1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-01-14 02:33:51 +02:00
Commit Graph

3245 Commits

Author SHA1 Message Date
Ivan Savenko
a06d7ec80e Fix Armaggeddon visual effect 2022-12-06 14:29:31 +02:00
Ivan Savenko
3c037ed620 Fix spellcaster animations 2022-12-06 14:12:13 +02:00
Ivan Savenko
f247a98373 Fix non-siege battles 2022-12-06 14:11:37 +02:00
Ivan Savenko
2c05f588fd Moved CBattleRenderer into a separate file 2022-12-06 13:41:29 +02:00
Ivan Savenko
1b4c5be4de Implemented proper rendering order generation for battlefield objects 2022-12-02 17:49:38 +02:00
Ivan Savenko
90a25cb28d Fix tower shooter rendering 2022-12-02 02:13:02 +02:00
Ivan Savenko
58ba5f1aee Fixes to effects of earthquake, obstacle-creating and offensive spells 2022-12-02 01:55:09 +02:00
Ivan Savenko
215932b520 Fix compile after merge 2022-12-02 00:06:57 +02:00
Ivan Savenko
495e0b3657 Merge remote-tracking branch 'vcmi/develop' into battleint_refactor 2022-12-01 23:58:01 +02:00
Ivan Savenko
2442d38b9a Fix ranged attack animations 2022-12-01 23:40:03 +02:00
Ivan Savenko
bbd4d361e4 Send hover event to buttons in battle UI 2022-12-01 23:39:43 +02:00
Ivan Savenko
c721d7c4f3 Fix overwriting of hover text of buttons in combat 2022-12-01 23:36:41 +02:00
Ivan Savenko
5094fab4d9 Refactoring of spell animations, multiple fixes for spell visuals 2022-12-01 22:06:42 +02:00
Nordsoft91
2a857cf0b9
Merge pull request #1179 from Nordsoft91/ios-files-browser 2022-12-01 16:43:42 +04:00
nordsoft
632ffb4462 Alphabetical order for parameters 2022-12-01 14:56:42 +04:00
Andrii Danylchenko
82179a9cdb
Merge pull request #1176 from IvanSavenko/tower_shooter_icons
Tower shooter icons fix
2022-12-01 12:30:24 +02:00
nordsoft
09c681ca64 Implement browsing data 2022-12-01 00:24:09 +04:00
Ivan Savenko
92ca0d9877 cleared up rendering of tower shooters 2022-11-30 22:05:25 +02:00
SoundSSGood
3bf0cfe4fa
Merge branch 'vcmi:develop' into refactoring-art 2022-11-29 22:34:08 +02:00
Nordsoft91
c6d317e409
Merge pull request #1119 from krs0/feature/H3_original_files_extractor
VCMI H3 original archives extractor #1118
2022-11-29 21:54:57 +04:00
Nordsoft91
89b8b87a6b
Merge pull request #1156 from vcmi/features/online
Online mode
2022-11-29 20:43:39 +04:00
Ivan Savenko
c233e57079
Apply suggestions from code review
Co-authored-by: Nordsoft91 <nordsoft@yahoo.com>
2022-11-29 18:24:03 +02:00
Ivan Savenko
6d4bcba842 Fix moat rendering position 2022-11-29 17:18:43 +02:00
Ivan Savenko
de5616bb3b Fix combat log position 2022-11-29 17:18:30 +02:00
Ivan Savenko
a512e0d58f Fixed ugly solid-white status bars in pregame, removed operator* from
CPicture
2022-11-29 17:07:21 +02:00
Ivan Savenko
178cd0226f Show town-specific tower icon in battle queue, if such icon exists 2022-11-29 14:59:50 +02:00
Ivan Savenko
861a6849f9 Added possibility to define per-town tower icon for battle queue in siege 2022-11-29 14:47:51 +02:00
Andrii Danylchenko
d6ca8017bf Clickable status bar to send messages with on mobile 2022-11-29 08:05:54 +02:00
Ivan Savenko
88d8655f01 Fix forward declarations for ios single-app build 2022-11-29 02:00:08 +02:00
