Ivan Savenko
66f5b5e2d7
- gcc compile fixes
2012-04-14 16:28:36 +00:00
Michał W. Urbańczyk
b5526f0f54
Fixed #925 .
2012-04-14 07:22:08 +00:00
Michał W. Urbańczyk
722ec55384
Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes.
2012-04-14 02:20:22 +00:00
Michał W. Urbańczyk
d55d48b978
Diagnostics for #924 .
2012-04-10 02:30:43 +00:00
Ivan Savenko
f426a48d09
- fixes for gcc-4.7
...
- added missing virtual destructors (new warning from gcc)
2012-04-08 10:34:23 +00:00
Michał W. Urbańczyk
d6223dd137
Fixed #686 .
...
Minor changes.
2012-04-08 02:29:11 +00:00
Michał W. Urbańczyk
9f6270a1f7
Fxied #306 and #856 .
2012-04-08 02:14:20 +00:00
Michał W. Urbańczyk
b874295b3a
Really fixed #918 .
2012-04-08 01:43:40 +00:00
Michał W. Urbańczyk
69da179abb
Fixed #918 .
2012-04-08 01:26:33 +00:00
Michał W. Urbańczyk
3bf76cb719
Fixed #216 and #907 .
...
* CTRL+T will open marketplace window
* T in adventure map will switch to next town
* T in castle window will open a tavern window (if available)
* G will open thieves guild window if player owns at least one town with tavern
* various minor changes
2012-04-08 01:15:18 +00:00
Michał W. Urbańczyk
7317e803db
Locking pim mutex in client pack handling method, instead of dozens playerint call-ins. GUI won't try updating in between gamestate change and call-ins about it. Should fix #912 .
...
Minor changes.
2012-04-06 15:02:15 +00:00
DjWarmonger
038d105bcc
- first sketch of Commanders
...
- accumulateBonus should make mechanics simpler
2012-04-04 17:41:55 +00:00
Michał W. Urbańczyk
c61f536d8b
* fixed remaining parts of #760
...
* it's possible to switch active creature during tacts phase by clicking on stack
* a few minor fixes after handleHex rewrite
2012-04-02 23:23:14 +00:00
Ivan Savenko
1415f8dbf5
- fix for boost 1.49
2012-04-02 11:14:38 +00:00
Michał W. Urbańczyk
1eeebdee10
Fixed #914 .
2012-04-01 12:35:33 +00:00
Michał W. Urbańczyk
c80d9b0a51
Possibly "fixed" #915 .
...
Fixed server output (printing ui8 as %d apparently breaks boost.format :/).
2012-03-31 15:10:16 +00:00
Michał W. Urbańczyk
a9af0da0ab
Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
...
* #785 and parts of #760
* first aid tent can heal only creatures that suffered damage
* war machines can't be healed by tent
* creatures casting spells won't try to cast them during tactic phase
* console tooltips for first aid tent
* console tooltips for teleport spell
* cursor is reset to pointer when action is requested
* fixed a few other missing or wrong tooltips/cursors
Implemented opening creature window by l-clicking on stack. Master Genie's spell is picked by server, not client.
Minor changes.
2012-03-30 21:36:07 +00:00
DjWarmonger
81367ef6d5
- A complete solutions for reserved adventure objects
...
- AI won't get stuck at School of War / School of Magic when no money
2012-03-29 18:26:06 +00:00
Michał W. Urbańczyk
3cf4ebc163
Little more work on #760 :
...
* no tactics in creature banks
* no spellcasting during tactics phase
2012-03-28 21:54:43 +00:00
Michał W. Urbańczyk
c698181c4c
* simple mechanism for detecting desync after init
...
* moving stacks in tactics phase won't affect stack queue (part of #760 )
* moved all boost headers in server to PCH
2012-03-27 20:08:54 +00:00
Michał W. Urbańczyk
13f26fc3cb
* Client is able to await for answers for multiple queries at the same time
...
