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Commit Graph

654 Commits

Author SHA1 Message Date
Michał W. Urbańczyk
a53ec23556 Stupid AI is capable of winning / losing battle. 2011-01-08 18:33:40 +00:00
mateuszb
957f1764d7 * some progress in StupidAI
* refactoring of battle handling
WARNING: strange crash on entering battle
2011-01-07 10:48:31 +00:00
Michał W. Urbańczyk
401b364ad7 Partially functional artifact screen.
[TBD compound artifacts, backpack arranging, "live" modifying values, many details]
2011-01-06 20:00:19 +00:00
Ivan Savenko
b8f65697ca - fixes for several bugs: #639 #656 #135 #646 #638 #94 #629
- re-enabled console on Linux to allow disabling AI
2011-01-01 20:26:39 +00:00
Michał W. Urbańczyk
ebb9c84da9 Artifacts, updated map loading. 2010-12-30 14:41:46 +00:00
Michał W. Urbańczyk
c9189119b9 Little more work on artifacts. 2010-12-29 21:04:22 +00:00
Michał W. Urbańczyk
471c23ba71 Compile fixes, more work on new artifact system. 2010-12-26 14:34:11 +00:00
mateuszb
b3fd14b524 * splitted CGameState into general game state and battle game state
* added missing fields to serialize in CHero
2010-12-25 19:23:30 +00:00
mateuszb
4929cf9782 * enum for secondary skills
* THex for battle positions
* towards removal of battleGetStackByID

TODO:
investigate the necessity of putting implementation of BattleAction CGlobalAI::activeStack( const CStack * stack ) in CGeniusAI.cpp
2010-12-23 20:18:10 +00:00
mateuszb
af2c4633ad * partially done duel mode
* program options parsing via boost::program_options
* Stupid AI - a stupid battle-only AI
* precompiled headers for server and Stupid AI on MSVC
2010-12-22 20:14:40 +00:00
mateuszb
49083c4e5a * ConstTransitive CGI more or less done
* hch contents distributed to more appropriate folders
2010-12-20 21:22:53 +00:00
mateuszb
8b831c1f46 Const-transitiveness of CGI almost reached 2010-12-20 13:04:24 +00:00
mateuszb
b15deaa203 * more constTransitivePointers in GameInfo, separated client GUI classes from it, moved def handlers from CGDefInfo 2010-12-19 14:39:56 +00:00
mateuszb
5806976a9a * towards ConstTranssitivePointers in CGI 2010-12-18 22:11:28 +00:00
mateuszb
23c501b79e some changes 2010-12-17 18:47:07 +00:00
Michał W. Urbańczyk
f7f917845c Merged changes from trunk ( r1885 ) 2010-12-14 18:08:21 +00:00
mateuszb
3989afd153 * more const-correct interface 2010-12-13 20:16:18 +00:00
Michał W. Urbańczyk
02e4ef507e Stacks #5: giving creatures, practically finished (many fixes needed). 2010-12-12 23:44:16 +00:00
Michał W. Urbańczyk
fc6d6e02a3 More fixes for stacks, some basic macro-based logging for bonus graph operations. 2010-12-11 23:11:26 +00:00
Michał W. Urbańczyk
69b97e0a51 Little more changes. 2010-12-09 23:10:28 +00:00
Michał W. Urbańczyk
f020562570 Merged changes from trunk. 2010-12-05 23:26:56 +00:00
Michał W. Urbańczyk
848a00bc6f Stacks #4 -> giving creatures still needs to be fixed. 2010-12-05 23:10:02 +00:00
mateuszb
efedb1a55a * minor cleanup 2010-12-04 19:15:20 +00:00
Michał W. Urbańczyk
fdb541d81e Stacks #3 -> towards new system of stack operations. 2010-11-27 20:17:28 +00:00
Michał W. Urbańczyk
7c3f3d20c3 Stacks #2 -> towards new system of stack operations. 2010-11-27 01:46:19 +00:00
Michał W. Urbańczyk
32ce20af15 Moving stack system to pointers, part #1 2010-11-22 00:34:46 +00:00
Michał W. Urbańczyk
9250cc8adf Separated CStack and CStackInstance. 2010-11-20 17:36:02 +00:00
Michał W. Urbańczyk
27f83ea8c3 Further work on bonus system. 2010-11-20 00:03:31 +00:00
Michał W. Urbańczyk
cdf7b2b4d9 Bonuses now use pointers.
Things are very broken.
2010-11-18 22:06:56 +00:00
DjWarmonger
310a36c8d1 Fixed 313 & 314 :) 2010-11-15 12:51:53 +00:00
DjWarmonger
f758d13a22 One more file. 2010-11-15 07:16:29 +00:00
Michał W. Urbańczyk
bce805dacc Restored Warmonger's changes to artifacts system.
They will be subject of my further work, along with next part of bonus system.
2010-11-10 00:06:25 +00:00
OnionKnight
8ad159af53 Fixed bug #539. 2010-11-05 14:43:14 +00:00
DjWarmonger
1f2e9bf9c2 Added important fix reverted in r1817. 2010-10-31 07:11:28 +00:00
Frank Zago
dbe38a7062 A few bug fixes and arious warning fixes: unused code/variables, out of order initializations, ... 2010-10-30 21:53:41 +00:00
Michał W. Urbańczyk
c299a1cdea Fixed desync.
