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/*
* CMT . cpp , part of VCMI engine
*
* Authors : listed in file AUTHORS in main folder
*
* License : GNU General Public License v2 .0 or later
* Full text of license available in license . txt file , in main folder
*
*/
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// CMT.cpp : Defines the entry point for the console application.
//
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# include "StdInc.h"
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# include "CGameInfo.h"
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# include "mainmenu/CMainMenu.h"
# include "lobby/CSelectionBase.h"
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# include "windows/CCastleInterface.h"
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# include "gui/CursorHandler.h"
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# include "CPlayerInterface.h"
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# include "CVideoHandler.h"
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# include "CMusicHandler.h"
# include "Client.h"
# include "gui/CGuiHandler.h"
# include "CServerHandler.h"
# include "gui/NotificationHandler.h"
# include "ClientCommandManager.h"
# include "windows/CMessage.h"
# include "renderSDL/SDL_Extensions.h"
# include "../lib/filesystem/Filesystem.h"
# include "../lib/filesystem/FileStream.h"
# include "../lib/CConsoleHandler.h"
# include "../lib/CGameState.h"
# include "../lib/CBuildingHandler.h"
# include "../CCallback.h"
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# include "../lib/CHeroHandler.h"
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# include "../lib/spells/CSpellHandler.h"
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# include "../lib/CGeneralTextHandler.h"
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# include "../lib/serializer/BinaryDeserializer.h"
# include "../lib/serializer/BinarySerializer.h"
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# include "../lib/VCMIDirs.h"
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# include "../lib/NetPacks.h"
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# include "../lib/CModHandler.h"
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# include "../lib/CTownHandler.h"
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# include "../lib/logging/CBasicLogConfigurator.h"
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# include "../lib/CPlayerState.h"
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# include "../lib/serializer/Connection.h"
# include <boost/asio.hpp>
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# include <boost/program_options.hpp>
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# include "mainmenu/CPrologEpilogVideo.h"
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# include <vstd/StringUtils.h>
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# include <SDL.h>
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# ifdef VCMI_WINDOWS
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# include <SDL_syswm.h>
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# endif
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# ifdef VCMI_ANDROID
# include "lib/CAndroidVMHelper.h"
# endif
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# include "CMT.h"
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# if __MINGW32__
# undef main
# endif
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namespace po = boost : : program_options ;
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namespace po_style = boost : : program_options : : command_line_style ;
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namespace bfs = boost : : filesystem ;
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std : : string NAME_AFFIX = " client " ;
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std : : string NAME = GameConstants : : VCMI_VERSION + std : : string ( " ( " ) + NAME_AFFIX + ' ) ' ; //application name
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CGuiHandler GH ;
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int preferredDriverIndex = - 1 ;
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SDL_Window * mainWindow = nullptr ;
SDL_Renderer * mainRenderer = nullptr ;
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SDL_Texture * screenTexture = nullptr ;
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extern boost : : thread_specific_ptr < bool > inGuiThread ;
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SDL_Surface * screen = nullptr , //main screen surface
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* screen2 = nullptr , //and hlp surface (used to store not-active interfaces layer)
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* screenBuf = screen ; //points to screen (if only advmapint is present) or screen2 (else) - should be used when updating controls which are not regularly redrawed
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
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std : : queue < SDL_Event > SDLEventsQueue ;
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boost : : mutex eventsM ;
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static po : : variables_map vm ;
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//static bool setResolution = false; //set by event handling thread after resolution is adjusted
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# ifndef VCMI_IOS
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void processCommand ( const std : : string & message ) ;
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# endif
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static void setScreenRes ( int w , int h , int bpp , bool fullscreen , int displayIndex , bool resetVideo = true ) ;
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void playIntro ( ) ;
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static void mainLoop ( ) ;
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static CBasicLogConfigurator * logConfig ;
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# ifndef VCMI_WINDOWS
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# ifndef _GNU_SOURCE
# define _GNU_SOURCE
# endif
# include <getopt.h>
# endif
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void init ( )
{
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CStopWatch tmh ;
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loadDLLClasses ( ) ;
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const_cast < CGameInfo * > ( CGI ) - > setFromLib ( ) ;
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logGlobal - > info ( " Initializing VCMI_Lib: %d ms " , tmh . getDiff ( ) ) ;
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}
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static void prog_version ( )
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{
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printf ( " %s \n " , GameConstants : : VCMI_VERSION . c_str ( ) ) ;
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std : : cout < < VCMIDirs : : get ( ) . genHelpString ( ) ;
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}
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static void prog_help ( const po : : options_description & opts )
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{
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auto time = std : : time ( 0 ) ;
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printf ( " %s - A Heroes of Might and Magic 3 clone \n " , GameConstants : : VCMI_VERSION . c_str ( ) ) ;
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printf ( " Copyright (C) 2007-%d VCMI dev team - see AUTHORS file \n " , std : : localtime ( & time ) - > tm_year + 1900 ) ;
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printf ( " This is free software; see the source for copying conditions. There is NO \n " ) ;
printf ( " warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. \n " ) ;
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printf ( " \n " ) ;
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std : : cout < < opts ;
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}
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static void SDLLogCallback ( void * userdata ,
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int category ,
SDL_LogPriority priority ,
const char * message )
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{
//todo: convert SDL log priority to vcmi log priority
//todo: make separate log domain for SDL
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logGlobal - > debug ( " SDL(category %d; priority %d) %s " , category , priority , message ) ;
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}
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# if defined(VCMI_WINDOWS) && !defined(__GNUC__) && defined(VCMI_WITH_DEBUG_CONSOLE)
int wmain ( int argc , wchar_t * argv [ ] )
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# elif defined(VCMI_IOS) || defined(VCMI_ANDROID)
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int SDL_main ( int argc , char * argv [ ] )
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# else
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int main ( int argc , char * argv [ ] )
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# endif
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{
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# ifdef VCMI_ANDROID
// boost will crash without this
setenv ( " LANG " , " C " , 1 ) ;
# endif
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# if !defined(VCMI_ANDROID) && !defined(VCMI_IOS)
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// Correct working dir executable folder (not bundle folder) so we can use executable relative paths
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boost : : filesystem : : current_path ( boost : : filesystem : : system_complete ( argv [ 0 ] ) . parent_path ( ) ) ;
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# endif
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std : : cout < < " Starting... " < < std : : endl ;
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po : : options_description opts ( " Allowed options " ) ;
opts . add_options ( )
( " help,h " , " display help and exit " )
( " version,v " , " display version information and exit " )
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( " disable-shm " , " force disable shared memory usage " )
( " enable-shm-uuid " , " use UUID for shared memory identifier " )
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( " testmap " , po : : value < std : : string > ( ) , " " )
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( " testsave " , po : : value < std : : string > ( ) , " " )
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( " spectate,s " , " enable spectator interface for AI-only games " )
( " spectate-ignore-hero " , " wont follow heroes on adventure map " )
