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Commit Graph

792 Commits

Author SHA1 Message Date
dydzio
21f4a0ba60 Implement ranged counterattack 2017-02-04 10:33:45 +01:00
Dydzio
6c8ef79727 Merge branch 'develop' into MakeWOGGreatAgain 2017-02-01 23:14:36 +01:00
DjWarmonger
6d37c8bceb Merge pull request #272 from dydzio0614/bug2600
Nice, thanks :)
2017-02-01 17:57:58 +01:00
dydzio
4c4539b00e Rename ADVANCED_CATAPULT bonus to reflect the purpose better 2017-02-01 15:05:46 +01:00
dydzio
a8f04aede7 Extend creature siege support. Fix bug #2600 2017-02-01 11:25:57 +01:00
Dydzio
90d638179c Fix mantis #2642
Add meteor shower vulnerability to magma elementals
2017-02-01 10:25:25 +01:00
dydzio
330c0961b7 Add missing code fix 2017-01-29 12:52:18 +01:00
dydzio
f5b5fa149f Build #1 2017-01-28 12:28:30 +01:00
dydzio
f447e44427 Add missing skill description, handler refactoring 2017-01-26 21:24:01 +01:00
dydzio
daec6d933c Add "WoG werewolf"-like ability support 2017-01-22 20:28:08 +01:00
dydzio
c310138fc3 Add WoG ghost ability support 2017-01-20 15:48:45 +01:00
Michał Kalinowski
4d39f652bf Making more detailed options when choosing AI in launcher: http://
bugs.vcmi.eu/view.php?id=2369
2017-01-17 12:34:28 +01:00
dydzio
b626f9a134 Fix CCommanderArtPlace localization + minor fixes 2016-11-08 17:26:24 +01:00
AlexVinS
aea281a9de Fixed Stronghold hero specialties 2016-11-02 18:52:35 +03:00
AlexVinS
6664731886 Fixed http://bugs.vcmi.eu/view.php?id=2551 2016-10-09 11:38:02 +03:00
Alexander Shishkin
7cef9529e2 Merge pull request #223 from dydzio0614/patch-1
Fixing some wrong ingame sounds
2016-09-30 03:25:01 +04:00
AlexVinS
245d17a9e9 Fixed typo bonus duration enum. Mod compatibility retained. 2016-09-30 01:57:33 +03:00
Dydzio
97bae58f47 Fixing magog shoot sound
In H3 magog shooting sound is same as fireball spell sound.
2016-09-30 00:46:14 +02:00
Dydzio
5a34cb69aa Correcting timed spell sounds
Haste spell has wrong sound, rest seems to be fine.
2016-09-30 00:37:44 +02:00
Dydzio
aa412a9812 Correcting offensive spell sounds
Fireball and destroy undead sounds are incorrect, fixed them to be same as in original H3.
2016-09-30 00:32:27 +02:00
AlexVinS
1c33bd42a9 Revert "Denied healing/resurrection of hypnotized creatures."
This reverts commit db2663613c.

Resurrection of own stack is allowed even if control is lost.
2016-09-29 23:16:19 +03:00
AlexVinS
db2663613c Denied healing/resurrection of hypnotized creatures. 2016-09-29 19:15:57 +03:00
AlexVinS
0bbdabcae3 Hypnotize and Berserk countering 2016-09-29 19:10:25 +03:00
AlexVinS
a2e75bf443 Fixed http://bugs.vcmi.eu/view.php?id=2266 2016-09-29 17:05:04 +03:00
AlexVinS
d5fb3b62e6 Fixed http://bugs.vcmi.eu/view.php?id=2270 2016-09-29 15:26:50 +03:00
AlexVinS
810d464d8f formatting 2016-09-29 15:20:27 +03:00
AlexVinS
34b8b2c91b Fixed Berserk spell effect aka Bonus::ATTACKS_NEAREST_CREATURE
* issue http://bugs.vcmi.eu/view.php?id=2513
* fix is not retroactive
2016-09-29 14:11:15 +03:00
Arseniy Shestakov
dba58e5eb1 Faerie Dragon: decrease Magic Mirror cast chance from 30 to 20 percent
Povelitel find out it's work too often and FizMiG doc confirms this.
