancy state 2021-11-25 09:49:54 -08:00
Aaron Veden
bdace61d9b
fixed adaptation probability calculation 2021-11-25 09:14:53 -08:00
Aaron Veden
3a2d4fa29e
added base mutation limit 2021-11-25 09:04:52 -08:00
Aaron Veden
abe8f57dfb
greatly reduced chance of nests not being converted due to slow chunk generation 2021-11-24 23:28:27 -08:00
Aaron Veden
03bf8ee821
removed bounding box check for building bases 2021-11-24 21:22:11 -08:00
Aaron Veden
7895191e9e
added hive spawn chance outside resource patches 2021-11-24 20:52:44 -08:00
Aaron Veden
870f0f83db
fixed base recycling processing 2021-11-24 20:49:22 -08:00
Aaron Veden
92dee7476b
doubled base processing speed 2021-11-24 20:37:37 -08:00
Aaron Veden
468237d17e
fixed trying to build same structure with new enemies 2021-11-24 20:35:58 -08:00
Aaron Veden
879205d0d5
fixed active and raid nest processing 2021-11-24 19:56:10 -08:00
Aaron Veden
852a83df42
fixed nest processing 2021-11-24 18:43:24 -08:00
Aaron Veden
6e06765d9f
fixed vengence squad processing 2021-11-24 18:31:28 -08:00
Aaron Veden
fb4a8c98a2
updating version to 1.2.0 2021-11-24 18:31:08 -08:00
Aaron Veden
59d990be0c
correcting repo permissions 2021-11-23 19:45:28 -08:00
Aaron Veden
fe0a7dbe54
updated changelog 2021-09-26 10:03:15 -07:00
Aaron Veden
c31ecbd5b6
see changelog 2021-07-25 17:25:14 -07:00
Aaron Veden
0663a55521
see changelog 2021-07-24 20:23:38 -07:00
Aaron Veden
4f8702d48f
missing changelog entry 2021-07-24 18:24:56 -07:00
Aaron Veden
16986e5f09
finished adaptive behavior 2021-07-24 18:20:13 -07:00
Aaron Veden
63fe2b58bd
see changelog 2021-05-14 20:58:43 -07:00
Aaron Veden
00534625b3
see changelog 2021-05-01 13:50:40 -07:00
Aaron Veden
0183b78fd1
see changelog 2021-05-01 10:26:05 -07:00
Aaron Veden
f5a70dba10
see changelog 2021-04-30 21:28:36 -07:00
Aaron Veden
8843b973af
see changelog 2021-04-30 21:25:55 -07:00
Aaron Veden
f7c99d03ab
see changelog 2021-04-29 22:24:14 -07:00
Aaron Veden
8e46e96667
see changelog 2021-04-21 20:46:50 -07:00
Aaron Veden
601352efb0
fixed changelog typo 2021-04-16 15:08:48 -07:00
Aaron Veden
95f48cfe60
fixed Dagothur spelling mistake and missing contribution from changelog 2021-04-16 14:43:14 -07:00
Aaron Veden
4601aa780b
adjusted changelog section 2021-04-16 13:51:59 -07:00
Aaron Veden
0e7932b70e
see changelog 2021-04-16 13:47:43 -07:00
Aaron Veden
99b5d3f3c1
see changelog 2021-04-11 20:46:21 -07:00
Aaron Veden
0eb46527c2
see changelog 2021-04-11 19:33:59 -07:00
Aaron Veden
eb36e62db5
see changelog 2021-04-04 21:46:43 -07:00
Aaron Veden
538b4b82d6
see changelog 2021-04-03 17:16:25 -07:00
Aaron Veden
2799874e70
bumped version number 2021-03-28 22:10:04 -07:00
Aaron Veden
90376f11d5
see changelog 2021-03-28 22:00:49 -07:00
Aaron Veden
b80dd6d488
see changelog 2021-02-28 11:28:48 -08:00
Aaron Veden
721b458777
see changelog 2021-02-27 14:50:26 -08:00
Aaron Veden
71727454b9
ai adjustment for the more frequent running and base fixes 2021-02-20 15:31:48 -08:00
Aaron Veden
5ebc3b2fd1
system seems stable, needs ai value adjustment 2021-02-20 12:44:52 -08:00
Aaron Veden
5f3364da06
linted 2021-02-13 20:49:54 -08:00
Aaron Veden
1a4fec2c34
working through balancing 2021-02-08 21:55:16 -08:00
Aaron Veden
1c83cc4ee4
see changelog 2020-11-28 17:53:41 -08:00
Aaron Veden
1ab917e416
see changelog 2020-10-18 20:33:01 -07:00
Aaron Veden
d32a50005b
see changelog 2020-09-06 20:01:15 -07:00
Aaron Veden
e34c6f6720
see changelog 2020-08-08 13:38:15 -07:00
Aaron Veden
790f7d4c2b
changelog typo 2020-05-27 19:31:18 -07:00
Aaron Veden
a8964c4638
see changelog 2020-05-27 19:19:25 -07:00
Aaron Veden
f781d2ea38
see changelog 2020-05-25 17:05:01 -07:00
Aaron Veden
e671966c59
see changelog 2020-05-25 10:27:17 -07:00
Aaron Veden
878c2204b3
see changelog 2020-05-24 20:25:21 -07:00