dydzio
21f4a0ba60
Implement ranged counterattack
2017-02-04 10:33:45 +01:00
Dydzio
6c8ef79727
Merge branch 'develop' into MakeWOGGreatAgain
2017-02-01 23:14:36 +01:00
DjWarmonger
6d37c8bceb
Merge pull request #272 from dydzio0614/bug2600
...
Nice, thanks :)
2017-02-01 17:57:58 +01:00
dydzio
4c4539b00e
Rename ADVANCED_CATAPULT bonus to reflect the purpose better
2017-02-01 15:05:46 +01:00
dydzio
a8f04aede7
Extend creature siege support. Fix bug #2600
2017-02-01 11:25:57 +01:00
Dydzio
90d638179c
Fix mantis #2642
...
Add meteor shower vulnerability to magma elementals
2017-02-01 10:25:25 +01:00
dydzio
330c0961b7
Add missing code fix
2017-01-29 12:52:18 +01:00
dydzio
f5b5fa149f
Build #1
2017-01-28 12:28:30 +01:00
dydzio
f447e44427
Add missing skill description, handler refactoring
2017-01-26 21:24:01 +01:00
dydzio
daec6d933c
Add "WoG werewolf"-like ability support
2017-01-22 20:28:08 +01:00
dydzio
c310138fc3
Add WoG ghost ability support
2017-01-20 15:48:45 +01:00
Michał Kalinowski
4d39f652bf
Making more detailed options when choosing AI in launcher: http://
...
bugs.vcmi.eu/view.php?id=2369
2017-01-17 12:34:28 +01:00
dydzio
b626f9a134
Fix CCommanderArtPlace localization + minor fixes
2016-11-08 17:26:24 +01:00
AlexVinS
aea281a9de
Fixed Stronghold hero specialties
2016-11-02 18:52:35 +03:00
AlexVinS
6664731886
Fixed http://bugs.vcmi.eu/view.php?id=2551
2016-10-09 11:38:02 +03:00
Alexander Shishkin
7cef9529e2
Merge pull request #223 from dydzio0614/patch-1
...
Fixing some wrong ingame sounds
2016-09-30 03:25:01 +04:00
AlexVinS
245d17a9e9
Fixed typo bonus duration enum. Mod compatibility retained.
2016-09-30 01:57:33 +03:00
Dydzio
97bae58f47
Fixing magog shoot sound
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In H3 magog shooting sound is same as fireball spell sound.
2016-09-30 00:46:14 +02:00
Dydzio
5a34cb69aa
Correcting timed spell sounds
...
Haste spell has wrong sound, rest seems to be fine.
2016-09-30 00:37:44 +02:00
Dydzio
aa412a9812
Correcting offensive spell sounds
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Fireball and destroy undead sounds are incorrect, fixed them to be same as in original H3.
2016-09-30 00:32:27 +02:00
AlexVinS
1c33bd42a9
Revert "Denied healing/resurrection of hypnotized creatures."
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This reverts commit db2663613c
.
Resurrection of own stack is allowed even if control is lost.
2016-09-29 23:16:19 +03:00
AlexVinS
db2663613c
Denied healing/resurrection of hypnotized creatures.
2016-09-29 19:15:57 +03:00
AlexVinS
0bbdabcae3
Hypnotize and Berserk countering
2016-09-29 19:10:25 +03:00
AlexVinS
a2e75bf443
Fixed http://bugs.vcmi.eu/view.php?id=2266
2016-09-29 17:05:04 +03:00
AlexVinS
d5fb3b62e6
Fixed http://bugs.vcmi.eu/view.php?id=2270
2016-09-29 15:26:50 +03:00
AlexVinS
810d464d8f
formatting
2016-09-29 15:20:27 +03:00
AlexVinS
34b8b2c91b
Fixed Berserk spell effect aka Bonus::ATTACKS_NEAREST_CREATURE
...
