Michał W. Urbańczyk
9707e73eda
MSVC compile fixes:
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* in projct file some headers were marked as compile objects
* pow(int,int) is ambiguous
* some missing includes
2012-11-03 14:29:54 +00:00
Michał W. Urbańczyk
77e4b72531
Changelog: version number and release date.
2012-09-30 21:53:05 +00:00
Michał W. Urbańczyk
3e82b92fce
Version set to 0.9, updated changelog.
2012-09-30 21:51:23 +00:00
Michał W. Urbańczyk
3de9b71cc3
Fixed crash when unit dies by entering obstacle (eg. moat) on the way to perform attack.
2012-09-30 17:48:21 +00:00
Michał W. Urbańczyk
49c5f70551
Fixed #1112/#1114.
2012-09-30 11:33:19 +00:00
Michał W. Urbańczyk
6934ec13e2
Post-release version bump.
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Minor correction for emptyAI VS project file.
2012-09-29 21:10:39 +00:00
Michał W. Urbańczyk
dec3f9afd9
#1083 should be fixed.
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To be released as dev build 0.89d.
2012-09-29 20:25:54 +00:00
Michał W. Urbańczyk
f30ee8ff04
* fixed possible corruption of pack sent by server when player request is rejected
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* BattleAI will restore callback to its previous state, fixes freeze after battle #1104
* BattleAI won't lose turn when unable to correctly evaluate a spell
* VCAI will correctly recognize hero standing on town entrance
* War machines of defender will have correctly set side
* Faction 9 as neutral causes crashes, changing to -1 as used elsewhere in the code
2012-09-29 14:44:06 +00:00
Michał W. Urbańczyk
f8a27a9fdb
* Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.)
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* It is possible to set the battle ai that'll be used by neutrals by typing in VCMI console:
setBattleAI <AIName>
VCAI also respects that setting and uses given AI as its battle back-end.
2012-09-29 10:59:43 +00:00
Michał W. Urbańczyk
2ba0427432
* Fixed #1096
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* serializing icon index, otherwise creature portraits are gone after loading a game
* VCAI: fixed crash on attempting revisiting a boat (that is no longer present because it was boarded)
* Fixed strange crash with "neutral hero" (there should be no such thing... but somehow it appears, needs further investigation)
2012-09-28 20:49:23 +00:00
Michał W. Urbańczyk
a669831fc6
* VCAI: fixed crash when a locked hero died when attempting realizing a goal
2012-09-28 19:50:09 +00:00
Michał W. Urbańczyk
7e6128b653
Assurance that #1016 won't happen again.
2012-09-28 19:18:08 +00:00
Michał W. Urbańczyk
0750d46285
Fix #1095 .
2012-09-28 19:11:09 +00:00
Michał W. Urbańczyk
57a76c297c
Should not crash in #955 .
2012-09-28 16:48:29 +00:00
Michał W. Urbańczyk
8bb4abb75a
* VCAI: fixed possible endless loop of realizing GATHERRESOURCE goal
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* an assertion failing when quest object cannot find its targeted monster ("crash early" policy), related to #1076
2012-09-28 16:20:18 +00:00
Michał W. Urbańczyk
786bd73e67
Fixed #1092 .
2012-09-28 11:43:19 +00:00
Michał W. Urbańczyk
1fce4770fb
Fixed crash when starting a game with new creatures on map using „Creature N” placeholders in armies.
2012-09-28 10:17:07 +00:00
Michał W. Urbańczyk
40624f96d9
Some assertions in hope to get clearer reason for #955/#1076.
2012-09-28 09:28:12 +00:00
Michał W. Urbańczyk
6c017a0fdf
Fixed #1088 .
2012-09-28 09:11:18 +00:00
Michał W. Urbańczyk
ecd8947d8e
Crashes on starting next campaign mission should be fixed.
2012-09-25 18:00:55 +00:00
Michał W. Urbańczyk
95b866c131
* Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info.
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* Took down the one Boost.Assign usage offending VC11. I'm getting impatient I guess...
2012-09-23 23:10:56 +00:00
Michał W. Urbańczyk
62e63d45b1
Work in progress on BattleAI. Related changes:
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* battle AIs receive ptr to CBattleCallback (not sure why it was CPlayerBattleCallback, likely mistake)
* reworked some battle callback methods to be more generic and able to handle some hypothetic scenarios
* for testing purposes in duel mode the first AI will be taken fro mconfig and the second will remain stupid ai
* minor changes
2012-09-20 16:55:21 +00:00
Michał W. Urbańczyk
871f680ccc
Fixed crash from unitialzied ptr.
2012-09-20 16:25:31 +00:00
Michał W. Urbańczyk
c42f187608
Created a new battle AI project — BattleAI. Now it is merely a copy of StupidAI but it is meant to eventually replace it.