Version bumped to 0.82c
2010-10-27 11:36:14 +00:00
Michał W. Urbańczyk
daeb3af67a Early changes towards MP support.
It's possible to connect several clients (running on localhost) and enter MP pregame. The actual MP game still not playable. (though it can be started)
2010-10-24 11:35:14 +00:00
Michał W. Urbańczyk
aa131bbf15 Reverted r1811, r1812, r1813 2010-10-24 11:23:43 +00:00
DjWarmonger
b75cf89f86 Partial support for customizable artifacts and Spell Scroll. Still doesn't work, though. 2010-10-03 17:52:11 +00:00
DjWarmonger
0f314e106c Artifacts will now be handled by pointers.
Assembling & disassembling combos may be buggy, but it's already been before.
2010-10-03 07:07:53 +00:00
DjWarmonger
2c43707661 More fixes for weeks & growths. 2010-10-02 09:43:22 +00:00
DjWarmonger
02d7fa35b7 A number of fixes. Banks serialization, doubling spell effects, week of plague. 2010-10-02 07:10:38 +00:00
mateuszb
9356ba15ef * minor improvements for campaigns 2010-09-04 14:49:15 +00:00
Frank Zago
4b8be22fb6 Several compile/link fixes. 2010-09-04 14:47:39 +00:00
mateuszb
4ba3c68ced Chenges (networking for PG, minor fixes) 2010-09-03 18:42:54 +00:00
DjWarmonger
bfe266a377 Moved battle effects to bonus system. May be buggy.
Moved creature damage to bonus system, simplified its handling. Some changes and tweaks.

Support for Adela's bless.
2010-08-30 18:06:17 +00:00
DjWarmonger
01776b6a04 Support for MAXED_SPELL special (Melodia, Daremyth) 2010-08-29 19:03:10 +00:00
DjWarmonger
59447fb85e Hero speciality will now affect Resurrection and other remaining spells.
Minor refactoring of spell mechanics, more to come.
2010-08-29 18:29:00 +00:00
DjWarmonger
6005e7a6ee Implemented fixed set of creatures that can get week of double growth. Minor fix. 2010-08-29 07:49:04 +00:00
mateuszb
fc79b9b6cf * partial implementation of hero crossover
* minor fixes to resolution handling
* other minor fixes and changes
2010-08-28 14:52:20 +00:00
DjWarmonger
c7f8f0a967 Support for creature weeks and Deity of Fire is now complete. 2010-08-26 07:23:08 +00:00
Ivan Savenko
dc2f3cf181 - some fixes for town events
- #190 - InfoWindow components adjusted vertically
- #194 - correct sex for heroes in battles
2010-08-25 14:57:58 +00:00
DjWarmonger
ea966a3d21 Creature weeks now work fine. Castle interface still needs to be updated. 2010-08-25 08:40:50 +00:00
DjWarmonger
630dc7f7f2 Next part of creature weeks code. 2010-08-24 14:26:57 +00:00
DjWarmonger
70a158ba55 Fixes for random creature spawns. VCMI will display info about different weeks (though they are not supported yet). 2010-08-22 18:21:45 +00:00
DjWarmonger
6f94fcd083 Minor fix for creature Component.
Some missing code also.
2010-08-22 07:54:24 +00:00
mateuszb
d681afe1c1 Changes towards campaign support. 2010-08-20 13:34:39 +00:00
mateuszb
6ebfe25f86 * compile fixes & minor changes (I hope they are correct, SComponent::setSurface didn't return any value and failed to compile - I'm not sure if I return proper value). 2010-08-19 15:24:32 +00:00
Ivan Savenko
d732565002 - blocked retreating from castle. Escape Tunnel implemented.
- fixed crash when player have no hero (like castle defence)
- minor fixes
2010-08-19 11:03:33 +00:00
Ivan Savenko
8319e5e703 - town events implemented
- merged CustomImagecComponent into SComponent
- moved some subID-related code from CastleInterface
2010-08-18 14:24:30 +00:00
DjWarmonger
3f31f6d33d Pyramid fixes: #287, #403, #572, #575. It's config is now stored in bankconfig.txt 2010-08-18 13:42:46 +00:00
DjWarmonger
6c3ad7fcae Fixed #565. Creature components will not get description if they quantity is set to zero. 2010-08-17 15:50:17 +00:00
Ivan Savenko
fd45cd0a6d - fix for #283
- ally support: adventure map
2010-08-13 10:46:08 +00:00
Ivan Savenko
520d40cc59 - uploaded config/settings.txt from 0.82 (fix for #605)
- fixes for #604 and #364
- ally support is mostly done:
-- exchange between heroes
-- exchange between hero\town
-- finishing the game
2010-08-12 15:54:25 +00:00
Ivan Savenko
bdcdc89991 - University fix for #594
- Ally support:
- - fix for non-continuous players (notes to rev 1736)
- - objects visiting and shared puzzle map
2010-08-06 13:14:10 +00:00
mateuszb
a95bb9d916 * fixed 576
* new cheat code: vcmiforgeofnoldorking - hero gets all artifacts except spell book, spell scrolls and war machines
2010-08-05 09:47:12 +00:00
mateuszb
844d170b4f * Town portal implemented 2010-08-04 13:41:01 +00:00
Ivan Savenko
3c868146a6 - linux fix for BuildingHandler
- #584 should be fixed

- first part of ally support:
-- shared FoW
-- function Callback::getPlayerRelations for team checking
2010-08-03 12:34:06 +00:00
mateuszb
34c58bc966 * fixed some warnings 2010-08-02 11:06:49 +00:00
mateuszb
4fb50260c3 * fixed 592 2010-08-02 10:59:47 +00:00
Michał W. Urbańczyk
4140711b6d Version set to 0.82.