2016-09-21 19:09:02 +03:00
AlexVinS
13aedac3f4 Fixed war machines spell immunity.
* Should fix http://bugs.vcmi.eu/view.php?id=2407
2016-09-05 05:21:13 +03:00
Krzesimir Nowak
32f5033a4d Add a displayIndex setting to the video settings
This setting will control on which display the game window will be
shown.
2016-08-31 11:12:59 +02:00
Arseniy Shestakov
25a68c3ca1 Add "citadel" and "fort" to all town templates. Lazy fix for issue 1911
Without this capitol appearance tend to be used by default.
HotA mod have all templates and actual different DEFs so it's was never affected.
2016-08-24 05:06:21 +03:00
AlexVinS
21fff9d827 Fixed old regression from 0cf969d5 2016-06-12 07:21:57 +03:00
AlexVinS
027d8765d5 Fixed 2437 2016-04-07 11:11:46 +03:00
Arseniy Shestakov
a13aec4fd7 Aplly some fix for merge and explicitly specify type for std::max 2016-02-08 04:09:02 +03:00
ArseniyShestakov
54eb9bf81a Merge pull request #192 from vmarkovtsev/feature/petrified_damage
Implement half damage to petrified units
2016-02-08 02:33:44 +03:00
DjWarmonger
b98a83f743 Added string identifiers for terrain types. 2016-02-04 17:57:51 +01:00
Vadim Markovtsev
4a326e163b Implement blinded units attack penalties 2016-02-03 18:00:28 +03:00
Vadim Markovtsev
97bae518fc Fix 1376 turrets damage can decrease 2016-02-01 20:39:51 +03:00
Arseniy Shestakov
a7059fe681 Remove Ore primaryResource from towns that must get both Wood and Ore
Currently default behaviour is to give both wood and ore for resource bonus when primaryResource not specified.
Though for some reason towns currently have ore specified so you only get 5-10 Ore.
2016-01-29 20:25:57 +03:00
Arseniy Shestakov
8c39ecf538 moatHexes: add saves and mods compatability 2016-01-28 01:35:01 +03:00
Arseniy Shestakov
48aedaef47 Merge branch 'develop' into feature/moatHexesConfig 2016-01-28 01:15:08 +03:00
Vadim Markovtsev
36eaa399e7 Add hardcodedFeature to switch winner's retreating with no troops 2016-01-27 16:42:17 +03:00
Arseniy Shestakov
ffeb7f253b moatHexes: update faction schema and configuration files 2016-01-06 12:52:52 +03:00
ArseniyShestakov
e91d79414b PathfinderOptions: use settings and move all defaults into schema 2015-11-21 00:32:23 +03:00
ArseniyShestakov
a49950e958 Fix 2292. Fix chat on adventure map, increase maxOutputPerLine 2015-11-08 22:16:58 +03:00
DjWarmonger
17071c6ec8 Merge pull request #125 from ArseniyShestakov/newMovementSystem
Okay, time to merge this.