2012-09-13 23:42:11 +00:00
Michał W. Urbańczyk
74f9c19a7c
Implemented spell countering.
2012-09-13 23:41:03 +00:00
Michał W. Urbańczyk
96a92d0f45
* fixed remaining part of #1071 — the screen surface has always to be created in the main thread
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* hold events in the queue by value (less ptr jugglery)
2012-09-11 14:25:19 +00:00
Michał W. Urbańczyk
d935e87dd8
#1071 should be fixed.
2012-09-09 23:57:22 +00:00
Michał W. Urbańczyk
d961ec0507
* Fixed crash on casting spells.
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* version bump
2012-09-09 23:51:20 +00:00
Michał W. Urbańczyk
529394a4e7
Development build 0.89b
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* Updated changelog
* Some logging I did for #1066
2012-09-07 22:43:41 +00:00
Michał W. Urbańczyk
ea4841045f
Fixed #1064 .
2012-09-06 10:26:18 +00:00
Michał W. Urbańczyk
3e346e737a
Fixed type enum mismatch between Component and CComponent causing a crash when displaying w window with player flag.
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Campaign against magic numbers.
2012-08-31 17:39:11 +00:00
Michał W. Urbańczyk
5a157290d9
Fixed crash occurring after casting Armageddon and killing all stacks.
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Removed some commented-out code.
2012-08-31 16:33:30 +00:00
Michał W. Urbańczyk
6530e7a1e1
* servers will not allow using out-of-range slots ( #1061 )
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* server won't crash on some scenarios when they're used
* fixed some minor discrepancies with creature placement in creature banks
2012-08-30 16:01:19 +00:00
Michał W. Urbańczyk
838c226a31
Compile fix.
2012-08-30 15:37:43 +00:00
Michał W. Urbańczyk
38b6435ee4
Shackles of War implementation uses bonus system propagation instead of looking into enemy hero. Silences some warnings.
2012-08-29 15:27:24 +00:00
Michał W. Urbańczyk
d0e2f25cfe
* No explosion when catapult fails to damage the wall
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* Missing abilities for Azure Dragon (tons of others are still missing...)
2012-08-29 13:44:39 +00:00
Michał W. Urbańczyk
48e6c3bcf9
Fix #1060 .
2012-08-29 13:01:54 +00:00
Michał W. Urbańczyk
0b85cfaf78
Fix for #1058 .
2012-08-28 15:38:00 +00:00
Michał W. Urbańczyk
830d94064e
Fixed #1056 , #1057 and #1058 .
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Should also fix #152 .
2012-08-28 12:28:13 +00:00
Michał W. Urbańczyk
a14f381d48
Fixed #1055 - hang when creature performed automatic (not controleld by player) action.
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Fixed possible crash on arrow turret turn.
2012-08-27 12:34:43 +00:00
Michał W. Urbańczyk
7c09f73402
* INFINITE_DIST is now enum, it should cause least trouble that way. Uh, it's so hard to fight magic values these days.
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* Fixed crashes in battles after loading game
* Fixed crash in battle AI, when stack is blocked and stands next to an enemy
* Fixes problem when server's moveStack is called with dest==position
* Above should cover #1053 .
2012-08-26 19:13:57 +00:00
Michał W. Urbańczyk
d390113c23
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
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* Updated MSVC project files
* Filesystem: My version of .SND archive does not have \0 after WAV extension. Fixed (though hardcoded 3-char extension length).
* New bonus types: BLOCK_MAGIC_ABOVE for blocking casting spells above given level and BLOCK_ALL_MAGIC for blocking all magic.
* Heavy rewrite of battle callbacks. Fixed some minor bugs. Code reusage between lib/client/server (removed proxy calls). Better access control and support for various perspectives.
* Fixed #1031
* Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented). Fixed #97 .
* Fleeing hero won't lose artifacts. Spellbook won't be captured. Fixed #980 .
* Fixed crash when attacking stack dies before counterattack (ie. because of Fire Shield)
* Server does some basic checks if action requests during battle are valid
* Minor stuff.
2012-08-26 09:07:48 +00:00
Michał W. Urbańczyk
08bcfd1285
* windows video player uses the new FS
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* don't crash on missing sounds
2012-08-09 07:40:47 +00:00
Michał W. Urbańczyk
cd63c177e2
* std::unordered_map implementation in MSVC 10 has terribly slow destructor. Since bug is fixed only in VC11, I replaced it with boost::unordered_map.
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* fixed crash with invalid .lod archive (some H3 installations have fake 1 byte .lod "archives"
* fixed crash when parsing invalid map file
* minor random optimizations (rv-refs, etc)
2012-08-08 08:25:27 +00:00
Michał W. Urbańczyk
5981ad15d4
Fixed Duel mode. Integrated some changes from programmingChallenge branch - it's possible to define duel parameters using JSON.