Updated changelog.
Fixed crashes on losing.
2010-08-01 14:46:19 +00:00
mateuszb
99fcb23182 * several implrovements in campaign handling
* new cheat codes:
- vcmisilmaril - player wins
- vcmimelkor - player loses
2010-07-30 11:29:42 +00:00
Ivan Savenko
c1f0b956f4 bugfixing:
#124 - level-up code will now use ping-pong mode
#145 - switched skills positions, 1st skill will be selected
#545 - replaced images in  reward dialog of seer hut
2010-07-28 22:39:56 +00:00
mateuszb
67f9d6d630 * fixed #551 2010-07-28 12:54:45 +00:00
Ivan Savenko
e025a43cb0 - some fixes for Castle Gate and Hill Fort
- removed unavailable in Hill Fort upgrades from cr_upgrade_list.txt
- fixed bug in upgrading creatures
- workaround to make VCMI work with Russian language files (possibly fixed 289)
2010-07-26 23:20:21 +00:00
Ivan Savenko
a00e5cc177 - implemented scholar skill
- fixed some remaining building issues (#361)
- Portal of Summoning will now be present in fort window
- some fixes for Thieves Guild window (partial #386)
2010-07-25 22:47:59 +00:00
Michał W. Urbańczyk
a981dfd1fd Refugee Camp supported. 2010-07-23 21:05:49 +00:00
Michał W. Urbańczyk
8487653a8e Sacrificing artifacts. [Code is one giant workaround but should work good enough.] Updated changelog. 2010-07-23 12:02:15 +00:00
Ivan Savenko
215dc95acb - implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on)
- fixed some g++ errors in macroses
- minor tweaks
2010-07-22 00:32:45 +00:00
Michał W. Urbańczyk
7ae02b7c5a Fixed #471.
Bonuses from artifacts are now inherited. Some work on artifacts set GUI. CArtifactsOfHero now operates on its own hero copy when picking artifact. Still more fixes are needed though.
2010-07-20 18:34:32 +00:00
Ivan Savenko
5dc444cd2b - University is finally implemented, both town and map objects 2010-07-20 14:08:13 +00:00
Michał W. Urbańczyk
cedf6d812c Half-done Altar of Sacrifice. (Sacrificing creatures should work) 2010-07-20 06:05:45 +00:00
DjWarmonger
49beed4e42 Support for secondary skill specialities. Lots of changes, may be buggy. 2010-07-17 17:02:11 +00:00
mateuszb
a7d3c5fbca * minor cleanups 2010-07-16 14:22:18 +00:00
mateuszb
1c15ee34e5 * fixed #533 2010-07-15 14:53:06 +00:00
Michał W. Urbańczyk
fffef1d740 Changes towards Hill fort support. 2010-07-15 03:04:57 +00:00
Michał W. Urbańczyk
70bfd7ceb7 Minor (unnecessary copying of vector) 2010-07-12 10:56:57 +00:00
Michał W. Urbańczyk
49b7fc590d Fix for Portal of Summoning. (ID is type of object, id is position of object instance in the map vector of object instances)
Most correct way of getting visitable position ;)
2010-07-12 10:42:51 +00:00
Ivan Savenko
bb7615309f - Implemented Portal of Summoning (Dungeon) 2010-07-10 16:50:23 +00:00
Michał W. Urbańczyk
1e30045541 Support for Tavern on adv map. 2010-07-08 23:03:27 +00:00
Michał W. Urbańczyk
94f7ee41e2 Fixed some issues with hiring heroes: #25, #232, #333 2010-07-08 05:52:11 +00:00
DjWarmonger
fb7771fcc2 Minor tweak. Stables will now upgrade Cavaliers to Champions. 2010-07-07 12:20:15 +00:00
DjWarmonger
74364865ff Minor fixes. Support for resource generation special. 2010-07-06 10:02:38 +00:00
Ivan Savenko
e4fcfd7044 - Skeleton transformer implemented 2010-07-03 12:00:53 +00:00
Ivan Savenko
60c90af39c #41 - Implemented Castle Gates
#375, #376 - fixed recruit window 
#362, #377 - fixed town window
2010-06-30 19:27:35 +00:00
DjWarmonger
1159750bb6 Support for #448. Few code tweaks. 2010-06-29 09:59:14 +00:00
DjWarmonger
12f6d5a380 Redesigned artifact randomization.
Fixed #119, #128, #433, #493
2010-06-28 05:07:21 +00:00
Michał W. Urbańczyk
21a05d73cb Black Market and Artifact Merchant (only buying artifacts) support. 2010-06-27 16:03:01 +00:00
Michał W. Urbańczyk
ec6342d9a7 Serializer will now smartly send over network CArtifact* and CHero*. Unified handling of items stored in vector.
Started making support for Black Market / Artifact merchant.
