Warzyw647
7f180b6e81
Split enum EMonsterStrength into EMonsterStrength and EZoneMonsterStrength.
...
Removed obsolete ZONE_ and GLOBAL_ from enum item names.
Simplified serialization of zone monster strength in preparation for adding zone monster strength: none.
2023-05-04 21:43:31 +02:00
Warzyw647
05e72e2e7f
Don't remove zone guards in a zone with monsters: none, remove extra parentheses and add comments
2023-05-04 18:40:04 +02:00
Warzyw647
8ebaa3fd6b
Adding zoneMonserStrength: none
2023-05-03 12:07:00 +02:00
Konstantin
86f5d6de69
vcmi: modernize headers
2023-04-30 13:35:54 +03:00
Tomasz Zieliński
d325051213
Some working version, needs corrections still.
2023-04-29 11:46:03 +02:00
Tomasz Zieliński
3c9599657b
Use new artifact interface
2023-04-25 16:20:36 +02:00
Tomasz Zieliński
208adf1dd6
Don't use boost::format
2023-04-25 16:14:09 +02:00
Tomasz Zieliński
a9a3c456f1
Add new files
2023-04-23 10:12:53 +02:00
Tomasz Zieliński
bc4d6bb7ee
Remove unused code.
2023-04-23 10:08:30 +02:00
Tomasz Zieliński
80b5c53815
Place quest artifacts after all the treasures are already created.
2023-04-23 10:08:16 +02:00
Tomasz Zieliński
88c436691d
Simplify logs
2023-04-20 16:26:06 +02:00
Tomasz Zieliński
09b493681b
More iterations, higher gravity constant for better results.
2023-04-20 16:13:30 +02:00
Tomasz Zieliński
55d7d7b9b5
Fix coefficients to make dead code actually be used sometimes.
2023-04-20 12:44:32 +02:00
Tomasz Zieliński
00d7901e59
Add another placement technique - swap two misplaced zones. Don't move same zones in consecutive iterations.
2023-04-20 12:24:57 +02:00
Tomasz Zieliński
c34b1cd713
Fix warning-as-errors.
2023-04-19 08:45:23 +02:00
Tomasz Zieliński
d841655c1d
Scale fuzzy edges with map size.
2023-04-18 22:34:26 +02:00
Tomasz Zieliński
15592c3aff
Change metric to create more interesting zone shapes.
2023-04-18 22:01:51 +02:00
Tomasz Zieliński
39154737a5
Use std::optional instead of boost::optional.
2023-04-18 19:34:54 +02:00
Tomasz Zieliński
6551585f96
Start with low stifness to let zones pass through each other - typical temperature fall.
...
(cherry picked from commit 435b9f7881
)
2023-04-18 19:21:33 +02:00
Tomasz Zieliński
8d5cd6d072
Randomize starting positions a bit so zones don't fall exactly on the grid.
...
(cherry picked from commit 33eb28b570
)
2023-04-18 19:21:28 +02:00
Tomasz Zieliński
fc91152da7
Fixed zones getting actually randomized after construction. Tweaks to algorithm, now it's considerably better.
...
(cherry picked from commit c13019059f
)
2023-04-18 19:21:19 +02:00
Tomasz Zieliński
2d7a819939
Parameters which work well for Jebus - accessible desert and Blue placed away from Red
...
(cherry picked from commit 42c6127c79
)
2023-04-18 19:21:13 +02:00
Tomasz Zieliński
494f4eaa3f
Simple solution that works - by ChatGPT :)
...
(cherry picked from commit 7c6e4bc2fe
)
2023-04-18 19:21:06 +02:00
Tomasz Zieliński
a1f094776f
Use fixed starting positions for now.
...
(cherry picked from commit 43c51805f5
)
2023-04-18 19:20:57 +02:00
Tomasz Zieliński
7d2745fda6
Simplified target function comparison.
...
(cherry picked from commit 809f6344ff
)
2023-04-18 19:20:50 +02:00
Tomasz Zieliński
48c11f661b
Fix zone attraction
...
