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Commit Graph

135 Commits

Author SHA1 Message Date
Ivan Savenko
a9005da01e
Merge pull request #3366 from Laserlicht/battle_informations
Battle stacks informations
2023-12-28 12:39:26 +02:00
Laserlicht
f0c97b344a
add duration + morale/luck 2023-12-23 16:07:12 +01:00
Laserlicht
0b4cf14a3d
basic functionality 2023-12-23 03:06:48 +01:00
Laserlicht
56e1265097
use stacks 2023-12-22 22:26:35 +01:00
Ivan Savenko
9bf1e72a19
Merge pull request #3346 from IvanSavenko/better_timers
[1.4.2] Better timers
2023-12-22 23:19:20 +02:00
Laserlicht
72911ec9a3
Army window 2023-12-22 21:26:40 +01:00
Ivan Savenko
ebbba0029f Fix positioning and size of turn timers widget with English fonts 2023-12-22 18:40:29 +02:00
Ivan Savenko
241add394c Fixed timer widget in pvp battle 2023-12-22 18:40:28 +02:00
Ivan Savenko
f834cb3d99 Display different timers separately when applicable 2023-12-22 18:40:28 +02:00
Dydzio
39c3db04f3 Add missing antimagic functionality to antimagic garrisons 2023-12-21 18:09:33 +01:00
Ivan Savenko
3880ea58b9 Merge branch 'josch/dos2unix' into develop 2023-10-22 18:39:03 +03:00
Ivan Savenko
b394158dc9 Bonus Source ID now uses metaidentifier 2023-10-22 16:55:18 +03:00
Johannes Schauer Marin Rodrigues
a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
Mixed line endings cause problems when exporting patches with
git-format-patch and then trying to "git am" a patch with mixed and
non-matching line endings. In such a situation git will fail to apply
the patch.

This commit runs the dos2unix tools on the remaining files with CRLF
(\r\n) line endings to convert them to line-feeds (\n) only.

Files that are Windows specific like *.vcxproj and *.props files were
not converted.