2010-06-26 16:02:10 +00:00
DjWarmonger
dcf10e978f Removed unnessessary code from previous commit. 2010-06-25 08:34:14 +00:00
DjWarmonger
08da1692cf Several fixes for Whirlpool and stack removal.
Sea Captain's Hat is also supported.
2010-06-25 08:19:39 +00:00
DjWarmonger
db2bde9ae2 Support for Aurora Borealis 2010-06-19 10:42:30 +00:00
DjWarmonger
a53be2d382 Minor tweaks for hiding tiles, now it belongs to CGObjectInstance class. 2010-06-19 09:13:10 +00:00
mateuszb
ea150305a2 * a few fixes for darkness; more are needed 2010-06-13 13:59:59 +00:00
DjWarmonger
6869551510 Experimental support for Veil of Darkness - messing around with new bonus style. Fixed Cover of Darkness for many players.
Minor fixes, as always.
2010-06-07 05:28:12 +00:00
Michał W. Urbańczyk
39eb87924e Fixed #473, #475, #477 2010-05-31 21:14:15 +00:00
Michał W. Urbańczyk
585bc8ae6b Fixed #458 and #460 2010-05-27 21:29:56 +00:00
Michał W. Urbańczyk
3111a904ae Several minor fixes. 2010-05-26 21:59:58 +00:00
Michał W. Urbańczyk
8bda10b695 * Freelancer's Guild support (both town structure and adventure map object)
* fixed crashes on r-click on hero in tavern and adv map
* fixed descync issue
* allow free movement FROM guarded tile
2010-05-26 09:47:53 +00:00
mateuszb
6541e89f90 * support for orb of vulnerability
* updated changelog
2010-05-21 16:43:07 +00:00
mateuszb
76f61fa09e * implemented hourglass of evil hour 2010-05-20 11:06:40 +00:00
mateuszb
f36918eb7e * [previous commit adds support for golden bow too]
* support for ammo cart
* partially written support for orb of vulnerability
2010-05-20 10:54:24 +00:00
mateuszb
0ac8430b11 * support for armor of the damned 2010-05-19 18:06:16 +00:00
Michał W. Urbańczyk
1002bd2b4f Trading Post handling. 2010-05-18 07:01:54 +00:00
mateuszb
71b73bad53 * mostly working hero flying and water walking; support for artifacts:
- Angel's Wings
- Boots of levitation
and spells
- fly
- water walk
2010-05-16 13:42:19 +00:00
mateuszb
edd31ef41b * half-working boots of levitation and angel's wings 2010-05-15 15:00:19 +00:00
Michał W. Urbańczyk
70fa697f8b Support for War Machine Factory. 2010-05-15 08:33:32 +00:00
Michał W. Urbańczyk
bb80d4bc02 * support for build grail victory condition
* improved formula for necromancy to match better OH3
* Support for new town structures:
- Lighthouse
- Colossus
- Guardian Spirit
- Necromancy Amplifier
- Soul Prison
2010-05-14 02:18:37 +00:00
mateuszb
29a720f938 * fixed SPELL_AFTER_ATTACK
* fixed #452
2010-05-11 17:09:08 +00:00
OnionKnight
87e66fff31 * Changed artifact handling so bonuses from constituent artifacts in combinational ones are added implicitly.
* Discovered bug when attacking guarded visitables. Needs to wait before battle is over.
2010-05-09 19:10:59 +00:00
mateuszb
adbc142ff0 * a bit of campaign support 2010-05-08 18:56:38 +00:00
Michał W. Urbańczyk
921bddc35e Some changes to the market window, sending resources to other players. 2010-05-07 22:10:32 +00:00
mateuszb
3c72644880 * teleportation implemented 2010-05-07 14:05:48 +00:00
mateuszb
dbbbaa1e18 * life drain implemented
* fixed #134
* fixed damage calculation formula
2010-05-07 12:29:41 +00:00
OnionKnight
cc616616c1 * Creatures now guard surrounding tiles. 2010-05-06 12:13:31 +00:00
Michał W. Urbańczyk
a14606f32d New bonus system. Unified HeroBonus and StackFeature. Still early version, will need improvements and development.
If you encounter any new crashes / bugs / unacceptable slowdowns, please PM me.
2010-05-02 18:20:26 +00:00
mateuszb
5d3d9689e8 * luck support
* support for distance/wall penalties & no * penalty abilities
* reworked damage calculation to fit OH3 formula better
2010-04-06 13:19:54 +00:00
Michał W. Urbańczyk
9a632246de Changes towards better bonus system. 2010-04-03 03:33:46 +00:00
Michał W. Urbańczyk
993036e4a1 New non battle stack class. (Base for future improved bonus system, stack exp / arts)
Fixed #443
2010-04-02 02:07:40 +00:00
mateuszb
8b561ca00c * fix for 444 2010-03-26 19:14:39 +00:00
Michał W. Urbańczyk
80f49badc9 Implemented Scuttle Boat and Dimension Door spells.
Fixed #417 and #418.
Moved / refactored some code. Minor fixes.
