DjWarmonger
452027cd8d
Handle ObjectInfo via pointer to avoid expensive copy.
2016-08-11 10:49:19 +02:00
DjWarmonger
19ea46a6d2
Part 2.
2016-08-11 09:20:50 +02:00
DjWarmonger
2410f0af61
- WeightedRule optimization - part 1
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- comments, style
2016-08-11 07:49:08 +02:00
DjWarmonger
2bffd4e5c1
Moar optimization!
2016-08-09 13:40:46 +02:00
DjWarmonger
7f0b852449
Huge optimization based on profiling - cut generation time by almost half (Jebus XL+U).
2016-08-09 10:12:13 +02:00
DjWarmonger
08dccb4cc3
Use binary search for roulette wheel. TODO: implement in other places.
2016-08-08 22:16:31 +02:00
DjWarmonger
7db2fc6d25
Fixes. Works correctly only for player factions configured in RMG options.
2016-08-06 12:16:13 +02:00
DjWarmonger
f980de7107
Place starting zones on surface/underground depending on player faction - first draft.
2016-08-06 10:04:03 +02:00
AlexVinS
57e588cba1
attempt to fix travis build
2016-07-28 13:15:19 +03:00
DjWarmonger
5a1383fea8
Correct implementation for previous fix.
2016-07-25 18:37:42 +02:00
DjWarmonger
d9556332e1
Hopefully fixed zone guards misplaced due to paths connecting at acute angles.
2016-07-24 18:15:23 +02:00
DjWarmonger
40f28778c2
Minor optimization, saves few seconds.
2016-07-14 14:24:11 +02:00
DjWarmonger
7d7b51d0db
Generated zones can now have different sizes depending on template.
2016-07-13 10:35:31 +02:00
DjWarmonger
1d8fb01f46
More even distribution of surface / underground zones + refactoring.
2016-07-13 07:54:52 +02:00
DjWarmonger
ac68dca328
Fixed zone placer so it now correctly evaluates found solution.
2016-07-12 21:23:45 +02:00
DjWarmonger
aecf834cc1
Fixed placing of close objects #2447 . Some additional refactoring.
2016-07-12 11:42:03 +02:00
DjWarmonger
e1e520f0a2
Removed "growing" zones which don't fit the rest of algorithm. Zones are now better connected on complex maps.
2016-07-11 15:44:24 +02:00
DjWarmonger
c3cbe89e2a
Last improvement: attract zones and push them bakc in separate steps.
2016-07-10 18:16:32 +02:00
DjWarmonger
87ef3701aa
Probably better fitness function.
2016-07-10 16:37:54 +02:00
DjWarmonger
8ceceb897e
Fixed zones falling into negative cordinates. Should fix "assert(size)" crashes.
2016-07-10 14:32:45 +02:00
DjWarmonger
fb3adf762a
Improved zone placer - zones on different levels are allowed to overlap completely.
2016-07-10 13:32:33 +02:00
DjWarmonger
f139b70279
Changed Subterranean Gate placement algorithm - now they are meant to be equidistant from both zone centers.
2016-07-10 12:29:48 +02:00
DjWarmonger
a66893af28
Fixed bug with Subterranean Gates:
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Failed to connect (-1,-1,-1) with center of teh zone.
2016-07-10 10:11:29 +02:00
DjWarmonger
cfacd1adc3
Random template format change:
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Tempaltes now can have optional "name" parameter for different names than identifier.
2016-06-06 11:30:51 +02:00
DjWarmonger
201ed26795
Fixed #1213
2016-06-06 09:30:45 +02:00
DjWarmonger
4101cabc22
Hidden unnecessary log.
2016-06-05 10:25:52 +02:00
DjWarmonger
053b342721
Minor optimization for object selection.
2016-06-05 10:18:10 +02:00
Arseniy Shestakov
2e70d29479
CGameHandler::applyBattleEffects: improve Fire Shield support
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Now damage is limited to total health of defending stack and clone have no file shield damage. In same time damage calculation is likely remain incorrect.
2016-03-14 15:28:17 +03:00
Arseniy Shestakov
10dbbead2d
Fix indentation of logging code and around it
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That wouldn't be as big issue if problem affected few files, but it everywhere in codebase.
Fixed it everywhere since in most files that is the only code with wrong indentation.
2016-03-12 04:46:21 +03:00
DjWarmonger
fe4d871fe7
Version bump.