(cherry picked from commit 164ecaea60
)
2023-04-18 19:20:40 +02:00
Tomasz Zieliński
3f83eaafc4
Fix distance check
...
(cherry picked from commit 319f289dc4
)
2023-04-18 19:20:32 +02:00
Tomasz Zieliński
64adc9983d
- Fixes for corectness
...
- Space apart starting zones of players
(cherry picked from commit 80be12ac68
)
2023-04-18 19:20:23 +02:00
Tomasz Zieliński
09d50a5e9f
First draft that kinda works.
...
(cherry picked from commit 7dd5a9c15d
)
2023-04-18 19:20:12 +02:00
Konstantin
7a5775a9f9
vcmi: use std::optional
2023-04-17 00:43:13 +03:00
Ivan Savenko
b354f99cc3
Merge pull request #1936 from IvanSavenko/cpp_17_upgrade
...
Upgrade c++ standard to c++17
2023-04-14 19:21:17 +03:00
Ivan Savenko
44b83b2e11
Merge master -> develop
2023-04-14 16:51:35 +03:00
Tomasz Zieliński
74d028d951
Use product instead of distance sum for Subterranean Gate placement.
2023-04-12 09:31:09 +02:00
Tomasz Zieliński
e6eafca2d0
Place Mines after Monoliths.
2023-04-12 07:48:44 +02:00
Ivan Savenko
644f0f4b32
Removed ARRAY_COUNT in favor of std::size
2023-04-12 01:04:26 +03:00
Ivan Savenko
63b197b78a
Converted attributes to use c++17 functionality
2023-04-12 01:03:14 +03:00
Ivan Savenko
dfa2e2a349
Merge beta into develop
2023-04-11 19:37:35 +03:00
DjWarmonger
d9a2621231
Merge pull request #1939 from vcmi/fix_top_of_map_objects
...
Merging after positive review.
2023-04-11 10:40:18 +02:00
Tomasz Zieliński
3c87b3934d
Do not place object visible tiles over the top of the map.
2023-04-10 19:26:53 +02:00
Konstantin
fedf7d377c
vcmi: remove TFaction
...
This is a huge change and will break save compatibility
2023-04-10 19:28:16 +03:00
Tomasz Zieliński
cf1f9c456b
Removed unrelated comment
2023-04-07 21:40:47 +02:00
Tomasz Zieliński
37f1bf9d78
Merge remote-tracking branch 'origin/beta' into fix_pandora_amounts
2023-04-07 21:26:36 +02:00
Tomasz Zieliński
f1c52f501d
Fix Pandora Box creature amounts to match OH3 exactly.
2023-04-07 21:23:34 +02:00
Ivan Savenko
1590c710dd
Merge pull request #1886 from rilian-la-te/fix-rmg-levels
...
vcmi: fix rmg header levels
2023-04-07 12:43:34 +03:00
Konstantin
a04d8b34f3
vcmi: fix rmg header levels
...
It was printed as char, not as int.
2023-04-06 12:48:53 +03:00
Konstantin
11b237a23c
vcmi: massive refactoring v1
2023-04-05 22:33:12 +03:00
Tomasz Zieliński
aca227b5e4
Manually adjust the position of town - noticeable on S maps.
2023-04-01 17:07:43 +02:00
Tomasz Zieliński
46a24043e8
Add back Mines.
2023-03-29 17:06:17 +02:00
Tomasz Zieliński
401f2342c0
Place Mines after Towns and Monoliths.
2023-03-29 16:54:22 +02:00
Tomasz Zieliński
5ed3c2d518
Place towns and monoliths first - preferably at the zone border.
2023-03-29 16:25:13 +02:00
Tomasz Zieliński
045942fd68
Fixed warning-as-error
2023-03-28 18:25:56 +02:00
Tomasz Zieliński
b184e80b72
Use the most suitable template for object
2023-03-28 17:53:08 +02:00
Tomasz Zieliński
49c029ea6c
Minor refactor
2023-03-28 17:13:24 +02:00
Tomasz Zieliński
b3a457c71a
Skip objects with value too low to be placed in the zone.