* Hackish solution allowing AI undertaking actions from event-handling thread
* Fixed crash when death stare or acid breath activated on stack that was just killed
* minor fixes
2012-03-25 22:46:14 +00:00
DjWarmonger
a3f36ccc71
- Unified interface for visitable objects
...
- AI will manage visitable objects smarter
2012-03-14 13:02:38 +00:00
DjWarmonger
9518474ec7
First attempt to replace rule-of-a-thumb behavior with actual reasoning
...
- GATHER_ARMY goal replaces wander function
- Heroes will remember their own goals until they are fulfilled
- Goal search handles mutual dependency
- AI will recruit multiple heroes for exploration
- Lots of tweaks
2012-03-13 12:47:47 +00:00
Ivan Savenko
f2f39f1497
- makefiles for fuzzylite ( #911 )
...
- fixes for gcc compilation
- fixed #908
2012-03-12 20:11:46 +00:00
DjWarmonger
88e9dec974
Fixed Thieves Guild window showing for all players.
...
It needed 11 files modified... :/
2012-03-07 14:05:54 +00:00
DjWarmonger
0793ce2c4a
AI will now always pick best stacks from towns.
...
It will also crash when picking stacks from objects, work in progress.
2012-03-06 18:49:23 +00:00
Michał W. Urbańczyk
d0e259864e
* Replaced boost::shared_ptr with std::shared_ptr.
...
* Brought shared_ptr and unique_ptr and their factories (make_shared, make_unique) to the global scope.
* Removed excessive usage of shared_ptr in bonus system interface.
* Fixed bonus system limiters/caching interactions. That covers #823 , #859 and a number of rare edge-cases.
* Implemented multiple-step limiters applying, fixing hasAnotherBonusLimiter and allowing transitional dependencies between bonuses.
* Bonus system should be slightly faster, since we cache limited bonuses. Some rare usages (limiting query against a foreign node) however can't use caching.
2012-03-06 16:59:55 +00:00
DjWarmonger
3e351f029c
Fixed creeps regenerating casualties from won battle at the start of new week.
2012-03-06 08:39:05 +00:00
DjWarmonger
bdd71b4f38
AI can now use external dwellings.
...
AI will weekly revisit dwellings & mills.
2012-03-05 19:11:28 +00:00
DjWarmonger
cd0ed39fbf
Implemented rule-based evaluation of tactical advantage between armies.
...
AI will creep more agressively and smarter.
2012-03-04 10:43:46 +00:00
DjWarmonger
c5007f8bef
Fixed #891 .
...
Minor tweaks.
2012-03-03 12:42:53 +00:00
DjWarmonger
998d8bf501
Added trivial fuzzy logic to handle creature banks estimation.
...
Check http://forum.vcmi.eu/viewtopic.php?p=6570#6570 for new library used.
2012-03-03 10:08:01 +00:00
Michał W. Urbańczyk
ebfbccdd0e
Post-release version bump.
2012-03-01 23:14:16 +00:00
Michał W. Urbańczyk
2bea93f43f
Version set to 0.88. Put release date into changelog.
2012-03-01 15:45:43 +00:00
DjWarmonger
18b1b83c8a
Fixed creatures casting aimed spells at dead stacks.
2012-02-29 13:47:57 +00:00
Michał W. Urbańczyk
f2642cb62c
Added VCAI and EmptyAI to the VS solution. Removed from it GeniusAI.
...
Fixed #329 , #884 , #885 .
2012-02-29 01:31:48 +00:00
Michał W. Urbańczyk
e7603a1fee
One more thing for dev release — bump save format (so the old saves won't crash us).
2012-02-22 22:32:23 +00:00
Michał W. Urbańczyk
3546c7841a
* Possibly fixed #870
...
* Fixed crash after catapult successfully destroyed one of turrets (stack queue wasn't properly updated)
2012-02-22 17:43:59 +00:00
Michał W. Urbańczyk
d9a78ff1ce
* fixed #871
...
