AlexVinS
61e241308d
Logging cleanup
2017-08-10 19:52:05 +03:00
ArseniyShestakov
9d9c026c85
Code style: serialize everything on own lines for easier debugging ( #357 )
2017-07-31 16:35:42 +03:00
Arseniy Shestakov
cdd9dbc7f1
Code style: avoid some ambiguous else if indentation
...
If some code intentionally want to break else if to achieve specific indentation there must be braces.
2017-07-19 03:42:26 +03:00
ArseniyShestakov
b2f74a93cf
Code style: add empty parameter list to all lambda expressions ( #345 )
2017-07-17 15:35:57 +03:00
ArseniyShestakov
b52cfe5283
Code style: use parentheses for creating heap-based objects ( #344 )
2017-07-16 12:58:05 +03:00
ArseniyShestakov
a4c0ad94b1
Code style: remove default value hints in definitions ( #342 )
...
Some are outdated and this is something IDE are useful for.
2017-07-15 14:08:20 +03:00
Dydzio
0cb6515ae8
VCAI tweaks ( #311 )
...
* Add extra priority support for town capture evaluation
* Improve building algorithm
* GatherArmy: check free gold instead of total for when hiring heroes
2017-07-15 01:15:08 +03:00
ArseniyShestakov
ea0ceb1805
Merge pull request #323 from vcmi/CStackTweaks
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CStack tweaks
2017-07-15 00:42:08 +03:00
Arseniy Shestakov
f1e5797834
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
Arseniy Shestakov
dbcd79c48a
Code cleanup: remove double and unneded semicolons
2017-07-12 22:01:10 +03:00
AlexVinS
bc626c2446
Fixed race condition
2017-07-12 18:26:20 +03:00
AlexVinS
4f14f22d3a
Unified CStack ammo, casts and counterattacks
...
* it is possible now to add casts and shoots OTF (f.e. with spell bonus)
Centralized stack 'ammo' loading from bonus system.
* introduced small proxy class for local bonus cache
(no need to use global cache if particular selector used on node only in one place)
* handle killing resurrected creatures
* use IBonusBearer::MaxHealth() where possible
* Fixed https://bugs.vcmi.eu/view.php?id=2486
* Possible fix for 0 HP after resurrection.
* Hack-fixed https://bugs.vcmi.eu/view.php?id=2584
* Unified CStack health API
* Use CHealth for CStack count and health points
* increased SERIALIZATION_VERSION
2017-07-08 20:29:59 +03:00
Victor Luchits
30cc2f6a01
Change the output path for cmake so all files go into the same root directory
2017-07-07 13:08:53 +03:00
Victor Luchits
30643feb66
Do not treat warnings as errors for fuzzylite
2017-07-04 03:31:13 +03:00
AlexVinS
3d1a84875e
Queries refactoring
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* Moved SUMMON_BOAT special case to mechanics
* Partially moved Town portal logic to mechanics class
* Added generic query reply to CCallback
* Redesigned Queries so that base API do not depends on CGameHandler
* Got rid of CGameHandler::castSpellRequest
* Removed CGameHandler::castSpell
* Added new Query type for town portal dialog (not used yet)
2017-07-03 21:43:04 +03:00
AlexVinS
4f8c7bd4bb
CStack refactoring
...
* removed all occurrences of attackerOwned
* Use BattleSide enum
* more tweaks
2017-07-01 19:17:08 +03:00
Arseniy Shestakov
fb19a3a068
CMake: update all CMakeLists to include actual sources and headers
...
This make it easier to use project with newer CMake and Qt Creator.
I decided against using GLOB since we don't rename files that much.
2017-06-29 02:03:37 +03:00
FeniksFire
4113bdab01
Moving some files from lib to the battle subdirectory.
2017-06-26 15:26:08 +02:00
DJWarmonger
5a31cc831d
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
...
Trying to sort out git tree.
2017-06-16 21:49:49 +02:00
DJWarmonger
5e8fe083f2
Normalized GatherArmy evaluation.
