Ivan Savenko
7a9e5e4e30
Cleanup & consistency changes
2023-01-25 00:38:50 +02:00
Ivan Savenko
af5ff0c9df
Remove no longer used code
2023-01-24 23:34:02 +02:00
Ivan Savenko
44bdd2cbf3
Implemented selectable messages for visited & empty state
2023-01-24 23:31:07 +02:00
Andrey Filipenkov
90cb0cdc9b
fix displaying growth bonus from Statue of Legion
2023-01-24 18:35:30 +03:00
Andrey Filipenkov
5b10903116
reorder growth bonuses display to match oh3
2023-01-24 18:35:07 +03:00
Ivan Savenko
ca6947b2cc
Fixed Tree of Knowledge component
2023-01-24 17:35:06 +02:00
Ivan Savenko
3ba8d708f8
Partially fixed bonuses descriptions (affected by separate old bug)
2023-01-24 17:34:48 +02:00
Ivan Savenko
c793527b44
Added "days since start of the game" limiter. Fixes Water Wheel
2023-01-24 16:54:14 +02:00
Ivan Savenko
ca521fb129
Removed incomplete functionality from rewardable object
2023-01-24 16:29:05 +02:00
Ivan Savenko
c9dcb921ab
Implemented "changeCreatures" option for Stables
2023-01-24 16:18:59 +02:00
Ivan Savenko
ecbcafefbc
It is now possible to configure what exactly will be reset in object
2023-01-24 13:54:03 +02:00
Ivan Savenko
0c70822928
Implemented logical expression (allOf/anyOf/noneOf) for limiters
2023-01-23 23:54:54 +02:00
Ivan Savenko
f8f6df02f3
Removed remaining hardcoded objects
2023-01-23 15:27:27 +02:00
Ivan Savenko
62e127fb59
Bonusing objects are now configured in json
2023-01-23 01:05:10 +02:00
Ivan Savenko
bfd6c40f25
Moved all once-per-hero visitable (sans Tree) to config
2023-01-22 22:58:53 +02:00
Ivan Savenko
a6bda58276
Moved CGOnceVisitable to config
2023-01-22 20:26:19 +02:00
Ivan Savenko
fcb455b7f4
Fixed remaining bugs with converted objects
2023-01-22 18:37:26 +02:00
Ivan Savenko
695a94c3c8
Fixed all major bugs with newly converted objects
2023-01-22 18:17:26 +02:00
Ivan Savenko
9f3f9cc563
Added some missing functionality for configurable object
2023-01-22 02:08:58 +02:00
Ivan Savenko
83bb70cd8a
All CGPickable objects are now fully configurable
2023-01-21 16:45:04 +02:00
Ivan Savenko
8064bc5465
Fix description of artifacts
2023-01-21 15:58:28 +02:00
Ivan Savenko
5fa69dcf2f
Fix description of skill-based bonuses
2023-01-21 15:58:12 +02:00
Ivan Savenko
9565cae3cb
Fix potential assertion failure on map load
2023-01-21 15:57:25 +02:00
Dydzio
685d63603d
Merge branch 'develop' into creature-numeric-quantities
2023-01-21 12:57:29 +01:00
Andrey Filipenkov
2a43b7cfbc
display owner of ownable objects in tooltip
...
also displays owner of towns (deviation from oh3)
2023-01-21 14:25:43 +03:00
Ivan Savenko
6e2d09d605
Cleanup
2023-01-20 16:11:43 +02:00
Ivan Savenko
46931a0ecf
Bugfixing
2023-01-20 16:11:43 +02:00
Ivan Savenko
ee7a573cb8
Refactoring of SDL API usage:
...
- Rect no longer inherits from SDL_Rect
- renamed vcmi functions that used SDL naming format
- moved all functions in SDL_Extensions file into CSDL_Ext namespace
- SDL_Rect is now used only by SDL_Extensions, all other code uses Rect
2023-01-20 16:11:43 +02:00
Ivan Savenko
9a30484183
Point and Rect now reside in library
2023-01-20 16:11:43 +02:00
Ivan Savenko
e0842d416c
Fix identifier format
2023-01-20 15:18:36 +02:00
Ivan Savenko
27442e2950
Remove unused code
2023-01-20 15:18:36 +02:00
Ivan Savenko
5a9ffb8e95
Serialization version bump
2023-01-20 15:18:36 +02:00
Ivan Savenko
47c1803c42
Finalization of refactoring:
...
