Konstantin
7b8aebe4e3
vcmi: deprecate MAXED_SPELL
...
It is almost identical to SPECIAL_FIXED_VALUE_ENCHANT.
Replace its usage in JSON and inside deprecated converter
to SPECIAL_FIXED_VALUE_ENCHANT. Remove buggy string inside
getEffectLevel.
2023-02-04 16:23:03 +03:00
Ivan Savenko
58cfddccaa
Merge pull request #1546 from rilian-la-te/dead-code-removal
...
Remove SDL usage from VCMI library
2023-02-03 11:28:29 +02:00
Dydzio
28eed7047c
Hardcoded feature to allow default towns always have 2nd dwelling
2023-02-02 22:50:08 +01:00
Dydzio
4f4660e82d
Hardcoded feature to allow new heroes always have 3 stacks like in HotA
2023-02-02 22:28:14 +01:00
Konstantin
cffdabf48e
lib: replace SDL usage to Boost one
...
It is safer and header-only, and can be removed after C++23 is accepted.
There is no need for SDL in non-GUI.
2023-02-02 23:58:22 +03:00
Konstantin
70786f4963
lib: remove unused header
...
This an unused header with empty class. Just remove it.
2023-02-02 23:50:50 +03:00
Ivan Savenko
9678296875
Hero interaction is now battle action
2023-02-02 13:43:19 +02:00
Ivan Savenko
b1c67fbf47
Better formatting for enum
2023-02-02 13:25:55 +02:00
Ivan Savenko
f1ea88ae9a
Merge pull request #1505 from dydzio0614/cheats-improvements
...
Cheats improvements
2023-02-02 12:21:19 +02:00
Ivan Savenko
f4bbcd0ed4
Merge pull request #1539 from dydzio0614/fixScriptingCompilation
...
Fix scripting compilation
2023-02-02 12:21:11 +02:00
Ivan Savenko
34772ef830
Fixed includes
2023-02-01 21:45:06 +02:00
Dydzio
19925c2c25
VcmiLua builds properly now
2023-02-01 20:25:09 +01:00
Ivan Savenko
0ba74fea73
Merge pull request #1515 from IvanSavenko/time_based_animations
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Time based animations
2023-02-01 12:25:54 +02:00
Ivan Savenko
885fad87f9
Merge pull request #1527 from IvanSavenko/sdl_abstraction_iteration
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SDL abstraction layer iteration
2023-02-01 12:25:41 +02:00
Ivan Savenko
c3a2dee45a
Code cleanup
2023-01-31 15:00:46 +02:00
Ivan Savenko
c5508d33fc
Merge pull request #1514 from IvanSavenko/rewardable_fixes
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Minor fixes to rewardable objects
2023-01-31 12:47:24 +02:00
Ivan Savenko
57df0a6995
Fix crash on hovering prison
2023-01-30 19:00:51 +02:00
Ivan Savenko
42df5626d9
Added Color class to replace SDL_Color
2023-01-30 00:12:43 +02:00
Andrey Filipenkov
07dc2e1c48
Merge pull request #1496 from kambala-decapitator/resurrect-message
...