( " spectate-hero-speed " , po : : value < int > ( ) , " hero movement speed on adventure map " )
( " spectate-battle-speed " , po : : value < int > ( ) , " battle animation speed for spectator " )
( " spectate-skip-battle " , " skip battles in spectator view " )
( " spectate-skip-battle-result " , " skip battle result window " )
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( " onlyAI " , " allow to run without human player, all players will be default AI " )
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( " headless " , " runs without GUI, implies --onlyAI " )
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( " ai " , po : : value < std : : vector < std : : string > > ( ) , " AI to be used for the player, can be specified several times for the consecutive players " )
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( " oneGoodAI " , " puts one default AI and the rest will be EmptyAI " )
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( " autoSkip " , " automatically skip turns in GUI " )
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( " disable-video " , " disable video player " )
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( " nointro,i " , " skips intro movies " )
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( " donotstartserver,d " , " do not attempt to start server and just connect to it instead server " )
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( " serverport " , po : : value < si64 > ( ) , " override port specified in config file " )
( " saveprefix " , po : : value < std : : string > ( ) , " prefix for auto save files " )
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( " savefrequency " , po : : value < si64 > ( ) , " limit auto save creation to each N days " )
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( " lobby " , " parameters address, port, uuid to connect ro remote lobby session " )
( " lobby-address " , po : : value < std : : string > ( ) , " address to remote lobby " )
( " lobby-port " , po : : value < ui16 > ( ) , " port to remote lobby " )
( " lobby-host " , " if this client hosts session " )
( " lobby-uuid " , po : : value < std : : string > ( ) , " uuid to the server " )
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( " lobby-connections " , po : : value < ui16 > ( ) , " connections of server " )
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( " lobby-username " , po : : value < std : : string > ( ) , " player name " )
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( " lobby-gamemode " , po : : value < ui16 > ( ) , " use 0 for new game and 1 for load game " )
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( " uuid " , po : : value < std : : string > ( ) , " uuid for the client " ) ;
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if ( argc > 1 )
{
try
{
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po : : store ( po : : parse_command_line ( argc , argv , opts , po_style : : unix_style | po_style : : case_insensitive ) , vm ) ;
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}
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catch ( std : : exception & e )
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{
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std : : cerr < < " Failure during parsing command-line options: \n " < < e . what ( ) < < std : : endl ;
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}
}
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po : : notify ( vm ) ;
if ( vm . count ( " help " ) )
{
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prog_help ( opts ) ;
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# ifdef VCMI_IOS
exit ( 0 ) ;
# else
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return 0 ;
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# endif
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}
if ( vm . count ( " version " ) )
{
prog_version ( ) ;
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# ifdef VCMI_IOS
exit ( 0 ) ;
# else
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return 0 ;
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# endif
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}
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// Init old logging system and new (temporary) logging system
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CStopWatch total , pomtime ;
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std : : cout . flags ( std : : ios : : unitbuf ) ;
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# ifndef VCMI_IOS
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console = new CConsoleHandler ( ) ;
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auto callbackFunction = [ ] ( std : : string buffer , bool calledFromIngameConsole )
{
ClientCommandManager commandController ;
commandController . processCommand ( buffer , calledFromIngameConsole ) ;
} ;
* console - > cb = callbackFunction ;
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console - > start ( ) ;
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# endif
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const bfs : : path logPath = VCMIDirs : : get ( ) . userLogsPath ( ) / " VCMI_Client_log.txt " ;
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logConfig = new CBasicLogConfigurator ( logPath , console ) ;
logConfig - > configureDefault ( ) ;
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logGlobal - > info ( NAME ) ;
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logGlobal - > info ( " Creating console and configuring logger: %d ms " , pomtime . getDiff ( ) ) ;
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logGlobal - > info ( " The log file will be saved to %s " , logPath ) ;
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// Init filesystem and settings
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preinitDLL ( : : console ) ;
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settings . init ( ) ;
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Settings session = settings . write [ " session " ] ;
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auto setSettingBool = [ ] ( std : : string key , std : : string arg ) {
Settings s = settings . write ( vstd : : split ( key , " / " ) ) ;
if ( : : vm . count ( arg ) )
s - > Bool ( ) = true ;
else if ( s - > isNull ( ) )
s - > Bool ( ) = false ;
} ;
auto setSettingInteger = [ ] ( std : : string key , std : : string arg , si64 defaultValue ) {
Settings s = settings . write ( vstd : : split ( key , " / " ) ) ;
if ( : : vm . count ( arg ) )
s - > Integer ( ) = : : vm [ arg ] . as < si64 > ( ) ;
else if ( s - > isNull ( ) )
s - > Integer ( ) = defaultValue ;
} ;
auto setSettingString = [ ] ( std : : string key , std : : string arg , std : : string defaultValue ) {
Settings s = settings . write ( vstd : : split ( key , " / " ) ) ;
if ( : : vm . count ( arg ) )
s - > String ( ) = : : vm [ arg ] . as < std : : string > ( ) ;
else if ( s - > isNull ( ) )
s - > String ( ) = defaultValue ;
} ;
setSettingBool ( " session/onlyai " , " onlyAI " ) ;
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if ( vm . count ( " headless " ) )
{
session [ " headless " ] . Bool ( ) = true ;
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session [ " onlyai " ] . Bool ( ) = true ;
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}
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else if ( vm . count ( " spectate " ) )
{
session [ " spectate " ] . Bool ( ) = true ;
session [ " spectate-ignore-hero " ] . Bool ( ) = vm . count ( " spectate-ignore-hero " ) ;
session [ " spectate-skip-battle " ] . Bool ( ) = vm . count ( " spectate-skip-battle " ) ;
session [ " spectate-skip-battle-result " ] . Bool ( ) = vm . count ( " spectate-skip-battle-result " ) ;
if ( vm . count ( " spectate-hero-speed " ) )
session [ " spectate-hero-speed " ] . Integer ( ) = vm [ " spectate-hero-speed " ] . as < int > ( ) ;
if ( vm . count ( " spectate-battle-speed " ) )
session [ " spectate-battle-speed " ] . Float ( ) = vm [ " spectate-battle-speed " ] . as < int > ( ) ;
}
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// Server settings
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setSettingBool ( " session/donotstartserver " , " donotstartserver " ) ;
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// Shared memory options
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setSettingBool ( " session/disable-shm " , " disable-shm " ) ;
setSettingBool ( " session/enable-shm-uuid " , " enable-shm-uuid " ) ;
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// Init special testing settings
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setSettingInteger ( " session/serverport " , " serverport " , 0 ) ;
setSettingString ( " session/saveprefix " , " saveprefix " , " " ) ;
setSettingInteger ( " general/saveFrequency " , " savefrequency " , 1 ) ;
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// Initialize logging based on settings
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logConfig - > configure ( ) ;
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logGlobal - > debug ( " settings = %s " , settings . toJsonNode ( ) . toJson ( ) ) ;
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// Some basic data validation to produce better error messages in cases of incorrect install
auto testFile = [ ] ( std : : string filename , std : : string message ) - > bool
{
if ( CResourceHandler : : get ( ) - > existsResource ( ResourceID ( filename ) ) )
return true ;
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logGlobal - > error ( " Error: %s was not found! " , message ) ;
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return false ;
} ;
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if ( ! testFile ( " DATA/HELP.TXT " , " Heroes III data " ) | |
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! testFile ( " MODS/VCMI/MOD.JSON " , " VCMI data " ) )
{
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exit ( 1 ) ; // These are unrecoverable errors
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}
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// these two are optional + some installs have them on CD and not in data directory
testFile ( " VIDEO/GOOD1A.SMK " , " campaign movies " ) ;
testFile ( " SOUNDS/G1A.WAV " , " campaign music " ) ; //technically not a music but voiced intro sounds
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conf . init ( ) ;
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logGlobal - > info ( " Loading settings: %d ms " , pomtime . getDiff ( ) ) ;
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srand ( ( unsigned int ) time ( nullptr ) ) ;
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const JsonNode & video = settings [ " video " ] ;
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const JsonNode & res = video [ " screenRes " ] ;
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//something is really wrong...