* issue http://bugs.vcmi.eu/view.php?id=2513
* fix is not retroactive
2016-09-29 14:11:15 +03:00
Arseniy Shestakov
dba58e5eb1
Faerie Dragon: decrease Magic Mirror cast chance from 30 to 20 percent
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Povelitel find out it's work too often and FizMiG doc confirms this.
2016-09-21 19:09:02 +03:00
AlexVinS
13aedac3f4
Fixed war machines spell immunity.
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* Should fix http://bugs.vcmi.eu/view.php?id=2407
2016-09-05 05:21:13 +03:00
Krzesimir Nowak
32f5033a4d
Add a displayIndex setting to the video settings
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This setting will control on which display the game window will be
shown.
2016-08-31 11:12:59 +02:00
Arseniy Shestakov
25a68c3ca1
Add "citadel" and "fort" to all town templates. Lazy fix for issue 1911
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Without this capitol appearance tend to be used by default.
HotA mod have all templates and actual different DEFs so it's was never affected.
2016-08-24 05:06:21 +03:00
AlexVinS
21fff9d827
Fixed old regression from 0cf969d5
2016-06-12 07:21:57 +03:00
AlexVinS
027d8765d5
Fixed 2437
2016-04-07 11:11:46 +03:00
Arseniy Shestakov
a13aec4fd7
Aplly some fix for merge and explicitly specify type for std::max
2016-02-08 04:09:02 +03:00
ArseniyShestakov
54eb9bf81a
Merge pull request #192 from vmarkovtsev/feature/petrified_damage
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Implement half damage to petrified units
2016-02-08 02:33:44 +03:00
DjWarmonger
b98a83f743
Added string identifiers for terrain types.
2016-02-04 17:57:51 +01:00
Vadim Markovtsev
4a326e163b
Implement blinded units attack penalties
2016-02-03 18:00:28 +03:00
Vadim Markovtsev
97bae518fc
Fix 1376 turrets damage can decrease
2016-02-01 20:39:51 +03:00
Arseniy Shestakov
a7059fe681
Remove Ore primaryResource from towns that must get both Wood and Ore
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Currently default behaviour is to give both wood and ore for resource bonus when primaryResource not specified.
Though for some reason towns currently have ore specified so you only get 5-10 Ore.
2016-01-29 20:25:57 +03:00
Arseniy Shestakov
8c39ecf538
moatHexes: add saves and mods compatability
2016-01-28 01:35:01 +03:00
Arseniy Shestakov
48aedaef47
Merge branch 'develop' into feature/moatHexesConfig
2016-01-28 01:15:08 +03:00
Vadim Markovtsev
36eaa399e7
Add hardcodedFeature to switch winner's retreating with no troops
2016-01-27 16:42:17 +03:00
Arseniy Shestakov
ffeb7f253b
moatHexes: update faction schema and configuration files
2016-01-06 12:52:52 +03:00
ArseniyShestakov
e91d79414b
PathfinderOptions: use settings and move all defaults into schema
2015-11-21 00:32:23 +03:00
ArseniyShestakov
a49950e958
Fix 2292. Fix chat on adventure map, increase maxOutputPerLine
2015-11-08 22:16:58 +03:00
DjWarmonger
17071c6ec8
Merge pull request #125 from ArseniyShestakov/newMovementSystem
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Okay, time to merge this.
2015-10-31 13:56:22 +01:00
ArseniyShestakov
68bd37aa45
Store penalty in value of FLYING_MOVEMENT and WATER_WALKING
2015-10-26 18:30:11 +03:00
ArseniyShestakov
6ebe2abc1a
Fix penalties for FLYING_MOVEMENT and WATER_WALKING
2015-10-23 20:50:52 +03:00
ArseniyShestakov
596e0d7b40
Fix issue 1230. Implement Nomads sandwalker bonus
2015-10-15 01:11:15 +03:00
ArseniyShestakov
52a52dcfd9
Implement NO_TERRAIN_PENALTY bonus
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Penalty of specified terrain type is ignored if hero have this bonus
2015-10-15 01:09:02 +03:00
AlexVinS
a112c2f7c8
Made Disrupting Ray effect permanent.