2023-03-27 17:29:46 +02:00
Tomasz Zieliński
511a42f9b9
Oops missed that part.
2023-03-27 09:35:52 +02:00
Tomasz Zieliński
18a87d1ec0
Distribute limited objects evenly in zones with matching terrain
2023-03-27 09:09:58 +02:00
Tomasz Zieliński
a88e1dc1f6
Add only one template per object
2023-03-27 08:44:49 +02:00
Andrii Danylchenko
a0de223901
Merge pull request #1772 from vcmi/fix_invalid_native_terrain
...
Fix the case of invalid native town type
2023-03-26 13:19:01 +03:00
Tomasz Zieliński
00a77e3c5f
Probably found the root cause of terrain problems.
2023-03-25 18:52:18 +01:00
DjWarmonger
2c4cde060a
Merge pull request #1694 from vcmi/extra_rmg_monoliths
...
This could be controversial solution, but since there were no objections, I'll give it a shot.
2023-03-25 18:38:06 +01:00
DjWarmonger
114e7d196b
Merge pull request #1698 from vcmi/object_placement_tweaks
...
No objections, works fine for me as well.
2023-03-25 18:13:15 +01:00
Tomasz Zieliński
68a2bb78a5
Fix the case of invalid native town type :?
2023-03-25 18:08:46 +01:00
Andrii Danylchenko
23fa7c4a9b
Merge pull request #1720 from vcmi/fix_small_lakes_clean
...
Don't place shipyard or boats at very small lakes
2023-03-19 19:52:22 +02:00
Andrii Danylchenko
aede3da74e
Merge pull request #1721 from vcmi/fix_rmg_infinite_loop
...
Fix rmg infinite loop
2023-03-19 19:46:28 +02:00
Tomasz Zieliński
9e206dbbc7
Forgot this one
2023-03-19 09:51:37 +01:00
Tomasz Zieliński
f52c465322
Allow zones to inherit properties recursively, in any order.
2023-03-19 09:27:05 +01:00
Tomasz Zieliński
dd3803b111
Don't place shipyard or boats at very small lakes
...
(cherry picked from commit 1d2913bea0
)
2023-03-18 22:05:25 +01:00
Tomasz Zieliński
e1ced317a1
Few tweaks for boat placement to keep distance between it and other objects, especially guards.
2023-03-18 21:59:23 +01:00
Tomasz Zieliński
1dc96d6844
Fix shipyard border calculation for RMG
2023-03-18 20:12:36 +01:00
Tomasz Zieliński
23a5a32756
Add fallback for empty terrain types. Still it's a workaround and does not solve the root cause.
2023-03-18 17:00:50 +01:00
Tomasz Zieliński
f57c275603
Merge remote-tracking branch 'origin/develop' into object_placement_tweaks
2023-03-17 21:47:16 +01:00
Tomasz Zieliński
f2dc9cb48e
- Place Subterranean Gates as far from other objects as possible
...
- Added minimum distance between zone guards
2023-03-16 18:42:28 +01:00
Ivan Savenko
383387ef29
Integrated defaultMods into mod system
2023-03-16 17:55:09 +02:00
Tomasz Zieliński
62490683ce
Place objects away from zone guard in both zones, not only the where it is placed.
2023-03-16 16:20:11 +01:00
Tomasz Zieliński
5b267f9cbd
- Duplicate Monolith templates to ensure at least 100 are available to RMG
...