2010-03-20 22:17:19 +00:00
Michał W. Urbańczyk
ad841f7fea Implemented Summon Boat spell. 2010-03-10 23:16:30 +00:00
mateuszb
ac7bc76b7b * implemented first aid kit including first aid secondary ability 2010-03-07 17:40:33 +00:00
OnionKnight
a96b21d06d Fixed bug #416 2010-03-03 02:19:14 +00:00
OnionKnight
38004fc45c Some code cleanup. 2010-03-02 23:40:13 +00:00
Michał W. Urbańczyk
eec43d3c58 Version set to 0.80. (real, fixed release)
Hopefully fixed #412, #413, #414
2010-03-02 20:12:32 +00:00
Michał W. Urbańczyk
9e6d3a4453 Version set to 0.8. (not release yet, waiting for a few more fixes)
* fixed possible crash on visiting Obelisk
* fixed #394, #391, #395, #373
2010-03-01 18:22:22 +00:00
Ivan Savenko
32b6b9cb17 - Full support for scholar skill
- Some code for #366
- Fixed R-click issue from rev 1516
2010-02-28 10:01:36 +00:00
OnionKnight
dc2a0730e6 * Fixed duplication issue when transferring artifact to backpack. Really should be no bugs left now for the artifact screens.
* Tweaked artifact assembly to behave a bit more like H3; right-clicked artifact becomes the assembled one if it's in the right spot.
* Fixed so the backpack won't scroll when selecting the last artifact in the backpack.
2010-02-28 02:44:37 +00:00
OnionKnight
ad3371b4c0 It's now possible to assemble and disassemble artifacts.
There is some strange behavior when right-clicking on the artifact screen outside the slots though, all slots then get  right-click handling and display the assembly dialog for whatever it finds.
2010-02-27 01:05:39 +00:00
mateuszb
4171a1959f * new spell: fire shield 2010-02-26 15:52:48 +00:00
OnionKnight
0086bbbe8c Any bugs when transferring artifacts should be fixed now. 2010-02-25 00:17:52 +00:00
mateuszb
3a76d72b69 * support for increasing / decreasing luck / morale for allies / enemies
* support for spell 77 (thunder-sth)
2010-02-24 18:11:08 +00:00
Michał W. Urbańczyk
0a950c508b Grail digging and construction.
Minor fixes.
2010-02-24 13:03:36 +00:00
mateuszb
5b0d646ddb * support for SPELL_AFTER_ATTACK, including most of spell 77 support 2010-02-23 15:39:31 +00:00
mateuszb
b2aa0e5930 * partial support for grail digging 2010-02-21 15:03:30 +00:00
Michał W. Urbańczyk
e6f31b7500 Compilation fixes for VC10.
Changes towards hot-seat support.
2010-02-20 13:24:38 +00:00
OnionKnight
ab75f4b1f8 Some work on artifact assembly. 2010-02-16 14:39:56 +00:00
Michał W. Urbańczyk
96819379c5 Fixed #109, #352, #359.
Possibly also #344, #353.
Allowed switching heroes with l-click when another hero is selected. (works for not accessible heroes)
2010-02-13 04:47:31 +00:00
mateuszb
8637b021cc * (hopefully) full reading of h3c
* minor changes
2010-02-12 15:04:01 +00:00
Michał W. Urbańczyk
e79507ab0d Resolved #349, #336 / #350 2010-02-12 07:49:17 +00:00
Michał W. Urbańczyk
0fdbe787dc * New file: lib/HeroBonus.cpp - updated project files for MSVC
* Updated changelog
* Support for Lighthosues and Obelisks
* Bonus system extended on players 
* Army speed won't affect movement points when sailing
* Picking grail position (digging not implemented though, puzzle map only partially)
* Minor improvements
2010-02-10 02:56:00 +00:00
OnionKnight
790a77c280 Locks for combination artifacts largely implemented, only one or two bugs when moving them around in a certain way. Artifact assembly still remaining.
To make sure these artifacts get (un)equipped properly the functions CArtHandler::equipArtifact and CArtHandler::unequipArtifact should be used instead of modifying artifWorn manually.
2010-02-08 21:17:22 +00:00
DjWarmonger
53365af90e Last part of Seer Hut & Quest Guard code:
1.Required artifacts & army are now taken on completion.
2.Hoover tooltip.
3.Fixed bugs.
2010-02-07 16:05:27 +00:00
mateuszb
69bed4a8d6 * small changes 2010-02-07 15:06:14 +00:00
mateuszb
b670979cab * compilation fix 2010-02-06 13:55:39 +00:00
mateuszb
5fbde49bfb * another part of thieves' guild
* den of thieves
2010-02-06 13:49:14 +00:00
Ivan Savenko
fa735b6a67 - partial implementation of scholar skill (spell exchange works, but no message)
- some fixes
2010-02-06 13:27:58 +00:00
OnionKnight
137ab65a13 Fixed artifact screens so only local changes are made. Some ugly const casting, for now. 2010-02-05 22:28:31 +00:00
Ivan Savenko
3aefb896fe - Created config file for true type fonts (disabled by default)
- Implemented buildings with bonuses for defending hero (glyphs of fear, fountain of fortune, some grails)
- Minor fixes
2010-02-04 15:50:59 +00:00
DjWarmonger
ce00ceaf08 Next part of Seer Hut code, including large number of Components, packs and help functions.
Mapa now contains separate vector of monsters to avoid linear search trough all objects.