if ( res [ " width " ] . Float ( ) < 100 | | res [ " height " ] . Float ( ) < 100 )
{
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logGlobal - > error ( " Fatal error: failed to load settings! " ) ;
logGlobal - > error ( " Possible reasons: " ) ;
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logGlobal - > error ( " \t Corrupted local configuration file at %s/settings.json " , VCMIDirs : : get ( ) . userConfigPath ( ) ) ;
logGlobal - > error ( " \t Missing or corrupted global configuration file at %s/schemas/settings.json " , VCMIDirs : : get ( ) . userConfigPath ( ) ) ;
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logGlobal - > error ( " VCMI will now exit... " ) ;
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exit ( EXIT_FAILURE ) ;
}
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if ( ! settings [ " session " ] [ " headless " ] . Bool ( ) )
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{
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if ( SDL_Init ( SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_NOPARACHUTE ) )
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{
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logGlobal - > error ( " Something was wrong: %s " , SDL_GetError ( ) ) ;
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exit ( - 1 ) ;
}
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# ifdef VCMI_ANDROID
// manually setting egl pixel format, as a possible solution for sdl2<->android problem
// https://bugzilla.libsdl.org/show_bug.cgi?id=2291
SDL_GL_SetAttribute ( SDL_GL_RED_SIZE , 5 ) ;
SDL_GL_SetAttribute ( SDL_GL_GREEN_SIZE , 6 ) ;
SDL_GL_SetAttribute ( SDL_GL_BLUE_SIZE , 5 ) ;
SDL_GL_SetAttribute ( SDL_GL_DEPTH_SIZE , 0 ) ;
# endif // VCMI_ANDROID
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//(!)init here AFTER SDL_Init() while using SDL for FPS management
GH . init ( ) ;
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SDL_LogSetOutputFunction ( & SDLLogCallback , nullptr ) ;
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int driversCount = SDL_GetNumRenderDrivers ( ) ;
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std : : string preferredDriverName = video [ " driver " ] . String ( ) ;
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logGlobal - > info ( " Found %d render drivers " , driversCount ) ;
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for ( int it = 0 ; it < driversCount ; it + + )
{
SDL_RendererInfo info ;
SDL_GetRenderDriverInfo ( it , & info ) ;
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std : : string driverName ( info . name ) ;
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if ( ! preferredDriverName . empty ( ) & & driverName = = preferredDriverName )
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{
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preferredDriverIndex = it ;
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logGlobal - > info ( " \t %s (active) " , driverName ) ;
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}
else
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logGlobal - > info ( " \t %s " , driverName ) ;
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}
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setScreenRes ( ( int ) res [ " width " ] . Float ( ) , ( int ) res [ " height " ] . Float ( ) , ( int ) video [ " bitsPerPixel " ] . Float ( ) , video [ " fullscreen " ] . Bool ( ) , ( int ) video [ " displayIndex " ] . Float ( ) ) ;
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logGlobal - > info ( " \t Initializing screen: %d ms " , pomtime . getDiff ( ) ) ;
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}
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CCS = new CClientState ( ) ;
CGI = new CGameInfo ( ) ; //contains all global informations about game (texts, lodHandlers, map handler etc.)
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CSH = new CServerHandler ( ) ;
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// Initialize video
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# ifdef DISABLE_VIDEO
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CCS - > videoh = new CEmptyVideoPlayer ( ) ;
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# else
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if ( ! settings [ " session " ] [ " headless " ] . Bool ( ) & & ! vm . count ( " disable-video " ) )
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CCS - > videoh = new CVideoPlayer ( ) ;
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else
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CCS - > videoh = new CEmptyVideoPlayer ( ) ;
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# endif
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logGlobal - > info ( " \t Initializing video: %d ms " , pomtime . getDiff ( ) ) ;
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if ( ! settings [ " session " ] [ " headless " ] . Bool ( ) )
{
//initializing audio
CCS - > soundh = new CSoundHandler ( ) ;
CCS - > soundh - > init ( ) ;
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CCS - > soundh - > setVolume ( ( ui32 ) settings [ " general " ] [ " sound " ] . Float ( ) ) ;
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CCS - > musich = new CMusicHandler ( ) ;
CCS - > musich - > init ( ) ;
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CCS - > musich - > setVolume ( ( ui32 ) settings [ " general " ] [ " music " ] . Float ( ) ) ;
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logGlobal - > info ( " Initializing screen and sound handling: %d ms " , pomtime . getDiff ( ) ) ;
}
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# ifdef VCMI_MAC
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// Ctrl+click should be treated as a right click on Mac OS X
