AlexVinS
8e3e574900
Fix map object appearance serialization
2016-02-26 02:03:14 +03:00
AlexVinS
4a37ed99ea
Fix duplicated block-visit regression
2016-02-26 00:42:49 +03:00
AlexVinS
8b6cf82a01
Fix
2016-02-24 02:59:34 +03:00
AlexVinS
d2f04332d0
Load object appearance and pos before addNewObject call, it is required for block-visit calculation.
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Added a test for tile block-visit.
2016-02-24 00:44:17 +03:00
AlexVinS
c3775486db
Serizlize main town info
2016-02-23 23:23:39 +03:00
AlexVinS
17e557be17
Advance Logical identifier condition
2016-02-23 16:36:21 +03:00
AlexVinS
8ed6aa762b
fix
2016-02-23 01:14:06 +03:00
AlexVinS
4bcfb8c27d
Draft of new Event conditions
2016-02-22 23:43:57 +03:00
AlexVinS
dc5ad7d7b3
Make string instance names persistent
2016-02-22 19:26:42 +03:00
AlexVinS
ac281f3fec
Tweaks
2016-02-22 04:53:14 +03:00
AlexVinS
51bee1000b
Implemented CGWitchHut::serializeJsonOptions
2016-02-22 03:16:33 +03:00
AlexVinS
dd1aabbe23
Use JsonSerializeFormat for map objects
2016-02-22 02:37:19 +03:00
AlexVinS
a4b6d34ebe
Advance map header serialization
2016-02-21 22:13:20 +03:00
AlexVinS
4ebafa17b4
Remove unused placeholdedHeroes field
2016-02-21 22:12:58 +03:00
AlexVinS
53b5587c2e
Advance map header serialization
2016-02-21 21:21:22 +03:00
AlexVinS
36121696ca
Clenaup
2016-02-18 17:48:04 +03:00
AlexVinS
5a8ee32f89
Tweaks
2016-02-15 18:16:45 +03:00
AlexVinS
ec760632a6
Advance Json serializer
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* added bool, numeric and string support
* added some enum support
* PoC implementation of logical id condition
* Refactoring
2016-02-15 12:21:39 +03:00
AlexVinS
e0af4a665a
Added hacks fot spell scroll support.
2016-02-13 19:43:05 +03:00
AlexVinS
a59f0c23ce
Dedug tweaks
2016-02-13 17:16:00 +03:00
AlexVinS
5a92e0de2b
Small redesign
2016-02-13 16:28:07 +03:00
AlexVinS
22b93106c8
Experimental drafts of Json serializer
2016-02-13 15:04:32 +03:00
AlexVinS
a307d3ca40
tweaks
2016-02-10 13:24:03 +03:00
AlexVinS
fb17914ae5
Debug tweaks
2016-02-10 08:59:24 +03:00
AlexVinS
3c78f960cd
Complete json map format integration
2016-02-10 07:28:00 +03:00
AlexVinS
0c21efb202
Start integration of map format into engine
2016-02-09 20:20:03 +03:00
AlexVinS
483276b128
Merge fixes
2016-02-04 12:28:12 +03:00
AlexVinS
6e205a58b4
Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1
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Conflicts:
lib/VCMI_lib.cbp
lib/filesystem/CZipLoader.cpp
lib/filesystem/CZipLoader.h
lib/mapObjects/CGTownInstance.cpp
2016-02-04 10:27:51 +03:00
Vadim Markovtsev
8d7629bdab
Fix unused function warning in release mode
2016-02-02 11:12:28 +03:00
Vadim Markovtsev
3926920103
Rename radious -> radius
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There is no such English word, "radious"
Some files get new lines in the end - BSD sed bug + best practices
2016-01-31 18:01:58 +03:00
AlexVinS
408f346541
Drafts for hero serialization
2016-01-24 15:35:08 +03:00
AlexVinS
3eb9de0c0b
Grail options serialization
2016-01-24 02:26:32 +03:00
AlexVinS
a638d0cd51
Creature set serialization
2016-01-15 20:24:17 +03:00
AlexVinS
37d0dad70a
Merge branch 'develop' into feature/VCMIMapFormat1
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Conflicts:
lib/CArtHandler.cpp
2016-01-01 20:28:52 +03:00
Arseniy Shestakov
9fd1cff090
Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
...
Long time ago it's was used without prefix to make future switch from boost to std version easier.
I discusses this with Ivan and decide to drop these using from Global.h now.
This change wouldn't break anything because there was already code with prefix for each of three cases.
2015-12-29 05:43:33 +03:00
ArseniyShestakov
05a34fb417
Use "Favorable" instead of "Favourable" everywhere for consistency
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Original game of course used american english version so we stick to it.