- Do not use Monoliths which can't be placed at any land
2023-03-16 06:58:25 +01:00
Konstantin
5366f9190e
vcmi: reduce boost::lexical_cast usage
2023-03-09 16:36:46 +03:00
Ivan Savenko
4260726e4b
Provide encoding information to maps & campaigns loaders
2023-03-05 17:39:27 +02:00
Konstantin
7bfb37df4d
vcmi: modernize lib/rmg
2023-02-14 02:50:39 +03:00
Konstantin
0627e1ecaa
vcmi: remove unused variables from lib/rmg
2023-02-12 19:11:24 +03:00
Konstantin
cf56f7ccce
vcmi: remove unused-but-set-variables
2023-01-26 23:49:00 +03:00
Ivan Savenko
47c1803c42
Finalization of refactoring:
...
- Entity interface now has getNameTranslated & getNameTextID methods
- Entity interface no longer has getName method
- removed (most) usages of normalizeIndentifier workaround method
- all moddable objects have identifier in form of mod:name
- all moddable object register strings in form of mod.type.name
2023-01-20 15:18:36 +02:00
Ivan Savenko
05a1d7c6e3
All text for factions/towns/building are passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
388ed88b5d
All artifact strings now pass through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
707de75ac0
Cleared up formatting
2023-01-17 22:58:22 +02:00
Ivan Savenko
e48bd39b9c
Moved road & river handlers into a separate file
2023-01-11 15:17:24 +02:00
Ivan Savenko
1e37e66e6c
Replaced Terrain::BORDER and WRONG with NONE
2023-01-10 20:09:09 +02:00
Ivan Savenko
8c2b1d74be
Removed unused code
2023-01-10 20:07:22 +02:00
Ivan Savenko
4f3ea0d1d9
Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
2023-01-10 00:01:35 +02:00
Ivan Savenko
f51b3bca57
use JsonKey or NameTranslated instead of ambiguos Name
2023-01-10 00:01:35 +02:00
Ivan Savenko
7c7ae26e67
Map/Road/River identifiers are now private members
2023-01-10 00:01:35 +02:00
Ivan Savenko
64885bdf6b
Better names for terrain parameters. Support for new movement sounds.
2023-01-10 00:01:35 +02:00
Ivan Savenko
2de3178158
Fixed game startup
2023-01-10 00:01:35 +02:00
Ivan Savenko
e1799379dd
Terrain/Road/River handler are now in compileable state
2023-01-10 00:01:35 +02:00
Ivan Savenko
1468f6aded
Converted terrainTypeHandler into proper handler class
2023-01-10 00:01:35 +02:00
Ivan Savenko
7a35bcc812
Merge pull request #1221 from IvanSavenko/warnings_fix
...
Fix remaining compiler warnings
2022-12-29 21:51:55 +02:00
Nordsoft91
785787e454
Merge branch 'develop' into interface-builder
2022-12-24 21:56:29 +04:00
Ivan Savenko
eb20a4b208
Merge remote-tracking branch 'vcmi/develop' into warnings_fix
2022-12-23 14:40:45 +02:00
nordsoft
b1f2c7aed4
Team alignments implemented
2022-12-17 08:19:16 +04:00
nordsoft
d93e844609
Use roads names instead of their filenames
2022-12-17 04:54:01 +04:00
nordsoft
f27a40dd34
Support roads and teams customization in engine
2022-12-17 03:52:40 +04:00
nordsoft
fc7f1dbc5a
Fix template selection
2022-12-14 05:23:21 +04:00
nordsoft
53b2f68560
Serialize template
2022-12-14 04:37:11 +04:00
Ivan Savenko
db2a40600d
Fixed some of the warnings detected by CI run
2022-12-08 23:20:42 +02:00
Ivan Savenko
fb6b3c31e8
Renamed UNUSED -> MAYBE_UNUSED macro to match c++17 attribute name
2022-12-07 18:06:47 +02:00
Ivan Savenko
3219e322ae
Fixed all non-silenced gcc/clang warnings
2022-12-07 18:05:47 +02:00
Andrii Danylchenko
89f0cc66e8
Merge pull request #1213 from IvanSavenko/clone_fix
...