SDL_SetHint ( SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK , " 1 " ) ;
# endif
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# ifdef SDL_HINT_MOUSE_TOUCH_EVENTS
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if ( GH . isPointerRelativeMode )
{
SDL_SetHint ( SDL_HINT_MOUSE_TOUCH_EVENTS , " 0 " ) ;
SDL_SetHint ( SDL_HINT_TOUCH_MOUSE_EVENTS , " 0 " ) ;
}
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# endif
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# ifndef VCMI_NO_THREADED_LOAD
//we can properly play intro only in the main thread, so we have to move loading to the separate thread
boost : : thread loading ( init ) ;
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# else
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init ( ) ;
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# endif
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if ( ! settings [ " session " ] [ " headless " ] . Bool ( ) )
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{
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if ( ! vm . count ( " battle " ) & & ! vm . count ( " nointro " ) & & settings [ " video " ] [ " showIntro " ] . Bool ( ) )
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playIntro ( ) ;
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SDL_SetRenderDrawColor ( mainRenderer , 0 , 0 , 0 , 255 ) ;
SDL_RenderClear ( mainRenderer ) ;
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SDL_RenderPresent ( mainRenderer ) ;
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}
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# ifndef VCMI_NO_THREADED_LOAD
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# ifdef VCMI_ANDROID // android loads the data quite slowly so we display native progressbar to prevent having only black screen for few seconds
{
CAndroidVMHelper vmHelper ;
vmHelper . callStaticVoidMethod ( CAndroidVMHelper : : NATIVE_METHODS_DEFAULT_CLASS , " showProgress " ) ;
# endif // ANDROID
loading . join ( ) ;
# ifdef VCMI_ANDROID
vmHelper . callStaticVoidMethod ( CAndroidVMHelper : : NATIVE_METHODS_DEFAULT_CLASS , " hideProgress " ) ;
}
# endif // ANDROID
# endif // THREADED
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if ( ! settings [ " session " ] [ " headless " ] . Bool ( ) )
{
pomtime . getDiff ( ) ;
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graphics = new Graphics ( ) ; // should be before curh
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CCS - > curh = new CursorHandler ( ) ;
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logGlobal - > info ( " Screen handler: %d ms " , pomtime . getDiff ( ) ) ;
pomtime . getDiff ( ) ;
graphics - > load ( ) ; //must be after Content loading but should be in main thread
logGlobal - > info ( " Main graphics: %d ms " , pomtime . getDiff ( ) ) ;
CMessage : : init ( ) ;
logGlobal - > info ( " Message handler: %d ms " , pomtime . getDiff ( ) ) ;
CCS - > curh - > show ( ) ;
}
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logGlobal - > info ( " Initialization of VCMI (together): %d ms " , total . getDiff ( ) ) ;
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2017-07-01 15:30:13 +02:00
session [ " autoSkip " ] . Bool ( ) = vm . count ( " autoSkip " ) ;
session [ " oneGoodAI " ] . Bool ( ) = vm . count ( " oneGoodAI " ) ;
session [ " aiSolo " ] . Bool ( ) = false ;
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std : : shared_ptr < CMainMenu > mmenu ;
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if ( vm . count ( " testmap " ) )
{
session [ " testmap " ] . String ( ) = vm [ " testmap " ] . as < std : : string > ( ) ;
session [ " onlyai " ] . Bool ( ) = true ;
boost : : thread ( & CServerHandler : : debugStartTest , CSH , session [ " testmap " ] . String ( ) , false ) ;
}
else if ( vm . count ( " testsave " ) )
{
session [ " testsave " ] . String ( ) = vm [ " testsave " ] . as < std : : string > ( ) ;
session [ " onlyai " ] . Bool ( ) = true ;
boost : : thread ( & CServerHandler : : debugStartTest , CSH , session [ " testsave " ] . String ( ) , true ) ;
}
else
{
mmenu = CMainMenu : : create ( ) ;
GH . curInt = mmenu . get ( ) ;
}
std : : vector < std : : string > names ;
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session [ " lobby " ] . Bool ( ) = false ;
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if ( vm . count ( " lobby " ) )
{
session [ " lobby " ] . Bool ( ) = true ;
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session [ " host " ] . Bool ( ) = false ;
session [ " address " ] . String ( ) = vm [ " lobby-address " ] . as < std : : string > ( ) ;
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if ( vm . count ( " lobby-username " ) )
session [ " username " ] . String ( ) = vm [ " lobby-username " ] . as < std : : string > ( ) ;
else
session [ " username " ] . String ( ) = settings [ " launcher " ] [ " lobbyUsername " ] . String ( ) ;
if ( vm . count ( " lobby-gamemode " ) )
session [ " gamemode " ] . Integer ( ) = vm [ " lobby-gamemode " ] . as < ui16 > ( ) ;
else
session [ " gamemode " ] . Integer ( ) = 0 ;
2022-11-08 02:44:34 +02:00
CSH - > uuid = vm [ " uuid " ] . as < std : : string > ( ) ;
session [ " port " ] . Integer ( ) = vm [ " lobby-port " ] . as < ui16 > ( ) ;
2022-11-11 16:00:09 +02:00
logGlobal - > info ( " Remote lobby mode at %s:%d, uuid is %s " , session [ " address " ] . String ( ) , session [ " port " ] . Integer ( ) , CSH - > uuid ) ;
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if ( vm . count ( " lobby-host " ) )
{
session [ " host " ] . Bool ( ) = true ;
2022-11-13 23:48:13 +02:00
session [ " hostConnections " ] . String ( ) = std : : to_string ( vm [ " lobby-connections " ] . as < ui16 > ( ) ) ;
2022-11-08 02:44:34 +02:00
session [ " hostUuid " ] . String ( ) = vm [ " lobby-uuid " ] . as < std : : string > ( ) ;