2015-10-06 00:26:04 +03:00
AlexVinS
fa06e05487
Merge branch 'develop' into SpellsRefactoring7
2015-10-05 00:45:57 +03:00
AlexVinS
1e2e40b9c0
Tweak bonus descriptions, fixes mantiss 2261
2015-09-29 18:11:43 +03:00
AlexVinS
3d7435c520
Introduced absolute specific spell immunity.
2015-09-29 17:26:44 +03:00
AlexVinS
253b850ac3
Partial fix for 1791
2015-09-29 17:26:43 +03:00
AlexVinS
e5b4b2341d
Fix fortess heros specialities, issue 2131
2015-09-14 17:36:33 +03:00
AlexVinS
3ed3f1fa13
Use json configuration for special spell effect duration
2015-09-14 13:22:23 +03:00
AlexVinS
3c053e5dd5
Quick fix for 2245 & 2238
2015-09-14 12:35:58 +03:00
AlexVinS
d4ae63e7ef
Expert FIRE_SHIELD should not be massive
2015-09-14 12:08:48 +03:00
AlexVinS
075b65b31b
Use dummy animations
2015-09-12 21:09:53 +03:00
AlexVinS
98ea8bf314
Introduce dummy spell animation/ animation pause configuration
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* save format changed with backward compatibility, UNTESTED
2015-09-12 21:09:52 +03:00
AlexVinS
83fdce473e
Fix mod schema: RMG templates added.
2015-07-27 08:36:19 +03:00
AlexVinS
4e72978abd
Add some missing object subtypes, (found on test map VCMI_Tests_2011b.h3m)
2015-06-10 23:59:13 +03:00
AlexVinS
478a1b8dfd
Explicitly define garrison subtypes
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(!) named subtypes are required for future map format.
2015-06-10 19:58:03 +03:00
AlexVinS
5f8ecc22d5
Introduce configuration option for editor animation of map object and setup it for hero classes.
2015-06-10 14:21:33 +03:00
DjWarmonger
9e7b459882
Partial solution to #2206
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TODO: add serialized field that contains custom guard config
2015-06-05 11:28:14 +02:00
DjWarmonger
a68b58d969
- Use straight paths for some connections
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- More fixes for template schema
2015-06-02 16:40:32 +02:00
DjWarmonger
d6225f50e1
Fixes for template schema.
2015-06-02 15:26:33 +02:00
DjWarmonger
6890ae9f02
- Fixed improper use of playersCount. Now RMG can generate maps up to 8 players, with CPU players only as well.
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- Fixes for template scheme
2015-05-27 11:30:46 +02:00
DjWarmonger
2e70d8a084
- VCMI will now read templates from mods
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- Added partial schema for RMG template
2015-05-26 18:19:41 +02:00
DjWarmonger
ff6638b9f9
Rogues now grant expert Vision effect.
2015-05-25 09:53:32 +02:00
AlexVinS
257a1b024d
Fix scuttleBoat configuration
2015-04-13 04:42:28 +03:00
AlexVinS
368401ca07
Fix removeObstacle configuration
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* fixes 0002165
2015-04-11 14:34:09 +03:00
AlexVinS
724baed55b
fix typo
2015-04-11 10:19:35 +03:00
AlexVinS
0a391cd367
Tweak DISPELL config
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* make it positive and non-smart on adv and expert level,
as it should work on ally creatures on basic level and on all for higher levels
2015-04-11 10:19:30 +03:00
DjWarmonger
37f9d898ac
Fixed terrain type to "subterra". Updated Object Format on WIki to list all possible terrain types.
2015-04-05 15:38:23 +02:00
DjWarmonger
df80c50106
Added missing Den of Thieves to RMG. Limit set to 1 per zone.