- Entity interface now has getNameTranslated & getNameTextID methods
- Entity interface no longer has getName method
- removed (most) usages of normalizeIndentifier workaround method
- all moddable objects have identifier in form of mod:name
- all moddable object register strings in form of mod.type.name
2023-01-20 15:18:36 +02:00
Ivan Savenko
05a1d7c6e3
All text for factions/towns/building are passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
388ed88b5d
All artifact strings now pass through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
d2b837b116
All creature-related texts go through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
fa6f7513e8
All heroes-related strings are passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
e22f6283c2
Secondary skills strings are now passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
5da407e822
All spell texts are now passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
30d7bdc884
Moved tower damage computation to town instance
2023-01-20 15:18:10 +02:00
Ivan Savenko
b7c27e7d47
ios compilation fix
2023-01-20 15:18:10 +02:00
Ivan Savenko
789f4d6bc8
Formatting
2023-01-20 15:18:10 +02:00
Ivan Savenko
33b5bfbbd2
Fixed secondary skill specialties
2023-01-20 15:18:10 +02:00
Ivan Savenko
4015d3d8bd
Fixed creature specialties
2023-01-20 15:18:10 +02:00
Ivan Savenko
4a09dc0757
Fixed Adela's Bless specialty
2023-01-20 15:18:10 +02:00
Ivan Savenko
b86969909a
Fixes compilation due to changes in callback interface
2023-01-20 15:18:10 +02:00
Ivan Savenko
1418ce4678
Refactoring & fixes of damage calculation
2023-01-20 15:18:10 +02:00
Ivan Savenko
d0c292e2fd
Fix order of map indexes
2023-01-20 15:15:57 +02:00
Ivan Savenko
8cfde8fc5e
Fixed selection of dragon's breath attack against double-wide units
2023-01-20 15:15:44 +02:00
Ivan Savenko
b8c5a32b9b
Fix attack targeting selection for double-wide units
2023-01-20 15:15:44 +02:00
krs
fd90653e25
Bug in moving maps. .h3c vs .H3C
2023-01-20 15:14:52 +02:00
Dydzio
54d62a5eb9
Fix roads and rivers saving in map editor
2023-01-19 23:04:12 +04:00
Ivan Savenko
e53e515aa7
Fix msvc compile
2023-01-18 01:04:50 +02:00
Ivan Savenko
17fc9d8d8f
Merge with vcmi/develop
2023-01-18 01:04:34 +02:00
Ivan Savenko
c400416058
Merge pull request #1409 from IvanSavenko/translate_terrain
...
Refactoring of terrain handlers
2023-01-18 00:12:31 +02:00
Dydzio
0e72ee9217
No longer relevant TODO removed
2023-01-18 02:05:30 +04:00
Dydzio
72eb794397
Fix space to tab, update description
2023-01-18 02:05:30 +04:00
Dydzio
f64d6bc1bc
Add support for overwriting default range via additional info
2023-01-18 02:05:30 +04:00
Dydzio
01ce01d8f9
Add proper handling for 2-hex units + extract range calculation method
2023-01-18 02:05:30 +04:00
Dydzio
cf1674d0ca
Introduce new bonus for limiting range
2023-01-18 02:05:30 +04:00
Dydzio
c22ab5ec9e
Initial version of limiting shooters range feature
2023-01-18 02:05:30 +04:00
Nordsoft91
672bcb488b
Merge pull request #1381 from dydzio0614/client-commands-improvements
...
Client commands code improvements + ingame support
2023-01-18 02:04:38 +04:00
Ivan Savenko
05ac217b0f
Merge with vcmi/develop
2023-01-17 23:02:25 +02:00
Ivan Savenko
e436b4425f
Serialization version bump
2023-01-17 22:59:32 +02:00
Ivan Savenko
633b9ef3be
Native terrain is now required for faction, opt-out with value "none"
2023-01-17 22:59:14 +02:00
Ivan Savenko
707de75ac0
Cleared up formatting
2023-01-17 22:58:22 +02:00
Dydzio
e593b61201
Merge branch 'develop' into client-commands-improvements
2023-01-16 01:13:06 +01:00
Dydzio
da39eb789f
Fix indent
2023-01-16 00:37:18 +01:00
Ivan Savenko
96141f010b
Merge remote-tracking branch 'vcmi/develop' into translate_launcher
2023-01-15 23:55:49 +02:00
Ivan Savenko
0a858d9a7c
Upgrade msvc to include enet and qt translator ( #1436 )
...