show resurrect message in the battle log
2023-01-29 22:18:32 +03:00
Ivan Savenko
57ee9a9bf3
Merge vcmi/beta into vcmi/develop
2023-01-29 18:21:55 +02:00
Ivan Savenko
a853045509
Removed unused value from creature config
2023-01-28 13:56:51 +02:00
Ivan Savenko
d34efaeb81
All battle effects now use time-based timings
2023-01-28 13:19:35 +02:00
Ivan Savenko
a2cd17197e
Fix Campfire Gold reward amount. Now always one of 400/500/600
2023-01-28 13:12:03 +02:00
Ivan Savenko
d82822d37a
Fix reset of rewardable objects with reset period of 1 day
2023-01-28 13:12:03 +02:00
Ivan Savenko
4d1c338503
Merge pull request #1498 from rilian-la-te/conan-v2
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Conan as MXE replacement
2023-01-27 23:14:37 +02:00
Ivan Savenko
e87adf334d
Fix loading of vcmi json maps
2023-01-26 23:32:56 +02:00
Ivan Savenko
8b2d336562
Fix initialization of visitDir in templates
2023-01-26 23:32:56 +02:00
Ivan Savenko
a3846f1b31
Fix incorrect identifiers format
2023-01-26 23:32:56 +02:00
Ivan Savenko
eebc6fd625
Map object use format mod:object (or mod:object.subobject)
2023-01-26 23:32:56 +02:00
Ivan Savenko
7b82387a49
Dwellings & Banks will register custom names for their objects
2023-01-26 23:32:56 +02:00
Ivan Savenko
bc27faea57
All objects will register single name per object type
2023-01-26 23:32:55 +02:00
Ivan Savenko
50e8a62178
Remove access to creature dwellings names via CGeneralTextHandler
2023-01-26 23:27:26 +02:00
Ivan Savenko
f71cbc5d9b
Fixed loading of object names
2023-01-26 23:27:26 +02:00
Ivan Savenko
b13637cdd5
Fix regressions in RMG & map editor
2023-01-26 23:27:26 +02:00
Ivan Savenko
6f324216db
Bugfixing
2023-01-26 23:27:24 +02:00
Ivan Savenko
6c472339ce
Refactoring of ObjectClassesHandler
2023-01-26 23:26:49 +02:00
Ivan Savenko
c5f72ccdc7
Names for object supertypes are passed through translator
2023-01-26 23:19:53 +02:00
Konstantin
f0cb8b63c7
lib/CGameInterface.cpp: add MinGW workaround
...
MinGW returns all dynamic library functions as FARPROC, which need
to be cast to actual signatures, and this casts emits
-Wcast-function-type.
So, silence it for GetProcAddress.
2023-01-26 23:49:00 +03:00
Konstantin
cf56f7ccce
vcmi: remove unused-but-set-variables
2023-01-26 23:49:00 +03:00
DjWarmonger
25ef065dbe
Merge pull request #1486 from IvanSavenko/configurable_rewardables
...
Well, it works for my brand new objects with arbitrary bonus, so likely will work with everything else.
2023-01-26 17:01:01 +01:00
Andrey Filipenkov
0bbf70f30a
show resurrect message in the battle log
2023-01-25 18:13:06 +03:00
Andrey Filipenkov
785d565f31
Merge pull request #1483 from kambala-decapitator/statue-of-legion-bonus
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fix displaying growth bonus from Statue of Legion
2023-01-25 17:45:30 +03:00
Dydzio
3d9f04c6e0
Minor cheats code changes
2023-01-25 12:10:48 +01:00
Ivan Savenko
4a8d1d9b5e
Serialization version bump
2023-01-25 12:36:03 +02:00
Ivan Savenko
19cfb79c59
Removed H3 language detection - should be set by Launcher
2023-01-25 12:36:03 +02:00
Ivan Savenko
35775b90f8
Moved bonus names to translation
2023-01-25 12:36:02 +02:00
Ivan Savenko
39131eba3e
Added translation support for mods. VCMI translations are now in mod.
...
Moved existing (English) translation to vcmi mod
Added translations for:
- German
- Polish
- Ukrainian
2023-01-25 12:33:54 +02:00
Konstantin
f93c9277c6
lib/filesystem: rename CreateFile to createFile
...
In MinGW, there is a define which replaces all CreateFile to
CreateFileA or CreateFileW and breaks compilation. Fix it.
2023-01-25 12:13:34 +03:00
Andrii Danylchenko
94f483c1e7
Merge pull request #1481 from kambala-decapitator/owner-tooltip
...