2015-04-05 12:35:26 +02:00
beegee1
e9b7044c9b
Fix mantis #1859 , unknown pattern in underground
2015-03-28 16:41:26 +01:00
AlexVinS
9600446cf9
+smart target, +hit animation
2015-03-18 17:48:32 +03:00
DjWarmonger
a832b7efee
Fixed #2026
2015-03-12 10:08:10 +01:00
DjWarmonger
f894abe494
Unified interface for object template.
2015-03-12 08:31:30 +01:00
DjWarmonger
cf74969603
Fixes, logging for Seer Huts
2015-03-11 22:17:35 +01:00
DjWarmonger
ec879046ca
Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports
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Okay let's do this!
2015-03-10 09:04:25 +01:00
DjWarmonger
f32849a73e
Attempt to compile refactored spells in MSVS.
2015-03-09 19:24:45 +01:00
ArseniyShestakov
1c2afc659f
Config: replace teleport handler with monolith, subterraneanGate and whirlpool
2015-03-08 16:17:33 +03:00
DjWarmonger
607375a9bc
Generate Seer Huts with creature rewards
2015-02-28 21:14:45 +01:00
AlexVinS
b6038240ab
Implemented DISGUISE spell. Untested
2015-02-26 08:39:59 +03:00
AlexVinS
b846b717a1
implemented VISIONS spell (partially)
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(-) todo: agressivnes
2015-02-26 08:39:56 +03:00
AlexVinS
36cdb2968b
Refactoring
2015-02-26 08:39:54 +03:00
AlexVinS
666d7a4f45
Start implementing VISIONS and DISGUISE
2015-02-26 08:39:53 +03:00
AlexVinS
c6c7552efe
fix scuttleBoat location type. it should be LOCATION
2015-02-26 08:39:44 +03:00
AlexVinS
08d4f7991e
Extract adventure spell mechanics
2015-02-26 08:39:39 +03:00
DjWarmonger
2a082e6c21
Merge pull request #84 from Fayth/test/advMapFading
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If no one objects, I will try to merge this.
2015-02-18 09:52:09 +01:00
ArseniyShestakov
ae20499854
Quest Log: implement option to hide complete quests
2015-02-17 05:47:49 +03:00
Fay
cbd3a19987
Merge branch 'develop' of https://github.com/vcmi/vcmi into test/advMapFading
...
Conflicts:
client/CPlayerInterface.cpp
2015-02-09 16:09:27 +01:00
ArseniyShestakov
96d57fc954
War Machines: replace immunity with absoluteImmunity
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This commit replace SIEGE_WEAPON immunity with absoluteImmunity for following spells: Haste, Slow, Death Ripple, Clone, Teleport
2015-02-07 16:02:15 +03:00
ArseniyShestakov
fbb84624f9
War Machines: add absoluteImmunity to Implosion spell
2015-02-07 16:00:06 +03:00
ArseniyShestakov
20387bd2da
War Machines: add absoluteImmunity to some timed spells
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This commit add SIEGE_WEAPON to absoluteImmunity of following timed spells: Curse, Bloodlust, Mirth, Sorrow, Frenzy, Counterstrike, Berserk, Hypnotize, Forgetfulness, Blind
2015-02-07 15:57:46 +03:00
Fay
3c3fb0e21d
Added advmap config options to enable/disable fading;
2015-02-02 19:38:30 +01:00
Fay
4b248c2762
World view impl -- initial;
2015-01-13 20:57:41 +01:00
DjWarmonger
121c39a994
Fixed Jebus and CoD templates.