SoundSSGood
909dcb82fa use ArtifactID 2022-11-29 00:32:18 +02:00
Ivan Savenko
86616a5a3b Fix visibility of stack amount box on start of combat 2022-11-28 22:47:28 +02:00
Ivan Savenko
9e11b8f38a Fixes for creature rendering order 2022-11-28 22:35:38 +02:00
Ivan Savenko
95e6035a23 Attempt to fix MSVC compilation 2022-11-28 21:44:16 +02:00
Ivan Savenko
a0157d6117 replaced C array with std::array 2022-11-28 21:20:46 +02:00
Ivan Savenko
6f6d350228 Formatting cleanup 2022-11-28 16:43:38 +02:00
Ivan Savenko
3e58d1e3c5 Merge remote-tracking branch 'refs/remotes/vcmi/develop' into battleint_refactor 2022-11-28 16:10:13 +02:00
Ivan Savenko
7c4e04c1ec Refactoring/cleanup of classes in CBattleAnimations.cpp 2022-11-28 16:02:46 +02:00
Ivan Savenko
8a059301d2 Fix blitting order of battlefield objects 2022-11-27 23:42:18 +02:00
Ivan Savenko
055824654e (partially) fix catapult explosion effect 2022-11-27 23:26:28 +02:00
Ivan Savenko
9f21569a79 Next batch of siege fixes 2022-11-27 22:50:18 +02:00
Ivan Savenko
35576834c9 Fixing sieges, part 1 2022-11-27 20:21:51 +02:00
krs
9b3cab1181 IVCMIDirs::userExtractedPath() created 2022-11-27 19:35:11 +02:00
krs
cbd3dffb7c Reverted changes in CAnimation.h and .cpp 2022-11-27 19:35:11 +02:00
krs
75b4b64b6f Final checks according to review 2022-11-27 19:35:11 +02:00
krs
f0b66b6192 Animation.cpp fixes after review 2022-11-27 19:35:10 +02:00
krs
d1cdd7d59f Reverted changes made in client for Extractor 2022-11-27 19:35:10 +02:00
krs
10ec486251 Extractor moved to Editor 2022-11-27 19:35:10 +02:00
krs
93cf2682f3 Working Extractor, DefSplitter and pcx convertor 2022-11-27 19:35:10 +02:00
Ivan Savenko
b5d1cb4996 Fixes for projectile playback. TODO: check catapult projectile 2022-11-27 17:24:45 +02:00
Ivan Savenko
15b588b164 Fix stack reactivation leading to broken spellcasting 2022-11-27 15:10:27 +02:00
Andrii Danylchenko
dfee2eda68
Merge pull request #1148 from SoundSSGood/ask-assemble
Feature to assemble/disassemble arts in backpack
2022-11-27 09:48:57 +02:00
Ivan Savenko
e76cd1b6a7 Bugfixing: fix crashes on battle start & most noticeable glitches 2022-11-27 02:26:02 +02:00
Ivan Savenko
0cae259f53 Most of rendering in BattleInt is done via canvas
- refactoring of CBattleStacksController.cpp
- moved EAlignment enum to Geometries.h from CIntObject
- renamed EAlignment to ETextAlignment, to avoid conflict with good/evil
alignemt
- ETextAlignment is now enum class
2022-11-26 23:12:20 +02:00
Ivan Savenko
4f91b062db Refactoring of projectile controller
- projectiles now separated based on type
- each type has its own rendering method
- refactoring of CShootingAnimation
2022-11-25 16:32:23 +02:00
nordsoft
41e652dad2 Move buttons blocks at proper place 2022-11-25 14:36:17 +04:00
nordsoft
ebb65b5d0e Prevent multiple clicks 2022-11-25 14:26:59 +04:00
Ivan Savenko
abb553d975 Next step of code refactoring:
- refactoring of CBattleFieldController code (except for 2 arcane
methods)
- introduced class CCanvas for encapsulated rendering surface
- battleint rendering is now partially done with CCanvas
- removed unused includes of CBitmapHandler