- Updated MSVC prebuilt package
- Fixed build warnings
2023-01-15 23:55:24 +02:00
Ivan Savenko
246281e62a
Merged vcmi/beta with vcmi/develop
2023-01-15 17:46:42 +02:00
Ivan Savenko
bec894c348
Implemented automatic detection of H3 files language/encoding
2023-01-15 17:32:39 +02:00
Ivan Savenko
6ea7add4bb
Merge pull request #1394 from SoundSSGood/art-move-fix
...
Artifact movement refactoring
2023-01-15 17:29:36 +02:00
Andrey Filipenkov
2f14914120
fix Boost deprecation warnings
...
warnings introduced in v1.81
# Conflicts:
# mapeditor/resourceExtractor/ResourceConverter.cpp
2023-01-15 17:28:09 +02:00
Dydzio
804b164c75
Changed getQuantityRangeStringForId handling
2023-01-15 16:19:55 +01:00
Andrii Danylchenko
9f0eb055f9
Merge pull request #1426 from vcmi/android-upgrade-sdl
...
Update android JNI bindings
2023-01-15 10:36:32 +02:00
Dydzio
b5a1b178d9
Explicitly call reset on shared_ptr for potential readability boost
2023-01-15 01:18:35 +01:00
Ivan Savenko
a46ab835ce
Applied review suggestions
2023-01-14 23:01:33 +02:00
Dydzio
8248feebf7
Implement numeric creature descriptions with config toggle on/off
2023-01-14 15:55:08 +01:00
Ivan Savenko
ccc6ebee0d
Cleared up gate blocking, Force Field can now block gates
2023-01-13 15:44:42 +02:00
Ivan Savenko
526de47ca4
Removed 0.98 compatibility
2023-01-13 13:00:07 +02:00
Ivan Savenko
3be3c871fb
Destroyed walls will now remove wall penalty
2023-01-13 01:59:09 +02:00
Ivan Savenko
1d7f004658
Implemented reinforced walls in towns with Castle
2023-01-13 01:09:24 +02:00
Ivan Savenko
500cf7f15d
EWallPart & EWallState are now enum class
2023-01-13 00:35:58 +02:00
Ivan Savenko
dd3adb7e16
Arrow towers damage algorithm should now match H3
2023-01-12 23:52:03 +02:00
Dydzio
aac515f64e
Merge 'develop' branch
2023-01-11 16:24:53 +01:00
Ivan Savenko
192e856797
merge with vcmi/develop
2023-01-11 16:47:53 +02:00
Ivan Savenko
e48bd39b9c
Moved road & river handlers into a separate file
2023-01-11 15:17:24 +02:00
Ivan Savenko
5e72ef76cf
Fix quest texts accessing
2023-01-11 15:10:44 +02:00
Ivan Savenko
8b6f6f9b93
Fix msvc compile
2023-01-11 13:59:43 +02:00
Ivan Savenko
c6f089c6b1
Removed outdated comment
2023-01-11 13:59:33 +02:00
SoundSSGood
a0568823a9
swap contitutient
2023-01-11 13:17:33 +02:00
Ivan Savenko
1e37e66e6c
Replaced Terrain::BORDER and WRONG with NONE
2023-01-10 20:09:09 +02:00
Ivan Savenko
1b25043dab
Terrain identifiers will also have mod:name format
2023-01-10 20:08:37 +02:00
Ivan Savenko
1caec0a8cb
Removed default native terrains - breaks neutral faction
2023-01-10 20:08:07 +02:00
Ivan Savenko
8c2b1d74be
Removed unused code
2023-01-10 20:07:22 +02:00
Ivan Savenko
3fd9a14651
Fix #1401 - Restored accessing creature names via GeneralTextHandler
2023-01-10 12:26:20 +02:00
Ivan Savenko
c455986a55
Fix regressions in RMG & map editor
2023-01-10 01:05:28 +02:00
Ivan Savenko
4f3ea0d1d9
Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
2023-01-10 00:01:35 +02:00
Ivan Savenko
f51b3bca57
use JsonKey or NameTranslated instead of ambiguos Name
2023-01-10 00:01:35 +02:00
Ivan Savenko
009705e794
Names for terrains now pass through translator
2023-01-10 00:01:35 +02:00
Ivan Savenko
7c7ae26e67
Map/Road/River identifiers are now private members
2023-01-10 00:01:35 +02:00
Ivan Savenko
f3985d205b
Added horseSoundPenalty for terrains (for movement outside of roads)
2023-01-10 00:01:35 +02:00
Ivan Savenko
64885bdf6b
Better names for terrain parameters. Support for new movement sounds.