2014-12-26 15:14:22 +01:00
AlexVinS
8f84e24aa6
Get rid of mainEffectAnim
2014-11-28 01:03:25 +03:00
AlexVinS
d94f15bdf4
Added configurable animation for SPELL_LIKE_ATTACK
2014-11-28 00:36:14 +03:00
AlexVinS
75b93b070d
Implemented configurable hit/affect animation
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* need more testing
2014-11-27 16:51:16 +03:00
AlexVinS
16d08b062a
First draft of spell animation configuration
2014-11-26 22:25:13 +03:00
AlexVinS
a71c452fc6
Merge branch 'develop' into SpellsRefactoring4
2014-11-24 12:45:34 +03:00
AlexVinS
bddf662178
Few tweaks to bonus descriptions
2014-11-24 12:44:46 +03:00
AlexVinS
752965ff69
Merge branch 'develop' into SpellsRefactoring4
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Conflicts:
lib/CSpellHandler.cpp
2014-11-14 05:28:23 +03:00
AlexVinS
8979de7960
Fix issue #1843 (teleport case)
2014-11-14 03:07:14 +03:00
AlexVinS
ce8fa33efc
Introduced new spell configuration options (not used yet)
2014-11-13 13:37:42 +03:00
josch
b962e11bd7
Launcher: add setting allowing not to automatically check remote repositories
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- add a button to the launcher which allows manual downloading
- add a configuration option autoCheckRepositories to launcher settings
- add ui elements to settings dialog to change autoCheckRepositories
2014-11-10 08:21:47 +01:00
DjWarmonger
530a3e69bf
Option to allow / ban certain types of town in a template.
2014-10-30 10:00:29 +01:00
DjWarmonger
7289dbafa9
Fixed #1871
2014-10-29 16:40:52 +01:00
DjWarmonger
b518fd6ea6
Added graphics for GENERAL_DAMAGE_REDUCTION bonus. Files are now in vcmi mod.
2014-10-28 19:04:34 +01:00
Patrick Simmons
ec590b9428
Legion artifact bugfixes
2014-10-25 19:09:21 -04:00
Ivan Savenko
84e2f07c18
Disabled monthly reset of banks. Reasoning:
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- workaround for 1896 (still needs a fix)
- to match H3 behaviour
2014-09-23 16:06:21 +03:00
Ivan Savenko
b551bdb725
Final part of the merge
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Merging VCMI Dirs refactoring + GUI refactoring with current develop
2014-09-04 20:59:07 +03:00
Ivan Savenko
ecc705c8b7
Fixed guardians of dragon hive, fixes 1871
2014-08-19 12:09:52 +03:00
Ivan Savenko
e692f3f520
Implemnted enemy turn speed selection:
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- implemented switch in settings screen
- implemented "0 speed", animation-free. *may* also work for player-owned heroes
- removed no longer used creature window switch
2014-08-11 19:16:39 +03:00
Ivan Savenko
b1285bc506
Merged GUI refactoring into develop, fixed conflicts
2014-08-09 15:01:55 +03:00
Ivan Savenko
05d8fad314
Miscellaneous fixes to banks:
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- fixed evaluation of bank thread by AI (1850)
- fixed crash on evaluating bank threat after loading from save (1830)
- fixed typo in bank config. TODO: schema?
2014-08-09 12:31:43 +03:00
Ivan Savenko
33acdc51bb
Fixes 1852 - fixed typo in tower config and added check to detect such cases
2014-08-04 14:47:42 +03:00
Ivan Savenko
68e9cbd3a6
Fixes 1856 - Griffin Bastion will be behind Town Hall
2014-08-04 14:47:34 +03:00
Ivan Savenko
00cda400a1
Miscellaneous improvements for Launcher UI:
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- Implemented "show intro" toggle in settings
- Install/Update/Enable buttons are now visible even when mod info is hidden
- Fixed behaviour of show mod info switch, added more obvious button to enable it
- Removed no longer used "Enable mods on install" switch
- Added buttons to open data, user data and temporary directories
2014-08-04 14:03:57 +03:00
Ivan Savenko
9841600839
Moved all resolutions but 800x600 into a separate mod
2014-08-03 19:11:54 +03:00
Ivan Savenko
10fc1892a8
Large refactoring of button classes:
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- renamed CAdventureMapButton to more expectable CButton
- merged CButtonBase into CButton
- created more generic class for clickable elements
- created more generic class for selectable elements
- renamed CHighlightableButton to CToggleButton
- renamed CHighlightableButtonsGrous to CToggleGroup
- minimized differences between API of all these classes
- removed all but one contructors in buttons, with same parameters across all classes
2014-08-03 14:16:19 +03:00
DjWarmonger
3712b9a48b
- Fixed treasure zones touching each other, which sometimes resulted in unguarded paths.