2015-12-06 02:23:41 +03:00
AlexVinS
f33bcee84c
post-merge fixes
2015-12-05 13:56:38 +03:00
AlexVinS
947edc0693
Merge branch 'develop' into feature/VCMIMapFormat1
2015-12-05 13:04:04 +03:00
AlexVinS
3bf9696b13
Tweaks
2015-12-05 12:38:37 +03:00
AlexVinS
2d777ea676
Small (temp) fix. Prevent nulls from serialization.
2015-12-05 12:36:43 +03:00
AlexVinS
2d5a366e6c
Implemented (basic) object construction and placement
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* contain refactoring of RMG and class handling (will be more)
2015-12-05 12:36:42 +03:00
AlexVinS
9cc3dae5fe
Started working on objects serialization
2015-12-05 12:36:42 +03:00
AlexVinS
a5b72ce593
Cleanup
2015-12-05 12:36:41 +03:00
AlexVinS
8493d0cded
Initial implementation of new team settings format
2015-12-05 12:36:40 +03:00
AlexVinS
60825fbbd3
Start implementing PlayerInfo serialisation
2015-12-05 12:36:37 +03:00
AlexVinS
2f67e015e1
Fix build
2015-12-05 12:36:36 +03:00
AlexVinS
7c8d29b871
Start implementing player info serialization
2015-12-05 12:36:36 +03:00
AlexVinS
f5b348a1d1
Formatting
2015-12-05 12:36:35 +03:00
AlexVinS
3af255d1b9
Implemented terrain serialisation
...
* with test
2015-12-05 12:36:34 +03:00
AlexVinS
6552acdff6
Check coastal tile OTF
2015-12-05 12:36:29 +03:00
AlexVinS
8bc242d002
Cleanup
2015-12-05 12:06:52 +03:00
AlexVinS
27bf2524a3
Advance triggered events serialization
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(-) missing indentifier serialization (unimplemented in engine)
(-) missing tests
2015-12-05 12:06:51 +03:00
AlexVinS
11af00bcdf
Start working on Triggered Events
2015-12-05 12:06:50 +03:00
AlexVinS
f6e2cd16ed
Fix header.mapLevels saving
2015-12-05 12:06:48 +03:00
AlexVinS
0cc7213a27
WiP on zip serialization
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(-) still not works correctly
2015-12-05 12:06:47 +03:00
AlexVinS
f2164abf1b
Wip on zip serialize fixes
2015-12-05 12:06:45 +03:00
AlexVinS
27a29bd035
Start implementing actulal json serialization
2015-12-05 12:06:44 +03:00
AlexVinS
1a8faeb0b9
Start implementing map saver
2015-12-05 12:06:42 +03:00
AlexVinS
0cc47f00c5
Advance map format simple test
2015-12-05 12:06:35 +03:00
AlexVinS
7d16585f89
Use COutputStream in CMapSaverJson
2015-12-05 12:06:34 +03:00
AlexVinS
221ec55f51
Define basic design of output streams
2015-12-05 12:06:32 +03:00
AlexVinS
adc271d7b3
Draft on classes hierarchy.
...
* patcher and loader uses diferent input (JsonNode and binary stream of zipped map archive), dicided to split them
2015-12-05 12:06:32 +03:00
ArseniyShestakov
9e7e5b81e4
Merge pull request #143 from vcmi/feature/patrolSupport
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Patrol support for AI heroes
2015-12-05 03:11:07 +03:00
Ivan Savenko
faa7cbff18
Fixed gcc/clang warnings
2015-12-04 01:17:43 +02:00
Ivan Savenko
c3ce4b25df
Removed all #include's of CMap.h from headers.
...
To all - please, avoid #include's in headers as much as possible
This kills incremental build compile times
2015-12-02 21:05:10 +02:00
ArseniyShestakov
f55bfe41d6
Digging: implement digging status on right click. Fix issue 401
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This is also fix possibility to dig on some non-blockable objects like event.
2015-11-29 12:34:23 +03:00
ArseniyShestakov
6bb205b15b
CPathfinder: patrol support using getTilesInRange
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For now we use getTilesInRange which isn't really correct for patrol, but good enough for first version.
2015-11-28 20:34:50 +03:00
ArseniyShestakov
d6a142ca3d
CMapLoaderH3M: support for patrol initialPos in readHero
2015-11-27 11:34:03 +03:00
ArseniyShestakov
649ebfad2f
TerrainTile::topVisitableObj: avoid costly vector copying
2015-11-22 05:34:37 +03:00
ArseniyShestakov
7eebcb9d60
Artifacts: replace few more ints by ArtifactID
2015-11-07 11:46:58 +03:00
Vadim Markovtsev
e4b1ef1405
Add "override" to virtual overriden methods
2015-10-13 21:05:36 +03:00
DjWarmonger
237d3f2624
Refactoring: random spells
2015-08-12 16:40:08 +02:00
DjWarmonger
bfd4ff8954
Refactoring
2015-05-25 17:04:17 +02:00
DjWarmonger
6d502ef1a1
Implemented A* algorithm to draw shortest roads - but not correct roads yet.