* dead stacks won't be also shaded as possible targets
2012-02-22 14:31:53 +00:00
Michał W. Urbańczyk
e18419f5d2
* adventure map GUI should be properly blocked during AI turn
...
* battle window will wait till all dialogs are closed
* fixed problems with AI working after the game ended
* fixed problems with overzealous redrawing of infobar
2012-02-22 13:41:27 +00:00
Ivan Savenko
08417cd42a
- fixed battle obstacles positioning ( #769 )
...
- removed unused Makefile.amiga and Makefile.x
2012-02-22 12:44:46 +00:00
Ivan Savenko
fd625fe87d
- enabled fix for #866
2012-02-21 14:18:58 +00:00
Ivan Savenko
354b9e7fb3
- fixed #793 and #865
...
- fixed #866 but may result in performance decrease
- (deb) removed vcmi-doc package
2012-02-21 14:08:42 +00:00
Michał W. Urbańczyk
5afa5cfb54
* fixed #863 — all members of team will receive notification about FoW change
...
* fixed #486
* removed reference to a deleted file from lib VC project file
2012-02-20 21:01:54 +00:00
DjWarmonger
386ac80cf9
Fixed #855 & 861. Unsigned values were bad idea to prevent overflow.
2012-02-20 16:26:14 +00:00
DjWarmonger
329f39bb2a
Fixed #837
2012-02-20 11:02:19 +00:00
DjWarmonger
5e14d17ed3
Fixes for r2543.
2012-02-20 09:50:49 +00:00
DjWarmonger
444b59d478
1. Fixed #843
...
2. Refactoring for battle console hoover texts
3. Clone should work only for creatures of certain tier. However, ALL creature immunities stopped working in the meantime. Looking for an earlier bug.
2012-02-20 08:19:03 +00:00
Michał W. Urbańczyk
e4dc00abac
* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
...
* all lock/unlock and unlock/lock pairs are done by RAII guards now
* fixed two possible crashes at the end of battle when last stack was killed by spell. That should fix #749 and #752 .
* fixed a very nasty race condition, eliminating possible deadlock at the start of battle when human hero has tactics
* fixed #422
2012-02-19 21:03:43 +00:00
Michał W. Urbańczyk
b35636d5e9
Fixed #869 .
2012-02-18 20:50:06 +00:00
DjWarmonger
5c86d32903
Cloned stack dissapear when killed.
...
Fixed #864
2012-02-18 17:39:47 +00:00
Michał W. Urbańczyk
a975805ae8
Fixed #850 .
2012-02-17 19:30:40 +00:00
Michał W. Urbańczyk
4baf4e13ed
* fixed #857 and #858
...
* fixed crash when AI attacked player before his first turn
* fixed various crashes when mass-effect spells affected town turrets in sieges
* some refactoring around spell positiveness
2012-02-16 21:19:07 +00:00
Ivan Savenko
0c3e88226f
- (linux) replaced Genius with VCAI
...
- gcc set to c++0x mode
- most of gcc warnings fixed
- replaced boost::assign with initialization lists (if available in compiler)
- new cheat code: vcmiarmenelos - build everything
- updated linux readme
- minor fixes, applied patch for #98
2012-02-16 17:10:58 +00:00
Michał W. Urbańczyk
7a66c1bf2b
* added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508
...
* VCAI set as default adventure AI
* several adjustments in GUI (hourglass during AI turn), minor changes
2012-02-14 18:04:45 +00:00
DjWarmonger
c724092028
Partial support for Clone spell.
2012-02-10 13:13:24 +00:00
DjWarmonger
9e5fcc3152
Stack artifact backup.
...
Still doesn't serialize properly, though.
2012-02-10 10:32:21 +00:00
DjWarmonger
2bddf29cbf
Stack artifacts part 2, not working yet.