2023-01-10 00:01:35 +02:00
Ivan Savenko
4e4dae854f
Final stabilization changes
2023-01-10 00:01:35 +02:00
Ivan Savenko
99745b5c3c
Fix rivers & roads loading
2023-01-10 00:01:35 +02:00
Ivan Savenko
2de3178158
Fixed game startup
2023-01-10 00:01:35 +02:00
Ivan Savenko
e1799379dd
Terrain/Road/River handler are now in compileable state
2023-01-10 00:01:35 +02:00
Ivan Savenko
1468f6aded
Converted terrainTypeHandler into proper handler class
2023-01-10 00:01:35 +02:00
Ivan Savenko
01811317f9
Remove assert which may not always be true
2023-01-09 23:22:59 +02:00
Ivan Savenko
1fece0ce18
Merge pull request #1229 from IvanSavenko/battle_improvements
...
Battle: Fixing bugs & Implementation of missing features
2023-01-09 22:07:13 +02:00
Ivan Savenko
bde988ca43
Merge pull request #1329 from IvanSavenko/translate_game
...
Translations support - base functionality for main game texts
2023-01-09 20:33:56 +02:00
Ivan Savenko
8f42c86962
Formatting: space -> tabs
2023-01-09 18:34:37 +02:00
Ivan Savenko
84aefc3362
Changed log file format: print timestamp instead of thread ID
2023-01-09 18:34:37 +02:00
Ivan Savenko
2f5ee44cbe
Fixes patrol position initialization on H3M load
2023-01-09 18:34:13 +02:00
Ivan Savenko
7e8516f927
Changed Sirens behavior to match H3 logic
2023-01-09 13:04:56 +02:00
SoundSSGood
4005b48360
Regressions fixed
2023-01-08 23:31:12 +02:00
SoundSSGood
6b7ce798d0
artifactTransitionPos created
2023-01-08 23:24:13 +02:00
Andrey Filipenkov
48c01157e6
fix typo
2023-01-08 01:33:26 +02:00
Andrey Filipenkov
db98575d10
fix unaligned memory access (UB) on Clang/GCC/MSVC
...
sample UBSAN report:
client/gui/CAnimation.cpp:329:24: runtime error: load of misaligned address 0x62d0004b094f for type 'const ui32' (aka 'const unsigned int'), which requires 4 byte alignment
2023-01-08 01:33:26 +02:00
Ivan Savenko
481f756b51
Fixes #1304 - correct battle log message on spellcast without kills
2023-01-07 19:52:57 +02:00
Andrii Danylchenko
9f9798d3a4
Update android JNI bindings
2023-01-07 09:26:01 +02:00
Dydzio
622e012fcf
Allow ingame console to use clientside commands and print output
2023-01-06 21:01:54 +01:00
Dydzio
a2ce9220ed
Fix tests + scripting compilation on gcc
2023-01-05 17:42:33 +02:00
SoundSSGood
d5cef0c069
end of battle art assembling fix
2023-01-05 17:37:14 +02:00
Dydzio
3e1e41ef59
Apply suggestions from code review
...
Co-authored-by: Nordsoft91 <nordsoft@yahoo.com>
2023-01-05 17:31:30 +02:00
Dydzio
a83c7eb00f
Add configurable damage and defense parameters
2023-01-05 17:31:30 +02:00
Ivan Savenko
6b2490903d
Fix casting of massive spells by creatures
2023-01-04 21:26:13 +02:00
Ivan Savenko
e1a244beb0
Fix crash on firewall cast attempt
2023-01-04 17:38:55 +02:00
Ivan Savenko
d3ecd43aba
Merge remote-tracking branch 'vcmi/develop' into battle_improvements
2023-01-04 16:20:53 +02:00
Ivan Savenko
c479504646
Formatting cleanup
2023-01-01 22:50:38 +02:00
Ivan Savenko
d237bee927
Removed unused code
2023-01-01 21:12:47 +02:00
Ivan Savenko
7c0d5666a0
Return string by copy to fix cases when string is constructed on stack
2023-01-01 20:55:43 +02:00
Ivan Savenko
9a620a9091
Refactoring of GeneralTextHandler to reduce boilerplate code in callers
2023-01-01 15:13:02 +02:00
Ivan Savenko
01d0cd4f7a
Changed configurable UI to match text refactoring:
...