2015-10-31 13:56:22 +01:00
ArseniyShestakov
68bd37aa45 Store penalty in value of FLYING_MOVEMENT and WATER_WALKING 2015-10-26 18:30:11 +03:00
ArseniyShestakov
6ebe2abc1a Fix penalties for FLYING_MOVEMENT and WATER_WALKING 2015-10-23 20:50:52 +03:00
ArseniyShestakov
596e0d7b40 Fix issue 1230. Implement Nomads sandwalker bonus 2015-10-15 01:11:15 +03:00
ArseniyShestakov
52a52dcfd9 Implement NO_TERRAIN_PENALTY bonus
Penalty of specified terrain type is ignored if hero have this bonus
2015-10-15 01:09:02 +03:00
AlexVinS
a112c2f7c8 Made Disrupting Ray effect permanent. 2015-10-06 00:26:04 +03:00
AlexVinS
fa06e05487 Merge branch 'develop' into SpellsRefactoring7 2015-10-05 00:45:57 +03:00
AlexVinS
1e2e40b9c0 Tweak bonus descriptions, fixes mantiss 2261 2015-09-29 18:11:43 +03:00
AlexVinS
3d7435c520 Introduced absolute specific spell immunity. 2015-09-29 17:26:44 +03:00
AlexVinS
253b850ac3 Partial fix for 1791 2015-09-29 17:26:43 +03:00
AlexVinS
e5b4b2341d Fix fortess heros specialities, issue 2131 2015-09-14 17:36:33 +03:00
AlexVinS
3ed3f1fa13 Use json configuration for special spell effect duration 2015-09-14 13:22:23 +03:00
AlexVinS
3c053e5dd5 Quick fix for 2245 & 2238 2015-09-14 12:35:58 +03:00
AlexVinS
d4ae63e7ef Expert FIRE_SHIELD should not be massive 2015-09-14 12:08:48 +03:00
AlexVinS
075b65b31b Use dummy animations 2015-09-12 21:09:53 +03:00
AlexVinS
98ea8bf314 Introduce dummy spell animation/ animation pause configuration
* save format changed with backward compatibility, UNTESTED
2015-09-12 21:09:52 +03:00
AlexVinS
83fdce473e Fix mod schema: RMG templates added. 2015-07-27 08:36:19 +03:00
AlexVinS
4e72978abd Add some missing object subtypes, (found on test map VCMI_Tests_2011b.h3m) 2015-06-10 23:59:13 +03:00
AlexVinS
478a1b8dfd Explicitly define garrison subtypes
(!) named subtypes are required for future map format.
2015-06-10 19:58:03 +03:00
AlexVinS
5f8ecc22d5 Introduce configuration option for editor animation of map object and setup it for hero classes. 2015-06-10 14:21:33 +03:00
DjWarmonger
9e7b459882 Partial solution to #2206
TODO: add serialized field that contains custom guard config
2015-06-05 11:28:14 +02:00
DjWarmonger
a68b58d969 - Use straight paths for some connections
- More fixes for template schema
2015-06-02 16:40:32 +02:00
DjWarmonger
d6225f50e1 Fixes for template schema. 2015-06-02 15:26:33 +02:00
DjWarmonger
6890ae9f02 - Fixed improper use of playersCount. Now RMG can generate maps up to 8 players, with CPU players only as well.
- Fixes for template scheme
2015-05-27 11:30:46 +02:00
DjWarmonger
2e70d8a084 - VCMI will now read templates from mods
- Added partial schema for RMG template
2015-05-26 18:19:41 +02:00
DjWarmonger
ff6638b9f9 Rogues now grant expert Vision effect. 2015-05-25 09:53:32 +02:00
AlexVinS
257a1b024d Fix scuttleBoat configuration 2015-04-13 04:42:28 +03:00
AlexVinS
368401ca07 Fix removeObstacle configuration
* fixes 0002165
2015-04-11 14:34:09 +03:00
AlexVinS
724baed55b fix typo 2015-04-11 10:19:35 +03:00
AlexVinS
0a391cd367 Tweak DISPELL config
* make it positive and non-smart on adv and expert level,
  as it should work on ally creatures on basic level and on all for higher levels
2015-04-11 10:19:30 +03:00
DjWarmonger
37f9d898ac Fixed terrain type to "subterra". Updated Object Format on WIki to list all possible terrain types. 2015-04-05 15:38:23 +02:00
DjWarmonger
df80c50106 Added missing Den of Thieves to RMG. Limit set to 1 per zone. 2015-04-05 12:35:26 +02:00
beegee1
e9b7044c9b Fix mantis #1859, unknown pattern in underground 2015-03-28 16:41:26 +01:00
AlexVinS
9600446cf9 +smart target, +hit animation 2015-03-18 17:48:32 +03:00
DjWarmonger
a832b7efee Fixed #2026 2015-03-12 10:08:10 +01:00
DjWarmonger
f894abe494 Unified interface for object template. 2015-03-12 08:31:30 +01:00
DjWarmonger
cf74969603 Fixes, logging for Seer Huts 2015-03-11 22:17:35 +01:00
DjWarmonger
ec879046ca Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports
Okay let's do this!