2012-02-04 16:34:29 +00:00
DjWarmonger
b8a5d0d430
Stack artifacts - part 1
2012-01-30 16:07:52 +00:00
DjWarmonger
56c56f81e3
Fixed #849 . Fixed buying artifacts for free.
...
Minor tweaks.
2012-01-28 11:42:15 +00:00
DjWarmonger
855cebfe81
- MIND_IMMUNITY bonus replaces separate protectons from various spells
...
- Creature Window can handle descriptions of spellcasting abilities
2012-01-27 07:25:29 +00:00
DjWarmonger
1cbd7e94e4
- Extended cap or removed sign for some values that may potentially overflow
...
- Fixed #851
2012-01-26 16:48:53 +00:00
Ivan Savenko
b72a19cdb1
- fix for creature banks (was broken several revisions ago)
2012-01-23 00:02:10 +00:00
DjWarmonger
f31a729ddc
Game version should be 0.87b.
2012-01-21 11:44:53 +00:00
Ivan Savenko
dbc603b7d7
- fixed crash on opening spellbook during enemy turn
...
- fixed last known localization issue (bank configs)
- diplomacy and new weeks\month mechanics should be identical to H3
- minor fixes
2012-01-19 14:33:22 +00:00
Ivan Savenko
3fcf8b6f4b
- minor mechanics fixes, corrected handling of 2nd upgrades (like pirates from hota)
2012-01-13 14:18:32 +00:00
DjWarmonger
ba646b1d41
Compile fix for #847
2012-01-12 20:41:32 +00:00
Ivan Savenko
86e7d96b39
- setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json)
...
- some work on system settings window
- new menu for selecting resolution (reused town portal graphics), can be opened from system settings
2012-01-12 15:23:00 +00:00
Michał W. Urbańczyk
046e54563c
* fixed project files for RD configuration
...
* fixed crash when creature is casting Hypnosis (ie. exped Vampire Lords)
* fixed crash when creature is casting Cure before attack (ie. exped Unicorns)
* fixed crash when creature is summoning elemental (TODO fix it)
* fixed crash when doing a bonus system operation with a hero liberated from prison (ie. entering town or battle)
* fixed deadlock when StupidAI tried to assault the turrets
* fixed never ending siege when StupidAI has to use catapult (no more deadlocks on AI-AI siege)
* fixed deadlock when a hero received a level during another player's turn (ie. when he successfully defended)
* AI can win the game by defeating all enemies if there is a specific victory condition applying only to human players
* added options to help testing adventure map AI (--onlyAI, --autoSkip and --oneGoodAI).
* many minor changes
2012-01-03 01:55:26 +00:00
Ivan Savenko
91c0ce33f4
- re-generated build system
...
- fixed several gcc issues
2011-12-31 10:03:29 +00:00
beegee1
156aa6e4d9
* Updated class - file - handling
...
* Renamed color constants
* Renamed class AdventureMapButton to CAdventureMapButton
* Moved basic controls like CTextBox from GuiClasses to CIntObjectClasses
* Moved new creature window from GuiClasses to CCreatureWindow
2011-12-22 13:05:19 +00:00
beegee1
2f5d6f2684
* CHexField renamed to CBattleHex
...
* CHexFieldControl renamed to CClickableHex
* CCreatureAnimation.cpp/.h moved to BattleInterface/CCreatureAnimation.cpp/.h
* Removed unused project files
* Added VCMI_client filters file for VS 2010
* Gathered common parts of StdInc.h in Global.h
* Boost.Spirit has been included in PCH for ERM project
* StopWatch renamed to CStopWatch
* GuiBase.cpp split up in UIFramework/...
2011-12-17 18:59:59 +00:00
beegee1
cce814c41b
* Final commit
2011-12-13 21:35:28 +00:00
beegee1
7f04ed990b
Major refactoring. First part: BattleInterface
...
Introduction of pre compiled headers,...
2011-12-13 21:23:17 +00:00
Ivan Savenko
2eca314e92
- fixed #841 and #840
...
