DjWarmonger
6f5706352d
Possible fix for #2371
2016-02-06 12:36:56 +01:00
Vadim Markovtsev
88bc21952b
Make stables message appear if hero has cavaliers but visited stables before
2016-02-01 09:41:15 +03:00
Vadim Markovtsev
c30a6f2ff3
Fix 1989 cavaliers -> champions in stables
2016-01-31 21:09:11 +03:00
Vadim Markovtsev
3926920103
Rename radious -> radius
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There is no such English word, "radious"
Some files get new lines in the end - BSD sed bug + best practices
2016-01-31 18:01:58 +03:00
Vadim Markovtsev
e18b21b78e
Fix 2264 learning stone & Learning skill
2016-01-31 10:12:01 +03:00
Vadim Markovtsev
eb4331baf6
Fix 1916 water wheel reward
2016-01-30 19:11:22 +03:00
Vadim Markovtsev
918fbd8530
Refactor hero's mana regain
2016-01-30 13:51:07 +03:00
ArseniyShestakov
94fa25d56d
Merge pull request #179 from vmarkovtsev/issue/2405
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Fix 2405 quest timeout mechanics
2016-01-29 12:19:31 +03:00
Vadim Markovtsev
30d64e3e3c
Fix 2405 quest timeout mechanics
2016-01-29 09:28:37 +03:00
AlexVinS
0011507e42
wipe constexpr on @DjWarmonger request
2016-01-29 00:34:54 +03:00
Arseniy Shestakov
b7fbbfdebe
CQuest: add missing completedOption initialization for CGQuestGuard
2016-01-27 23:24:17 +03:00
ArseniyShestakov
4e8486da7b
Merge pull request #160 from vmarkovtsev/issue/2388
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Fix 2388 obelisks puzzle revealing
2016-01-27 20:49:03 +03:00
Vadim Markovtsev
0ac833cca4
Fix 2377 "Seer Empty Text"
2016-01-27 19:52:45 +03:00
Alexander Shishkin
1472ed970d
Merge pull request #176 from vmarkovtsev/issue/2160
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Fix 2160 dismissing a VIP hero.
2016-01-27 18:28:57 +03:00
Vadim Markovtsev
9f3313524e
Fix 2160 dismissing a VIP hero
2016-01-27 17:10:19 +03:00
DjWarmonger
94ecc3f520
Compilation fix. MVS 2013 doesn't support constexpr and it's not needed either.
2016-01-27 10:13:33 +01:00
DjWarmonger
fc62cabb68
Merge pull request #174 from vmarkovtsev/issue/981
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Fix CGHeroInstance::isInitialized implementation
2016-01-27 09:43:53 +01:00
Vadim Markovtsev
f6679bba50
Fix CGHeroInstance::isInitialized implementation
2016-01-27 09:44:23 +03:00
DjWarmonger
f626c0f9ed
Merge pull request #173 from vmarkovtsev/issue/981
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Fix 981 reset hero on hiring after retreat/surrender
2016-01-26 21:24:22 +01:00
Vadim Markovtsev
7772b6de74
Fix 981 reset hero on hiring after retreat/surrender
2016-01-26 22:48:31 +03:00
Vadim Markovtsev
40cb48d65e
Replace std::remove_if with vstd::erase_if
2016-01-26 10:19:58 +03:00
Arseniy Shestakov
97a8874ed7
CGCreature: fix crash on draw
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Also according to H3 behaviour if there artifact monster guarded it's will be lost on draw.
2016-01-26 08:41:09 +03:00
ArseniyShestakov
b19e082f37
Merge pull request #166 from vmarkovtsev/issue/1723
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Fix 1723 quest crash on combined arts
2016-01-23 23:23:07 +03:00
Vadim Markovtsev
a266154b26
Fix 2014 cursor must disappear during movement and Magi's Eye
2016-01-23 00:35:41 +03:00
Vadim Markovtsev
11bce2908d
Fix 1723 quest crash on combined arts
2016-01-22 12:56:25 +03:00
Vadim Markovtsev
e8db456beb
Reset obelisks upon game end
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Otherwise, the static variables are preserved and lead to wrong values in next new game.
2016-01-20 13:02:52 +03:00
Vadim Markovtsev
1a2cd36df8
Initialize obelisks count to 0
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Otherwise every time player starts with a random number.