2015-03-10 09:04:25 +01:00
DjWarmonger
f32849a73e Attempt to compile refactored spells in MSVS. 2015-03-09 19:24:45 +01:00
ArseniyShestakov
1c2afc659f Config: replace teleport handler with monolith, subterraneanGate and whirlpool 2015-03-08 16:17:33 +03:00
DjWarmonger
607375a9bc Generate Seer Huts with creature rewards 2015-02-28 21:14:45 +01:00
AlexVinS
b6038240ab Implemented DISGUISE spell. Untested 2015-02-26 08:39:59 +03:00
AlexVinS
b846b717a1 implemented VISIONS spell (partially)
(-) todo: agressivnes
2015-02-26 08:39:56 +03:00
AlexVinS
36cdb2968b Refactoring 2015-02-26 08:39:54 +03:00
AlexVinS
666d7a4f45 Start implementing VISIONS and DISGUISE 2015-02-26 08:39:53 +03:00
AlexVinS
c6c7552efe fix scuttleBoat location type. it should be LOCATION 2015-02-26 08:39:44 +03:00
AlexVinS
08d4f7991e Extract adventure spell mechanics 2015-02-26 08:39:39 +03:00
DjWarmonger
2a082e6c21 Merge pull request #84 from Fayth/test/advMapFading
If no one objects, I will try to merge this.
2015-02-18 09:52:09 +01:00
ArseniyShestakov
ae20499854 Quest Log: implement option to hide complete quests 2015-02-17 05:47:49 +03:00
Fay
cbd3a19987 Merge branch 'develop' of https://github.com/vcmi/vcmi into test/advMapFading
Conflicts:
	client/CPlayerInterface.cpp
2015-02-09 16:09:27 +01:00
ArseniyShestakov
96d57fc954 War Machines: replace immunity with absoluteImmunity
This commit replace SIEGE_WEAPON immunity with absoluteImmunity for following spells: Haste, Slow, Death Ripple, Clone, Teleport
2015-02-07 16:02:15 +03:00
ArseniyShestakov
fbb84624f9 War Machines: add absoluteImmunity to Implosion spell 2015-02-07 16:00:06 +03:00
ArseniyShestakov
20387bd2da War Machines: add absoluteImmunity to some timed spells
This commit add SIEGE_WEAPON to absoluteImmunity of following timed spells: Curse, Bloodlust, Mirth, Sorrow, Frenzy, Counterstrike, Berserk, Hypnotize, Forgetfulness, Blind
2015-02-07 15:57:46 +03:00
Fay
3c3fb0e21d Added advmap config options to enable/disable fading; 2015-02-02 19:38:30 +01:00
Fay
4b248c2762 World view impl -- initial; 2015-01-13 20:57:41 +01:00
DjWarmonger
121c39a994 Fixed Jebus and CoD templates. 2014-12-26 15:14:22 +01:00
AlexVinS
8f84e24aa6 Get rid of mainEffectAnim 2014-11-28 01:03:25 +03:00
AlexVinS
d94f15bdf4 Added configurable animation for SPELL_LIKE_ATTACK 2014-11-28 00:36:14 +03:00
AlexVinS
75b93b070d Implemented configurable hit/affect animation
* need more testing
2014-11-27 16:51:16 +03:00
AlexVinS
16d08b062a First draft of spell animation configuration 2014-11-26 22:25:13 +03:00
AlexVinS
a71c452fc6 Merge branch 'develop' into SpellsRefactoring4 2014-11-24 12:45:34 +03:00
AlexVinS
bddf662178 Few tweaks to bonus descriptions 2014-11-24 12:44:46 +03:00
AlexVinS
752965ff69 Merge branch 'develop' into SpellsRefactoring4
Conflicts:
	lib/CSpellHandler.cpp
2014-11-14 05:28:23 +03:00
AlexVinS
8979de7960 Fix issue #1843 (teleport case) 2014-11-14 03:07:14 +03:00
AlexVinS
ce8fa33efc Introduced new spell configuration options (not used yet) 2014-11-13 13:37:42 +03:00
josch
