DjWarmonger
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383280f72a
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Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
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2014-06-27 18:26:43 +02:00 |
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DjWarmonger
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ccb475b699
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Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
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2014-06-27 06:24:05 +02:00 |
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DjWarmonger
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57fa905a2b
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Something that compiles.
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2014-06-26 22:05:27 +02:00 |
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DjWarmonger
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e51e2190fd
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Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
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2014-06-26 20:12:37 +02:00 |
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DjWarmonger
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79036484dd
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Trying to sort out project changes and compile issues.
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2014-06-23 19:58:19 +02:00 |
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DjWarmonger
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901188e2e1
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Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
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2014-06-22 14:53:51 +02:00 |
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DjWarmonger
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3ac306f501
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Merge pull request #19 from vcmi/feature/mapObjects
Feature/map objects
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2014-06-22 14:49:42 +02:00 |
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DjWarmonger
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637f4894bc
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Merge branch 'RMG' of https://github.com/vcmi/vcmi into RMG
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2014-06-18 10:31:41 +02:00 |
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DjWarmonger
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d3134a1290
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Add free tiles around unguarded objects.
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2014-06-18 10:31:08 +02:00 |
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DjWarmonger
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f84e25fa78
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Somewhat better algorithm for paths, helps balance object distribution.
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2014-06-18 09:57:36 +02:00 |
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DjWarmonger
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60df94a3f5
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Placing towns according to template.
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2014-06-15 21:23:53 +02:00 |
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DjWarmonger
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91336b346a
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Placing towns according to template.
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2014-06-15 21:23:32 +02:00 |
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DjWarmonger
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8e66b7168a
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Corrected paths & guard for large objects.
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2014-06-15 19:56:58 +02:00 |
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DjWarmonger
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e56f41b8be
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Fixed monster strength selection.
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2014-06-15 12:00:34 +02:00 |
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DjWarmonger
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01355a77d8
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Added "monster strength" info to templates.
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2014-06-15 11:08:06 +02:00 |
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DjWarmonger
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5c431da0f9
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Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
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2014-06-15 10:01:18 +02:00 |
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DjWarmonger
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890f29fa7e
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Improved guard placement for large objects.
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2014-06-15 09:39:30 +02:00 |
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DjWarmonger
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aa54803c50
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Refactoring, clearing logs.
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2014-06-15 08:48:46 +02:00 |
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DjWarmonger
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79da7b92ce
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Templates now contain info about mines.
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2014-06-14 20:05:19 +02:00 |
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DjWarmonger
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93b44de63c
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Handling "terrain type" and "match terrain to town" options.
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2014-06-14 17:14:59 +02:00 |
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DjWarmonger
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6cbcfbf0a9
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Sealed-off treasure piles will be discarded and filled with obstacles.
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2014-06-13 12:04:17 +02:00 |
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DjWarmonger
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edd46d87c1
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Treasure pile entrance/guard will always be aimed at the center of the zone.
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2014-06-13 08:00:26 +02:00 |
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DjWarmonger
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2c1001f8e0
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Making sure that treasure piles and other objects will always be accessible from the center of zone.
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2014-06-12 21:51:16 +02:00 |
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DjWarmonger
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236b3ec807
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Zones will get random network of passable paths inside them. Treasures will try to fill all remaining fields.
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2014-06-12 21:10:43 +02:00 |
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DjWarmonger
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e468e8453b
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Merge pull request #17 from Haryaalcar/develop
sorting by filename implemented for save and load screens
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2014-06-11 13:10:28 +02:00 |
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DjWarmonger
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110aebc5b1
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Merge pull request #16 from Haryaalcar/develop
crash in VCAI::completeGoal() fixed
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2014-06-09 15:43:49 +02:00 |
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DjWarmonger
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1a34297c33
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Rearranged treasure pile info.
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2014-06-08 14:35:41 +02:00 |
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DjWarmonger
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c82bfd0f3e
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- Fixed guard generation
- Added Jebus template for comparison
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2014-06-08 08:42:29 +02:00 |
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DjWarmonger
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fed2821a94
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Fixed behaviour with extreme treasure values.
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2014-06-07 22:27:36 +02:00 |
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DjWarmonger
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81a64a8e67
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Templates can now use multiple configurations of treasure piles.
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2014-06-07 15:51:03 +02:00 |
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DjWarmonger
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b3a39f4920
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Misc improvements & tests.
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2014-06-07 14:02:57 +02:00 |
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DjWarmonger
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dd5c94fa1e
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Fixed overlaping of treasure piles.
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2014-06-07 10:47:38 +02:00 |
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DjWarmonger
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b68f16e89e
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Make sure that non-removable objects have their visitable tile accessible.
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2014-06-07 10:13:59 +02:00 |
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DjWarmonger
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743d8dcf9f
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Treasure piles won't be placed at free tiles.
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2014-06-07 09:09:50 +02:00 |
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DjWarmonger
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e4ea6727b7
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Treasure piles should always be accessible.
Boosted treasure value for better overview.