2017-06-16 21:14:24 +02:00
AlexVinS
86f9df5f68
Made gamestate lock static
2017-06-14 07:59:41 +03:00
AlexVinS
0f5202689e
Cumulative spell effects
...
* Added experimental support for cumulative effects for ENCHANTED bonus
* Updated and fixed SPECIAL_PECULIAR_ENCHANT processing
* Initial implementation of cumulative spell effects.
* Scheme for new spell feature - cumulative bonus.
2017-06-13 21:50:50 +03:00
DJWarmonger
9623f7caf3
- Restored MSVS project files
...
- Fixed VCAI bu pointed out by Tow
2017-06-11 08:01:41 +02:00
AlexVinS
195e979a18
get rid of CBattleInfoCallback::battleCanCastThisSpell
2017-06-05 23:46:55 +03:00
AlexVinS
2cfb2e6ae0
get rid of CPlayerBattleCallback::battleCanCastThisSpell
2017-06-05 22:53:42 +03:00
AlexVinS
4d430f6ad8
get rid of CPlayerBattleCallback::battleCanCastSpell
2017-06-05 22:16:12 +03:00
AlexVinS
22e1d5d3b1
[c::b] Move FuzzyLite project up one level to be prepared to submodule use
2017-05-27 02:37:35 +03:00
AlexVinS
a85b4cf2a5
* WIP on event condition format
...
* Hero portrait serialization
* Fix town spells serialization
* Added support for float exponential part in Json
* Added support for int64 in Json
* Added basic Hero definitions serialization
* Added rumors serialization
* Advanced player info serialization.
* Added Disposed heroes serialization, (!) not covered with tests yet
* Added Local event serialization
* Added Pandoras box serialization
* Added Seer hut reward serialization
* Added CQuest serialization
* Added API for map object instance names serialization.
* Added random dwelling options serialization
* Advanced town options serialization
* Advanced hero options serialization
* More map format tests
* A lot of fixes, cleanup and refactoring
2017-05-27 00:23:19 +03:00
Fay
b5daa24982
Android support ( #299 )
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* AI libs registering shenanigans on android;
* Fixed resolution aspect + mouse event scaling;
* Proper server init/deinit (through android IPC);
Enabled threaded init in CMT;
* Prevented a deadlock in logger on some devices;
* Fixed frozen intro frame after interrupting the video;
Added android progressbar displaying during initial data loading;
* Hacky fix for choppy animations during heroes movement (should look better now, but it's definitely not a good solution);
* Changes/fixes for new android launcher building process;
* Fixed app hang after getting SDL_QUIT when activity was destroyed;
* Functioanal, configurable advmap swiping support;
* VCMI changes cleanup;
Added few missing VCMI_ANDROID guards on swipe mechanics;
* Removed unneeded sleep in server startup code for android;
* Removed android ioapi hack (fixed in newest ndk);
* Removed unused android's library loading logic;
* Added android's swipe option to settings schema;
* Moved NO_STD_TOSTRING to be defined in global.h instead of build files;
2017-05-25 20:57:20 +03:00
FeniksFire
3de891b4b4
Moving/dividing classes from BattleState to separate files.
2017-03-17 16:48:44 +01:00
DjWarmonger
1f08878620
Merge pull request #283 from janisozaur/override
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Add `override` keyword where applicable
2017-02-19 21:42:26 +01:00
DjWarmonger
0fdee4fde2
Merge pull request #281 from janisozaur/clang4
...
Accepted. This should be fixed in fuzzylite first, still.
2017-02-19 21:39:01 +01:00
Dydzio
3326bfc067
Naming fix
2017-02-18 21:10:59 +01:00
dydzio
a4f375d9c0
Make AI able tobuy extra buildings. Fix bug #2640
2017-02-18 18:40:44 +01:00
Michał Janiszewski
f5ebc763b4
Add override
keyword where applicable
2017-02-17 14:39:16 +01:00
Michał Janiszewski
e28f64efd2
Fix compilation with clang 4
...