- fixed several crashes
2011-11-27 18:55:11 +00:00
DjWarmonger
dfea7db6e8
Compile fixes. May be suboptimal.
2011-11-27 15:39:44 +00:00
Ivan Savenko
064466998a
- made main menu configurable (mainmenu.json)
...
- added credits screen (using NWC credits for now)
- campaigns can be started
2011-11-27 13:14:20 +00:00
Ivan Savenko
29f42aa873
- fixed #834
...
- fixed crash at campaigns loading
- minor fixes
2011-11-25 19:41:23 +00:00
Frank Zago
a62634cf94
Add support for SDL 1.3 in compatibility mode.
2011-11-17 00:24:27 +00:00
DjWarmonger
2e0ca6d162
Cleaned some code.
2011-11-13 09:29:22 +00:00
DjWarmonger
364a207f71
Fixes for previous commit.
2011-11-11 15:39:46 +00:00
DjWarmonger
08ae42c684
Added full list of spells to namespace Spells. For sanity.
2011-11-11 14:51:27 +00:00
DjWarmonger
9b24ec0e81
Fixed #745 and #830 .
2011-11-08 08:54:32 +00:00
DjWarmonger
c448b61976
Fixed #833
2011-11-06 17:39:49 +00:00
Ivan Savenko
0f2e00c780
-(linux) Moved all (I hope) files created by VCMI to ~/.vcmi to prevents crash on launch from read-only directory
...
- minor fixes for #362 #835 #836
2011-11-01 12:58:01 +00:00
Ivan Savenko
ede7fd5a7a
- (linux) Fixed gcc linking issues
2011-10-31 18:00:44 +00:00
DjWarmonger
1e45674a7c
Fixed #832 . War machines will now be immune to a number of effects.
2011-10-29 11:12:30 +00:00
DjWarmonger
57216eea44
Console texts for creature casting spells.
...
Fixes related to war machines in battle.
2011-10-22 07:05:57 +00:00
DjWarmonger
10fce0025a
Support for wall penalty & No Wall Penalty ability.
...
All creature abilities should now be more or less working.
2011-10-20 17:41:40 +00:00
DjWarmonger
bdb6db2ab7
Support for Aura of Magic Resistance.
2011-10-20 11:03:04 +00:00
yupsi
092dac1f63
Fixed #262 (double quotes in some messages).
2011-10-19 07:06:08 +00:00
DjWarmonger
95f23cf20f
Support for Bind ability.
2011-10-17 08:24:51 +00:00
yupsi
4c2bbad18e
Fixed #746 (2-hex units on the left edge of combat field).
2011-10-16 20:19:18 +00:00
yupsi
828a3f0776
Fixed #427 (custom quest messages).
2011-10-16 19:24:05 +00:00
Frank Zago
e43ac3fa06
Fixed alignment issue on sparc. Minor optimization of CCreatureAnimation::nextFrameT.
2011-10-13 04:33:19 +00:00
DjWarmonger
b4d0ebf9ab
Support for Mana Channeling ability.
2011-10-09 11:23:24 +00:00
DjWarmonger
5e40d3da72
Support for Enchanter ability.
2011-10-09 07:20:23 +00:00
DjWarmonger
d607d90a91
Support for Fear & Fearless ability.
...
Ogre Magi can now cast too.
2011-10-08 17:10:43 +00:00
Ivan Savenko
89bd7e273d
- fixed #808
...
- Implemented Json validator and schema for buildings.json
- several fixes for Json writing
- fixed several gcc warnings
2011-10-08 16:58:25 +00:00
Frank Zago
7b1ede449d
Removed last instances of readNormalNr. Made readChar an inline.
2011-10-08 16:06:11 +00:00
DjWarmonger
0903d6037c
New pack - BattleEffectTrigger for various one-shot effects with animation
2011-10-08 13:02:58 +00:00
DjWarmonger
f4fc77ccb8
Creature spells are now functional.