b962e11bd7 Launcher: add setting allowing not to automatically check remote repositories
- add a button to the launcher which allows manual downloading
 - add a configuration option autoCheckRepositories to launcher settings
 - add ui elements to settings dialog to change autoCheckRepositories
2014-11-10 08:21:47 +01:00
DjWarmonger
530a3e69bf Option to allow / ban certain types of town in a template. 2014-10-30 10:00:29 +01:00
DjWarmonger
7289dbafa9 Fixed #1871 2014-10-29 16:40:52 +01:00
DjWarmonger
b518fd6ea6 Added graphics for GENERAL_DAMAGE_REDUCTION bonus. Files are now in vcmi mod. 2014-10-28 19:04:34 +01:00
Patrick Simmons
ec590b9428 Legion artifact bugfixes 2014-10-25 19:09:21 -04:00
Ivan Savenko
84e2f07c18 Disabled monthly reset of banks. Reasoning:
- workaround for 1896 (still needs a fix)
- to match H3 behaviour
2014-09-23 16:06:21 +03:00
Ivan Savenko
b551bdb725 Final part of the merge
Merging VCMI Dirs refactoring + GUI refactoring with current develop
2014-09-04 20:59:07 +03:00
Ivan Savenko
ecc705c8b7 Fixed guardians of dragon hive, fixes 1871 2014-08-19 12:09:52 +03:00
Ivan Savenko
e692f3f520 Implemnted enemy turn speed selection:
- implemented switch in settings screen
- implemented "0 speed", animation-free. *may* also work for player-owned heroes
- removed no longer used creature window switch
2014-08-11 19:16:39 +03:00
Ivan Savenko
b1285bc506 Merged GUI refactoring into develop, fixed conflicts 2014-08-09 15:01:55 +03:00
Ivan Savenko
05d8fad314 Miscellaneous fixes to banks:
- fixed evaluation of bank thread by AI (1850)
- fixed crash on evaluating bank threat after loading from save (1830)
- fixed typo in bank config. TODO: schema?
2014-08-09 12:31:43 +03:00
Ivan Savenko
33acdc51bb Fixes 1852 - fixed typo in tower config and added check to detect such cases 2014-08-04 14:47:42 +03:00
Ivan Savenko
68e9cbd3a6 Fixes 1856 - Griffin Bastion will be behind Town Hall 2014-08-04 14:47:34 +03:00
Ivan Savenko
00cda400a1 Miscellaneous improvements for Launcher UI:
- Implemented "show intro" toggle in settings
- Install/Update/Enable buttons are now visible even when mod info is hidden
- Fixed behaviour of show mod info switch, added more obvious button to enable it
- Removed no longer used "Enable mods on install" switch
- Added buttons to open data, user data and temporary directories
2014-08-04 14:03:57 +03:00
Ivan Savenko
9841600839 Moved all resolutions but 800x600 into a separate mod 2014-08-03 19:11:54 +03:00
Ivan Savenko
10fc1892a8 Large refactoring of button classes:
- renamed CAdventureMapButton to more expectable CButton
- merged CButtonBase into CButton
- created more generic class for clickable elements
- created more generic class for selectable elements
- renamed CHighlightableButton to CToggleButton
- renamed CHighlightableButtonsGrous to CToggleGroup
- minimized differences between API of all these classes
- removed all but one contructors in buttons, with same parameters across all classes
2014-08-03 14:16:19 +03:00
DjWarmonger
3712b9a48b - Fixed treasure zones touching each other, which sometimes resulted in unguarded paths.