2012-07-26 00:48:44 +00:00
Michał W. Urbańczyk
9327823355
Updated MSVC project file.
2012-07-23 11:33:25 +00:00
Michał W. Urbańczyk
9207e4f4a4
Fixed a compile error on MSVC with abs(ui64).
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Fixed crash when quest object is removed.
2012-07-20 21:42:25 +00:00
Michał W. Urbańczyk
79f8e0ea3c
Fail gracefully when file pointed by --start path doesn't exist.
2012-07-20 20:57:18 +00:00
Michał W. Urbańczyk
edccbd4809
Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012 ). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier.
2012-07-15 15:34:00 +00:00
Michał W. Urbańczyk
ab0a384d31
Updated MSVC project files.
2012-07-15 15:26:12 +00:00
Michał W. Urbańczyk
54ca71d598
Update to Boost.Filesystem version 3, since Boost 1.50 drops support for version 2.
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Check http://forum.vcmi.eu/viewtopic.php?t=518
2012-07-02 09:04:05 +00:00
Michał W. Urbańczyk
fcdad0d323
Added class HeroPtr to VCAI that should replace CGHeroInstance*. HeroPtr is able to detect when the hero under it becomes unavailable.
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Hopefully fixed #954 (and all bugs caused by keeping a reference to hero that got killed: #998 , #1002 , #1008 , #1011 , #1018 ).
If not, assertions should pop up earlier.
2012-06-30 23:48:40 +00:00
Michał W. Urbańczyk
933049ee91
Updated MSVC project files.
2012-06-20 21:20:07 +00:00
Michał W. Urbańczyk
84630a0984
Fixed #993 , tent code cleanups.
2012-06-10 13:07:08 +00:00
Michał W. Urbańczyk
d0816a7924
Fixed crash when artifact casts spell ( #991 )
2012-06-10 12:01:56 +00:00
Michał W. Urbańczyk
e6ebf42308
#994 should not crash anymore.
2012-06-09 19:58:17 +00:00
Michał W. Urbańczyk
f378e5be31
MSVC compile fix #997 .
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CClickableHex apparently can't be held by value in vector anymore.
2012-06-09 16:45:45 +00:00
Michał W. Urbańczyk
e7d82a9702
Rewritten CLoadFile::openNextFile to be cleaner and not leak. Desperate messing around for #989 .
2012-06-08 00:12:31 +00:00
Michał W. Urbańczyk
3df1ddbf86
Post-release version bump.
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Fixed #986 .
2012-06-01 21:31:41 +00:00
Michał W. Urbańczyk
dc4d30df0e
Ench0's patch from #948 .
2012-06-01 17:23:26 +00:00
Michał W. Urbańczyk
b7c4da65b5
Integrated 1280x800 resolution from #972 .
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Version set to 0.89.
Updated changelog.
2012-06-01 17:11:30 +00:00
Michał W. Urbańczyk
759f85767b
Solved #985 .
2012-06-01 16:14:33 +00:00
Michał W. Urbańczyk
4cd77a0192
Naive solution for endianess issues. Seems to allow loading a big-endian save on little-endian build.
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Fixed compile issues with CEmptyAI. Removed unnecessary methods from its.
2012-06-01 15:59:26 +00:00
Michał W. Urbańczyk
247fabc3a6
Seems to be actually a missing return and redundant check.
2012-05-29 23:22:28 +00:00
Michał W. Urbańczyk
77e7a25ed7
Fixed #970 .
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Fixed issue where cursed ground obstacles were appearing on holy ground (and vice versa).
Fixed battle interface blocking itself up after clicking on owned stack to open creature window.
2012-05-26 11:01:31 +00:00
Michał W. Urbańczyk
470885d719
Fixed #969 .
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Minor changes.
2012-05-26 10:02:55 +00:00
Michał W. Urbańczyk
41480a489e
Win compile fix ( #974 )
2012-05-25 14:53:56 +00:00
Michał W. Urbańczyk
3c43e03d4e
Changelog update. Development build 0.88b.
2012-05-22 21:26:27 +00:00
Michał W. Urbańczyk
ee6e9fcc7f
Fixed #947 .
2012-05-22 21:08:16 +00:00
Michał W. Urbańczyk
401d6816d1
Workaround for serializer allowing sending CStackInstance* pointing to commander. (and only CStackInstance*)
2012-05-21 23:39:35 +00:00
Michał W. Urbańczyk
a234b4c935
Fixed #956 .
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Removed unused code left after tests.
Updated changelog.
2012-05-19 22:57:24 +00:00
Michał W. Urbańczyk
7116377e4e
More robust fix for #957 / #938 .