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2014-06-05 21:37:39 +02:00 |
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DjWarmonger
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1746ab8c12
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Added spell scrolls to the mix.
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2014-06-05 20:19:42 +02:00 |
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DjWarmonger
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e54c816c92
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Treasure piles can now cover several tiles.
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2014-06-05 17:19:11 +02:00 |
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DjWarmonger
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c470b9606b
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Obstacles won't be generated around unguarded objects.
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2014-06-04 20:59:01 +02:00 |
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DjWarmonger
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464ffc4afa
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Implemented (hopefully) original treasure randomization algorithm.
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2014-06-04 19:08:04 +02:00 |
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DjWarmonger
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fe05de9aff
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Fixed copying zone settings.
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2014-06-04 15:41:32 +02:00 |
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DjWarmonger
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fdb81f4d5c
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Reading treasure values from config.
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2014-06-04 15:16:23 +02:00 |
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DjWarmonger
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62e9f13b08
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- Implemented guard generation formula following this post http://forum.vcmi.eu/viewtopic.php?p=12426&sid=09f5fac8992dc880eb6a720615787ca0#12426
- Some primitive way to randomize treasures
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2014-06-04 10:16:08 +02:00 |
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DjWarmonger
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6221f4ac2c
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- Corrected guard types
- Corrected town positions
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2014-06-03 08:57:20 +02:00 |
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DjWarmonger
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9972d233a6
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Merge branch 'RMG' of https://github.com/vcmi/vcmi into RMG
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2014-06-02 15:39:20 +02:00 |
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DjWarmonger
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2aa53e9568
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Corrected guard calculation to match OH3.
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2014-06-02 15:38:42 +02:00 |
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DjWarmonger
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252e78acc2
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Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
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2014-06-01 21:55:07 +02:00 |
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DjWarmonger
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7a1e12e1df
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Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
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2014-06-01 21:54:35 +02:00 |
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DjWarmonger
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7db06e6bd0
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Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
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2014-06-01 21:53:00 +02:00 |
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DjWarmonger
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37463a3e45
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Zone position will be moved to its center of mass.
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2014-06-01 21:01:18 +02:00 |
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DjWarmonger
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7f31b7dddb
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- Zone guards will now match template settings.
- Added guards for monoliths.
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2014-06-01 16:31:49 +02:00 |
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DjWarmonger
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51fc3fbf83
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- Zone guards will now match template settings.
- Added guards for monoliths.
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2014-06-01 16:31:15 +02:00 |
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DjWarmonger
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3c5a65af3d
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- Random monsters will have proper strength.
- Fixed blocking of tiles under objects
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2014-06-01 14:10:44 +02:00 |
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DjWarmonger
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11454ef4b3
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Merge branch 'RMG' of https://github.com/vcmi/vcmi into RMG
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2014-06-01 12:03:39 +02:00 |
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DjWarmonger
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aee748d8d6
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- Added monoliths between remote zones
- Fixed land connections between zones, now they're generated correctly.
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2014-06-01 12:02:43 +02:00 |
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DjWarmonger
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e97933035c
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Randomized connections placement (?)
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2014-06-01 10:15:03 +02:00 |
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DjWarmonger
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3c6a1fb715
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Large objects will not spawn at blocked tiles.
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2014-05-31 12:26:59 +02:00 |
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DjWarmonger
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425d29ac90
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Large objects will not spawn at blocked tiles.
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2014-05-31 12:26:37 +02:00 |
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DjWarmonger
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8e8b27087a
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Ground connections between adjacent zones.
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2014-05-31 10:56:14 +02:00 |
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DjWarmonger
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8ab2a8df86
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Zone borders.
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2014-05-30 21:23:41 +02:00 |
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DjWarmonger
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8c24ea0bfb
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Introduced 3-value logic for free, blocked and possibly occupied tiles. Refactoring.
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2014-05-30 16:50:06 +02:00 |
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DjWarmonger
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8ea175ce95
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Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
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2014-05-30 07:33:32 +02:00 |
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DjWarmonger
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690f4a650a
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Even better zone shapes.
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2014-05-28 21:11:10 +02:00 |
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DjWarmonger
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c627aa608a
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Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
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2014-05-28 19:34:12 +02:00 |
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DjWarmonger
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2304c33a38
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Merge pull request #15 from karol57/develop
Updated int3 class and fixed small error.
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2014-05-28 11:25:25 +02:00 |
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DjWarmonger
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8f033a7834
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Golden ratio for smoother zone shapes.
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2014-05-25 13:30:47 +02:00 |
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DjWarmonger
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69457dbd75
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- Implemented some really nice gravity-based algorithm
- Fixed zones placed outside the map (causing various bugs)
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2014-05-25 06:20:02 +02:00 |
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DjWarmonger
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b9de3875d9
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- Attempt to move zones away from map boundaries
- Tweaking algorithm parameters
- Refactorings
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2014-05-24 18:39:58 +02:00 |
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DjWarmonger
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462514965c
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Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
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2014-05-24 14:45:34 +02:00 |
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DjWarmonger
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021c6b9af3
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All zones will be painted with terrain. Removed unused code.