- help.txt strings are now loaded as (hover, help) pairs
- renamed string pairs from translate.json to use (hover, help) form
- interface builder will always load label texts via unified ID
- interface builder way of loading buttons text has been changed:
- - field has been renamed "zelp" -> "help" for consistency
- - "help" field now only accepts string or object json type
2023-01-01 14:56:45 +02:00
Ivan Savenko
84493e1bff
Translate received string identifier before storing
2023-01-01 14:56:45 +02:00
Ivan Savenko
10541855d9
Don't load empty rumor strings
2023-01-01 14:56:45 +02:00
Ivan Savenko
a499390b9c
Restored text export command
2023-01-01 14:56:45 +02:00
Ivan Savenko
1979b3e97f
Fixes typo
2023-01-01 14:56:45 +02:00
Ivan Savenko
e9e2ebb1c9
Cleanup
2023-01-01 14:56:45 +02:00
Ivan Savenko
cb4f5edae9
All Heroes 3 texts are now passed through translator
2023-01-01 14:56:45 +02:00
Ivan Savenko
85d7b470d4
Access to quests texts is now processed via translator
2023-01-01 14:56:45 +02:00
Ivan Savenko
bdb8e0ee5c
Introduced string identifiers for H3 texts, still WIP
2023-01-01 14:56:44 +02:00
Dydzio
7e321b2405
Fix missing formatting
2022-12-30 16:14:04 +01:00
Dydzio
306348c301
Tweak condition to remove hardcoded terrain ID
2022-12-30 16:04:19 +01:00
Dydzio
2c09bfb22a
Fix code formatting
2022-12-30 15:51:13 +01:00
Dydzio
c40dcec7cd
Improve terrain check condition
2022-12-30 15:46:10 +01:00
Dydzio
1967416eb2
Remove no longer needed code
2022-12-30 15:26:27 +01:00
M
23de4a188b
Change cartographer tile reveal logic to match H3
2022-12-30 15:09:09 +01:00
Ivan Savenko
0c78e47dce
Fixed serialization due to changed lsit of bonuses
2022-12-30 11:55:40 +02:00
Ivan Savenko
5d80457eda
Merge with vcmi/develop branch
2022-12-30 00:52:23 +02:00
Ivan Savenko
b8b1e07621
Fix serialization
2022-12-30 00:36:10 +02:00
Ivan Savenko
486c9612b8
Fix regression from warnings_fix branch
2022-12-30 00:23:34 +02:00
Ivan Savenko
b89e8a9dfe
Fix serialization
2022-12-29 23:37:46 +02:00
Ivan Savenko
b275d9de72
merge beta branch into develop
2022-12-29 22:08:53 +02:00
Ivan Savenko
7a35bcc812
Merge pull request #1221 from IvanSavenko/warnings_fix
...
Fix remaining compiler warnings
2022-12-29 21:51:55 +02:00
Ivan Savenko
e19dc41295
Support Polish version of H3 data files
2022-12-29 21:50:04 +02:00
Andrey Filipenkov
b030a88ca5
fix gold check for School of War
2022-12-29 01:45:51 +04:00
Ivan Savenko
5f4a998435
editorPath -> mapEditorPath
2022-12-28 17:59:16 +02:00
Andrii Danylchenko
a954cc08fb
Made intermediate class to hide some implementation details from header.
2022-12-27 12:55:31 +02:00
Andrii Danylchenko
c271f9187f
Connection buffered read cpack.