display owner of ownable objects in tooltip
2023-01-25 10:38:13 +02:00
Andrii Danylchenko
4cfc93d2da
Somehow it works but JNI signatures were incorrect
2023-01-25 08:59:59 +02:00
Ivan Savenko
7a9e5e4e30
Cleanup & consistency changes
2023-01-25 00:38:50 +02:00
Ivan Savenko
af5ff0c9df
Remove no longer used code
2023-01-24 23:34:02 +02:00
Ivan Savenko
44bdd2cbf3
Implemented selectable messages for visited & empty state
2023-01-24 23:31:07 +02:00
Andrey Filipenkov
90cb0cdc9b
fix displaying growth bonus from Statue of Legion
2023-01-24 18:35:30 +03:00
Andrey Filipenkov
5b10903116
reorder growth bonuses display to match oh3
2023-01-24 18:35:07 +03:00
Ivan Savenko
ca6947b2cc
Fixed Tree of Knowledge component
2023-01-24 17:35:06 +02:00
Ivan Savenko
3ba8d708f8
Partially fixed bonuses descriptions (affected by separate old bug)
2023-01-24 17:34:48 +02:00
Ivan Savenko
c793527b44
Added "days since start of the game" limiter. Fixes Water Wheel
2023-01-24 16:54:14 +02:00
Ivan Savenko
ca521fb129
Removed incomplete functionality from rewardable object
2023-01-24 16:29:05 +02:00
Ivan Savenko
c9dcb921ab
Implemented "changeCreatures" option for Stables
2023-01-24 16:18:59 +02:00
Ivan Savenko
ecbcafefbc
It is now possible to configure what exactly will be reset in object
2023-01-24 13:54:03 +02:00
Ivan Savenko
0c70822928
Implemented logical expression (allOf/anyOf/noneOf) for limiters
2023-01-23 23:54:54 +02:00
Ivan Savenko
f8f6df02f3
Removed remaining hardcoded objects
2023-01-23 15:27:27 +02:00
Ivan Savenko
62e127fb59
Bonusing objects are now configured in json
2023-01-23 01:05:10 +02:00
Ivan Savenko
bfd6c40f25
Moved all once-per-hero visitable (sans Tree) to config
2023-01-22 22:58:53 +02:00
Ivan Savenko
a6bda58276
Moved CGOnceVisitable to config
2023-01-22 20:26:19 +02:00
Ivan Savenko
fcb455b7f4
Fixed remaining bugs with converted objects
2023-01-22 18:37:26 +02:00
Ivan Savenko
695a94c3c8
Fixed all major bugs with newly converted objects
2023-01-22 18:17:26 +02:00
Ivan Savenko
9f3f9cc563
Added some missing functionality for configurable object
2023-01-22 02:08:58 +02:00
Ivan Savenko
83bb70cd8a
All CGPickable objects are now fully configurable
2023-01-21 16:45:04 +02:00
Ivan Savenko
8064bc5465
Fix description of artifacts
2023-01-21 15:58:28 +02:00
Ivan Savenko
5fa69dcf2f
Fix description of skill-based bonuses
2023-01-21 15:58:12 +02:00
Ivan Savenko
9565cae3cb
Fix potential assertion failure on map load
2023-01-21 15:57:25 +02:00
Dydzio
685d63603d
Merge branch 'develop' into creature-numeric-quantities
2023-01-21 12:57:29 +01:00
Andrey Filipenkov
2a43b7cfbc
display owner of ownable objects in tooltip
...
also displays owner of towns (deviation from oh3)
2023-01-21 14:25:43 +03:00
Ivan Savenko
6e2d09d605
Cleanup
2023-01-20 16:11:43 +02:00
Ivan Savenko
46931a0ecf
Bugfixing
2023-01-20 16:11:43 +02:00
Ivan Savenko
ee7a573cb8
Refactoring of SDL API usage:
...
- Rect no longer inherits from SDL_Rect
- renamed vcmi functions that used SDL naming format
- moved all functions in SDL_Extensions file into CSDL_Ext namespace
- SDL_Rect is now used only by SDL_Extensions, all other code uses Rect
2023-01-20 16:11:43 +02:00
Ivan Savenko
9a30484183
Point and Rect now reside in library
2023-01-20 16:11:43 +02:00
Ivan Savenko
e0842d416c
Fix identifier format
2023-01-20 15:18:36 +02:00
Ivan Savenko
27442e2950
Remove unused code
2023-01-20 15:18:36 +02:00
Ivan Savenko
5a9ffb8e95
Serialization version bump
2023-01-20 15:18:36 +02:00
Ivan Savenko
47c1803c42
Finalization of refactoring:
...