See https://www.securecoding.cert.org/confluence/display/cplusplus/EXP58-CPP.+Pass+an+object+of+the+correct+type+to+va_start
for details
2017-02-17 10:00:26 +01:00
Michał Kalinowski
4d39f652bf
Making more detailed options when choosing AI in launcher: http://
...
bugs.vcmi.eu/view.php?id=2369
2017-01-17 12:34:28 +01:00
DjWarmonger
6848a52ce1
Fixed heroes not unreserving Teleports, which makes them wander around it endlessly and blocking path.
...
TODO: properly handle all Teleports as "visited" objects
2016-12-19 21:46:01 +01:00
DjWarmonger
f18d3d9844
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2016-12-15 10:55:57 +01:00
AlexVinS
374f7780ee
Fixed build.
2016-12-13 12:27:48 +03:00
DjWarmonger
01730ec98a
A little TODO
2016-12-12 22:52:18 +01:00
DjWarmonger
27ff9efd4b
Fixed #1713
2016-12-12 21:38:12 +01:00
DjWarmonger
80d5f7b4a4
Updated project files to MVS 2015 (in fact, it's trivial).
2016-12-12 19:14:45 +01:00
DjWarmonger
90d39ca2af
Fix CID 1197519
2016-12-12 19:13:43 +01:00
AlexVinS
4288bb88ae
Fixed CID 1197622.
...
* Coverity says that this line actually unreachable
2016-12-05 03:02:52 +03:00
DjWarmonger
eaf14f6429
Should fix #2624 .
2016-11-29 22:07:35 +01:00
Arseniy Shestakov
fd3992ddc9
GatherTroops: avoid crash if nearest dwelling wasn't found. Issue 2624
2016-11-29 21:57:00 +03:00
DjWarmonger
72a36b92d6
Fixed regression.
2016-11-29 18:11:52 +01:00
DjWarmonger
67d5cee05e
Fixed CID 1366402
2016-11-29 17:19:41 +01:00
DjWarmonger
81e7164ef2
Fixed CID 1366401
2016-11-29 17:12:10 +01:00
DjWarmonger
8058cb3cad
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2016-11-28 21:53:33 +01:00
DjWarmonger
ffc511054e
Do not visit Eye of The Magi.
2016-11-28 21:45:41 +01:00
AlexVinS
204ee37ae4
boost/program_options has only 2 uses, and unlikely will be used more -> removed form Global.h.
2016-11-28 21:38:17 +03:00
DjWarmonger
9b5af484b7
Fixed AI getting stuck at blockVisit objects (Tavern, Borderguards/gates etc).
2016-11-28 19:29:11 +01:00
DjWarmonger
a1b7c9d8d2
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2016-11-28 12:07:30 +01:00
AlexVinS
fd9cfa406d
Possible fix for http://bugs.vcmi.eu/view.php?id=2620
2016-11-28 04:43:09 +03:00
AlexVinS
c1fc39d9c1
Fixed CID 1366407
2016-11-28 03:51:32 +03:00
DjWarmonger
76c4ef32c2
Re-evaluate goal after hero move to make AI more consistent.
2016-11-27 18:10:20 +01:00
AlexVinS
c4ab962cc0
Fixed a few CWE-457
2016-11-27 17:48:18 +03:00
DjWarmonger
169334f877
VCAI: do not buy heroes with single creatures for GatherArmy
2016-11-26 18:03:09 +01:00
DjWarmonger
3c3b973597
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2016-11-26 17:41:45 +01:00
DjWarmonger
58ac31375b
Fixed CID 1197636.
2016-11-26 17:41:34 +01:00
AlexVinS
86e33a4c45
[Refactoring] Unified SetResources NetPack API.
2016-11-26 15:14:43 +03:00
DjWarmonger
a86edca7d8
Fixed CID 1288882
2016-11-25 19:54:28 +01:00
DjWarmonger
092a0c305b
MSVS project update.