2022-11-11 16:00:09 +02:00
logGlobal - > info ( " This client will host session, server uuid is %s " , session [ " hostUuid " ] . String ( ) ) ;
2022-11-08 02:44:34 +02:00
}
2022-11-21 18:23:50 +02:00
//we should not reconnect to previous game in online mode
Settings saveSession = settings . write [ " server " ] [ " reconnect " ] ;
saveSession - > Bool ( ) = false ;
2022-12-26 00:37:35 +02:00
//start lobby immediately
names . push_back ( session [ " username " ] . String ( ) ) ;
ESelectionScreen sscreen = session [ " gamemode " ] . Integer ( ) = = 0 ? ESelectionScreen : : newGame : ESelectionScreen : : loadGame ;
mmenu - > openLobby ( sscreen , session [ " host " ] . Bool ( ) , & names , ELoadMode : : MULTI ) ;
2010-12-22 22:14:40 +02:00
}
2022-10-01 16:28:45 +02:00
// Restore remote session - start game immediately
if ( settings [ " server " ] [ " reconnect " ] . Bool ( ) )
{
CSH - > restoreLastSession ( ) ;
}
2013-06-17 18:45:55 +03:00
2017-03-12 09:54:24 +02:00
if ( ! settings [ " session " ] [ " headless " ] . Bool ( ) )
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{
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mainLoop ( ) ;
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}
else
{
while ( true )
boost : : this_thread : : sleep ( boost : : posix_time : : milliseconds ( 1000 ) ) ;
}
2009-10-26 07:39:30 +02:00
return 0 ;
2007-06-07 20:45:56 +03:00
}
2008-09-17 13:18:22 +03:00
2009-06-24 09:56:36 +03:00
//plays intro, ends when intro is over or button has been pressed (handles events)
void playIntro ( )
{
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if ( CCS - > videoh - > openAndPlayVideo ( " 3DOLOGO.SMK " , 0 , 1 , true , true ) )
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{
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CCS - > videoh - > openAndPlayVideo ( " AZVS.SMK " , 0 , 1 , true , true ) ;
2009-06-24 09:56:36 +03:00
}
}
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# ifndef VCMI_IOS
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static bool checkVideoMode ( int monitorIndex , int w , int h )
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{
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//we only check that our desired window size fits on screen
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SDL_DisplayMode mode ;
2016-08-30 02:27:53 +02:00
if ( 0 ! = SDL_GetDesktopDisplayMode ( monitorIndex , & mode ) )
{
logGlobal - > error ( " SDL_GetDesktopDisplayMode failed " ) ;
logGlobal - > error ( SDL_GetError ( ) ) ;
return false ;
2014-05-21 19:04:34 +03:00
}
2016-08-30 02:27:53 +02:00
logGlobal - > info ( " Check display mode: requested %d x %d; available up to %d x %d " , w , h , mode . w , mode . h ) ;
if ( ! mode . w | | ! mode . h | | ( w < = mode . w & & h < = mode . h ) )
{
return true ;
}
2016-01-18 15:05:43 +02:00
return false ;
2014-05-21 19:04:34 +03:00
}
2022-09-27 06:01:16 +02:00
# endif
2014-05-21 19:04:34 +03:00
2016-08-30 02:43:49 +02:00
static void cleanupRenderer ( )
2012-01-12 18:23:00 +03:00
{
2014-05-23 22:39:10 +03:00
screenBuf = nullptr ; //it`s a link - just nullify
if ( nullptr ! = screen2 )
{
SDL_FreeSurface ( screen2 ) ;
screen2 = nullptr ;
}
2016-01-18 15:05:43 +02:00
2014-05-23 22:39:10 +03:00
if ( nullptr ! = screen )
{
SDL_FreeSurface ( screen ) ;
screen = nullptr ;
2016-01-18 15:05:43 +02:00
}
2014-05-23 22:39:10 +03:00
if ( nullptr ! = screenTexture )
{
SDL_DestroyTexture ( screenTexture ) ;
screenTexture = nullptr ;
}
2016-08-30 02:43:49 +02:00
}
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static bool recreateWindow ( int w , int h , int bpp , bool fullscreen , int displayIndex )
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{
// VCMI will only work with 2 or 4 bytes per pixel
vstd : : amax ( bpp , 16 ) ;
vstd : : amin ( bpp , 32 ) ;
if ( bpp > 16 )
bpp = 32 ;
2016-08-30 20:51:21 +02:00
if ( displayIndex < 0 )
{
if ( mainWindow ! = nullptr )
displayIndex = SDL_GetWindowDisplayIndex ( mainWindow ) ;
if ( displayIndex < 0 )
displayIndex = 0 ;
}
2022-12-25 12:03:32 +02:00
# if defined(VCMI_ANDROID) || defined(VCMI_IOS)
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SDL_GetWindowSize ( mainWindow , & w , & h ) ;
# else
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if ( ! checkVideoMode ( displayIndex , w , h ) )
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{
2017-08-11 13:38:10 +02:00
logGlobal - > error ( " Error: SDL says that %dx%d resolution is not available! " , w , h ) ;
2016-08-30 02:43:49 +02:00
}
2021-03-04 17:10:42 +02:00
# endif
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bool bufOnScreen = ( screenBuf = = screen ) ;
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bool realFullscreen = settings [ " video " ] [ " realFullscreen " ] . Bool ( ) ;
2016-01-18 15:05:43 +02:00
2022-06-06 08:46:24 +02:00
/* match best rendering resolution */
int renderWidth = 0 , renderHeight = 0 ;
auto aspectRatio = ( float ) w / ( float ) h ;
auto minDiff = 10.f ;
for ( const auto & pair : conf . guiOptions )
{
int pWidth , pHeight ;
std : : tie ( pWidth , pHeight ) = pair . first ;
/* filter out resolution which is larger than window */
if ( pWidth > w | | pHeight > h )
{
continue ;
}
auto ratio = ( float ) pWidth / ( float ) pHeight ;
auto diff = fabs ( aspectRatio - ratio ) ;
/* select closest aspect ratio */
if ( diff < minDiff )
{
renderWidth = pWidth ;
renderHeight = pHeight ;
minDiff = diff ;
}
/* select largest resolution meets prior conditions.
* since there are resolutions like 1366 x768 ( not exactly 16 : 9 ) , a deviation of 0.005 is allowed . */
else if ( fabs ( diff - minDiff ) < 0.005f & & pWidth > renderWidth )
{
renderWidth = pWidth ;
renderHeight = pHeight ;
}
}
if ( renderWidth = = 0 )
{
// no matching resolution for upscaling - complain & fallback to default resolution.