Fix crash on casting clone on modded creature
2022-12-07 17:34:52 +02:00
Ivan Savenko
2cbe6bcb47
Added common method to get names of hardcoded mod scopes
2022-12-07 15:18:19 +02:00
nordsoft
5d1b5b6c9c
Throw an exception if empty zone is generated
2022-12-06 15:07:16 +04:00
nordsoft
625c18a889
Fix #3234
2022-11-18 04:05:35 +04:00
nordsoft
d5403d3eb9
Merge remote-tracking branch 'upstream/develop' into cpp-map-editor
2022-10-17 01:39:11 +04:00
nordsoft
4cb31ea912
Merge remote-tracking branch 'upstream/develop' into cpp-map-editor
2022-10-08 23:24:57 +04:00
Tomasz Zieliński
8c481dff46
Fix incorrect templates for mines in HoTA
2022-10-08 12:42:10 +03:00
Andrey Filipenkov
aa217236b3
check amount of artifacts on hero when checking requirements of a quest that requires artifact(s)
...
fixes case when 2 or more identical artifacts are required
2022-10-01 09:28:32 +03:00
Tomasz Zieliński
127d7ec40b
Fixed asserts (only for debug build)
2022-09-29 21:10:44 +02:00
Tomasz Zieliński
20c102e648
Remove T prefix from new typedefs
2022-09-29 11:44:46 +02:00
Tomasz Zieliński
f386f42166
Merge remote-tracking branch 'origin/develop' into terrain-rewrite
...
# Conflicts:
# lib/Terrain.cpp
# lib/Terrain.h
# lib/battle/CBattleInfoEssentials.cpp
# lib/rmg/ObstaclePlacer.cpp
# lib/rmg/RiverPlacer.cpp
2022-09-27 07:50:17 +02:00
Tomasz Zieliński
f804f8a326
Store RiverType by value, handle by reference
2022-09-26 09:51:36 +02:00
Tomasz Zieliński
2bd30556a3
Store TerrainType by havlue and handle by reference
2022-09-26 09:17:55 +02:00
Tomasz Zieliński
4ea57ea7fc
A variety of suggested style tweaks
2022-09-25 09:33:56 +02:00
nordsoft
d32898b39b
Merge remote-tracking branch 'upstream/develop' into cpp-map-editor
...
# Conflicts:
# CMakeLists.txt
2022-09-25 00:58:43 +04:00
Andrey Filipenkov
ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
...
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00
Tomasz Zieliński
0b56778e00
Fix for compatibility in rewrite
2022-09-23 20:01:54 +02:00
Tomasz Zieliński
a5077245a8
Merge remote-tracking branch 'origin/develop' into terrain-rewrite
...
# Conflicts:
# lib/Terrain.cpp
# lib/Terrain.h
2022-09-23 20:01:13 +02:00
Tomasz Zieliński
ebe45d512d
Moved roads and rivers to TerrainTypeHandler, by analogy to TerrainType.
2022-09-23 16:24:01 +02:00
Tomasz Zieliński
6aaf77812b
Changed logic for zone placement.
...
Now every zone can be surface, underground, or both. This is separate from water <-> land distinction.
Iand type is now a combination of flags and can take multiple values: "type": ["LAND", "WATER", "SURFACE", "SUB", "ROCK"]. In nothing is specified, terrains get LAND | SURFACE flags by default.
Non-surface zones will default to DIRT, and non-underground zones will default to SUBTERRA.
2022-09-22 18:23:31 +02:00
nordsoft
89d0de53da
Merge remote-tracking branch 'upstream/develop' into features/cpp-map-editor
...
# Conflicts:
# .github/workflows/github.yml
# launcher/modManager/cmodlist.cpp
# lib/CModHandler.cpp
# lib/CModHandler.h
2022-09-22 17:09:47 +04:00
Andrii Danylchenko
b4d3445559
Merge pull request #971 from kambala-decapitator/fix-warnings
...
Fix most project warnings
2022-09-22 16:05:32 +03:00
Andrii Danylchenko
3d3c513603
Merge pull request #929 from Nordsoft91/branch-merge-versioning
...