2016-11-25 18:17:40 +01:00
AlexVinS
692d23e580
Fixed CID 1366376
2016-11-25 13:38:26 +03:00
AlexVinS
931656f24a
possible fix for http://bugs.vcmi.eu/view.php?id=2612
2016-11-18 14:27:20 +03:00
AlexVinS
b7b488b445
[c::b] BattleAI project updated, fixed paths
2016-11-01 21:53:46 +03:00
ArseniyShestakov
43ebfe2aa8
Merge pull request #244 from FeniksFire/develop
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0.99 released so we can now merge this one.
2016-11-01 21:43:36 +03:00
Michał Kalinowski
18f8ca3cd0
Refactoring Battle AI.
...
Divide BattleAI on the smaller files.
2016-10-31 14:59:56 +01:00
Ivan Savenko
5b76c3f4eb
Rebase of codebase changes for refactored serializer
...
Some of newer fixes not yet merged there and save compatibility a bit off.
2016-10-27 18:12:20 +03:00
Arseniy Shestakov
cb3d6a24e7
Cmake: cleanup for commit hash in build version
...
Since it's available in lib we don't need to include it everywhere.
2016-10-27 17:01:29 +03:00
Vadim Markovtsev
da1c9cf249
Fix rebuilding everything on HEAD change
2016-10-23 16:56:53 +02:00
Vadim Markovtsev
d0beb27197
Add git commit hash into the version string
2016-10-23 15:45:47 +02:00
Vadim Markovtsev
4bcc43d3d0
Fix Mantis #2234
...
CPlayerInterface instances were removed from CClient::playerint with
clear() and finish() was not called on each. Added multiple insurance.
2016-10-22 16:22:00 +02:00
Vadim Markovtsev
63383502c3
Add the option to forcefully use bundled fuzzylite
...
cmake -DFORCE_BUNDLED_FL=TRUE ...
As requested in #231
2016-10-02 17:47:27 +02:00
Vadim Markovtsev
2c1dddde33
Fix memory problems with BonusList
...
Bonus * -> std::shared_ptr<Bonus>
This cures the following problems:
1) Memory corruption at exit. Some Bonus-es were deleted twice (mods?).
2) Memory leaks. Some Bonuses were not deleted.
3) Reduce the number of "Orphaned child" messages.
Valgrind reports 0 leaked memory now and no invalid reads/writes.
2016-09-29 15:08:00 +02:00
AlexVinS
bd79298ca6
Let AI do not self-destruct with armageddon too often.
2016-09-22 22:29:48 +03:00
AlexVinS
fb384d83b8
Probably fixed crash when AI finish battle with spell
2016-09-22 20:51:13 +03:00
AlexVinS
ea2e336f54
Merge branch 'develop' into SpellsRefactoring8
2016-09-22 16:40:32 +03:00
Arseniy Shestakov
02a45007e7
VCAI::showGarrisonDialog: don't try to pick army from locked garrison
2016-09-19 03:30:55 +03:00
AlexVinS
d993710f8e
Merge branch 'develop' into SpellsRefactoring8
2016-09-17 20:29:44 +03:00
Arseniy Shestakov
84137dcaa5
Add DLL_LINKAGE to getStr and fix player id logging in VCAI
2016-09-16 05:45:00 +03:00
Arseniy Shestakov
30042cac3d
VCAI::performTypicalActions: always check that hero is still available
...
It's weird why this only appear now so if you have ideas check issue 2479.
2016-09-16 04:52:17 +03:00
Arseniy Shestakov
ca0fe8fdc4
VCAI: do not attempt artefact and army exchange with ally hero
...
While visits of ally heroes supposedly occur accidentally It's still nice to handle it's gracefully.
No reason to prevent visits completely as they useful if hero have skill like Scholar.
2016-09-14 13:34:22 +03:00
Arseniy Shestakov
7ec9601acd
VCAI: safety checks to avoid crashes with boat objects
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Probably we should rewrite boat-related code to make AI boat handling easier.
2016-09-14 03:44:35 +03:00
Arseniy Shestakov
6dcb9a6068
VCAI: don't remove flagged objects from visitableObjs
...
This make my new shipyard-related changes work properly and might improve owned dwelling usage.