logGlobal - > error ( " Failed to match rendering resolution for %dx%d! " , w , h ) ;
Settings newRes = settings . write [ " video " ] [ " screenRes " ] ;
std : : tie ( w , h ) = conf . guiOptions . begin ( ) - > first ;
newRes [ " width " ] . Float ( ) = w ;
newRes [ " height " ] . Float ( ) = h ;
conf . SetResolution ( w , h ) ;
logGlobal - > error ( " Falling back to %dx%d " , w , h ) ;
renderWidth = w ;
renderHeight = h ;
}
else
{
logGlobal - > info ( " Set logical rendering resolution to %dx%d " , renderWidth , renderHeight ) ;
}
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cleanupRenderer ( ) ;
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2018-07-25 00:36:48 +02:00
if ( nullptr = = mainWindow )
{
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# if defined(VCMI_ANDROID) || defined(VCMI_IOS)
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auto createWindow = [ displayIndex ] ( uint32_t extraFlags ) - > bool {
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mainWindow = SDL_CreateWindow ( NAME . c_str ( ) , SDL_WINDOWPOS_UNDEFINED_DISPLAY ( displayIndex ) , SDL_WINDOWPOS_UNDEFINED_DISPLAY ( displayIndex ) , 0 , 0 , SDL_WINDOW_FULLSCREEN | extraFlags ) ;
return mainWindow ! = nullptr ;
} ;
2017-07-08 18:01:58 +02:00
2022-08-15 09:45:54 +02:00
# ifdef VCMI_IOS
SDL_SetHint ( SDL_HINT_IOS_HIDE_HOME_INDICATOR , " 1 " ) ;
SDL_SetHint ( SDL_HINT_RETURN_KEY_HIDES_IME , " 1 " ) ;
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SDL_SetHint ( SDL_HINT_RENDER_SCALE_QUALITY , " best " ) ;
2020-01-06 20:46:56 +02:00
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uint32_t windowFlags = SDL_WINDOW_BORDERLESS | SDL_WINDOW_ALLOW_HIGHDPI ;
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if ( ! createWindow ( windowFlags | SDL_WINDOW_METAL ) )
{
logGlobal - > warn ( " Metal unavailable, using OpenGLES " ) ;
createWindow ( windowFlags ) ;
}
# else
createWindow ( 0 ) ;
# endif // VCMI_IOS
2020-01-06 20:46:56 +02:00
2021-03-21 12:15:27 +02:00
// SDL on mobile doesn't do proper letterboxing, and will show an annoying flickering in the blank space in case you're not using the full screen estate
// That's why we need to make sure our width and height we'll use below have the same aspect ratio as the screen itself to ensure we fill the full screen estate
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SDL_Rect screenRect ;
if ( SDL_GetDisplayBounds ( 0 , & screenRect ) = = 0 )
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{
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const auto screenWidth = screenRect . w ;
const auto screenHeight = screenRect . h ;
const auto aspect = static_cast < double > ( screenWidth ) / screenHeight ;
2020-01-06 20:46:56 +02:00
2021-03-21 12:15:27 +02:00
logGlobal - > info ( " Screen size and aspect ratio: %dx%d (%lf) " , screenWidth , screenHeight , aspect ) ;
2020-01-06 20:46:56 +02:00
if ( ( double ) w / aspect > ( double ) h )
{
h = ( int ) round ( ( double ) w / aspect ) ;
}
else
{
w = ( int ) round ( ( double ) h * aspect ) ;
}
logGlobal - > info ( " Changing logical screen size to %dx%d " , w , h ) ;
}
else
{
logGlobal - > error ( " Can't fix aspect ratio for screen " ) ;
}
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# else
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if ( fullscreen )
{
if ( realFullscreen )
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mainWindow = SDL_CreateWindow ( NAME . c_str ( ) , SDL_WINDOWPOS_UNDEFINED_DISPLAY ( displayIndex ) , SDL_WINDOWPOS_UNDEFINED_DISPLAY ( displayIndex ) , renderWidth , renderHeight , SDL_WINDOW_FULLSCREEN ) ;
2018-07-25 00:36:48 +02:00
else //in windowed full-screen mode use desktop resolution
mainWindow = SDL_CreateWindow ( NAME . c_str ( ) , SDL_WINDOWPOS_UNDEFINED_DISPLAY ( displayIndex ) , SDL_WINDOWPOS_UNDEFINED_DISPLAY ( displayIndex ) , 0 , 0 , SDL_WINDOW_FULLSCREEN_DESKTOP ) ;
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SDL_SetHint ( SDL_HINT_RENDER_SCALE_QUALITY , " best " ) ;
2018-07-25 00:36:48 +02:00
}
else
{
mainWindow = SDL_CreateWindow ( NAME . c_str ( ) , SDL_WINDOWPOS_CENTERED_DISPLAY ( displayIndex ) , SDL_WINDOWPOS_CENTERED_DISPLAY ( displayIndex ) , w , h , 0 ) ;
}
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# endif // defined(VCMI_ANDROID) || defined(VCMI_IOS)
2018-07-25 00:36:48 +02:00
if ( nullptr = = mainWindow )
{
throw std : : runtime_error ( " Unable to create window \n " ) ;
}
//create first available renderer if preferred not set. Use no flags, so HW accelerated will be preferred but SW renderer also will possible
mainRenderer = SDL_CreateRenderer ( mainWindow , preferredDriverIndex , 0 ) ;
if ( nullptr = = mainRenderer )
{
throw std : : runtime_error ( " Unable to create renderer \n " ) ;
}
SDL_RendererInfo info ;
SDL_GetRendererInfo ( mainRenderer , & info ) ;
logGlobal - > info ( " Created renderer %s " , info . name ) ;
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}
else
{
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# if !defined(VCMI_ANDROID) && !defined(VCMI_IOS)
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if ( fullscreen )
{
if ( realFullscreen )
{
SDL_SetWindowFullscreen ( mainWindow , SDL_WINDOW_FULLSCREEN ) ;
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SDL_DisplayMode mode ;
SDL_GetDesktopDisplayMode ( displayIndex , & mode ) ;
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mode . w = renderWidth ;
mode . h = renderHeight ;
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SDL_SetWindowDisplayMode ( mainWindow , & mode ) ;
}
else
{
SDL_SetWindowFullscreen ( mainWindow , SDL_WINDOW_FULLSCREEN_DESKTOP ) ;
}
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SDL_SetWindowPosition ( mainWindow , SDL_WINDOWPOS_UNDEFINED_DISPLAY ( displayIndex ) , SDL_WINDOWPOS_UNDEFINED_DISPLAY ( displayIndex ) ) ;
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SDL_SetHint ( SDL_HINT_RENDER_SCALE_QUALITY , " best " ) ;
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}
else
{
SDL_SetWindowFullscreen ( mainWindow , 0 ) ;
SDL_SetWindowSize ( mainWindow , w , h ) ;
SDL_SetWindowPosition ( mainWindow , SDL_WINDOWPOS_CENTERED_DISPLAY ( displayIndex ) , SDL_WINDOWPOS_CENTERED_DISPLAY ( displayIndex ) ) ;
}
# endif
}
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if ( ! ( fullscreen & & realFullscreen ) )
{
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SDL_RenderSetLogicalSize ( mainRenderer , renderWidth , renderHeight ) ;
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//following line is bugged not only on android, do not re-enable without checking
//#ifndef VCMI_ANDROID
// // on android this stretches the game to fit the screen, not preserving aspect and apparently this also breaks coordinates scaling in mouse events
// SDL_RenderSetViewport(mainRenderer, nullptr);
//#endif
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}
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# ifdef VCMI_ENDIAN_BIG
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int bmask = 0xff000000 ;
int gmask = 0x00ff0000 ;
int rmask = 0x0000ff00 ;
int amask = 0x000000ff ;
# else
int bmask = 0x000000ff ;
int gmask = 0x0000ff00 ;
int rmask = 0x00ff0000 ;
int amask = 0xFF000000 ;
# endif
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screen = SDL_CreateRGBSurface ( 0 , renderWidth , renderHeight , bpp , rmask , gmask , bmask , amask ) ;
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if ( nullptr = = screen )
{
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logGlobal - > error ( " Unable to create surface %dx%d with %d bpp: %s " , renderWidth , renderHeight , bpp , SDL_GetError ( ) ) ;
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throw std : : runtime_error ( " Unable to create surface " ) ;
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}
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//No blending for screen itself. Required for proper cursor rendering.