...
It includes Master Genie, Archangel, Faerie Dragon & Elementals
2011-10-08 09:11:36 +00:00
DjWarmonger
9a1460c2e0
Handling of cursor for creatures casting spells.
...
Lots of refactoring.
2011-10-08 06:59:36 +00:00
Frank Zago
8403d177aa
Added endian aware macros read_le_u16 and read_le_u32 to replace readNormalNR(). Fixes a couple of issues on big endian machines.
2011-10-08 01:23:46 +00:00
Frank Zago
16c23bbf4e
Fixed one bad condition; and a compile fix.
2011-10-06 00:27:27 +00:00
DjWarmonger
8c2dd9fdce
More mechanics for creature spells.
2011-10-04 13:12:29 +00:00
DjWarmonger
fa6bddcad5
A bunch of mechanics & refactorings.
2011-10-03 19:29:36 +00:00
DjWarmonger
f1f416c890
Fixed (unnecessary?) deadlock in BattleStacksRemoved. Daemon summoning is pretty functional.
2011-10-02 13:59:12 +00:00
DjWarmonger
07b8f87fb7
Partial support for Daemon Summoning.
...
It freezes for unknown reason, but still.
Minor fixes.
2011-10-02 07:16:34 +00:00
DjWarmonger
6fdb984799
Lots of refactoring & work for creature spells.
...
No new features yet, but summon elementals now work properly again.
2011-10-01 19:56:54 +00:00
Michał W. Urbańczyk
623325ca61
Ouch. Thing was for branch only.
2011-09-27 22:03:43 +00:00
Michał W. Urbańczyk
bdd66b6537
Zmiany do Programming challenge.
2011-09-27 21:54:40 +00:00
Frank Zago
ddd3d166b1
Let user add maps in his home directory. Linux only.
2011-09-25 15:41:03 +00:00
Frank Zago
c4b8039c1e
Added a missing rturn in CGameHandler::isAllowedExchangeForQuery. Fixed several typos.
2011-09-24 01:15:36 +00:00
Ivan Savenko
d113517db4
- fixed #108 , #798 , #810
...
- fixed several gcc warnings
- some work on JSON (const char* as input, no crash on missing value)
2011-09-23 15:58:18 +00:00
Michał W. Urbańczyk
6ef44bde5a
Work on pathfinder: torn the code out from CGameState into a separate class. It can use Subterranean Gates and Boats. Removed code for handling Fly spell effect. It didn't work as supposed anyway.
2011-09-19 20:50:25 +00:00
Frank Zago
0cfb2deeaf
Reverted r2382; add zvs to the game data (linux); simplified BitmapHandler::loadBitmap().
2011-09-14 05:27:49 +00:00
Frank Zago
479a714dbf
Better fix than r2381.
2011-09-13 03:31:17 +00:00
Frank Zago
bc8bfc2c9c
Fixed path to zvs (bug #809 ); fix from from vaderas.
2011-09-13 02:33:09 +00:00
Frank Zago
c46cb29446
sex is uninitialized (a virgin ?). Fixed a typo.
2011-09-13 01:46:11 +00:00
Frank Zago
4dedfcabd1
Compile fix.
2011-09-13 01:45:28 +00:00
DjWarmonger
e9991f7932
Fixed #797 . Minor tweaks.
2011-09-10 15:06:48 +00:00
DjWarmonger
899aeeb748
New feature: All tiles affected by multi-hex attack will be highlighted when attack is possible.
2011-09-10 13:04:20 +00:00
Michał W. Urbańczyk
9621cbcaa7
* fixed crash on calculating dmg dealt by stack under Curse
...
* fixed crash on sea battles (obstacles data got corrupted during conversion)
* fixed crash when StupidAI had a catapult
* minor fixes and refactorings (typename for bonus list under shared ptr)
2011-09-06 13:59:26 +00:00
Michał W. Urbańczyk
bb1bdcb0a7
* fixed crash on visiting Sirens
...