In case there still some code that might cause useless visits it's better just rewrite it insted of removing objects from visitableObjs.
2016-09-13 23:39:32 +03:00
AlexVinS
505e53c17d
Merge remote-tracking branch 'remotes/origin/develop' into SpellsRefactoring8
...
# Conflicts:
# client/battle/CBattleInterface.cpp
# lib/spells/BattleSpellMechanics.cpp
2016-09-12 10:13:40 +03:00
AlexVinS
33d1895d21
Merge branch 'develop' into SpellsRefactoring8
2016-09-11 18:34:18 +03:00
Arseniy Shestakov
c8faca8f39
Refactoring: only use RNGs explicitly to avoid bug prone code in future
...
Now server-side code should always use CRandomGenerator::getDefault which is serialized in GH.
CGameState::getRandomGenerator should be only used from GS code and CPackForClient-based applyGs.
2016-09-11 00:10:46 +03:00
Arseniy Shestakov
9296382bc6
More fixes for clang warning...
2016-09-08 19:58:01 +03:00
Arseniy Shestakov
78a560767b
VCAI compareArtifacts: consider that art with highest price is best
...
That is suboptimal way as well, but let us avoid infinite loop there. Fix issue 2461
2016-09-08 04:29:27 +03:00
AlexVinS
289cbbf2e7
Teach AI how to use massive timed effects.
2016-09-05 14:17:46 +03:00
AlexVinS
4cd264ef86
Merge branch 'develop' into SpellsRefactoring8
2016-09-05 05:22:50 +03:00
Arseniy Shestakov
8e94b1c4d2
VCAI::objectRemoved: handle hero boat removal. Fix issue 2350
...
Avoid situation when AI attempt to visit boat after it's killed hero who used it.
2016-09-04 15:44:42 +03:00
AlexVinS
3de47d4df6
[AI] Teach BattleAI how to use offensive location spells (like fireball)
...
* AI already can evaluate effect of smart and not smart offensive spells.
2016-08-30 12:19:55 +03:00
AlexVinS
3b2a45c8dc
Get rid of battleGetPossibleTargets.
2016-08-30 12:19:52 +03:00
AlexVinS
d4a35c6839
Simplify getAffectedStacks arguments. casterColor not needed anymore.
2016-08-30 12:14:08 +03:00
Alexander Shishkin
5e5ce0bb09
Merge pull request #203 from vcmi/logFormat
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boost::format support for CLogger
2016-08-29 17:32:44 +04:00
Arseniy Shestakov
452e28d183
Remove some useless includes found by cppclean
...
This of course was tested and shouldn't break anything
2016-08-26 04:42:16 +03:00
Arseniy Shestakov
ab06cfd586
More fixes for uninitialized fields
2016-08-18 18:53:28 +03:00
AlexVinS
439aeecc8b
[c::b] re-enabled PCH, tested with GCC 5.3. (Older versions may not work)
2016-08-18 13:40:35 +03:00
Arseniy Shestakov
39fe9472b6
CGameHandler::moveArtifact: check lock status by slot instead of id
...
This one fix issue 2455. We still need to do something with ArtifactID::ART_LOCK or ids for artifact from mods since they might conflict with each other.
2016-08-18 06:35:29 +03:00
Arseniy Shestakov
91c298bdaa
VCAI::tileHidden: added clearPathsInfo
...
Sector map likely updated anyway after AI turn starts, but cleaning of heroesUnableToExplore when tile hidden feels reasonable.
2016-08-18 03:51:00 +03:00
Arseniy Shestakov
c931fa5081
SectorMap::exploreNewSector: only store visible visitable objects
...
Fix crash that I initially missed. AI unable to access information about hidden objects like events via callbacks so we shouldn't store them here too.
2016-08-18 03:33:23 +03:00
AlexVinS
f06e9c8538
VCAI convert logging
2016-08-15 08:30:06 +03:00
AlexVinS
22884d9150
AI logging convert 1
2016-08-13 17:44:37 +03:00
AlexVinS
72f79a3ad7
Draft boost::format based log proxy.