2016-03-01 19:42:40 +01:00
ArseniyShestakov
7886e8986e
Merge pull request #197 from vcmi/issue/2304_2418
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Issues/2304/2418/2293
2016-03-01 15:20:59 +03:00
AlexVinS
3873e5047e
Attempt to fix 2293
2016-03-01 13:24:46 +03:00
DjWarmonger
8f1fba9551
Merge pull request #146 from vcmi/feature/VCMIMapFormat1
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Ok let's try it.
2016-03-01 07:49:54 +01:00
AlexVinS
4bf9036c7b
Ensure that ghost stacks are created only by BattleStacksRemoved packet.
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This will allow client to receive notification.
2016-03-01 05:24:35 +03:00
AlexVinS
277211e569
Fix summoning block by clones.
2016-03-01 04:16:51 +03:00
DjWarmonger
772bc9e6c1
Updated MSVS project files.
2016-02-29 16:32:29 +01:00
AlexVinS
f890037008
Fixes
2016-02-29 04:42:15 +03:00
AlexVinS
97504364e4
Rtmoved unused method BattleInfo::getStackT
2016-02-28 19:00:37 +03:00
AlexVinS
5df8d1cbd0
Update low level battle stacks accessor for ghost selection support.
2016-02-28 05:10:20 +03:00
AlexVinS
47b619a543
Centralize GHOST state handling
2016-02-28 01:35:23 +03:00
AlexVinS
9036d39241
Do not remove battle stacks, make them ghosts instead.
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* exclude ghost stacks from (hopefully all) get* results for now
2016-02-28 01:08:56 +03:00
AlexVinS
5d5ad99436
Rename DEAD_CLONE -> GHOST, as this will be possible for any stack
2016-02-28 00:13:34 +03:00
AlexVinS
d2a5e64542
Remove clone of killed or removed creature. Treat summoned creature as clone when killed.
2016-02-27 18:39:37 +03:00
Arseniy Shestakov
30189a386f
CPathfinder: fix and improve sail-land transition checks
2016-02-26 21:43:43 +03:00
AlexVinS
5408b6c1ff
Formatting
2016-02-26 18:19:41 +03:00
AlexVinS
66d8408130
Fix creature set loading
2016-02-26 02:35:30 +03:00
AlexVinS
8e3e574900
Fix map object appearance serialization
2016-02-26 02:03:14 +03:00
AlexVinS
0de1a37d65
Fix missing template zIndex saving
2016-02-26 01:01:07 +03:00
AlexVinS
4a37ed99ea
Fix duplicated block-visit regression
2016-02-26 00:42:49 +03:00
AlexVinS
2021decb91
Serialize town spells
2016-02-25 22:59:17 +03:00
AlexVinS
8b6cf82a01
Fix
2016-02-24 02:59:34 +03:00
AlexVinS
d2f04332d0
Load object appearance and pos before addNewObject call, it is required for block-visit calculation.
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Added a test for tile block-visit.
2016-02-24 00:44:17 +03:00
AlexVinS
c3775486db
Serizlize main town info
2016-02-23 23:23:39 +03:00
AlexVinS
17e557be17
Advance Logical identifier condition
2016-02-23 16:36:21 +03:00
DjWarmonger
fba1e86091
An experiment - instead of hard limit function use modulo wrap-around for zone placement. Should be more logical and give zones more space.
2016-02-23 12:11:25 +01:00
AlexVinS
8ed6aa762b
fix
2016-02-23 01:14:06 +03:00
AlexVinS
4bcfb8c27d
Draft of new Event conditions
2016-02-22 23:43:57 +03:00
AlexVinS
dc5ad7d7b3
Make string instance names persistent
2016-02-22 19:26:42 +03:00
AlexVinS
ac281f3fec
Tweaks
2016-02-22 04:53:14 +03:00
Arseniy Shestakov
9428f865d3
CGTownInstance: erase all stacks when town is captured by enemy
2016-02-22 03:33:15 +03:00
AlexVinS
64cb0267a3
Do not save "visitableFrom" if object do not have active tiles.
2016-02-22 03:22:10 +03:00
AlexVinS
51bee1000b
Implemented CGWitchHut::serializeJsonOptions
2016-02-22 03:16:33 +03:00
AlexVinS
939e0128fd
Do not save default json values
2016-02-22 02:50:06 +03:00
Arseniy Shestakov
d15106bf63
CGTownInstance: implement armies merging on siege. Fix issue 169
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Merging algorithm is replicate one from original game.