2016-01-20 12:43:07 +03:00
Vadim Markovtsev
bb3a31f3ff
Mark obelisk visited for all players in the team
2016-01-20 11:14:03 +03:00
Vadim Markovtsev
10f888a483
Fix obelisks puzzle revealing
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Teams and players were messed up in lib; hardcoded constants were refactored.
2016-01-20 10:44:13 +03:00
Vadim Markovtsev
92e011429f
Fix crash on unknown map objects
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If getHandlerFor() fails to find the handler, it returns a nullptr
shared pointer, which is later dereferenced unconditionally.
How to reproduce:
Download map "Happy time Dragons!!!" from http://heroesportal.net/maps.php?type=H3AB-XL&sort=r
=>
Failed to find object of type 5:144
SIGSEGV
2016-01-18 21:16:55 +03:00
Arseniy Shestakov
575a68d78b
CRewardableObject: fix onVisited message duplication for Idol of Fortune
2016-01-17 15:16:35 +03:00
Arseniy Shestakov
18b2f866c9
CGPickable: add missing break for flotsam. Fix issue 1956
2016-01-16 09:45:30 +03:00
Arseniy Shestakov
b84d7bd288
CGCreature: add reward granting. Fix issue 2372
2016-01-15 04:29:46 +03:00
DjWarmonger
676f078b2e
RMG will now multiply Monolith defs to ensure there are at least 100 pairs avaiable for connections.
2016-01-09 09:03:40 +01:00
Arseniy Shestakov
9fd1cff090
Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
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Long time ago it's was used without prefix to make future switch from boost to std version easier.
I discusses this with Ivan and decide to drop these using from Global.h now.
This change wouldn't break anything because there was already code with prefix for each of three cases.
2015-12-29 05:43:33 +03:00
Arseniy Shestakov
6f5c52a229
Refactoring: use cleaner CCreatureSet::stacksCount everywhere
2015-12-24 21:30:57 +03:00
Arseniy Shestakov
62bab27e7e
CGArtifact: show yes/no dialog for guarded artifacts. Fix issue 2095
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Also fix hover text for CGMine
2015-12-24 21:05:02 +03:00
DjWarmonger
be50d699fb
Compile fixes for MSVS
2015-12-23 15:23:56 +01:00
ArseniyShestakov
b6176649ec
CGMonolith: avoid crash when all exits are blocked by friendly heroes
2015-12-18 01:08:19 +03:00
ArseniyShestakov
9f565b81e9
CBankInfo: fix huge memory leak that appear in long run
2015-12-14 11:29:24 +03:00
ArseniyShestakov
59199ccdbd
Bonus system: add treeHasChanged call where bonus objects changed
2015-12-11 16:13:18 +03:00
ArseniyShestakov
1730a31471
HeroBonus: get rid of code that used getBonusList
2015-12-11 16:01:51 +03:00
ArseniyShestakov
1c0d4e3f6f
Fix filenames in file headers
2015-12-08 09:53:14 +03:00
ArseniyShestakov
07807fb044
Client: slience visibility error on shipyard in non-coastal town
2015-12-08 07:33:13 +03:00
ArseniyShestakov
e872b400b7
Comments save format backward compatability code as Ivan suggested
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Also we should always handle RumorState::TYPE_NONE in getTavernRumor properly anyway.
2015-12-06 02:51:54 +03:00
ArseniyShestakov
0a5e9c0fbe
Merge pull request #144 from vcmi/fix/teleportMultiExitPoints
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Support for exit selection between multiple teleport exit points
2015-12-05 03:12:17 +03:00
ArseniyShestakov
9e7e5b81e4
Merge pull request #143 from vcmi/feature/patrolSupport
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Patrol support for AI heroes
2015-12-05 03:11:07 +03:00
ArseniyShestakov
01c5bc25e5
Move TTeleportExitsList to CObjectHandler.h
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Not a perfect solution, but this is the best location for now.
2015-12-05 01:14:03 +03:00
Ivan Savenko
90dfe3e782
reduced visibility for members of Mine and Dwellings
2015-12-02 22:34:13 +02:00
Ivan Savenko
7b5a7f43ad
Removed includes of CGameState from headers
2015-12-02 21:39:53 +02:00