Closes: #3073
2023-10-19 16:23:21 +02:00
Ivan Savenko
f39fbe5151
Merge pull request #2757 from IvanSavenko/filesystem_refactor
Filesystem refactor - part 1
2023-09-07 10:51:02 +03:00
Ivan Savenko
41210c1dbf Client-side support for multiple battles 2023-09-06 16:03:47 +03:00
Ivan Savenko
1d0e696db6 Added RenderHandler that acts as factory for images and animations 2023-09-04 18:22:34 +03:00
Ivan Savenko
6f0108e462 Use ResourcePath for referencing texts and json's 2023-09-04 18:22:34 +03:00
Ivan Savenko
823ffa7a07 Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
Ivan Savenko
695a51d8c8 Merge remote-tracking branch 'vcmi/beta' into develop 2023-08-28 21:19:53 +03:00
Dydzio
e1eb245565 Better default stack action handling + "F shortcut" mode fixes 2023-08-27 17:33:10 +02:00
Ivan Savenko
0240ee886d Converted (almost) all namespace enum's to enum classes 2023-08-25 13:38:02 +03:00
Ivan Savenko
44d16b32fe Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
Dydzio
6bfbe80cc9 Allow toggling quick combat spells usage 2023-08-19 17:23:55 +02:00
Ivan Savenko
791eb1a37b Added workaround for running game with outdated extras mod from 1.2 2023-08-01 14:47:17 +03:00
Ivan Savenko
aed8c411fc Minor rework & cleanup of combat replays 2023-07-27 19:25:55 +03:00
Dydzio
47b6358e6e Improve feature by triggering hero window refresh in response to netpack 2023-07-22 21:51:14 +02:00
Dydzio
05735a20e1 Fix for hero info window mana points not getting spent on spellcast 2023-07-22 15:32:00 +02:00
Dydzio
f4f789804d
Update client/battle/BattleWindow.cpp
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2023-07-18 15:15:58 +02:00
Dydzio
48a72f90f7 Add option for persistent hero info window as in HD mod 2023-07-17 23:25:16 +02:00
Michael
4e242f98fd
Battleintro: Skip with mouse button 2023-07-15 21:18:04 +02:00
Ivan Savenko
85262cf4f5 Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
Ivan Savenko
1cec6918a0 Fix spellcast cancelation in battle 2023-06-05 19:20:06 +03:00
Ivan Savenko
8ea0ecaec1 show/showAll methods now use Canvas instead of SDL_Surface
- added compatibility method to Canvas to allow SDL_Surface access
- added drawBorder method to Canvas to replace CSDL_Ext method
- added drawColor method to Canvas to replace CSDL_Ext method
- minor changes to Tavern and Trade windows to adapt to new API
2023-06-02 16:42:18 +03:00
Ivan Savenko
ad3e54e6c0 Reduced usage of topWindow() method 2023-05-16 21:57:45 +03:00
Ivan Savenko
e2ef136003 Renamed "Int" -> "Window" in WindowHandler API 2023-05-16 19:10:22 +03:00
Ivan Savenko
7838190ef4 Moved window stack management from GuiHandler to new class 2023-05-16 19:10:21 +03:00
Ivan Savenko
ecff5f3d12 Do not trigger multiple hotkeys when battle window wait for any key 2023-05-09 13:10:33 +03:00
Ivan Savenko
342ea138f9 Fix remaining graphical artifacts on switching from world view 2023-05-09 13:10:33 +03:00
Ivan Savenko
d4098059b8 Proper support for player-colored buttons in UI 2023-05-09 13:10:33 +03:00
Konstantin
05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h 2023-05-03 18:01:06 +03:00
Ivan Savenko
6c637dd8e6 Integrated hotkeys with InterfaceObjectConfigurable 2023-05-01 17:59:21 +03:00
Ivan Savenko
832e56e005 Implementation of (very basic) shortcuts system
- Added EShortcut enumeration that contains all in-game shortcuts
- CIntObject::keyPressed now receive values from hotkey enumeration
- On keypress, SDL key code will be translated to shortcut ID
- Removed access to SDL key codes from most of engine
2023-05-01 17:58:17 +03:00
Konstantin
7a5775a9f9 vcmi: use std::optional 2023-04-17 00:43:13 +03:00
Ivan Savenko
dfa2e2a349 Merge beta into develop 2023-04-11 19:37:35 +03:00
krs
7eda4b6c1e replaced SDLK_LSHIFT check with GH.isKeyboardShiftDown() 2023-04-08 20:42:37 +03:00
krs
3194999809 Add SHIFT + hover shortcut to show movement highlight while pressed. 2023-04-08 20:42:37 +03:00
Konstantin
11b237a23c vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
Ivan Savenko
a3c5f75600 Fix visibility of alternative actions button in tactics stage 2023-04-05 18:36:10 +03:00
Ivan Savenko
cf966015bb Correctly update battle queue state after changing its state 2023-04-05 18:35:45 +03:00
Ivan Savenko
238de8a5d7 Properly disable combat panel during spell targeting 2023-03-28 18:14:09 +03:00
Ivan Savenko
dc099b2a35 Implemented support for multi-spell casters 2023-03-25 00:48:14 +02:00
Ivan Savenko
4968ac58b4 Do not abort battle opening sound, only allow actions 2023-03-21 13:49:19 +02:00
Ivan Savenko
2864a04bda Minor refactoring 2023-03-20 20:19:05 +02:00
Ivan Savenko
688b8db3eb Removed delays due to thread waits from battle animations 2023-03-20 20:19:05 +02:00
Ivan Savenko
7030fa8fe7 Allow changing queue size instantly on option toggle 2023-03-05 19:55:38 +02:00
Dydzio
6bd4eac27a Rename settings files 2023-02-18 17:58:22 +01:00
Dydzio
9101f05835 Fixes for new battle settings 2023-02-15 22:38:41 +01:00
Dydzio
7430616ada Move settings to separate subfolder 2023-02-12 17:29:23 +01:00
Dydzio
34227a0dab Integrate new settings with battle UI 2023-02-12 15:49:17 +01:00
Dydzio
fc7d2b9778 Merge remote-tracking branch 'origin/develop' into settings-rework 2023-02-12 11:55:21 +01:00
Ivan Savenko
4a0a82ceb4
Merge pull request #1553 from IvanSavenko/sdl_cleanup
SDL usage cleanup
2023-02-08 18:14:15 +02:00
nordsoft
fd6987ea0a Fix alternative actions button redraw 2023-02-05 03:29:50 +04:00
Ivan Savenko
7c58a46279 Removed some instances of access to screen surface 2023-02-03 18:23:53 +02:00
Ivan Savenko
3fef2a5e1f Moved Colors to a separate file, updated includes 2023-02-03 11:39:40 +02:00
Ivan Savenko
cfcaf5cbb6 renamed keyDown -> keyPressed 2023-02-03 11:39:40 +02:00
Ivan Savenko
d4fba3787c Removed usage of SDL_KeyboardEvent from UI code 2023-02-03 11:39:40 +02:00
Ivan Savenko
64faa13b6d
Merge pull request #1487 from IvanSavenko/battle_actions_refactoring
Battle actions refactoring
2023-02-03 11:28:14 +02:00
Dydzio
2ef33d54ab Merge branch 'develop' into battle-queue-improvement 2023-02-02 18:26:31 +01:00
Dydzio
5a08ec04fe Initial split of BattleOptionsWindow 2023-02-02 17:17:16 +01:00
Ivan Savenko
a2035122e1 Removed makingTurn variable 2023-02-02 13:25:55 +02:00
Dydzio
d04c53e7e0 Merge branch 'develop' into settings-rework 2023-02-02 11:55:13 +01:00
Ivan Savenko
108a42e4ba Reorganized includes for new layout. New class - IImageLoader 2023-02-01 20:42:06 +02:00
Dydzio
cc9d65a341 Make battle settings callable without battle, save last settings tab 2023-01-30 22:15:37 +01:00
Ivan Savenko
9c3030603d Removed most SDL includes from headers, removed SDL int's 2023-01-30 19:55:32 +02:00
Dydzio
92754e22f0 Highlight stack on queue icon hovered 2023-01-22 20:03:11 +01:00
Ivan Savenko
388ed88b5d All artifact strings now pass through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
fa6f7513e8 All heroes-related strings are passed through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
0e8ee929df Renamed CCursorHandler -> CursorHandler 2023-01-15 21:18:34 +02:00
Ivan Savenko
f155a35378 Fix positioning of UI elements in BattleWindow 2023-01-09 17:25:49 +02:00
Ivan Savenko
7657115c5a Fix battleQueue positioning on toggling hotkey 2023-01-04 16:40:38 +02:00
Ivan Savenko
d3ecd43aba Merge remote-tracking branch 'vcmi/develop' into battle_improvements 2023-01-04 16:20:53 +02:00
Ivan Savenko
4bfdb44c78 Restore status bar on BattleWindow reactivation 2022-12-30 12:32:36 +02:00
Ivan Savenko
5d80457eda Merge with vcmi/develop branch 2022-12-30 00:52:23 +02:00
Ivan Savenko
d0f259bbf7 Fix battle shutdown 2022-12-21 18:04:19 +02:00
Ivan Savenko
541d98143b Renamed BattleControlPanel -> BattleWindow 2022-12-21 17:06:47 +02:00