2022-11-25 11:46:47 +02:00
Andrii Danylchenko
0ccb706782
Merge pull request #1155 from Nordsoft91/fix-camp-919
Fix for #919
2022-11-25 11:43:25 +02:00
Ivan Savenko
6b3beb05e5 BattleInt split is finished, start of refactoring:
- Refactoring of siege controller code
- Replaced some usages of C struct SDL_Surface with proper c++ class
IImage
- Refactoring of rendering of battlefield objects (WIP)
2022-11-25 00:26:14 +02:00
Ivan Savenko
cb6fe1eedf Moved battle effects into a new class 2022-11-24 16:30:04 +02:00
nordsoft
aead3854b9 Fix for campaign advance 2022-11-23 02:06:43 +04:00
nordsoft
2de168b3fe Do not reconnect for lobby mode 2022-11-22 03:36:50 +04:00
Nordsoft91
3133c238b8 Merge pull request #1146 from IvanSavenko/ray_projectile
Implemented ray-like projectiles for shooters
2022-11-22 03:36:50 +04:00
Ivan Savenko
e6afd8621c Minor improvements & fixes to music player
- music will be selected correctly after rapid leaving and reentering
town screen
- music sets are now store as single std::map instead of unnecessary
"map of maps"
- fixed computation of resume time for restarted/looped music tracks
- updated & clarified some comments
- converted C functions for SDL_Mixer callbacks into lambdas
- formatting fixes
2022-11-21 16:20:20 +02:00
Ivan Savenko
61eca7e3be Hotfix: erase stored music position once it has been used
Fixes infinite loop on attempts to resume music track from position
larger than music duration
2022-11-20 23:42:50 +02:00
Ivan Savenko
02fe0425c7 Moved battle actions handling into a separate class 2022-11-20 22:56:42 +02:00
Ivan Savenko
b01737daf2 Moved stacks & animations handling into a separate class 2022-11-20 19:11:34 +02:00
SoundSSGood
e6e669d024 ArtifactUtils::isSlotBackpack() func + refactoring 2022-11-18 23:13:44 +02:00
SoundSSGood
30bbb57619
Apply suggestions from code review
Co-authored-by: Nordsoft91 <nordsoft@yahoo.com>
2022-11-18 22:15:03 +02:00
Ivan Savenko
7a6ad671ab Separated battle control panel into new class, refactoring of
CGStatusBar to allow shared API with battle console
2022-11-18 17:54:10 +02:00
nordsoft
625c18a889 Fix #3234 2022-11-18 04:05:35 +04:00
SoundSSGood
e9ab894638 backpack assemble 2022-11-18 01:55:29 +02:00
SoundSSGood
16b650136a backpack disassemble 2022-11-18 01:27:39 +02:00
Ivan Savenko
3c5858f01e Separated battlefield background&hexes handling into a new class 2022-11-17 23:57:51 +02:00
SoundSSGood
2d078132bf assemble in backpack initial 2022-11-17 19:43:54 +02:00
Ivan Savenko
9c2a6dc9fc moved battle obstacle handling into separate class 2022-11-17 19:36:25 +02:00
Ivan Savenko
a65dd0726d Separated siege-related part of BattleInterface into separate class
- added constants for BattleHex'es of castle towers
2022-11-17 18:50:12 +02:00
Ivan Savenko
bd1b2e4977 Battle Interface refactoring: separated projectile handling into a
separate class (untested)
2022-11-17 13:21:03 +02:00
Ivan Savenko
0b7edd471c
Merge pull request #1128 from IvanSavenko/movement_fix
Fix #1088 - Refactoring of hero movement animation code
2022-11-17 13:05:15 +02:00
Nordsoft91
1893212abb