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2014-05-24 14:33:22 +02:00 |
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DjWarmonger
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d2fd71d087
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Zone shapes & terrains work nicely.
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2014-05-24 14:06:08 +02:00 |
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DjWarmonger
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27dcf70b1a
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Randomized center positions of zones.
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2014-05-24 12:42:06 +02:00 |
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DjWarmonger
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3a6f748fb5
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Paint native terrain in zones.
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2014-05-23 21:43:33 +02:00 |
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DjWarmonger
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75cea9206d
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- Fixed uninitialized guarding creature positions
- Fix for guard placement
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2014-05-23 19:45:17 +02:00 |
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DjWarmonger
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b63e00c1bc
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Merge pull request #14 from vcmi/RMG
Patch integration is now complete. Some simple map objects are placed around and in general it works without crashes.
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2014-05-23 19:15:50 +02:00 |
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DjWarmonger
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35d6215b7b
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jfhs patch integration is now complete:
Lots of fixes for object placement.
Fixed blocked paths on generated maps.
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2014-05-23 19:14:33 +02:00 |
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DjWarmonger
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4ea9810831
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First version that works:
- Covered RMG with exceptions
- Fixes for object randomization & placement
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2014-05-23 17:12:31 +02:00 |
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DjWarmonger
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342aec0700
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More rollback.
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2014-05-23 13:23:03 +02:00 |
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DjWarmonger
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5b0b152aa3
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Trying to restore recent type of mapGenOptions.
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2014-05-23 11:56:51 +02:00 |
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DjWarmonger
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eae7e5c51f
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Rolled back some incorrect values.
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2014-05-23 09:22:22 +02:00 |
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DjWarmonger
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67793a2db4
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Some more.
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2014-05-22 21:40:34 +02:00 |
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DjWarmonger
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2d8cd1c5b5
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Some more.
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2014-05-22 21:06:26 +02:00 |
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DjWarmonger
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aead8da54f
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Fixed some obvious bugs with random map options.
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2014-05-22 20:50:24 +02:00 |
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DjWarmonger
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1e1dce20a8
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Something that compiles, but crashes when launching RMG map.
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2014-05-22 19:25:17 +02:00 |
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DjWarmonger
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88f962d6d5
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Taken jfhs code as it is.
http://forum.vcmi.eu/viewtopic.php?p=10040#10040
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2014-05-22 16:27:13 +02:00 |
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DjWarmonger
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6658e173f1
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- Possible fix for #1769
- Fixed all possible (even unexpected) crashes when AI looses active hero
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2014-05-18 13:13:31 +02:00 |
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DjWarmonger
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e074c9b310
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Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
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2014-05-18 09:00:32 +02:00 |
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DjWarmonger
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e2d44f6ac6
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Fixed #868 - wrong battlefield in ship-to-ship combat
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2014-05-18 08:52:03 +02:00 |
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DjWarmonger
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9f28e4e4ca
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Merge pull request #10 from Macron1Robot/works
Bug 0001789 correction (incorrect battle field detection)
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2014-05-18 08:26:36 +02:00 |
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DjWarmonger
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00c31b4b85
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Fixed #1790
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2014-05-17 21:30:55 +02:00 |
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DjWarmonger
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573293d425
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Merge pull request #9 from alexvins/issue/1763
Try to fix #1763 and a small refactoring
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2014-05-17 10:35:28 +02:00 |
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DjWarmonger
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1ea6723a32
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Merge pull request #8 from xyzz/android-rolling
Android port.
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2014-05-17 05:17:54 +02:00 |
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DjWarmonger
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52f92a0190
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Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
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2014-05-16 19:33:09 +02:00 |
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DjWarmonger
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6ab0039053
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Fixed #1600 - incorrect specialty of Saurug
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2014-05-16 19:27:01 +02:00 |
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DjWarmonger
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a9b3a03bdd
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Fixed #1670 - Mirth working on immune creatures
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2014-05-16 12:47:09 +02:00 |
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DjWarmonger
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eb337d7407
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Fixed #1638 - spells banned in map settings appeared in town guild
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2014-05-16 12:15:35 +02:00 |
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DjWarmonger
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1dbc0c7177
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Compilation fix. This will be released as VCMI 0.95b.
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2014-05-02 12:19:50 +02:00 |
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DjWarmonger
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fb5152254d
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Merge branch 'develop' of git://github.com/Macron1Robot/vcmi into WarmysBackup
Conflicts:
client/CKingdomInterface.cpp
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2014-05-02 12:03:02 +02:00 |
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DjWarmonger
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9540f9e451
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Merge branch 'develop' of https://github.com/vcmi/vcmi into WarmysBackup
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2014-05-01 14:27:32 +02:00 |
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DjWarmonger
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4a71442c80
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Missing changes.
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2014-04-27 14:38:20 +02:00 |
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DjWarmonger
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f418b468c4
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Merge branch 'develop' of https://github.com/vcmi/vcmi into WarmysBackup
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2014-04-27 12:49:29 +02:00 |
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