2010-02-02 17:05:03 +00:00
Michał W. Urbańczyk
49e56e3749 7 days without castle loss condition. Minor fixes. 2010-02-01 23:30:03 +00:00
Michał W. Urbańczyk
172b3b0158 Further loss improvements. 2010-02-01 19:19:42 +00:00
Michał W. Urbańczyk
94fa59cf45 * Compilation fix (missing includes, do not remove)
* New settings.txt file (needed for kingdom overview to work)
* Last remainings of h3m format: hero placeholders parsing
* Minor improvements
2010-02-01 17:07:46 +00:00
Michał W. Urbańczyk
8552fd2fb0 Fixed some crashes with std loss condition. 2010-01-30 15:00:05 +00:00
Michał W. Urbańczyk
6803d08c6c Further victory conditions supported:
Transport artifact
Find artifact
Gather army
Gather resource
Build city
2010-01-30 12:46:15 +00:00
Michał W. Urbańczyk
5279e2e9fc First part of support for victory & loss conditions.
Implemented and tested are
victory:
Defeat hero
Capture town
Defeat monster
Flag dwellings
Flag mines

Lose:
Loss hero
Time expire

**

Some others may work but not has been tested yet.
I've added a new page in VCMI Status spreadsheet with status of various victory/loss conditions.
2010-01-29 20:52:45 +00:00
mateuszb
8447e58c39 * fixed #72, #242, #252 (all crashes seem to be caused by harpy dying in retaliation and causing end of battle) 2010-01-29 18:17:07 +00:00
mateuszb
2fdc53594b * fix for #123 (I hope) 2010-01-29 16:35:05 +00:00
mateuszb
23a32ebf7a * fixed bug #20
* minor changes
2010-01-29 16:19:12 +00:00
mateuszb
b0a587ff08 * fixed #282, #295 and partially #299 2010-01-28 17:23:01 +00:00
Ivan Savenko
c6408f5b4b - Full support for Mystic Pond (Rampart)
- Fixed converHordes issue
- Partial implementation of kingdom overview window
2010-01-28 16:15:46 +00:00
Ivan Savenko
0f22ba0c0f - First part of kingdom overview window (not a 100% stable)
- Implemented town buildings: dwarven treasury, ballista yard, partially - mystic pond
2010-01-25 21:25:14 +00:00
DjWarmonger
a058832862 Fixed # 109 from r1416 2010-01-11 09:18:52 +00:00
Ivan Savenko
58d1ec7ac5 2010-01-01 18:54:31 +00:00
OnionKnight
ef5b1ca1de * Fixed bug #112
* Improved the security checks for ExchangeArtifact and SetArtifact, but have also come to realize that SetArtifact  is inherently broken and can be used for cheating. :(
* Preliminary work for combination artifacts, it's now possible to identify artifacts that are combined and what they're made up of.
* Happy New Year!
2009-12-30 15:33:28 +00:00
DjWarmonger
6bff8aec34 Actually this one contains fixed Pyramid 2009-12-29 17:15:03 +00:00
Ivan Savenko
def041a8c9 #39 and #106 - fixed cosmetic buildings behaviour
#102 - fixed config + requirements system
#161 - extended clickable rectangle
and some minor fixes
2009-12-29 13:40:16 +00:00
DjWarmonger
e05c73d6ea Fixed #274 2009-12-24 06:48:45 +00:00
Michał W. Urbańczyk
1c32679f93 Implemented flagged garrisons passableness ( #150 ). Full support for BorderGates. 2009-12-20 17:14:14 +00:00
Michał W. Urbańczyk
d037bec1be Fixed #229, #290.
Fixed problems with accessing shared memory sometimes occurring after application has previously crashed.
2009-12-19 12:31:57 +00:00
OnionKnight
0a96decf87 * Fixed the artifact screen completely, hopefully. Structural overhaul of the CArtPlace and CArtifactsOfHero classes, and I had to add a new server message SetArtifact to deal with things properly. The only thing that differs from H3 now is that you can't have gaps of empty slots in the backpack.
* Preliminary work on bug #112, a bigArtifacts set is added to CArtHandler.
2009-12-01 23:19:43 +00:00
Michał W. Urbańczyk
a3bfde9a41 Hopefully fixed #261, #263, #246. 2009-12-01 21:05:57 +00:00
Michał W. Urbańczyk
7f97a56a28 Fixed crash on casting spell. Fixed giving resources from towns. Version set to 0.74c. Incremented save format version.
Disabled adventure AI. Will be released as dev build.