Merge pull request #1146 from IvanSavenko/ray_projectile
Implemented ray-like projectiles for shooters
2022-11-16 22:45:00 +04:00
Ivan Savenko
b3067c0e3f Attemts to improve timing of ranged attacks:
- when computing number of steps/frames to display projectile round to
nearest instead of rounding down
- end projectile animation only *after* last step was shown
2022-11-16 17:53:40 +02:00
Ivan Savenko
d1c95204c5 Code formatting 2022-11-16 12:29:07 +02:00
Ivan Savenko
48be492517 Fix parameter order in case of right-to-left lines, formatting 2022-11-16 12:28:07 +02:00
Ivan Savenko
6678a747bb Implemented ray-like projectiles for shooters
- Added missing support for ray-like projectiles
- Archmages, Evil Eyes and Beholders now use ray for shooting
- New method to draw 1 pixel-wide line with color gradient at arbitrary
angle
- fixed incorrect attackClimaxFrame field for Archmages
2022-11-15 21:42:16 +02:00
nordsoft
915d215076 Fix connections amount problem 2022-11-15 22:09:47 +04:00
nordsoft
e7a8466e2b Merge remote-tracking branch 'upstream/develop' into lobby 2022-11-15 22:09:46 +04:00
Andrii Danylchenko
6974d4ea53
Merge pull request #1130 from IvanSavenko/banned_skills_fix
Fixes #1096 - do not propose banned skills on levelup
2022-11-15 09:32:12 +02:00
Andrii Danylchenko
8b964be71f
Merge pull request #1111 from GermanAizek/develop
Code refactor and fix condition bug
2022-11-15 09:23:16 +02:00
lainon
7fdad4e0f6 Code refactor following C++ standard and condition fixes 2022-11-15 03:20:55 +03:00
Ivan Savenko
729357824b Added common method for secondary skill availability checks 2022-11-14 19:08:49 +02:00
Andrii Danylchenko
b6bcfec329
Merge pull request #1129 from IvanSavenko/new_day_sound_fix
Fixes #825 - do not wait for new week dialog in single-player
2022-11-14 17:45:57 +02:00
Ivan Savenko
4fe8ff9b01 Fixes #825 - do not wait for new week dialog in single-player 2022-11-14 15:53:07 +02:00
Ivan Savenko
153315e8c3 Refactoring of hero movement animation code
Replaced ancient and obscure code that had separate routines for each
possible movement direction with generic version.
Fixes #1088 which apparently was due to bug in one of these routines
2022-11-14 12:32:40 +02:00
Andrii Danylchenko
86972d7164
Merge pull request #1112 from SoundSSGood/bulk-move-swap-artifacts-rev2
Bulk move and swap artifacts rev2
2022-11-14 08:31:48 +02:00
Andrii Danylchenko
38f36fa720
Merge pull request #1127 from IvanSavenko/resume_music
Fix #985 - resume town & terrain themes
2022-11-13 21:18:46 +02:00
Ivan Savenko
2324148187 Fix compilation using older SDL library 2022-11-13 14:59:28 +02:00
Ivan Savenko
38b8fc0af8 Formatting: space -> tabs 2022-11-13 14:24:15 +02:00
Ivan Savenko
4af9bc2461 Music: remember playback position of music tracks
Town & terrain themes will now resume from previously stopped position
instead of playing from start, as it was in original game.
Fixes #965
2022-11-13 14:05:51 +02:00
Andrii Danylchenko
41825e8c92
Merge pull request #1125 from GermanAizek/fix-3144
Fix [3144]
2022-11-13 09:00:03 +02:00
lainon
79bc82af63 Fix [3144] 2022-11-13 05:35:16 +03:00