SDL_SetSurfaceBlendMode ( screen , SDL_BLENDMODE_NONE ) ;
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screenTexture = SDL_CreateTexture ( mainRenderer ,
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SDL_PIXELFORMAT_ARGB8888 ,
SDL_TEXTUREACCESS_STREAMING ,
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renderWidth , renderHeight ) ;
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if ( nullptr = = screenTexture )
{
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logGlobal - > error ( " Unable to create screen texture " ) ;
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logGlobal - > error ( SDL_GetError ( ) ) ;
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throw std : : runtime_error ( " Unable to create screen texture " ) ;
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}
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screen2 = CSDL_Ext : : copySurface ( screen ) ;
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if ( nullptr = = screen2 )
{
throw std : : runtime_error ( " Unable to copy surface \n " ) ;
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}
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screenBuf = bufOnScreen ? screen : screen2 ;
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SDL_SetRenderDrawColor ( mainRenderer , 0 , 0 , 0 , 0 ) ;
SDL_RenderClear ( mainRenderer ) ;
SDL_RenderPresent ( mainRenderer ) ;
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if ( ! settings [ " session " ] [ " headless " ] . Bool ( ) & & settings [ " general " ] [ " notifications " ] . Bool ( ) )
{
NotificationHandler : : init ( mainWindow ) ;
}
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return true ;
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}
//used only once during initialization
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static void setScreenRes ( int w , int h , int bpp , bool fullscreen , int displayIndex , bool resetVideo )
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{
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if ( ! recreateWindow ( w , h , bpp , fullscreen , displayIndex ) )
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{
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throw std : : runtime_error ( " Requested screen resolution is not available \n " ) ;
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}
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}
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static void fullScreenChanged ( )
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{
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boost : : unique_lock < boost : : recursive_mutex > lock ( * CPlayerInterface : : pim ) ;
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Settings full = settings . write [ " video " ] [ " fullscreen " ] ;
const bool toFullscreen = full - > Bool ( ) ;
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auto bitsPerPixel = screen - > format - > BitsPerPixel ;
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auto w = screen - > w ;
auto h = screen - > h ;
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if ( ! recreateWindow ( w , h , bitsPerPixel , toFullscreen , - 1 ) )
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{
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//will return false and report error if video mode is not supported
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return ;
}
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GH . totalRedraw ( ) ;
}
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static void handleEvent ( SDL_Event & ev )
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{
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if ( ( ev . type = = SDL_QUIT ) | | ( ev . type = = SDL_KEYDOWN & & ev . key . keysym . sym = = SDLK_F4 & & ( ev . key . keysym . mod & KMOD_ALT ) ) )
{
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# ifdef VCMI_ANDROID
handleQuit ( false ) ;
# else
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handleQuit ( ) ;
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# endif
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return ;
}
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# ifdef VCMI_ANDROID
else if ( ev . type = = SDL_KEYDOWN & & ev . key . keysym . scancode = = SDL_SCANCODE_AC_BACK )
{
handleQuit ( true ) ;
}
# endif
2014-06-01 18:31:37 +03:00
else if ( ev . type = = SDL_KEYDOWN & & ev . key . keysym . sym = = SDLK_F4 )
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{
2014-06-01 18:31:37 +03:00
Settings full = settings . write [ " video " ] [ " fullscreen " ] ;
full - > Bool ( ) = ! full - > Bool ( ) ;
return ;
}
else if ( ev . type = = SDL_USEREVENT )
{
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switch ( static_cast < EUserEvent > ( ev . user . code ) )
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{
2018-01-05 19:21:07 +02:00
case EUserEvent : : FORCE_QUIT :
2015-06-21 19:30:19 +02:00
{
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handleQuit ( false ) ;
return ;
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}
2020-10-06 01:27:04 +02:00
break ;
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case EUserEvent : : RETURN_TO_MAIN_MENU :
2010-08-20 16:34:39 +03:00
{
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CSH - > endGameplay ( ) ;
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GH . defActionsDef = 63 ;
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CMM - > menu - > switchToTab ( " main " ) ;
2010-08-20 16:34:39 +03:00
}
2014-06-01 18:31:37 +03:00
break ;
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case EUserEvent : : RESTART_GAME :
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{
2022-09-29 19:08:05 +02:00
CSH - > sendRestartGame ( ) ;
2014-06-01 18:31:37 +03:00
}
break ;
2018-01-05 19:21:07 +02:00
case EUserEvent : : CAMPAIGN_START_SCENARIO :
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{
2019-03-30 01:28:33 +02:00
CSH - > campaignServerRestartLock . set ( true ) ;
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CSH - > endGameplay ( ) ;
auto ourCampaign = std : : shared_ptr < CCampaignState > ( reinterpret_cast < CCampaignState * > ( ev . user . data1 ) ) ;
auto & epilogue = ourCampaign - > camp - > scenarios [ ourCampaign - > mapsConquered . back ( ) ] . epilog ;
auto finisher = [ = ] ( )
{
if ( ourCampaign - > mapsRemaining . size ( ) )
{
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GH . pushInt ( CMM ) ;
GH . pushInt ( CMM - > menu ) ;