2016-02-22 02:46:31 +03:00
AlexVinS
dd1aabbe23
Use JsonSerializeFormat for map objects
2016-02-22 02:37:19 +03:00
AlexVinS
a4b6d34ebe
Advance map header serialization
2016-02-21 22:13:20 +03:00
AlexVinS
4ebafa17b4
Remove unused placeholdedHeroes field
2016-02-21 22:12:58 +03:00
AlexVinS
53b5587c2e
Advance map header serialization
2016-02-21 21:21:22 +03:00
AlexVinS
7eb8dbe0e9
Fix serializer backward compatibility in CPointerLoader
2016-02-18 18:45:42 +03:00
AlexVinS
b6103167f7
Fix serializer backward compatibility in CPointerLoader
2016-02-18 18:08:05 +03:00
AlexVinS
36121696ca
Clenaup
2016-02-18 17:48:04 +03:00
Arseniy Shestakov
07961766ca
CGPandoraBox: don't use giveCreatures object removal feature
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For pandora box there's own removal function and for CGEvent based on it we sometimes don't want to remove object at all.
2016-02-17 11:28:54 +03:00
AlexVinS
5a8ee32f89
Tweaks
2016-02-15 18:16:45 +03:00
AlexVinS
150fcc9422
Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1
2016-02-15 13:39:00 +03:00
AlexVinS
4d9058e412
Whitespace cleanup. (No code changes.)
2016-02-15 13:34:37 +03:00
AlexVinS
ec760632a6
Advance Json serializer
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* added bool, numeric and string support
* added some enum support
* PoC implementation of logical id condition
* Refactoring
2016-02-15 12:21:39 +03:00
ArseniyShestakov
c550484613
Merge pull request #181 from vcmi/feature/drawbridgeMechanics
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Feature/drawbridge mechanics
2016-02-14 16:32:24 +03:00
Arseniy Shestakov
2cfdfca7e5
Battles: fix more cases where invalid wall hex position present
2016-02-14 14:38:24 +03:00
AlexVinS
67b03b9658
Fixed remaining tempOwner testsю
2016-02-14 12:25:49 +03:00
AlexVinS
fb322b41bc
Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1
2016-02-14 12:14:57 +03:00
AlexVinS
800f32c4cb
Fix few cases of tempOwner initialization.
2016-02-14 12:13:30 +03:00
AlexVinS
709dd833d5
Added hacks for hero identification.
2016-02-14 11:25:01 +03:00
AlexVinS
e0af4a665a
Added hacks fot spell scroll support.
2016-02-13 19:43:05 +03:00
AlexVinS
7106c5d1af
Fix loading of spell identifier
2016-02-13 19:41:28 +03:00
Arseniy Shestakov
d4524c2fbd
CGDwelling: dont set owner for Refugee Camp. Fix issue 2029
2016-02-13 19:26:47 +03:00
Arseniy Shestakov
c5cfc8467f
Battles: change naming from drawbridge to gate for everything
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This way code is shorter and cleaner while in future we may support towns with gate only.
2016-02-13 17:40:31 +03:00
AlexVinS
a59f0c23ce
Dedug tweaks
2016-02-13 17:16:00 +03:00
AlexVinS
5a92e0de2b
Small redesign
2016-02-13 16:28:07 +03:00
AlexVinS
22b93106c8
Experimental drafts of Json serializer
2016-02-13 15:04:32 +03:00
AlexVinS
a307d3ca40
tweaks
2016-02-10 13:24:03 +03:00
AlexVinS
fb17914ae5
Debug tweaks
2016-02-10 08:59:24 +03:00
AlexVinS
3c78f960cd
Complete json map format integration
2016-02-10 07:28:00 +03:00
Arseniy Shestakov
422d5cabdf
CBattleInterface: first pass on client drawbridge visualization
2016-02-10 07:10:32 +03:00
AlexVinS
0c21efb202
Start integration of map format into engine
2016-02-09 20:20:03 +03:00
Arseniy Shestakov
11dc428b1e
Battles: move hexes enum to GameConstants and fix wall position
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Before we had hex 62 marked as destructible wall while actually it's must be 78.
2016-02-09 17:38:59 +03:00
DjWarmonger
4de0f0f973
Compile fixes for MSVS.
2016-02-09 11:08:20 +01:00
Arseniy Shestakov
a07761b608
Battles: readable identifiers enum for drawbridge and gate hexes
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Dont like to locate them in BattleHex, but it's best place I can see so far.
2016-02-09 12:25:13 +03:00
AlexVinS
6db94ab74c
Explicit army serialization - too much CArmedInstance descendants
2016-02-09 10:11:59 +03:00
AlexVinS
53dc49e92a
CGShipyard, CGShrine serialization
2016-02-09 09:17:20 +03:00
AlexVinS
401ba48257
CGScholar serialization
2016-02-09 09:02:34 +03:00