Mods versioning [part 3]
2022-09-22 14:56:20 +03:00
Andrey Filipenkov
c9c79887a7
remove unused variables
2022-09-22 11:54:10 +03:00
Tomasz Zieliński
494b0f0226
First version that compiles
2022-09-21 11:34:23 +02:00
Tomasz Zieliński
b20f649521
stash
2022-09-19 16:13:58 +02:00
nordsoft
c348c1a053
Revert "Load template name from user settings"
...
This reverts commit 73cc606ee2
.
# Conflicts:
# lib/rmg/CRmgTemplateStorage.cpp
# lib/rmg/CRmgTemplateStorage.h
# mapeditor/windownewmap.cpp
2022-09-19 02:46:01 +04:00
Nordsoft91
60264aae29
Apply suggestions from code review
...
Co-authored-by: Andrey Filipenkov <decapitator@ukr.net>
2022-09-19 01:18:17 +04:00
DjWarmonger
7ba271edf1
Rotation rebase2 ( #912 )
...
* Instead of [x][y][z] coordinates, map will be stored as [z][x][y].
* Nullkiller AI can get it too.
* Use boost::multi_array instead of nested vectors
* In MapHandler too
* Rotate foreach algorithms, too
* VCAI gets rotated, too
2022-09-18 17:39:10 +03:00
nordsoft
1b6f4a5cf3
Rebase on develop
2022-09-17 17:43:59 +04:00
Nordsoft91
e4ac0d4370
Editor prerequisites [part 2] ( #889 )
2022-09-17 14:04:01 +03:00
DjWarmonger
3d2dc2335b
Switch ObjectTemplate to shared_ptr<const> ( #870 )
2022-09-11 16:13:53 +03:00
nordsoft
cf9314507b
Fix crash in rmg
2022-09-11 11:31:27 +03:00
DjWarmonger
f81d869b4a
Mine roads ( #808 )
...
* Create dirt roads to mines if there are no roads in a zone.
2022-09-11 11:31:27 +03:00
nordsoft
670bca2fdb
Randomly shuffle required objects to avoid patterns
2022-09-11 11:31:27 +03:00
Nordsoft91
8f0dcf928c
Fix problems with water zone ( #784 )
2022-09-11 11:31:27 +03:00
Nordsoft91
e028875fe3
Fix RMG bug with incorrect town placement ( #779 )
...
* Fix RMG bug with incorrect town placement
* Readability tweak
2022-09-11 11:31:27 +03:00
Nordsoft91
454889598f
Improve treasure placement logic ( #775 )
...
Improve treasure placement logic (#775 )
2022-09-11 11:31:27 +03:00
Nordsoft91
1451385a9b
Fix problem with empty areas ( #772 )
...
* Fixes for obstacles and treasures
2022-09-11 11:31:27 +03:00
Nordsoft91
2edf9ef3a4
Fix for sealed-off treasures ( #771 )
...
Fix for sealer-off treasures
2022-09-11 11:31:27 +03:00
Nordsoft91
4bd0ff680a
Random map generator refactoring ( #762 )
...
random map generator refactoring and improvements
2022-09-11 11:31:27 +03:00
Andrii Danylchenko
4b4cc3cf4b
battlefields in VLC and custom bonuses for terrain patches
2022-09-11 11:31:27 +03:00
Nordsoft91
aaa07e4d2e
New terrain support - part 1 ( #755 )
...
Initial support of new terrains
2022-09-11 11:31:26 +03:00
Nordsoft91
5054ee011a
Rmg water support ( #751 )
...
* Roads added to shipyard
* Load general rmg parameters from config
* Fix issue with default zone guard
* Move magic numbers related to balance to randomMap.json
2022-06-11 18:40:24 +03:00
Nordsoft91
5c1a66ab69
Rmg water support ( #745 )
...
* RMG: water support and refactoring
* Fix seers hut bug
2022-06-11 18:40:24 +03:00