2016-08-13 16:57:09 +03:00
AlexVinS
dd70e74769
[AI] relaxed logging
2016-08-13 16:57:07 +03:00
Arseniy Shestakov
7bdcd209e6
VCAI::wander: only use nearby objects from SectorMap when possible
...
Now AI only check full object list if there is no suitable objects found in current sector and sectors around it.
This optimization drastically increase wandering performance on maps with tons of objects when AI see most of it.
2016-08-12 09:08:53 +03:00
Arseniy Shestakov
aabf4808da
SectorMap: remember all visitable objects in sector for wandering
2016-08-12 09:02:14 +03:00
Arseniy Shestakov
b83dea2008
VCAI::wander: map object selection refactoring
...
Avoid doing extra steps that's not needed. Related to issue 2454.
2016-08-11 16:53:05 +03:00
Arseniy Shestakov
8533ee3256
VCAI::validateVisitableObjs: drop unused code that
...
For whatever reason it's not removed at compile time and still wasting CPU.
2016-08-11 14:54:58 +03:00
Arseniy Shestakov
6433d7dd40
VCAI::getFlaggedObjects: don't use thread specific ptr within VCAI
2016-08-11 12:19:08 +03:00
Arseniy Shestakov
25fd4d85e2
VCAI::getFlaggedObjects: use visitableObjs for better performance
...
This change is drastically improve performance on maps with water. One part that caused issue 2454.
2016-08-11 03:58:24 +03:00
Arseniy Shestakov
10dbbead2d
Fix indentation of logging code and around it
...
That wouldn't be as big issue if problem affected few files, but it everywhere in codebase.
Fixed it everywhere since in most files that is the only code with wrong indentation.
2016-03-12 04:46:21 +03:00
Arseniy Shestakov
5778082842
VCAI: dont visit border guard if tent not visited. Fix issue 1590
...
CQuest::checkQuest cant be used for border guard since CGKeys not yet work using quests.
Currently border guard have MISSION_NONE quest that always return true and make AI stuck.
2016-02-25 08:40:28 +03:00
ArseniyShestakov
c550484613
Merge pull request #181 from vcmi/feature/drawbridgeMechanics
...
Feature/drawbridge mechanics
2016-02-14 16:32:24 +03:00
Arseniy Shestakov
2cfdfca7e5
Battles: fix more cases where invalid wall hex position present
2016-02-14 14:38:24 +03:00
Vadim Markovtsev
3926920103
Rename radious -> radius
...
There is no such English word, "radious"
Some files get new lines in the end - BSD sed bug + best practices
2016-01-31 18:01:58 +03:00
ArseniyShestakov
4e8486da7b
Merge pull request #160 from vmarkovtsev/issue/2388
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Fix 2388 obelisks puzzle revealing
2016-01-27 20:49:03 +03:00
AlexVinS
d7c0c3759a
Merge branch 'Zyx-develop' into develop
...
Conflicts:
lib/filesystem/AdapterLoaders.h
2016-01-27 18:53:41 +03:00
AlexVinS
bffdc2813d
revert some project changes
2016-01-27 15:21:29 +03:00
ArseniyShestakov
c7ca88f84b
Merge pull request #157 from vmarkovtsev/issue/2383
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Issue/2383 fix invalid AI path detection
2016-01-23 22:02:10 +03:00
Vadim Markovtsev
10f888a483
Fix obelisks puzzle revealing
...
Teams and players were messed up in lib; hardcoded constants were refactored.
2016-01-20 10:44:13 +03:00
Vadim Markovtsev
6eefce23fe
Check against nullptr in VisitHero::fulfillsMe()
2016-01-19 21:15:07 +03:00
Vadim Markovtsev
2bfc8ec8cb
Fix AI hero infinite move on the same tile
2016-01-19 13:14:05 +03:00
Zyx-2000
a50a702073
switched to -std=gnu++11
2016-01-18 17:49:07 +01:00
Zyx-2000
203b2dccc3
hopefully fixed things
2016-01-09 21:23:55 +01:00
Arseniy Shestakov
9fd1cff090
Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
...