- Entity interface now has getNameTranslated & getNameTextID methods
- Entity interface no longer has getName method
- removed (most) usages of normalizeIndentifier workaround method
- all moddable objects have identifier in form of mod:name
- all moddable object register strings in form of mod.type.name
2023-01-20 15:18:36 +02:00
Ivan Savenko
05a1d7c6e3
All text for factions/towns/building are passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
388ed88b5d
All artifact strings now pass through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
d2b837b116
All creature-related texts go through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
fa6f7513e8
All heroes-related strings are passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
e22f6283c2
Secondary skills strings are now passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
5da407e822
All spell texts are now passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
30d7bdc884
Moved tower damage computation to town instance
2023-01-20 15:18:10 +02:00
Ivan Savenko
b7c27e7d47
ios compilation fix
2023-01-20 15:18:10 +02:00
Ivan Savenko
789f4d6bc8
Formatting
2023-01-20 15:18:10 +02:00
Ivan Savenko
33b5bfbbd2
Fixed secondary skill specialties
2023-01-20 15:18:10 +02:00
Ivan Savenko
4015d3d8bd
Fixed creature specialties
2023-01-20 15:18:10 +02:00
Ivan Savenko
4a09dc0757
Fixed Adela's Bless specialty
2023-01-20 15:18:10 +02:00
Ivan Savenko
b86969909a
Fixes compilation due to changes in callback interface
2023-01-20 15:18:10 +02:00
Ivan Savenko
1418ce4678
Refactoring & fixes of damage calculation
2023-01-20 15:18:10 +02:00
Ivan Savenko
d0c292e2fd
Fix order of map indexes
2023-01-20 15:15:57 +02:00
Ivan Savenko
8cfde8fc5e
Fixed selection of dragon's breath attack against double-wide units
2023-01-20 15:15:44 +02:00
Ivan Savenko
b8c5a32b9b
Fix attack targeting selection for double-wide units
2023-01-20 15:15:44 +02:00
krs
fd90653e25
Bug in moving maps. .h3c vs .H3C
2023-01-20 15:14:52 +02:00
Dydzio
54d62a5eb9
Fix roads and rivers saving in map editor
2023-01-19 23:04:12 +04:00
Ivan Savenko
e53e515aa7
Fix msvc compile
2023-01-18 01:04:50 +02:00
Ivan Savenko
17fc9d8d8f
Merge with vcmi/develop
2023-01-18 01:04:34 +02:00
Ivan Savenko
c400416058
Merge pull request #1409 from IvanSavenko/translate_terrain
...
Refactoring of terrain handlers
2023-01-18 00:12:31 +02:00
Dydzio
0e72ee9217
No longer relevant TODO removed
2023-01-18 02:05:30 +04:00
Dydzio
72eb794397
Fix space to tab, update description
2023-01-18 02:05:30 +04:00
Dydzio
f64d6bc1bc
Add support for overwriting default range via additional info
2023-01-18 02:05:30 +04:00
Dydzio
01ce01d8f9
Add proper handling for 2-hex units + extract range calculation method
2023-01-18 02:05:30 +04:00
Dydzio
cf1674d0ca
Introduce new bonus for limiting range
2023-01-18 02:05:30 +04:00
Dydzio
c22ab5ec9e
Initial version of limiting shooters range feature
2023-01-18 02:05:30 +04:00
Nordsoft91
672bcb488b
Merge pull request #1381 from dydzio0614/client-commands-improvements
...
Client commands code improvements + ingame support
2023-01-18 02:04:38 +04:00
Ivan Savenko
05ac217b0f
Merge with vcmi/develop
2023-01-17 23:02:25 +02:00
Ivan Savenko
e436b4425f
Serialization version bump
2023-01-17 22:59:32 +02:00
Ivan Savenko
633b9ef3be
Native terrain is now required for faction, opt-out with value "none"
2023-01-17 22:59:14 +02:00
Ivan Savenko
707de75ac0
Cleared up formatting
2023-01-17 22:58:22 +02:00
Dydzio
e593b61201
Merge branch 'develop' into client-commands-improvements
2023-01-16 01:13:06 +01:00
Dydzio
da39eb789f
Fix indent
2023-01-16 00:37:18 +01:00
Ivan Savenko
96141f010b
Merge remote-tracking branch 'vcmi/develop' into translate_launcher
2023-01-15 23:55:49 +02:00
Ivan Savenko
0a858d9a7c
Upgrade msvc to include enet and qt translator ( #1436 )
...