2009-11-28 01:42:08 +00:00
Michał W. Urbańczyk
8f217c5cdf Fixed #50, #191, minor 2009-11-20 22:35:18 +00:00
DjWarmonger
adf3c9fd4b Resolved bugs #76 and #168 which always gave same heroes in tavern. 2009-11-15 14:06:25 +00:00
Michał W. Urbańczyk
a6f61e33bd * restored 0.74 savegames compatibility (for easier reproducing reported issues)
* Fixed #184 and #189
* minor fixes
2009-11-13 19:04:36 +00:00
DjWarmonger
a2e9e351e1 Fixed wrong call in issue #208. 2009-11-11 18:20:18 +00:00
DjWarmonger
7a622c6858 Minor fix for last revision. 2009-11-11 17:55:07 +00:00
DjWarmonger
e1c793068d 1.Support for Skyship - revealing entire map
2.Reorganization of visible tiles processing
3.Turned off revealing the map at build structure as it caused odd conflict
2009-11-11 17:45:03 +00:00
OnionKnight
2b1f395c70 * Minor bug fix for previous fix when transferring artifacts from one hero backpack to another. 2009-11-11 09:52:38 +00:00
OnionKnight
64a72c39cb * Fixed bug 101, placing artifacts in specific slots in the backpack. Cleaned up swapArtifacts() to use more descriptive names as well. 2009-11-10 03:10:14 +00:00
mateuszb
db4ee5844f * implemented 206 and 207 from mantis 2009-11-08 14:44:58 +00:00
DjWarmonger
882ae5a53a Fixed bug #208 - lookout tower (and possibly other structures) update map view when built. 2009-11-08 07:20:42 +00:00
DjWarmonger
bf7dfca6f5 Fixed bug #203 - no neutral town growth 2009-11-07 20:23:39 +00:00
DjWarmonger
ddd755c0c1 1.Removed unused code from hero handler
2.Minor changes in GUI
3.Attempt to manage different alignments of ships
2009-10-28 10:45:45 +00:00
mateuszb
f109c51f7f * bug 146 fixed 2009-10-17 13:59:25 +00:00
mateuszb
dd7991c541 * fix for bug 170 2009-10-17 13:50:09 +00:00
Frank Zago
b02d4c1c2f (linux) Manage one directory per user for save games and config. 2009-10-10 05:47:59 +00:00
Frank Zago
668b203486 Work with full file paths instead of partial ones. 2009-10-10 01:42:33 +00:00
DjWarmonger
60085e2249 Fixed bug 116 - constructing bonusing buildings will now affect town heroes. 2009-10-06 06:15:56 +00:00
Michał W. Urbańczyk
fe7ef6bbe1 Smart map object serialization over net.
Fixed doubling click sound on map selection.
2009-10-06 00:32:33 +00:00
DjWarmonger
9792c64cbf Fixed bug #71. Little redesign of town buildings handling. 2009-10-04 14:20:19 +00:00
Frank Zago
1609b8fdb9 Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
Fixed a file handle leak.
Bumped revision to 0.74b (linux).
Reworked the build system to remove uneeded dependencies (linux).
Removed use of PATHSEPARATOR since Windows can use / too.
2009-10-04 02:02:45 +00:00
mateuszb
540e15d4ea * when active stack is killed by spell, game behaves properly 2009-09-28 15:05:35 +00:00
mateuszb
7382314dfd * battle should now end automatically when last stack of one of sides is killed by a spell
* minor changes
2009-09-28 14:21:48 +00:00
DjWarmonger
55925e0eea 1.Fixes for RazeStructures net packs.
2.Support for Pyramid. Unfortunately untested entirely as combats won't work on my system.
2009-09-24 17:54:02 +00:00
mateuszb
9a1669b926 * animation of catapult
* stacks won't be reversed when attacked by turrets
2009-09-24 13:44:55 +00:00
Michał W. Urbańczyk
307c20e7dc * fixed crash on clicking on the map frame
* battle settings will be stored
* fixed calculating battle casualties
* fixed crash when clicking on enemy stack without moving mouse when we receive action
* fixed issue when splitting stack to the hero with only one creatures
2009-09-24 13:23:52 +00:00
mateuszb
e9c991a180 * compilation fixes (I didn't test everything, I hope it works) 2009-09-23 12:05:33 +00:00
DjWarmonger
91b4212c5f Support for Magic Spring
Optimized Pandora Box
2009-09-22 16:12:33 +00:00
DjWarmonger
7c2b54844f Update for previous rev. Support for synchronous building demolition. 2009-09-22 14:27:46 +00:00
Michał W. Urbańczyk
ee3c318ed9 Version for development release 0.73c
* version set to 0.73c, bumped save format version, updated changelog
* new stack queue for higher resolutions (needs new graphics!)
* improved stack ordering during battle
* many minor fixes
* temporarily disabled AI
2009-09-20 12:47:40 +00:00
mateuszb
1f958bc240 * fixed problem with stack positioning on battlefield when creature bank is attacked 2009-09-19 09:13:28 +00:00
DjWarmonger
7660e29751 Creature banks are now functional, however there are some glitches listed on our board. 2009-09-17 06:19:27 +00:00
DjWarmonger
df6a7d680e Creature banks display resonable info about gathered loot. 2009-09-16 16:16:57 +00:00
mateuszb
4f88871f94 * minor fix 2009-09-16 11:07:30 +00:00
mateuszb
80b5126cf5 * support for RETURN_AFTER_STRIKE feature 2009-09-16 10:59:56 +00:00
mateuszb
e77e49783a * improved handling of animations in battles 2009-09-15 12:20:11 +00:00
Michał W. Urbańczyk
efb1049860 * fixed crashes with paths when fastly switching heroes
* fixed and improved slider behavior
* fixed possible thread access conflicts
* support for attacking town with visiting hero
* fixed dwellings saving
* minor improvements
2009-09-12 22:17:23 +00:00
mateuszb
c8ac6cf914 * certain improvements for animations in battles
* obstacles won't be placed on battlefield when creature bank is attacked
2009-09-11 12:46:26 +00:00
Michał W. Urbańczyk
df87b34662 * fixes for moving War Machines
* automatic merging same creatures stacks if needed when moving hero to town garrison
* minor improvements
2009-09-11 05:45:40 +00:00
OnionKnight
3d2ab9c753 * Garrison dialogs for garrisons. Required a bit restructuring of the code to take removable units into account. All showGarrisonDialog methods and the GarrisonDialog struct now takes it as a parameter. Visiting ally towns would benefit from this other than garrisons.