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- Fixed some object amounts which seemed wrong.
2014-07-29 16:58:08 +02:00
DjWarmonger
713912574a
Fixed duplicated Redwood Observatory on snow and possibly other objects.
2014-07-27 07:37:56 +02:00
DjWarmonger
16aa230dd1
Enchanters, sharpshooters and dragons are not "special" and should normally spawn on the map.
2014-07-26 10:42:12 +02:00
DjWarmonger
9644314c8a
Removed map limit cap for objects that probably don't need them and came from H3 engine limitations.
2014-07-23 18:18:06 +02:00
DjWarmonger
1cabc8f7f4
- Implemented map object limit which should also distribute the objects evenly
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- Fixed Magic Well limit of 1 per zone
2014-07-23 18:02:17 +02:00
DjWarmonger
173111955e
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
2014-07-15 12:27:59 +02:00
DjWarmonger
90dcad2db7
Fix typo
2014-07-15 11:17:10 +02:00
Ivan Savenko
92d22bae63
Merge branch 'feature/creatureWindow' into refactoring/guiClasses
2014-07-14 17:23:24 +03:00
DjWarmonger
492b866806
- Fixed crash caused by randomShuffle
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- Banned Magic Spring as it has 2 visitable positions
2014-07-09 14:27:12 +02:00
DjWarmonger
cbd2d74292
Generate random Pandora boxes.
2014-07-06 07:15:52 +02:00
DjWarmonger
0782557814
- Place all standard visitable objects
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- Fixed some constructors
2014-07-05 19:36:12 +02:00
DjWarmonger
22f811ea52
Integrated and fixed object RMG configs by Kantor.
2014-07-05 15:58:10 +02:00
DjWarmonger
a076277e2b
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
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Conflicts:
Mods/WoG/mod.json
2014-07-05 15:27:47 +02:00
Ivan Savenko
60e5815014
Implemented stack artifact handling, no tested yet
2014-07-05 01:22:56 +03:00
Ivan Savenko
e4e9d71143
Fixed texts:
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- added new texts to translate.json
- implemented texts for abilities
Remaining TODO's:
- handling of stack artifact
- handling of commander artifacts
- stack experience
2014-07-03 21:09:17 +03:00
DjWarmonger
d118fbffe8
Correct placement of subterranean gates.
2014-07-03 17:24:28 +02:00
DjWarmonger
60a5c764b8
Correct zone placement & sizing for underground maps.
2014-07-03 12:28:51 +02:00
AlexVinS
9437bc52c1
Merge remote-tracking branch 'remotes/origin/develop' into SDL2
2014-07-02 22:42:10 +04:00
Ivan Savenko
150933d1a1
Updated WoG files to 0.96
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- converted remaining bank configs to object format
- implemented missing dwellings from wog, fixes #1819
2014-07-02 20:57:57 +03:00
AlexVinS
195eae48ca
Merge branch 'develop' into SDL2
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Conflicts:
client/CPlayerInterface.cpp
2014-07-02 17:15:12 +04:00
DjWarmonger
bda71bed83
Uploading misc tweaks.
2014-07-01 07:07:40 +02:00
Ivan Savenko
917b1ffca8
Bugfixing:
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- Added missing types for serialization
- Fixed possible crash in removable objects (campfire)
- Fixed typo in bank config
2014-06-28 17:21:38 +03:00
DjWarmonger
7aa8213cd5
Tweaked templates to allow all map sizes.
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To be released as 0.95c.
2014-06-27 21:48:17 +02:00
Ivan Savenko
0f5826802d
Defined templates for objects with incorrect info in objects.txt:
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- random arts
- random resources
- random creatures
- spell scroll
2014-06-27 20:36:50 +03:00