- Fixed some object amounts which seemed wrong.
2014-07-29 16:58:08 +02:00
DjWarmonger
713912574a Fixed duplicated Redwood Observatory on snow and possibly other objects. 2014-07-27 07:37:56 +02:00
DjWarmonger
16aa230dd1 Enchanters, sharpshooters and dragons are not "special" and should normally spawn on the map. 2014-07-26 10:42:12 +02:00
DjWarmonger
9644314c8a Removed map limit cap for objects that probably don't need them and came from H3 engine limitations. 2014-07-23 18:18:06 +02:00
DjWarmonger
1cabc8f7f4 - Implemented map object limit which should also distribute the objects evenly
- Fixed Magic Well limit of 1 per zone
2014-07-23 18:02:17 +02:00
DjWarmonger
173111955e Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG 2014-07-15 12:27:59 +02:00
DjWarmonger
90dcad2db7 Fix typo 2014-07-15 11:17:10 +02:00
Ivan Savenko
92d22bae63 Merge branch 'feature/creatureWindow' into refactoring/guiClasses 2014-07-14 17:23:24 +03:00
DjWarmonger
492b866806 - Fixed crash caused by randomShuffle
- Banned Magic Spring as it has 2 visitable positions
2014-07-09 14:27:12 +02:00
DjWarmonger
cbd2d74292 Generate random Pandora boxes. 2014-07-06 07:15:52 +02:00
DjWarmonger
0782557814 - Place all standard visitable objects
- Fixed some constructors
2014-07-05 19:36:12 +02:00
DjWarmonger
22f811ea52 Integrated and fixed object RMG configs by Kantor. 2014-07-05 15:58:10 +02:00
DjWarmonger
a076277e2b Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
Conflicts:
	Mods/WoG/mod.json
2014-07-05 15:27:47 +02:00
Ivan Savenko
60e5815014 Implemented stack artifact handling, no tested yet 2014-07-05 01:22:56 +03:00
Ivan Savenko
e4e9d71143 Fixed texts:
- added new texts to translate.json
- implemented texts for abilities

Remaining TODO's:
- handling of stack artifact
- handling of commander artifacts
- stack experience
2014-07-03 21:09:17 +03:00
DjWarmonger
d118fbffe8 Correct placement of subterranean gates. 2014-07-03 17:24:28 +02:00
DjWarmonger
60a5c764b8 Correct zone placement & sizing for underground maps. 2014-07-03 12:28:51 +02:00
AlexVinS
9437bc52c1 Merge remote-tracking branch 'remotes/origin/develop' into SDL2 2014-07-02 22:42:10 +04:00
Ivan Savenko
150933d1a1 Updated WoG files to 0.96
- converted remaining bank configs to object format
- implemented missing dwellings from wog, fixes #1819
2014-07-02 20:57:57 +03:00
AlexVinS
195eae48ca Merge branch 'develop' into SDL2
Conflicts:
	client/CPlayerInterface.cpp
2014-07-02 17:15:12 +04:00
DjWarmonger
bda71bed83 Uploading misc tweaks. 2014-07-01 07:07:40 +02:00
Ivan Savenko
917b1ffca8 Bugfixing:
- Added missing types for serialization
- Fixed possible crash in removable objects (campfire)
- Fixed typo in bank config
2014-06-28 17:21:38 +03:00
DjWarmonger
7aa8213cd5 Tweaked templates to allow all map sizes.
To be released as 0.95c.
2014-06-27 21:48:17 +02:00
Ivan Savenko
0f5826802d Defined templates for objects with incorrect info in objects.txt:
- random arts
- random resources
- random creatures
- spell scroll
2014-06-27 20:36:50 +03:00