* fixed race condition on the new turn, #729 should be gone
* fixed crashes in AI-only game mode
2011-09-06 09:59:06 +00:00
DjWarmonger
8c7f574b01
Fixed #806 .
2011-09-06 06:26:58 +00:00
Michał W. Urbańczyk
8b7a2f179c
* Server will strictly require answering the queries before taking any actions. Let me know, if this causes any freezes.
...
* Fixed crash on new week after we lost battle with neutral monster but killed the top stack (merging failed then).
* minor changes
2011-09-06 06:00:32 +00:00
DjWarmonger
5fff82a3d2
Fix for #792
2011-09-05 18:12:46 +00:00
DjWarmonger
e3a8a41063
Fixed #804 .
...
Phoenix won't upgrade to Centaur Captain ;)
Minor tweaks.
2011-09-05 06:37:24 +00:00
Frank Zago
2ae53395d7
Removed duplicate function initVillagesCapitols(), and simplified its clone loadTownDInfos().
2011-09-04 18:07:26 +00:00
Frank Zago
76268fac46
Created spell_info.json from spell_info.txt.
2011-09-04 02:26:56 +00:00
Frank Zago
35350aeeff
Created hall.json from hall.txt.
2011-09-04 02:02:20 +00:00
ori.bar
5b836f428a
Partial fix for 37. Full fix for 27, 64, 600. Fix for bug where code tried to reload non existent file.
2011-09-04 00:04:48 +00:00
Frank Zago
2787830c00
Created buildings5.json from buildings5.txt.
2011-09-03 20:45:27 +00:00
Frank Zago
00adba18c9
Created battleStartpos.json from battleStartpos.txt.
2011-09-03 19:25:37 +00:00
Frank Zago
c03a5eb4d2
Created bankconfig.json from bankconfig.txt.
2011-09-03 18:32:37 +00:00
Frank Zago
11b50ca176
Created ressources.json from resources.txt.
2011-09-03 14:26:39 +00:00
Frank Zago
029b77e7c4
Created dwellings.json from cregens.txt.
2011-09-03 14:14:43 +00:00
Michał W. Urbańczyk
6b9e64de91
Lazy updates of hero paths.
2011-09-03 02:54:33 +00:00
Michał W. Urbańczyk
5072bda7e6
Fixed the stables crash #799 .
2011-09-02 05:44:53 +00:00
Frank Zago
bcce343b6c
Created terrains.json from native_terrains.txt and TERCOSTS.TXT.
2011-09-02 03:39:49 +00:00
Frank Zago
f9b14ba282
Created puzzle_map.json from puzzle_map.txt.
2011-09-02 02:46:18 +00:00
Frank Zago
3cb92baf18
Created obstacles.json from obstacles.txt.
2011-09-02 02:12:55 +00:00
Frank Zago
fbf822ba11
Fixed typo.
2011-09-02 01:09:53 +00:00
Michał W. Urbańczyk
e3db348304
Bump save format. Release date in changelog.
2011-09-01 09:10:49 +00:00
Frank Zago
d8249d007f
Replaced a few iterators with BOOST_FOREACH.
2011-09-01 04:01:54 +00:00
Frank Zago
99000866bc
Moved the notUsedMonsters values into creatures.json.
2011-09-01 03:48:58 +00:00
Frank Zago
2c26b9be96
Merge cr_abils.txt into creatures.json. Force loading of data from ZCRTRAIT.TXT (was controlable before, but switch was in an inconvenient place).
2011-09-01 03:39:53 +00:00
Michał W. Urbańczyk
20a53b04fd
Removed object recycling that was causing #796 . Fixed text nr typo.
...
Corrected json include in client/Client.cpp.
2011-09-01 01:40:46 +00:00
Frank Zago
6826826e87
Reintroduced partial patch from r2327 (sex->female) + typo fix.
2011-08-30 23:10:01 +00:00