* Garrison right-click information shown, but not taking detailed info into account.
* Town info dialogs centered around cursor.
2009-09-09 17:49:03 +00:00
mateuszb
ea5a836a7e * better positioning of moat/mlip
* minor change
2009-09-07 12:30:10 +00:00
Michał W. Urbańczyk
956a87f264 * redone stack queue algorithm
* recalculating paths only after finished movement / switching selection
* moving hero uses "new" pathfinder
* moving hero by arrow keys / numpad
* VCMI window should start centered
* fixed pairing Subterranean Gates
* fixed issues with creatures sounds after loading
* several minor changes and improvements
2009-09-07 02:29:44 +00:00
mateuszb
c5832fb9e8 * further fixes for sieges
* support for ballistics
2009-09-06 09:13:16 +00:00
mateuszb
05b0d82769 * next part of sieges 2009-09-05 14:10:26 +00:00
mateuszb
a4df8e8831 * partial support for arrow turrets 2009-09-04 14:11:42 +00:00
mateuszb
5bfbcfb000 * next part of sieges
* partial implementation of berserk spell (unit does not always attack the nearest creature, wrong handling of situation when nearest stack is too far)
* ballista can shoot (it was considered to be always blocked instead of always free)
2009-09-02 14:10:19 +00:00
DjWarmonger
749d54f686 I don't have time this week to finish and test Creature Banks, so I submit what have been made so far. 2009-09-01 14:36:48 +00:00
mateuszb
1fd156e79d * minor fix for commit r1178 2009-09-01 14:02:47 +00:00
mateuszb
d25a5a795e * next part of sieges 2009-09-01 13:54:13 +00:00
OnionKnight
e60c6785a4 * Necromancy implemented. Not sure if they client/server communication is right, but it works.
* Cloak of the Undead King implemented as well.
2009-08-31 22:04:00 +00:00
OnionKnight
c1b112d266 * LEVEL_SPELL_IMMUNITY (e.g. Dragon spell immunity) implemented.
* Modified the positioning of battle effects, they should look about right now.
2009-08-29 22:00:46 +00:00
Michał W. Urbańczyk
1f0a1bd771 More fixes. 2009-08-28 19:34:08 +00:00
Michał W. Urbańczyk
780de79eba Further fixes. 2009-08-28 10:05:45 +00:00
Michał W. Urbańczyk
a40d3fcf63 Fixed setting sides info on battle start (fixes crashes after attacking flagged non-hero objects) 2009-08-28 09:35:35 +00:00
mateuszb
adcfb3c020 * second part of sieges
* minor changes
2009-08-26 14:09:55 +00:00
DjWarmonger
af0cfe13a4 Fixed desync problem with Creature Banks and some other glitches.
The game is still unstable though. Please let me know if your game tends to crash when starting new map.
2009-08-26 05:08:59 +00:00
OnionKnight
a13d7fd595 * Added Blind to CCreatureHandler::getMindSpells()
* Fixed Angelic Alliance to the right factions.
* Added functions to determine good/evil status of a unit/faction. Was going to use it for both Evil Fog/Holy Ground and Angelic Alliance, but turned out the latter was a bit special. Could still be useful in the future with additional towns. CCreatureHandler seemed to be the best place for it.
2009-08-24 17:40:20 +00:00
mateuszb
fe2085fe42 * support for new creature abilities: hate, spell cost decreasing, spell vulnerability
* fixed crash when vcmiistari is applied on hero without spell book
2009-08-23 13:41:57 +00:00
mateuszb
56fe3b0547 * jousting support 2009-08-22 15:29:30 +00:00
Michał W. Urbańczyk
66dd31fd8a * attacking and capturing towns
* r-click popups on selected town/hero.bonus and teams in pregame
* disabled music due to bugs in SDL_mixer and smpeg (probably it was the source of reported random crashes / hangups)
* minor fixes
2009-08-22 13:59:15 +00:00
mateuszb
c4b0bd9d7e * new spell: remove obstacle
* minor changes
2009-08-19 10:59:42 +00:00
mateuszb
93f5c83d7c * support for new spell: hypnotize 2009-08-18 11:49:34 +00:00
mateuszb
072c1f8d12 * support for multiple retaliations per turn, unlimited retaliations, counterstrike spell
* stack is not resurrected when it is under a living stack
2009-08-17 11:22:29 +00:00
mateuszb
e892913635 * support for battles in creature banks (hopefully) 2009-08-17 10:47:08 +00:00
DjWarmonger
fbc117b034 1.Pandora and Event now give experience correctly
2.Better, but not complete handling for big exp values
2009-08-17 10:02:29 +00:00
Michał W. Urbańczyk
b4070c6b3e Third part of GUI reorganization:
* Rewritten pregame
* FNT fonts support
* Several additions to GUI system. 

Changes are significant, some things may be broken.
2009-08-17 08:50:31 +00:00
DjWarmonger
dd91e7e406 1. Support for Pandora Box
2. Improved functions handling experience. Now it works with values over 65K, but still didn't with event giving 99M exp
I have no idea what it has to do with AI though
2009-08-16 15:39:18 +00:00