- Updated MSVC prebuilt package
- Fixed build warnings
2023-01-15 23:55:24 +02:00
Ivan Savenko
246281e62a
Merged vcmi/beta with vcmi/develop
2023-01-15 17:46:42 +02:00
Ivan Savenko
bec894c348
Implemented automatic detection of H3 files language/encoding
2023-01-15 17:32:39 +02:00
Ivan Savenko
6ea7add4bb
Merge pull request #1394 from SoundSSGood/art-move-fix
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Artifact movement refactoring
2023-01-15 17:29:36 +02:00
Andrey Filipenkov
2f14914120
fix Boost deprecation warnings
...
warnings introduced in v1.81
# Conflicts:
# mapeditor/resourceExtractor/ResourceConverter.cpp
2023-01-15 17:28:09 +02:00
Dydzio
804b164c75
Changed getQuantityRangeStringForId handling
2023-01-15 16:19:55 +01:00
Andrii Danylchenko
9f0eb055f9
Merge pull request #1426 from vcmi/android-upgrade-sdl
...
Update android JNI bindings
2023-01-15 10:36:32 +02:00
Dydzio
b5a1b178d9
Explicitly call reset on shared_ptr for potential readability boost
2023-01-15 01:18:35 +01:00
Ivan Savenko
a46ab835ce
Applied review suggestions
2023-01-14 23:01:33 +02:00
Dydzio
8248feebf7
Implement numeric creature descriptions with config toggle on/off
2023-01-14 15:55:08 +01:00
Ivan Savenko
ccc6ebee0d
Cleared up gate blocking, Force Field can now block gates
2023-01-13 15:44:42 +02:00
Ivan Savenko
526de47ca4
Removed 0.98 compatibility
2023-01-13 13:00:07 +02:00
Ivan Savenko
3be3c871fb
Destroyed walls will now remove wall penalty
2023-01-13 01:59:09 +02:00
Ivan Savenko
1d7f004658
Implemented reinforced walls in towns with Castle
2023-01-13 01:09:24 +02:00
Ivan Savenko
500cf7f15d
EWallPart & EWallState are now enum class
2023-01-13 00:35:58 +02:00
Ivan Savenko
dd3adb7e16
Arrow towers damage algorithm should now match H3
2023-01-12 23:52:03 +02:00
Dydzio
aac515f64e
Merge 'develop' branch
2023-01-11 16:24:53 +01:00
Ivan Savenko
192e856797
merge with vcmi/develop
2023-01-11 16:47:53 +02:00
Ivan Savenko
e48bd39b9c
Moved road & river handlers into a separate file
2023-01-11 15:17:24 +02:00
Ivan Savenko
5e72ef76cf
Fix quest texts accessing
2023-01-11 15:10:44 +02:00
Ivan Savenko
8b6f6f9b93
Fix msvc compile
2023-01-11 13:59:43 +02:00
Ivan Savenko
c6f089c6b1
Removed outdated comment
2023-01-11 13:59:33 +02:00
SoundSSGood
a0568823a9
swap contitutient
2023-01-11 13:17:33 +02:00
Ivan Savenko
1e37e66e6c
Replaced Terrain::BORDER and WRONG with NONE
2023-01-10 20:09:09 +02:00
Ivan Savenko
1b25043dab
Terrain identifiers will also have mod:name format
2023-01-10 20:08:37 +02:00
Ivan Savenko
1caec0a8cb
Removed default native terrains - breaks neutral faction
2023-01-10 20:08:07 +02:00
Ivan Savenko
8c2b1d74be
Removed unused code
2023-01-10 20:07:22 +02:00
Ivan Savenko
3fd9a14651
Fix #1401 - Restored accessing creature names via GeneralTextHandler
2023-01-10 12:26:20 +02:00
Ivan Savenko
c455986a55
Fix regressions in RMG & map editor
2023-01-10 01:05:28 +02:00
Ivan Savenko
4f3ea0d1d9
Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
2023-01-10 00:01:35 +02:00
Ivan Savenko
f51b3bca57
use JsonKey or NameTranslated instead of ambiguos Name
2023-01-10 00:01:35 +02:00