2022-12-26 21:49:53 +02:00
Andrii Danylchenko
cb13064a62
Socket buffered write. Write full cpack at once
2022-12-26 20:17:53 +02:00
Ivan Savenko
78ed2f154b
Revert uninteded change
2022-12-26 14:48:13 +02:00
Ivan Savenko
bb65246aa3
Merge remote-tracking branch 'vcmi/develop' into battle_improvements
2022-12-26 01:15:44 +02:00
Ivan Savenko
e4e5278f60
Merge with vcmi/develop
2022-12-25 23:10:52 +02:00
Ivan Savenko
b38752bde1
Editor can be started from Launcher (disabled for ios)
2022-12-25 23:08:39 +02:00
Ivan Savenko
7e3cd7db51
Fix for missing Death Blow sound
2022-12-25 20:11:22 +02:00
Ivan Savenko
063b8732ff
Save compatibility with main branch
2022-12-25 18:07:08 +02:00
Ivan Savenko
a0ab760249
Removed debug code
2022-12-25 16:53:40 +02:00
Ivan Savenko
94597e7af6
Remove deprecated usage of sprintf
2022-12-25 14:04:12 +02:00
Ivan Savenko
405b2976d5
Renamed getUpgradeInfo -> fillUpgradeInfo
2022-12-25 14:03:43 +02:00
Nordsoft91
785787e454
Merge branch 'develop' into interface-builder
2022-12-24 21:56:29 +04:00
Ivan Savenko
325c29da0d
Merge remote-tracking branch 'vcmi/develop' into battle_improvements
2022-12-23 14:51:34 +02:00
Ivan Savenko
eb20a4b208
Merge remote-tracking branch 'vcmi/develop' into warnings_fix
2022-12-23 14:40:45 +02:00
Ivan Savenko
f073c676f9
Merge 1.1 release into develop
2022-12-23 14:17:18 +02:00
Ivan Savenko
9248e06ae0
Demon summon is now a spell. DEMON_SUMMONING bonus has been removed
2022-12-22 23:11:55 +02:00
Ivan Savenko
b2279484fc
Merge pull request #1227 from Shatur/opendingux
...
Port to OpenDingux handhelds
2022-12-22 16:56:55 +02:00
Ivan Savenko
bab5922951
Spells can now define color muxer effect (e.g. Bloodlust & Petrify)
2022-12-22 00:25:35 +02:00
Ivan Savenko
41b87088d5
Color muxer effects can now be (partially) configured by user.
...
TODO: move color muxer effects from spells into spell config
2022-12-21 23:29:56 +02:00
nordsoft
7e7071fc95
Merge remote-tracking branch 'upstream/develop' into interface-builder
2022-12-22 01:24:29 +04:00
nordsoft
34b81e8838
Revert VCMIDirs to fix the build
2022-12-21 23:08:53 +04:00
Ivan Savenko
26985600b2
Fixed several more cases of incorrect scope for identifiers resolving
2022-12-21 23:02:19 +04:00
Ivan Savenko
23cb47b457
Fixed several scenarios with incorrect scope for requesting identifiers
2022-12-21 23:02:19 +04:00
Ivan Savenko
b423b3fa6b
Fix dragon breath & fire shield
2022-12-21 18:04:54 +02:00
Ivan Savenko
5f8cfadc4d
Better formatting for not found terrains ID's
2022-12-20 01:55:59 +04:00
Ivan Savenko
3cf1e3b4d4
Restored neutral faction ID, changed warnings related to H3 ID's
2022-12-20 01:55:59 +04:00
Ivan Savenko
b13723305d
Better error reporting for usages of invalid terrain in mods
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TODO: switch to proper mechanism via identifier requests
2022-12-20 01:55:59 +04:00
Ivan Savenko
a57eec23e6
Refactoring of setBattleCursor & fromWhichHexAttack methods
2022-12-19 01:12:26 +02:00
Ivan Savenko
53f6b7bd32
Fix Ice Ring target selection
2022-12-18 20:23:19 +02:00
Ivan Savenko
e9e549148d
Implemented teleportation animation effect
2022-12-18 18:26:43 +02:00
Ivan Savenko
a6622b5896
Fixed clone damage
2022-12-18 17:38:14 +02:00
Ivan Savenko
526a6e4fe7
Fix incorrect assertions
2022-12-18 14:33:59 +02:00
Andrii Danylchenko
cf97bf2cfd
Remove unused code
2022-12-18 13:11:02 +02:00
Andrii Danylchenko
1555c51313
fix assertion
2022-12-18 12:29:03 +02:00
Ivan Savenko
45aa841fb6
Stack reversing logic now matches H3
2022-12-18 11:42:02 +02:00
Ivan Savenko
52fc5b3c39
Exploded mines now send ACTIVATE flag to client to play effect
2022-12-17 19:37:00 +02:00
Ivan Savenko
deffba01b9
All battle effects are now fully client sided
2022-12-17 17:35:15 +02:00
nordsoft
b1f2c7aed4
Team alignments implemented
2022-12-17 08:19:16 +04:00
nordsoft
d93e844609
Use roads names instead of their filenames
2022-12-17 04:54:01 +04:00
nordsoft
f27a40dd34
Support roads and teams customization in engine
2022-12-17 03:52:40 +04:00