Long time ago it's was used without prefix to make future switch from boost to std version easier.
I discusses this with Ivan and decide to drop these using from Global.h now.
This change wouldn't break anything because there was already code with prefix for each of three cases.
2015-12-29 05:43:33 +03:00
Arseniy Shestakov
29a7934a99
Refactoring: avoid using namespace when it's not absolutely needed
2015-12-29 02:14:08 +03:00
Arseniy Shestakov
6f5c52a229
Refactoring: use cleaner CCreatureSet::stacksCount everywhere
2015-12-24 21:30:57 +03:00
DjWarmonger
a1f5a0a85c
Removed unused code, which is not needed with new Pathfinder.
2015-12-24 11:28:14 +01:00
Ivan Savenko
a051a08a46
Merge remote-tracking branch 'origin/issue/2306' into develop
2015-12-18 22:21:11 +02:00
Vadim Markovtsev
0661aa0e6e
Remove undefined behavior in requestActionASAP
2015-12-13 11:04:42 +03:00
ArseniyShestakov
ab92123da3
CPathfinder: improve support for visits and battles in teleports
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Related movement code for client and AI is plumbed as well. Though at moment code still not finished because it's not teleport hero to the exit tile if he won battle.
2015-12-11 09:42:30 +03:00
ArseniyShestakov
975e049a3e
SectorMap: disable knownSubterraneanGates support to avoid loops
2015-12-10 17:35:46 +03:00
ArseniyShestakov
5aadc1ed6f
CasualtiesAfterBattle: dont remove catapult artifact. Fix 2346 issue
2015-12-10 13:31:03 +03:00
ArseniyShestakov
9e6f836b25
VCAI::pickBestArtifacts: don't try to move catapult between heroes
2015-12-09 18:49:22 +03:00
ArseniyShestakov
1c0d4e3f6f
Fix filenames in file headers
2015-12-08 09:53:14 +03:00
ArseniyShestakov
07807fb044
Client: slience visibility error on shipyard in non-coastal town
2015-12-08 07:33:13 +03:00
ArseniyShestakov
cf4cb5c948
VCAI: silence callback on visibility check
2015-12-08 04:18:31 +03:00
ArseniyShestakov
03e9dd3bab
Add hero gold cost to GameConstants
2015-12-07 00:13:58 +03:00
AlexVinS
0fab319c73
Merge remote-tracking branch 'remotes/origin/develop' into issue/2306
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s reverts commit fa8a282696
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Conflicts:
AI/VCAI/VCAI.cpp
Conflicts:
AI/VCAI/VCAI.cpp
client/windows/CAdvmapInterface.cpp
lib/CPathfinder.cpp
lib/CPathfinder.h
2015-12-05 12:56:12 +03:00
ArseniyShestakov
7708810148
VCAI: don't serialize destinationTeleportPos to avoid crash
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This won't affect AI functionality except if game saved while AI moving through teleporters.
Serialization for some reason don't work properly and cause save loading to fail.
2015-12-05 08:08:02 +03:00
ArseniyShestakov
0a5e9c0fbe
Merge pull request #144 from vcmi/fix/teleportMultiExitPoints
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Support for exit selection between multiple teleport exit points
2015-12-05 03:12:17 +03:00
ArseniyShestakov
791d1e7ab4
VCAI: finish fixing of teleport probing for whirlpools
2015-12-04 05:30:43 +03:00
Ivan Savenko
faa7cbff18
Fixed gcc/clang warnings
2015-12-04 01:17:43 +02:00
ArseniyShestakov
3800bd45b7
Movement: initialize destinationTeleportPos with invalid int3 position
2015-12-04 01:54:25 +03:00
Ivan Savenko
c2f4991e99
Replaced barrier with mutex due to data races:
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Destruction of barrier while one of the threads is still in barrier.wait() is illegal. This may happen if caller thread reaches wait() after helper thread and immediately return's from the function destroying barrier which is still in use by helper thread
2015-12-04 00:12:49 +02:00