2015-05-25 16:37:57 +02:00
DjWarmonger
3e8c395156
- More fixes for wander targets
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- SectorMap won't find paths through the rock
2015-04-10 08:50:21 +02:00
DjWarmonger
9577ef4bda
Minor tweak.
2015-04-07 13:43:33 +02:00
AlexVinS
896a2b17c0
fix patterns
2015-04-03 05:47:03 +03:00
AlexVinS
4c4ad480c5
added experimental usage of roads
2015-04-03 05:47:01 +03:00
AlexVinS
6520d2a577
fix
2015-04-03 05:46:17 +03:00
AlexVinS
ae2c72ca52
Implemented road transitions.
...
* untested
* still unused
2015-04-03 05:46:16 +03:00
AlexVinS
b1d4ce0474
Road|river patterns are trivial compared to terrain patterns - no need to use json, just define them as a constatnt
2015-04-03 05:46:15 +03:00
AlexVinS
877634b3a3
Define public interface of CDrawRoadsOperation
2015-04-03 05:46:14 +03:00
DjWarmonger
a0f534146c
Fixed underground Lava terrain.
2015-03-28 22:03:38 +01:00
DjWarmonger
a90021364e
Disable logs for better performance.
2015-03-28 17:46:39 +01:00
beegee1
e9b7044c9b
Fix mantis #1859 , unknown pattern in underground
2015-03-28 16:41:26 +01:00
beegee1
dafaf86eef
Add some debug logging, Fix one special case when updating terrain type, Improve visual look of updated terrain types
2015-03-28 16:41:26 +01:00
DjWarmonger
ec879046ca
Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports
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Okay let's do this!
2015-03-10 09:04:25 +01:00
ArseniyShestakov
c9eba40fe6
Updated CGTeleport and new CGMonolith / CGSubterraneanGate / CGWhirlpool
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Now CGTeleport is not publicly available handler, but generic class for teleport channels usage.
Teleport channels are stored as part of information about the map.
2015-03-08 16:11:23 +03:00
ArseniyShestakov
f145c82031
TerrainTile: implement exclusion for topVisitable functions
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For pathfinder we usually want to check what object hero staying on.
Hero is always top object so we need option to exclude it.
2015-03-08 15:05:24 +03:00
AlexVinS
685deddac1
Start spell-relatet files reorganisation
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* moved existing files to separate directory
-> todo: split mechanics
2015-02-26 08:39:48 +03:00
ArseniyShestakov
937ef0227b
Use ArtifactID instead of int when possible
2014-12-24 18:49:12 +03:00
AlexVinS
66b022f93e
initializer lists part1
2014-10-02 19:43:46 +04:00
Ivan Savenko
d1dd7eef48
Proper fix for #1712 - Building requirement tests are now fixed
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- added minimize() method in logical expressions that will remove excessive elements
- replaced forEach() with morph() that allows replacing types in variant
2014-08-07 19:53:07 +03:00
DjWarmonger
c119ddf5ee
Reduced usage of TerrainViewPattern constructor for faster map generation.
2014-07-24 20:36:52 +02:00
DjWarmonger
156e19cdf6
Various optimizations based on RMG profiling.
2014-07-24 19:16:49 +02:00
Ivan Savenko
955552488e
- H3M parser will create objects that don't have data in map file via
...
object handler.
- Added large number of missing objects to config
2014-06-25 20:26:47 +03:00
Ivan Savenko
a0689fa377
Refactoring of hoverText from objects:
...
- removed hoverText field
- split getHoverText() method into 3:
- - getObjectName() for generic name
- - getHoverText(Player) for player-specific text
- - getHoverText(Hero) for hero-specific strings
2014-06-24 20:39:47 +03:00
Ivan Savenko
ab475195ac
Banks now use new scheme as well
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- Implemented Bank Constructor object.
- Merged Pyramid object into common Bank class. Banks can now grant
spells as part of their reward.
- Move bank config code to config/objects/creatureBanks.json. Note: WoG
banks are not updated yet, should be moved to WoG mod.
- Updated AI code so it can correctly evaluate bank danger (should be
generic enough for use with other objects)
- New files JsonRandom.* that contain routines for loading random
objects from Json (still WiP but should be stable)
2014-06-22 13:39:40 +03:00
Ivan Savenko
89b89ff85d
Bugfixing. Game seems to be working without major bugs.
2014-06-15 23:25:10 +03:00
Ivan Savenko
b2e8c92383
Cleanup:
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- removed commented-out #includ'es
- renamed some files to match name of class
2014-06-05 20:26:50 +03:00