2018-01-05 19:21:07 +02:00
CMM - > openCampaignLobby ( ourCampaign ) ;
}
} ;
if ( epilogue . hasPrologEpilog )
{
2018-07-25 00:36:48 +02:00
GH . pushIntT < CPrologEpilogVideo > ( epilogue , finisher ) ;
2018-01-05 19:21:07 +02:00
}
else
{
2019-03-30 01:28:33 +02:00
CSH - > campaignServerRestartLock . waitUntil ( false ) ;
2018-01-05 19:21:07 +02:00
finisher ( ) ;
}
2014-06-01 18:31:37 +03:00
}
break ;
2018-01-05 19:21:07 +02:00
case EUserEvent : : RETURN_TO_MENU_LOAD :
CSH - > endGameplay ( ) ;
2014-06-01 18:31:37 +03:00
GH . defActionsDef = 63 ;
2018-04-07 13:42:11 +02:00
CMM - > menu - > switchToTab ( " load " ) ;
2014-06-01 18:31:37 +03:00
break ;
2018-01-05 19:21:07 +02:00
case EUserEvent : : FULLSCREEN_TOGGLED :
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fullScreenChanged ( ) ;
break ;
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case EUserEvent : : INTERFACE_CHANGED :
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if ( LOCPLINT )
LOCPLINT - > updateAmbientSounds ( ) ;
break ;
2014-06-01 18:31:37 +03:00
default :
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logGlobal - > error ( " Unknown user event. Code %d " , ev . user . code ) ;
2016-01-18 15:05:43 +02:00
break ;
2014-03-07 16:21:09 +03:00
}
2014-06-01 18:31:37 +03:00
return ;
}
2015-11-29 00:56:18 +02:00
else if ( ev . type = = SDL_WINDOWEVENT )
{
switch ( ev . window . event ) {
case SDL_WINDOWEVENT_RESTORED :
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# ifndef VCMI_IOS
2015-11-29 00:56:18 +02:00
fullScreenChanged ( ) ;
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# endif
2015-11-29 00:56:18 +02:00
break ;
}
return ;
}
2020-03-22 15:57:13 +02:00
else if ( ev . type = = SDL_SYSWMEVENT )
{
if ( ! settings [ " session " ] [ " headless " ] . Bool ( ) & & settings [ " general " ] [ " notifications " ] . Bool ( ) )
{
NotificationHandler : : handleSdlEvent ( ev ) ;
}
}
2018-07-25 00:36:48 +02:00
//preprocessing
if ( ev . type = = SDL_MOUSEMOTION )
{
CCS - > curh - > cursorMove ( ev . motion . x , ev . motion . y ) ;
}
2014-06-01 18:31:37 +03:00
{
boost : : unique_lock < boost : : mutex > lock ( eventsM ) ;
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
SDLEventsQueue . push ( ev ) ;
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}
2014-06-01 18:31:37 +03:00
}
static void mainLoop ( )
{
SettingsListener resChanged = settings . listen [ " video " ] [ " fullscreen " ] ;
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resChanged ( [ ] ( const JsonNode & newState ) { CGuiHandler : : pushUserEvent ( EUserEvent : : FULLSCREEN_TOGGLED ) ; } ) ;
2014-06-01 18:31:37 +03:00
2014-06-01 19:50:19 +03:00
inGuiThread . reset ( new bool ( true ) ) ;
2014-06-01 18:31:37 +03:00
GH . mainFPSmng - > init ( ) ;
while ( 1 ) //main SDL events loop
{
SDL_Event ev ;
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2014-06-01 18:31:37 +03:00
while ( 1 = = SDL_PollEvent ( & ev ) )
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{
2014-06-01 18:31:37 +03:00
handleEvent ( ev ) ;
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}
2016-01-18 15:05:43 +02:00
2018-01-05 19:21:07 +02:00
CSH - > applyPacksOnLobbyScreen ( ) ;
2014-06-01 18:31:37 +03:00
GH . renderFrame ( ) ;
2009-08-17 13:47:08 +03:00
}
}
2022-12-16 16:53:21 +02:00
static void quitApplication ( )
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{
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if ( ! settings [ " session " ] [ " headless " ] . Bool ( ) )
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{
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if ( CSH - > client )
CSH - > endGameplay ( ) ;
}
2018-11-07 10:11:07 +02:00
2022-12-16 16:53:21 +02:00
GH . listInt . clear ( ) ;
GH . objsToBlit . clear ( ) ;
2018-11-07 10:11:07 +02:00
2022-12-16 16:53:21 +02:00
CMM . reset ( ) ;
2018-11-07 10:11:07 +02:00
2022-12-16 16:53:21 +02:00
if ( ! settings [ " session " ] [ " headless " ] . Bool ( ) )
{
// cleanup, mostly to remove false leaks from analyzer
if ( CCS )
2018-11-07 10:11:07 +02:00
{
2022-12-16 16:53:21 +02:00
CCS - > musich - > release ( ) ;
CCS - > soundh - > release ( ) ;
2018-11-07 10:11:07 +02:00
2022-12-16 16:53:21 +02:00
vstd : : clear_pointer ( CCS ) ;
2021-05-16 14:39:38 +02:00
}
2022-12-16 16:53:21 +02:00
CMessage : : dispose ( ) ;
2018-11-07 10:11:07 +02:00
2022-12-16 16:53:21 +02:00
vstd : : clear_pointer ( graphics ) ;
}
2018-11-07 10:11:07 +02:00
2022-12-16 16:53:21 +02:00
vstd : : clear_pointer ( VLC ) ;
2020-03-22 15:57:13 +02:00
2022-12-16 16:53:21 +02:00
vstd : : clear_pointer ( console ) ; // should be removed after everything else since used by logging
2018-07-25 00:36:48 +02:00
2022-12-16 16:53:21 +02:00
boost : : this_thread : : sleep ( boost : : posix_time : : milliseconds ( 750 ) ) ; //???
if ( ! settings [ " session " ] [ " headless " ] . Bool ( ) )
{
if ( settings [ " general " ] [ " notifications " ] . Bool ( ) )
{
NotificationHandler : : destroy ( ) ;
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}
2018-07-25 00:36:48 +02:00
2022-12-16 16:53:21 +02:00
cleanupRenderer ( ) ;
2018-07-25 00:36:48 +02:00
2022-12-16 16:53:21 +02:00
if ( nullptr ! = mainRenderer )
{
SDL_DestroyRenderer ( mainRenderer ) ;
mainRenderer = nullptr ;
2016-08-30 02:43:49 +02:00
}
2013-06-17 18:45:55 +03:00
2022-12-16 16:53:21 +02:00
if ( nullptr ! = mainWindow )
2020-05-17 10:21:49 +02:00
{
2022-12-16 16:53:21 +02:00
SDL_DestroyWindow ( mainWindow ) ;
mainWindow = nullptr ;
2019-05-10 11:35:28 +02:00
}
2022-12-16 16:53:21 +02:00
SDL_Quit ( ) ;
}
2018-07-25 00:36:48 +02:00
2022-12-16 16:53:21 +02:00
if ( logConfig ! = nullptr )
{
logConfig - > deconfigure ( ) ;
delete logConfig ;
logConfig = nullptr ;
}
2018-07-25 00:36:48 +02:00
2022-12-16 16:53:21 +02:00
std : : cout < < " Ending... \n " ;
exit ( 0 ) ;
}
2018-07-25 00:36:48 +02:00
2022-12-16 16:53:21 +02:00
void handleQuit ( bool ask )
{
2013-12-07 21:26:15 +03:00
2018-01-05 19:21:07 +02:00
if ( CSH - > client & & LOCPLINT & & ask )
2013-12-07 21:26:15 +03:00
{
2022-12-18 22:32:07 +02:00
CCS - > curh - > set ( Cursor : : Map : : POINTER ) ;
2022-12-16 16:53:21 +02:00
LOCPLINT - > showYesNoDialog ( CGI - > generaltexth - > allTexts [ 69 ] , [ ] ( ) {
// Workaround for assertion failure on exit:
// handleQuit() is alway called during SDL event processing
// during which, eventsM is kept locked
// this leads to assertion failure if boost::mutex is in locked state
eventsM . unlock ( ) ;
quitApplication ( ) ;
} , nullptr ) ;
2013-12-07 21:26:15 +03:00
}
else
{
quitApplication ( ) ;
}
2013-06-17 18:45:55 +03:00
}