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AI won't try clearing way by attacking its own heroes.
2012-05-19 00:38:25 +00:00
Michał W. Urbańczyk
c9af2bb251
Fixed #957 / #938 .
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AI won't try visit objects on which another non-enemy hero stands.
2012-05-19 00:11:20 +00:00
Michał W. Urbańczyk
d2756e8c88
Partial fix for #961 .
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Minor fixes for VS project files.
2012-05-18 22:47:54 +00:00
Michał W. Urbańczyk
d168f3eac2
* Implemented Moat functionality during siege (stops movement and deals dmg)
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* Mostly implemented battle spells:
- Fire Wall
- Force Field
- Land Mine
- Quicksands
2012-05-18 20:50:16 +00:00
Michał W. Urbańczyk
5449546447
Advanced work on support for Quicksand and Land Mine spells.
2012-05-04 21:16:39 +00:00
Michał W. Urbańczyk
13e6f00e18
Compile fix #945 .
2012-04-30 10:40:19 +00:00
Michał W. Urbańczyk
b0371597cd
A better tweak.
2012-04-24 19:11:23 +00:00
Michał W. Urbańczyk
482051eb17
Tweaks for obstacles.
2012-04-24 05:16:04 +00:00
Michał W. Urbańczyk
2ad89a29c4
Missed the file.
2012-04-23 20:20:43 +00:00
Michał W. Urbańczyk
7dc0d6878e
Rewritten battle obstacles. New file for lib: CObstacleInstance.cpp.
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Now obstacles should be placed exactly like they were in OH3.
All problems with displaying obstacles in battlefield should be gone. They should be now matched to the single pixel.
If there are still some discrepancies, please report them.
2012-04-23 19:56:37 +00:00
Michał W. Urbańczyk
017013a5a4
Throwing runtime_errors instead of string (or even char*) objects.
2012-04-22 07:32:45 +00:00
Michał W. Urbańczyk
918452d37c
Fixed #930 .
2012-04-17 15:08:38 +00:00
Michał W. Urbańczyk
cd4c93318d
#928 and #931 should be fixed.
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Ignoring savegames from newer versions of VCMI.
2012-04-17 12:46:21 +00:00
Michał W. Urbańczyk
6ec3501909
Fixed #927 .
2012-04-14 07:39:32 +00:00
Michał W. Urbańczyk
b5526f0f54
Fixed #925 .
2012-04-14 07:22:08 +00:00
Michał W. Urbańczyk
722ec55384
Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes.
2012-04-14 02:20:22 +00:00
Michał W. Urbańczyk
d55d48b978
Diagnostics for #924 .
2012-04-10 02:30:43 +00:00
Michał W. Urbańczyk
8baec8b093
Implemented #715 (load game from sys options). Fixed #224 . Minor improvements.
2012-04-09 02:53:50 +00:00
Michał W. Urbańczyk
f9f0fe9d97
Likely fixed #920 .
2012-04-08 20:49:16 +00:00
Michał W. Urbańczyk
d9064f4f7d
Implemented #714 — restart functionality, including quick restart tweak (bound to CTRL+R).
2012-04-08 03:06:27 +00:00
Michał W. Urbańczyk
d6223dd137
Fixed #686 .
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Minor changes.
2012-04-08 02:29:11 +00:00
Michał W. Urbańczyk
9f6270a1f7
Fxied #306 and #856 .
2012-04-08 02:14:20 +00:00
Michał W. Urbańczyk
b874295b3a
Really fixed #918 .
2012-04-08 01:43:40 +00:00
Michał W. Urbańczyk
69da179abb
Fixed #918 .
2012-04-08 01:26:33 +00:00
Michał W. Urbańczyk
3bf76cb719
Fixed #216 and #907 .
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* CTRL+T will open marketplace window
* T in adventure map will switch to next town
* T in castle window will open a tavern window (if available)
* G will open thieves guild window if player owns at least one town with tavern
* various minor changes
2012-04-08 01:15:18 +00:00
Michał W. Urbańczyk
7317e803db
Locking pim mutex in client pack handling method, instead of dozens playerint call-ins. GUI won't try updating in between gamestate change and call-ins about it. Should fix #912 .
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Minor changes.
2012-04-06 15:02:15 +00:00
Michał W. Urbańczyk
c61f536d8b
* fixed remaining parts of #760
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* it's possible to switch active creature during tacts phase by clicking on stack
* a few minor fixes after handleHex rewrite
2012-04-02 23:23:14 +00:00
Michał W. Urbańczyk
584b761d37
Fixed #917 .
2012-04-02 11:38:59 +00:00
Michał W. Urbańczyk
7ccc78c757
Fized crash on attacking walls with Cyclop Kings.
2012-04-01 13:40:14 +00:00